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Tree of Life is available on Steam

If you wake up in the morning and find yourself just unable to get enough early access sandbox titles to whet your appetite, you’ll be happy to know that Tree of Life is coming to Steam as an early access title. What is it? Imagine Wurm Online, only Korean, and you’ll be at least halfway there.

Tree of Life plans to release in full by the end of the year, although early access players will get the game cheaper than post-launch players. In its unfinished state players are already able to roam across the world, build settlements, fight off monster sieges, and work together to build anywhere. Check out the Steam page if it sounds like your cup of tea.

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Neverwinter announces its next major update, Underdark

Neverwinter is heading into a dark place with its next major update. Darker than dark, even. Tenatively dubbed Neverwinter: Underdark, the next module will bring players into the eponymous Underdark, exploring kingdoms of Drow and featuring a questline written by well-known fantasy author R. A. Salvatore. Yes, you’ll be fighting alongside Drizz’t. You knew that was coming, don’t pretend you didn’t.

The module is scheduled for release in 2015 on PC, with a console release to follow. More is in the works for players before the next module, however; there will be more fixes to the Elemental Evil content, as well as an update before the module featuring guild housing. All of it is exciting stuff for Neverwinter fans.

[Source: Neverwinter: Underdark Coming in 2015]

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ArcheAge outlines the battles in the Sea of Graves

So what sort of nautical nonsense can you get up to in the most recent ArcheAge update? How about beating back a leviathan of the deep and then starting up a three-way war? The battles in the Sea of Graves – a twisted collection of oceanic flotsam overlooked by the statue known as Ezri’s Light – start when the Abyssal Kraken is summoned to the surface, launching an effort by players to defend the statue from the great beast.

Defeating the kraken spawns several valuable scrolls in the area, which can be looted by anyone in the area, including opportunistic scavengers. It also offers players the opportunity to take control of Ezri’s Light and the surrounding islands, prompting combatants from different faction to focus on taking one another down even if they worked together to put down the kraken. Once the island is controlled, however, it’s a race for the controllers to mine valuable resources before other factions sink their ships. Read up on the full flow if you haven’t yet gotten to take part in this particular naval scramble.

[Source: Dread Prophecies Spotlight: Sea of Graves and Abyssal Attack]

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Elder Scrolls Online hints at Imperial City, Orsinium DLC

The next major milestone for The Elder Scrolls Online is its console release, obviously. But what comes after that? When can players on the PC actually expect to start seeing some new content? What about these whispers about the Imperial City? When do players get to reach the fireworks factory? After the console launch, apparently.

Yes, a quick tweet did not explain exact dates in detail, but it made the overall thrust of things clear. The Imperial City will be released some time after the console launch, with Orsinium slated to come out after that. That could mean both will be out in the next few months, but more importantly it means that players can expect to hear more about it just as soon as the console version is finished with testing and on the shelves.

[Source: Twitter; thanks to Ricky for the tip!]

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Daybreak’s John Smedley: EverQuest Next isn’t ‘vaporware’

Even though the big SOE-to-Daybreak transformation happened three months ago, the entire ordeal still feels fresh to many fans. An air of uncertainty permeates speculation about the studio’s future, and questions still swirl around regarding the fate of both the older games and those in development. Change is never particularly easy, even when it’s good, so to help put players’ minds at ease, President John Smedley was joined by Laura Naviaux, Senior Vice President of Global Sales & Marketing, to chat about the changes at a press conference call earlier this week, touching on the new logo, the Columbus Nova partnership, early access, and EverQuest Next vaporware worries. Read on for the run-down.

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Plan out your Guild Wars 2 specializations with this tool

One of the big changes coming with Guild Wars 2: Heart of Thorns is the revamp of the trait system into the new specializations. While only the fortunate beta testers can experience it first-hand, at least now you can plan ahead with this helpful specialization tool designed by that_shaman.

The tool allows you to select between classes and their various specializations. It does not, however, contain the elite specializations, as most of those have yet to be revealed. Give it a try and see if you can predict what your character will look like come later this year!

[Source: that_shaman on Dulfy]

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Everything you need to know about Crowfall’s combat testing

As nifty as Crowfall‘s mechanical goals are, they’re not going to help the game much in the long run if the fundamental combat engine of the game isn’t fun to play. It’s a game that lives and dies on the strength of its PvP conflicts, after all. So it’s a good thing that the team is thinking hard about making sure the first thing players test is a very stripped-down and intensified form of the combat engine, as outlined in the most recent development article.

