When Skyforge’s delayed Reaper’s Revenge patch releases next week, players will get to experience their first D-series tier of Distortions, those Pantheon-specific encounters that are billed as some of the most difficult content the game has to offer. And so players don’t stumble into the encounter blindly, Allods Team is offering an overview of D-1.
In a nutshell, it’s a family affair. The first boss to face is Shakurm, the ruler of a Vird tribe. His attacks should be easily avoidable — at least until players enrage him. After defeating him, players will have to deal with the ruler’s progeny, who all want to overthrow him. Sons Ursag and Ruga possess the same basic attacks as Pops, with some added pools of confusion-inducing rot tossed around the arena. After those two are dispatched come the grandkids: Ching, Getush, Kushar, and Tar. With them, players need to watch out for and manage summoned swarms of normal Virds, whose whole job is to heal whatever health players are whittling away.
Has Mu Legend grabbed your attention yet? This action-RPG has been in development since 2011 and is on the cusp of closed beta testing in Korea, with about 60% of the game completed at this point. If hopes, dreams, wishes, and ponies can pull together, it should be coming over here as well.
MMO Culture posted an interview with the dev team about the making of this prequel to 2001’s Mu Online. But just because the game shares a name and lineage with Mu Online doesn’t mean that Mu Legend will be merely a graphical update.
“Mu Legend was decided to be hack-and-slash MMORPG with the previous quarter view,” the devs said. “We thought having a quarter-view will allow users to feel the joy of mass battle using simple mouse and keyboard control”
Blade & Soul’s just gone live with the website for its next big update — that’d be 2.1, more colorfully known as The Shattered Empire. The patch totes along new floors for Mushin’s Tower (nine through 15, with a boss for each) and two new Heroic dungeons: Sogun’s Lament and Cold Storage. PvPers will be at home in Whirlwind Valley:
“Experience a new 6v6 PvP mode in Whirlwind Valley. Whirlwind Valley is the first objective-based PvP game mode in Blade & Soul, and challenges each team to fight for and maintain control points. But enter at your own risk as—unlike the PvP Arena—this mode does not equalize player gear.”
Shattered Empire launches April 27th.
Talk about those old gods, man. They are always dreaming inky doom for fleshy mortals, rising up through shower drains to interrupt your karaoke, and above all, taking your candles. No wonder that the Hearthstone denizens fear and respect them greatly.
Blizzard confirmed today that the next expansion for the digital card game, Whispers of the Old Gods, will be launching on April 26th in North America across all devices. Other regions will have to wait until the 27th. It’s probably an old god conspiracy.
Hearthstone’s third expansion will offer 134 new cards, including forbidden cards, that will undoubtedly change the overall game meta. If you pre-purchase a 50-pack bundle of expansion packs, Blizzard will generously throw in an Old Gods card backing for your troubles. You can check out the trailer below!
Producer Ben Irving has a new letter
out for Star Wars: The Old Republic
players reassuring them of BioWare’s committment to the game. “Is SWTOR
going to receive ongoing support?” he writes. “The answer is absolutely yes.”
Irving apologizes to fans for bugs and reminds everyone that BioWare has stepped up its content cadence during the past expansion cycle, to the point that he declares that “Knights of the Fallen Empire is the most successful expansion we have ever produced.”
“In the eyes of all of our partners, SWTOR is a huge success. BioWare supports this game. EA supports this game. Lusasfilm supports this game. Disney supports this game. In fact, for a game that has been live for almost 5 years, we are receiving an incredible amount of support from all of our partners. It’s both amazing and humbling. If there is anything I would like people reading this to take away it’s this: SWTOR is absolutely being supported into the future. We have a lot of content coming over the next few months and even more exciting things to talk about later this year. All of us here at BioWare appreciate your ongoing support and we are committed to providing the best experience possible.”
Welcome to Update-o-rama, the only rama that basks in the glow of hearty MMORPG updates! Bree and Justin are your tour guides through an amazing week of game content patches and launches. Also, there’s a call for Massively OP community cookbook recipes.
We might have gotten a little off-topic in this show.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Best not try to cheat your way through Tree of Savior — IMC Games is having none of that.
The studio told players this morning that it has blocked 1394 bots and banned an additional 1678 exploiters. It’s also temporarily halted sales of its $10 exclusive access packs while it sorts out the problems.
So how does IMC determine which reports are actually legitimate and which are abusive? IMC explained that it uses what it calls a “report influence index” attached to player accounts.
