Lord of the Rings Online’s legendary item system has been a point of fierce community debate ever since it arrived way back in the game’s first expansion. With next week’s Update 16, Turbine is looking to improve the old recycle cycle with something called legendary item imbuement.
So what is LI imbuement? A new dev diary posted today walks players through the change: “Imbuement is an opt-in process available at level 100 that permanently transforms a legendary item. Once imbued, it never needs to be re-forged or reconfigured again.”
An imbued LI will be able to grow steadily through dozens of legacy tiers using item XP as an endgame alternative advancement system. Some of the old legacies will not make the transition into imbuement because of conflicts and other issues, however. The team said that it will evaluate how the new imbuement system is working at level 100 before potentially adding it for earlier levels.
[Source: Legendary item imbuement
It’s been a little quiet on the City of Titans development front for a while, but when you see the game’s most recent video, you’ll understand why. A spiritual successor to City of Heroes wants to hold something back to surprise people when the game’s 11th anniversary rolls around, after all. So late last night, the team showed off the combat, and perhaps more importantly, the costume creator.
The official post on the subject notes that for the first time in development, City of Titans is a full game: It functions completely, with combat, death, respawns, and so forth. It also talks about a technology created for the game to allow the engine to render even complex characters much faster and more efficiently than other games. Read the full post, watch the video down below, and if you’re an old City of Heroes stalwart, be prepared to get a little smirk of satisfaction in the process.
Let’s talk history for a moment. Before Guild Wars 2 was a thing, before it was even an idea, the team at ArenaNet was working on the third Guild Wars standalone campaign. Like its last two predecessors, Guild Wars: Utopia was slated to feature two new classes, one of which was the Chronomancer. It’s taken quite some time since then, and it’s not in the form anyone might have expected, but the Chronomancer has arrived at last as the first Elite Specialization for Heart of Thorns to be catalogued and dissected.
Sure, it took plenty of time, but given the nature of the concept that’s sort of to be expected.
The Chronomancer specialization is, as mentioned, limited to Mesmers, employing a variety of time-based tricks like reversing the events of combat and stopping time as necessary. You can read more on the official blog post detailing the specialization, but if you don’t have the time for that, you can watch the video below to preview what it looks like in action. Better late than never, indeed.
Are you wondering what to make of quirky Korean import Tree of Savior? Steparu’s been playing the beta, and he has a lot to report in terms of both textual impressions and video footage.
The beta was definitely a beta, as it featured plenty of bugs, random crashes, and FPS issues. That said, his overall impressions are positive thanks to the game’s areas and their aesthetics as well as its unique job system.
Think you’re good at Infinite Crisis? You’ll have a chance to prove it on May 8th when Turbine unveils ranked play for its DC universe MOBA. You’ve got a bit of homework to do in preparation, though if you’ve been playing for more than a couple of days, chances are good that you’re already done.
Ranked opens up after you’ve completed two objectives. First you’ll need to play 20 PvP matches on the Coast City map. Next, you’ll need to unlock 14 of the game’s champions. And that’s it! You can learn more about ranked IC via Turbine’s most recent dev stream, which we’ve embedded after the cut.
Who says MMO emulators are illegal? Not Daybreak, apparently, as the firm has entered into a “written agreement” with the creators of an EverQuest emu known as Project 1999. Co-manager Sean Norton posted on the emulator’s forums today outlining a document that “formally recognizes Project 1999 as a fan-based not-for-profit classic EverQuest emulation project.”
Norton says that the agreement establishes certain guidelines that the staff must follow, which will allow them to update the emulator “without risk of legal repercussions.” Norton also says that the 1999 release schedule will change so as not to conflict with Daybreak’s upcoming EQ progression server.
Daybreak posted its own notice on the official EQ website earlier today.
[Source: Project 1999 forums
; thanks Ryan!]
It’s a big week for SMITE
, as the deity-filled MOBA has added several new features with yesterday’s patch
. Arguably the biggest addition is the achievement system, which currently contains over a hundred goals to accomplish.
Also with the patch, SMITE began selling 2015 season tickets (which come with extra in-game goodies), overhauled the in-game store, and added new voice packs, ward skins, and god skins — including the Kawaii Pop skin for Bastet. The game is also preparing a new event for this weekend: an omnipotence queue special event that ties into the achievement system and allows players to win free gems.
