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Here’s a look at the latest Black Desert open world boss battle

Want to see the newest Black Desert boss battle? Head to Steparu’s site, as he’s got video clips and screenshots of the new creature that lives inside Serendia Temple (an open world dungeon, if you’re wondering).

Steparu says that his footage is a bit laggy because of the number of players who descended on the boss, but you can still get a good idea of what Black Desert’s high-end PvE looks like.

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Gloria Victis prepares to pull the trigger on Unity 5

Those anticipating Gloria Victis’ glorious transformation into the new Unity 5 game engine won’t have long to wait at all. Black Eye Games said that it is in “the home stretch” with the transfer, and after it’s done, players can expect to enjoy much better game performance and improved visuals. How much better will the experience be with Unity 5? The team reports that testing has shown an up to 50% increase in framerate.

The new engine isn’t all that’s on tap for the medieval sandbox. The team is working on a territory control system, an optional first-person camera, and “big changes” to the crafting system for future updates.

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Saga of Lucimia posts character creation video on Twitch

The Saga of Lucimia promises to be a sandbox MMO with absolutely no solo content. None whatsoever. And it’s aiming to accomplish this with an IndieGoGo campaign priced at $5000, which seems a little bit light. But you don’t have to take our word for it; you can read up a full description of the project on the campaign page. There are 12 days left on the campaign as of this writing, for the record.

If you’re intrigued and want to see more, the development team has posted a 15-minute long video showing off character creation as it stands in the game. This is the first real footage we’ve seen of the game as it stands in development. Jump on down below if that sounds like the sort of thing you want to see, maybe even as your deciding factor.

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Das Tal demos skill-based combat and posts Kickstarter FAQ

What does skill-based combat mean to you? We can’t tell you that, but we can tell you what it means to the makers of Das Tal, who posted a video detailing exactly how the game’s combat is meant to work. It’s all about movement, targeting, world awareness, and smart play. Yes, it’s dodging a bunch of AoE displays, but it’s a bit more than just that.

The developers have also posted a lengthy update to the game’s nascent Kickstarter campaign, explaining elements like the game’s similarity to Crowfall and the nature of launching another PvP sandbox title. You can check out the video just below to see how all of this fighting will play out.

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Age of Conan adds a bear mount and quest line for seventh anniversary

It’s shaping up to be one doozy of a month for Age of Conan as the title celebrates its seventh birthday. In the May newsletter, developer Sezmra gave an overview of what players should expect when the event arrives.

The centerpiece of the seventh anniversary will be the addition of a new questline for one to three players levels 20 and higher. The story will take place through four areas and take players to the Blue Mountains and Vanaheim to stop an invasion from the north.

In addition, there will be a rotating series of side quests, tons of rewards, and for the first time ever in Age of Conan, the opportunity to obtain a bear mount. “The vision of charging into battle atop a raging bear mount is going to be pretty astonishing!” the letter gushes.

Source: Monthly newsletter. Thanks to Kieran and Jon for the tip!

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Skyforge dares you to beat its anomalies

One thing is for certain: When it releases, Skyforge will not be lacking in its variety of content. Today, the dev team posted a diary about yet another kind of challenge called anomalies.

Anomalies are special open-world areas that require a full five-person group to tackle. The goal is to reach various ether resonators, each of which will be guarded by fierce creatures. Killing the creatures and completing quests will charge the resonator, resulting in larger reward payouts when they’re finally reached.

At the center of each anomaly is a subterranean temple, where the strongest resonators, most dangerous monsters, and most lucrative rewards are found. To get to the resonator, players will need to use the Tactical Sense stat to cut through enemy defenses.

Source: Skyforge

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Project HON is cancelled by NCsoft

Remember Project HON? It was a giant robot combat game in the Unreal 4 engine, and every trailer released for it looked stompy and beautiful. And now it’s dead, so you should probably use that to temper any sudden spurts of enthusiasm you feel just for that description alone.

The project was reportedly cancelled because of NCsoft‘s determination that there is insufficient interest in the title in the local games market and that the title just isn’t a good fit. The fact that the team was involved with an embezzlement scandal earlier this year probably didn’t help its case, either. If you’ll excuse me, I have to go sing a few verses of a hastily rewritten “Candle in the Wind” thanks to this news.

Source: Steparu

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Space Engineers opens its code base to modders

Hey space engineers, how would you like access to the source code of, um, Space Engineers? You can have it, since developer Keen Software House is publicly releasing “100 percent complete access” to its code base in order to further the space sandbox’s modding community.

Since its October 2013 Steam early access release, Space Engineers users have created more than 3,000 mods and uploaded 100,000 items to the Steam Workshop.

The game isn’t going into maintenance mode, either, according to Keen’s press release. “The developers will keep adding core features and weekly updates just as they did for the last two years,” the firm explains. Keen has also set aside $100,000 to fund users who are building total conversion mods based on Space Engineers or the VRAGE engine.

Source: Keen press release
Correction: An earlier version of this article erroneously suggested that the project is open source; it is not. With thanks to Seamus for the clarification.

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The Elder Scrolls Online will not require a one-time code for play on consoles

Good news for those of you looking to play The Elder Scrolls Online on consoles – if you want to sell your copy or trade it to a friend, you won’t have to fret over it. Initial reports had indicated that the game would have a one-time code for activating your account, but subsequent information from ZeniMax Online has clarified that all you’ll need to verify your game account is the actual game disc.

This is a bit of a departure from other MMOs, where the serial number in your copy rather than the disc is what allows you to play. However, since The Elder Scrolls Online is buy-to-play, the shift makes sense. And, hey, at least we’re not knee-deep in that Xbox One game sharing fiasco again.

Source: GamePolitics

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Dofus overhauls creaky crafting system

There are revamps and then there are revamps, if you know what we mean. Dofus is clearly not messing around when it announced that it will be overhauling its vital but aging crafting system with the next big update.

Crafting is quite important to Dofus, as most of the game’s items are made by players. The new system coming in 2.29 roots up everything that wasn’t working, whips it into shape, and adds a layer of better functionality on top.

The list of the changes is almost too long to mention, but we can highlight a few for you. The new system will allow every character to start off with every profession and learn them all. Tools will no longer be needed, many crafting professions will be merged, and crafting will now level up to 200 (from the current cap of 100).

Source: Improvements to the professions system. Thanks to Ben for the tip!

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Survarium reverses its disastrous server merge

Even though they may be feared, server merges are a fact of life in many MMOs. One such merge came this past April in Survarium, in which the North American and European servers were smooshed together to better consolidate the population and provide faster matchmaking. However good the intentions, the end result has cheesed off many North American players.

As such, Vostok Games apologized and said that it will be reversing its decision by un-merging the servers to restore them to their former region-bound status.

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