“If a user is reported repeatedly by others, that user is very likely to be a bot. In addition, if the reporter is an influential individual, their report is most likely valid so we can set a priority on which account to ban first. This is where the Report Influence Index (RII) comes in. In terms of numbers, a player with 10 RII has the same impact as 10 different players with 1 RII each when reporting suspicious users. Accounts with high report counts will then move to the next step of verification. Some have suggested using CAPTCHA, but that too, will be breached eventually. It puts needless restrictions on the players, so we are not considering its use. Instead, what we chose to use is a server-side classifier based on Machine Learning (ML) technique.
On its livestream this afternoon, Camelot Unchained boss Mark Jacobs told backers and watchers that technical issues have delayed the start of beta, which was anticipated literally any day now and has been delayed once already (as was the alpha before it). Jacobs explained that CSE discovered its ability system was unable to properly handle the complicated skill and class design the team was throwing at it, necessitating a refactoring of the underlying ability code. “We are going to be able to preserve a lot of the underlying code but have to change some aspects of it and the pipeline that an ability has to go through from button push to active in the game,” he told us.
While it’s frustrating news, Jacobs believes the retooling will ensure faster deployment of new skills in the future and will positively influence the crafting system as well. He told us that while CSE could have opened beta now and fixed the problem later, the team prefers to launch a beta with the permanent ability system in place rather than try to sneak one past the backers.
We spoke to Jacobs and Head of Code Andrew Meggs ahead of the stream to ask a few more questions; read on for their explanation.
The latest trailer for the Warcraft movie features a lot of Orcs, Dwarves, and lines imploring both sides to join together. If you have played World of Warcraft for five minutes over the past decade or so, this may strike you as somewhat hilarious, seeing as how there’s always some contrived reason for why the Alliance and the Horde don’t wind up working together despite clear motivation to do so. But that’s the game, and this is the movie based loosely off the first game in the series.
Where were we? Oh, right, Orcs and Dwarves! Yes, you can see them in the trailer just below. Still no Draenei, though, which may be indicative of some sort of hoof bias. Or indicative of the limitations on animating CGI armies, who knows.
Have you endured some glitches in The Division? The developers are aware of the issues, and they’re working to fix them. By way of apology, all players are being granted 150 Phoenix Credits this weekend, even if you’ve managed to avoid any sort of major glitches yourself. And if you have… well, your experience is worth 150 Phoenix Credits. That’s the most immediate takeaway from the recent state of the game livestream, embedded below if you’d prefer to watch it.
The stream also covers the issue of cheating, acknowledging that handling the issue will be a continuing struggle and that keeping an eye out for exploits is no simple task. If you’re mostly interested in your free Phoenix credits, keep your eyes on Twitter before the weekend.
As you read this, the head start for Trove’s
first expansion, Mantle of Power
, has opened its doors to players who purchased one of the sandvox’s new packs
(everyone else will be admitted in on April 26th for the official launch). The team at Trion Worlds is treating this like a full expansion rather than a meaty content update, as Mantle of Power contains entirely new ways to progress and grow your character.
So how do you improve upon a strange little game that already has player housing, 15 classes, flying dragons, and sailing? You push the current boundaries of character progression out, add new places to explore, and more ways to grow.
Trion Worlds told us that the expansion was designed in response to the players who had already “beaten” Trove to an extent. Without the freedom to completely change the rules and mix things up as the devs could during the beta period, they found that the logical conclusion was to add more challenge on top of the foundation that had been laid since launch.
If you are already playing HEX
, you probably don’t personally need the option to pick it up on Steam
, but it works out for you in the long run. See, HEX
on Steam means that new players will come into the game by Steam. That means more players in the game, which also means more players for you to play against. More new players to play against means the game does better, so your experience is overall better.
So you should be happy that the game is available on Steam right now for anyone who wants to try it out. And if you don’t already play HEX and like installing stuff on Steam… well, this seems like an obvious benefit, doesn’t it? Everybody wins.
Do you want to venture into a dungeon called “The Abscess?” Of course you do not. That sounds disgusting. Your life would be objectively better if you did not have to deal with abscesses of any sort, and if you have never done so, you should not search for images on Google. But if you’re going to deal with the Abscess dungeon in TERA
, you could at least get a whole pile of rewards for doing so
, which is exactly what’s going on with a new limited-time event in the game.
Players who complete the Abscess once per day will earn gold, Dreadnought ore, tier 9 feed, and TERA reward points. The 22nd Dreadspire floor also has some new rewards, while the Bellicarium and Killing Spree stores have new crafting materials available. It’s a bunch of new stuff available for a limited time, so you would do well to take advantage of this now, while you can. Although some apprehension about an abscess is understandable.