Players shouldn’t expect to see all of the archetypes in motion here, nor should they expect to see a finished outline of what archetypes are capable of doing. The idea is to test the core engine and the flow of battle, to make sure that the process of fighting other players (and possibly monsters) is fun and worth doing. Current plans are to start letting players in to test all of this out in the summer, so until then you’ll just have to survey the details about the test closely and get your combat-testing pants on. It’s assumed you have special pants for this.

[Source: Milestone 1: Combat Testing]

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This World of Warplanes video diary outlines the 1.8 update

Wargaming has dusted off its World of Warplanes video diary for a new episode focused on the aviation battler’s 1.8 update. Primary features include the new war cache composite mission system, new premium aircraft, and an aircraft birthday mechanic that rewards you with presents that increase in value the longer a plane resides in your hangar.

The 1.8 patch will also implement the recently announced two-player flight limit as well as a client-side physics system designed to lower the delay between player input and aircraft reactions. Click past the cut to watch the video.

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Medieval Engineers adds multiplayer

Keen Software House has added multiplayer functionality to Medieval Engineers. What’s Medieval Engineers? It’s the firm’s followup to Space Engineers, an enormously successful Minecraft-meets-space-survival sandbox sim, and it’s currently in early access.

ME’s initial multiplayer rollout supports all the features available in the single-player game’s creative and survival modes, including mechanical parts, building and destruction, structural integrity, and NPCs. Players can also host their own dedicated servers for “more fluid multiplayer performance with less lag.”

More info is available at lead developer Marek Rosa’s blog as well as in the video after the cut.

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EVE Online previews 12th anniversary presents for players

Did you know that tomorrow is EVE Online‘s 12th anniversary? It’s pretty old! And as is the tradition these days, the developers are celebrating by giving players something: a jacket! A very nice jacket for your pilot to wear around, with a slight variant for male and female characters.

Oh, and everyone is also getting two implants in their redemption system, Genolution Core Augmentation CA-3 and CA-4. That’s probably pretty cool, too. But what most players really want is probably the chance to stride around in stations in sweet new jackets, right? And they’re both a nice way to celebrate more than a decade of everyone’s favorite internet spaceship and spreadsheet game.

There’s also some discussion about elements players want to add into the Image Export Collection, which is less anniversary-focused but still worth attention.

[Source: A Pre-Birthday Announcement, Additions to the IEC]

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Dota 2’s International prize pool nearing $6 million

Dota 2’s International prize purse is approaching $6 million, thanks to crowdfunding efforts centered around the “Compendium,” a virtual level treadmill that rewards purchasers with in-game cosmetic rewards.

Polygon points out that Valve keeps 75 percent of Compendium sales, with the remaining 25 percent going directly to The International’s prize pool. Valve intends for this year’s T15 prize pool to top $15 million.

[Source: Polygon]

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Try out all of the six Avengers in Marvel Heroes for free this month

If you just saw The Avengers: Age of Ultron and got pumped up over superheroes, then you would do well to take that energy and pour it into Marvel Heroes. This month the superhero action RPG has unlocked all of the six of the film’s core heroes to play up to level 10. If you’re a brand-new player to the game, you can then choose one of those heroes to continue leveling to the cap at 60.

This means that Thor, Captain America, Iron Man, Black Widow, Hawkeye, and the Hulk are currently available to try out. As a bonus, by playing one of these characters you’ll also get a bonus to your XP rate throughout May.

In an aside, if you like free stuff in Marvel Heroes (and who doesn’t?), then head over to this page on Orcz, where players keep track of promo codes that you can currently use to get in-game rewards.

[Source: Twitter]

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Portions of the tribunal system are returning to League of Legends this month

Remember Riot’s Tribunal? Back in 2011 it was put forth as a possible antidote to toxic player behavior in League of Legends. Three years later, Riot removed it and announced that it was upgrading the system. That was early in 2014, and things have been quiet on the Tribunal front until now.

Riot’s Jeffrey Lin announced on Reddit that the system is indeed returning, and that it will provide incentives for good behavior instead of simply punishing bad behavior. Kotaku reports that Reform Cards, the initial portion of the new and improved Tribunal will go live in LoL “later this month.”

[Via: Kotaku; Source: Reddit]

 

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