Of course, you might not even know much about this open-world online RPG yet, which is understandable. If that’s the case, then there’s an excellent 12-minute “everything we know” overview video after the break that sums up the progress and features of this post-apocalyptic military title.
Just the facts, as they happen. [Follow this category’s RSS feed]
Twitch reflexes are all for naught if an MMO’s servers are super-laggy, which is why the APB: Reloaded team is dedicating itself to the task of bringing better tech online in order to improve gameplay performance and prepare for the upcoming console launches
As part of this effort, the team is looking into potential cloud hosting solutions and is improving European servers to match their US counterparts. The team announced that this switch is imminent: “The good news: We are launching the final ‘Gen 2’ servers for testing in the EU later this week!”
When APB does release on the PlayStation 4 and Xbox One, the servers will be divided into three US and three EU worlds, one for each platform per region (PC, XBox One, and PS4). The server improvements will allow for even more players to congregate on a single world.[Source: APB blog]
The first batch includes three costumes: Winter Soldier Movie (Maskless Variant), Hawkeye Hawkguy (Sweatpants Variant), and Star-Lord Movie (Headphones Variant). As the “limited” implies, there will only be a certain number of these on sale, and once they are sold out, they will be gone forever. Each costume comes with
a special power (to display the limited edition seal), an emote, and a title.
The forums have been awash with heated debate over whether or not this is a good idea, with the topic pushing to 96 pages thus far. Will artificial scarcity plus sweatpants equal big profits for Marvel Heroes? Stay tuned and see.
Update: Gazillion announced that the costume variants will no longer be limited editions, but will be sold for a limited time (two weeks) with a price matching guarantee if it ever reappears in the store.[Source: Marvel Heroes forums, update. Thanks to Paul and Markillion for the tip!]
Throughout its over 10-year life span, EVE Online has always been regarded as having an insane learning curve. New players are dropped into the sandbox at the deep end, confronted by a complicated user interface and gameplay that is very different to anything else in the MMO genre. A common refrain among players is the fact that they had to try the game two or three times before it finally clicked, meaning the new game experience could use some improvement. The developers at CCP Games have made huge strides in overhauling the user interface in recent years, and the game’s tutorial has been overhauled several times, but they’re not finished yet.
At last year’s EVE Online Fanfest, developers revealed the early stages of a potentially revolutionary new feature called Opportunities that they hoped would eventually replace the in-game tutorial with a more immersive experience. It was little more than a vague concept at Fanfest 2014, but this week the first prototype of the finished gameplay has made its way into public testing. Players who log into EVE‘s test server Singularity will find the feature available for testing and can provide feedback on the test server forums. Read on for a brief breakdown of how the new feature works.
From the sound of Skyforge’s first dev diary on pantheons (guilds), it sounds as though joining a group of players will be a near-mandatory move, especially if you want to reap the benefits of cool features like stat bonuses or special missions.
Pantheons will be easy to create but will require effort and resources to grow in its capabilities. One interesting feature is that guild leaders can create several clans to function as sub-guilds that officers oversee in order to share the load of leadership.
Individuals can benefit from being part of a pantheon by receiving character stat bonuses, special missions, and useful items. Pantheons can build up their own bases (strongholds) and participate in wars with other pantheons.[Source: Welcome to the Pantheon!]
If you’ve been having a hard time logging into one of Trion Worlds’ games today, you can thank DDoS instigators for that.
On both the ArcheAge and Defiance forums, the team said that Trion’s servers are currently under attack. “The North American servers are experiencing crashes due to a DDoS attack pointed at our Dallas center,” the team posted. “This instability is unrelated to this morning’s maintenance. We’re in the process of getting the affected servers back online.”[Source: ArcheAge forums, Defiance forums]
Fans of Dizzel are going to be sad to hear that the game is shutting down in April, but it might be reassuring to know that it wasn’t for lack of fans or profits. No, according to the official announcement, the explanation is far simpler: the Korean studio that developed the game shut down, and the publisher couldn’t support the game without the developer, which sort of neatly kneecaps the question of whether or not anyone was playing.