Finally, the patch ushered in a fearsome god, Ah Puch, who loves to play with dead things. Ah Puch commands and controls decaying corpses, as you can see in the god reveal video after the break.
Dragon’s Prophet players in Europe have a handful of inhospitable new lands to explore filled with vicious new species to vanquish thanks to today’s extensive content update, Shadow of Betrayal. Runewaker has introduced the region of Sitheran, an area that lives up to its Draconic name, Entrance to Evil. Players will sludge through the toxic waters that flow through the lands of Black Tower, Tainted Lagoon, Racmon Grotto, and the Greenshroud Wood to face fierce foes such as the shax and blood devils. The update also brings new armor, quests, two adventure dungeons, one raid dungeon, and new tamable dragons as well as a level-cap increase to 105. Get a glimpse of Shadow of Betrayal in the trailer below.
Following its conversion to the Unreal Engine 4, Land of Britain is champing at the bit to show off its fantastic new visuals. To wit, Potato Killer has released a new video that takes players on a quick tour of its moody Fen Dhathach dungeon, a place that allegedly contains wondrous leprechaun treasures and a sinister new presence. If the instance has actual leprechauns to go with its treasure, we’re prepared to dub this the best dungeon of all time.
Potato Killer says that it’s preparing a huge news announcement about “an ambitious and exciting idea” that’s coming soon. While you wait on that, check out the video after the break and let us know what you think!
It’s not much fun to play a building game like Landmark if you don’t have the materials to actually, you know, build. This is why the game has made dirt, ice, snow, stone, and sand easier to build with, as these five basic materials no longer have a resource cost associated with them. All well and good, but some players had purchased material packs for specifically these resources in the marketplace, which means that players spent money on an obsolete form of resources.
By way of compensation, players who purchased any number of bags or chests will received Orbs of Reclaimed Energy, along with an item that can be traded said orbs for more bags or chests of limited resources like tin, cotton, and plain wood. Players will also be given orbs to compensate for copper purchases, as copper’s functionality has changed, but the material packs for copper are still available in the marketplace.
[Source: Builder’s Bundle Compensation
launched Star Wars: The Old Republic’s Rise of the Emperor
patch yesterday alongside a brand-new trailer
we’ve included below. The patch drops players on the Sith capital planet of Ziost in a continuation of the last expansion’s plotline.
Massively OP’s SWTOR expert Larry Everett wrote about his experiences with the patch on the test server, criticizing the character writing, confusion quest direction, the smallness of the world, and the unsatisfying story ending.
Dulfy reports that BioWare has admitted the “incomplete” feel of the patch isn’t all in Larry’s head; the story just isn’t over yet. “Without spoiling anything, there have been some questions about the end of Ziost currently and whether this is intended or not,” community manager Eric Musco writes on the forums. “It is 100% intended, it is not a bug, and there is definitely more coming… And it is coming soon. The finale event for this story will happen Monday, May 4th and it will not require a patch.”
There are a lot of games under the publishing banner of Perfect World Entertainment, and the vast majority of them are getting mashed together. In forum terms, anyway – you will not be able to make your Champions Online character pilot a Star Trek Online ship through Jade Dynasty even if you ask nicely. This change will affect the forums of all the aforementioned games, though, as well as several others listed in the official announcement.
Players can look forward to a new forum with more extensive customization and greater ease of access compared to the existing vBulletin software running on the old forums. The change will not affect those games already running on the new forum setup, such as Swordsman. There’s no word on which old forums will be archived specifically, so if you have some threads you want to save it, would be astute to do so now.
[Source: Arc Games
via MMO Fallout
Lord of the Rings Online’s Update 16 is heading our way on Monday, May 4th, and with it comes the first new instance cluster in a very, very long time.
The team penned a dev diary today that talks about the new Osgiliath instance cluster, which it says was created in response to fan demand. “After thinking things over, we knew just what kind we wanted to build for you next: a little love letter to Lord of the Rings Online past,” developer Ben Schneider writes.
The Osgiliath cluster is composed of the three-player Sunken Labyrinth, the three-player Ruined City, and the full-fellowship Dome of Stars, where players will face off against a Nazgul. As a bonus, the dungeons scale from level 50 to 100, meaning that players who are ready for Moria can begin to take on those challenges. The team’s also split the instances into two tiers of difficulty, with Tier 2 “bringing the hard” to skilled players.
[Source: Dev diary