All in-game cash shop purchases are disabled, and players will be eligible for a refund for any items bought in the game on or after December 10th, 2014. Our condolences to the fans affected by this closure.[Source: Official Site. Thanks to Exthalion for the tip!]
After October, February seems perfect to tap into the dark, terrible nightmares of gaming. Why? Because you just know some elder god ate those extra days at the end of the month.
In any case, you’ll soon be able to get your H.P. Lovecraft on with Revival, an open-world sandbox that channels the late great horror writer’s spirit. Revival is planning to do a limited release of its player housing system this month. This will allow fans to move in while the rest of the game continues to be built.
While Pathfinder Online has been playable for many of its backers for a few months now, it’s still only in an early deployment phase. Players can take part in control of the game’s various towers, but territorial control is not yet implemented. That’s going to be changing soon, however, and a recent development post outlines the road to fully putting territory control in action for players and companies.
The first stage is the influence system for companies, which is earned via achievements and spent on holdings and outposts. Once that system is in place and working, the aforementioned holdings and outposts can be implemented (since companies will have the currency to spend on them), which clears the road for settlement placement and ensures that the complex web of resources shipping across the map is viable. You can take a look at the full rundown for a more detailed look at the relationships and an overview of what players can do now to prepare for the fight over land.[Source: Territorial Conflict Roadmap]
The folks behind “throne war simulator” MMORPG Crowfall have released two new archetypes today. The first is the Elven Frostweaver, a ranged DPS reminiscent of Drow; the second is the Guinecean Duelist, an adorable dexterity-oriented melee character who will have the Ratonga fans in our audience squeaking with glee.
ArtCraft has also posted a new game physics FAQ that covers everything from collision detection to friendly fire on the Voxel Farm tech platform it announced earlier this week. Collision detection, by the way, is totally happening.
Can players block other players from moving? Yes they can, which should allow for some interesting battlefield formations. However, not all characters will have the same mass, so a larger character like a Centaur will have no trouble pushing a much smaller Assassin out of the way. Also, some characters may have special powers that enable them to teleport past other players, while others may have powers that prevent players from passing them. Controlling the battlefield will be a key strategy to master!
Just because Elder Scrolls Online is going buy-to-play in a month doesn’t mean that ZeniMax is giving up hope that you’ll stay subscribed to the game. Today the studio announced that it is adding two more loyalty rewards for those who have kept a sub up for a while.
The first reward is a delightfully creepy Mask of Cheerful Slaughter for those who have been with the game for nine months. Even better is the addition of the Striped Senche mount. This exclusive bridled tiger will be available to those who are subscribed on March 16th and have already banked 300 days of subscription time at that point.
You can check out a quick video of both of these rewards after the break.
Are you enjoying flying through space in Elite: Dangerous but not how the game’s news cycle has quieted down? Let’s change that. A trademark has been registered for Elite: Deadly covering computer games, online interactive games, and more or less anything that would qualify as more Elite on either your home computer or console. Or even your tablet, possibly.
The trademark owner is not listed, although the firm that registered the trademark works for Frontier Developments, so it does seem safe to assume this trademark represents something for Elite: Dangerous. But what? An expansion? An update? A port? A line of novelty wines? Aside from the last one, there are arguments to be made for any of the above. So mull it over and get to speculating; there are no wrong answers in the rumor mill until we find out one way or the other.[Source: PCGamesN via VG24/7]
Friends, it pains me to say this, especially when dinosaurs are involved, but it might be time to give up hope on The Stomping Land.
After far overshooting Kickstarter goals for his dinosaur survival sandbox, The Stomping Land creator Alex Fundora has seemingly abandoned the project. Freelance artist Vlad Konstantinov, who had been hired work on the project, said that he had attempted unsuccessfully to contact Fundora [link now dead] numerous times over the past month and hadn’t been paid for his recent work.
To make matters worse, early access to The Stomping Land is still being sold on Steam despite players warning others off in the comments. The title raised over $114,000 from a Kickstarter campaign in 2013.[Source: The Stomping Land forums [link dead], Eurogamer, Steam]