I’m sure this won’t serve as a grand surprise to anyone reading this, but I’ve been thinking a lot about the future of WildStar ever since we saw NCsoft’s financials last week. While it’s all well and good to try and cast the news as a positive by pointing out that it’s nearing the range of City of Heroes in terms of revenue, it behooves us to remember that CoH was unceremoniously shut down. Considering the hostile takeover NCsoft is facing, I think it’s enough to start one seriously thinking about the future.
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A Massively Overpowered reader by the name of DaBruuzer posed a great question to the team, one I thought we’d have a better time answering as a group since many of us play with spouses, significant others, or dear friends in duos.
“I would love to see some coverage about MMOs that are couple-friendly. My wife and I have been playing MMOs as a couple for many years now, always trying out new games that make duoing fun. Since the sunset of City of Heroes/Villains, we just haven’t found a new home. I have seen lots of stuff about soloing and grouping, hence my ‘couples’ angle. I don’t necessarily mean about a game’s marriage features — more like MMOs that complement a two-person group set-up.”
For this first installment of the reincarnation of our old Think Tank, I asked the MOP crew about the very best MMOs for duoing.
As I write this, I’m almost finished with the second season of Guild Wars 2’s vaunted living story. Without any specific spoilers, I have to say that the season was a step up from the first, with a tighter delivery of narrative and the ability to replay episodes at one’s leisure. However, I never felt truly drawn into what felt like a drawn-out prologue to a boss fight that has yet to come, and none of the characters save Taimi had any interesting character development happen.
So now that the season is over, let’s hear some reviews from those who have played it through. What do you think of season two? What could the devs do better in the third season, assuming that it will come after the expansion pack?
One of my favorite aspects of World of Warcraft’s soundtrack is its devotion to giving the in-game taverns catchy and cozy tunes. I always loved swinging into an inn between adventures just to soak up the ambience and take in the score that was more relaxing than any tankard of virtual ale.
You can imagine how glad I was to see Blizzard devoting a full soundtrack release to WoW’s tavern tunes in 2007. Along with the hard-to-find Mosaic album, Taverns of Azeroth is the only non-expansion (or core game) soundtrack the studio has released. I really appreciated how Composer David Arkenstone layered in atmospheric sounds and used them to transition between the tracks.
So let’s listen to selections from that album and see if we can’t dredge up memories of our favorite watering holes!
Are you over the Daybreak Game Company layoffs shock yet? Nope, neither am I. But my shock is compounded by dread over the fate of the studio’s games. While Daybreak has reassured players that it’s still got teams working on most of its MMOs (and I myself argued yesterday that most of the games are probably safe), some of the studio’s titles seem more vulnerable than others, especially given last year’s infamous purge. Of course, getting H1Z1, PlanetSide 2, and Landmark players to agree on who’s in the most trouble is a daunting task. Let’s put it to a vote in our shiny new poll: Which Daybreak title’s future seems the most in jeopardy to you?
I’m told that time is money, but the exchange rate is not universal. There are people whose time is, apparently, worth more than my time. But we can agree that the exchange rate is there, and it’s one of those aspects used to sell convenience in almost every game going. You can spend a whole lot of time leveling a character to the level cap in World of Warcraft, or you can just pick up a level 90 boost and save yourself a pile of time. Experience boosts, travel speed boosts, crafting time boosts, they’re all functionally ways of trading money for time.
Massively Overpowered’s first week in operation couldn’t have come at a more turbulent time in the industry. Fortunately, the podcast team of Bree and Justin are here to guide you through all of the earthshattering news that happened this past week, including the Daybreak layoffs and WildStar’s precarious situation.
Just as it’s a new beginning for my guild, this is also a new beginning for this column. This is the second or third new beginning for this column, but it’s still here because I still love SWTOR, and the readers here have stuck by it, too. Of course, we’ve all had some negative things to say about the game, but overall, the community and the game itself have been a positive experience.
Right now just happens to be a good time to get into the game for the first time or as a returning player. In fact, let me give you eight reasons why now is the perfect time to jump back into Star Wars: The Old Republic. Read more
The other day one of our readers, Joe F., pointed us at a conversation between Trion Worlds CEO Scott Hartsman and an ArcheAge customer who was banned. In the exchange, Hartsman said he reviewed the chat log that led to the ban, concluding, “In 2015, those two words aren’t ‘cussing.’ One is hate speech, the other racism. We wish you the best.”
Obviously, there are lots of kind players who exist together in peace in MMOs, but there are also bad eggs who do like to sling slurs against others out of anger or as part of their “gaming vocabulary.” In your MMOs, do you see much hate speech in chat and tells, or are most folks pretty much behaving themselves?
The answer to both is largely level 20, for the record.
Let’s assume, then, that you’re starting the game new for the first time. Once you’ve made your character (and your birthdate and starting deity have minimal effect upon your character, so don’t sweat them) and watched the far-too-long opening cutscene, you’re dropped into a quick series of tutorial quests. What do you do from there, where do you go, and how do you make the most out of your time in Final Fantasy XIV when we’re on the cusp of the game’s first expansion?
I’ve been spending my gaming time lately PvPing in Guild Wars 2 in an attempt to reinkindle my old obsession with World of Warcraft battleground-style gameplay. It’s working: I really love the GW2 maps, and it thrills me that it’s one more fun facet of a game I already enjoy more than most titles still alive today.
(Of course, there’s no more disgruntled a group in GW2 than PvPers, and I’m sure I’ll get to that same point in a few months. But for now, while everything is still new to me, I’m actually *gasp* having a good time.)
As I type this, Massively Overpowered’s Kickstarter campaign sits comfortably at $54,323. We hit our initial $50k funding goal in roughly 48 hours. We’re on pace to smash through our $75k stretch goal before the month ends. Thanks to the miracle of crowdfunding, the Massively team and I get to keep doing what we love to do instead of spending the next few weeks explaining to potential employers what an “MMO” is and why we had to write about it.
This has been an incredible experience. I’m absolutely humbled by our community and am infinitely grateful for its support. As I said in my backer update earlier this week, I’m completely out of ways to say “thank you.”
However, my overall feelings on crowdfunding remain the same. It’s slimy, dangerous, and a borderline scam.
In the years that I’ve been playing and covering MMOs, I’ve noticed that there are two distinct phases when it comes to introducing a new game. The first is the big marketing push, as the team introduces the MAJOR TALKING POINTS and attempts to overwhelm players with how this will be the MMO to end all MMOs due to its sheer feature list. We — the press and the community — get a lot of talking mileage out of this, although it typically devolves into a straight-up comparison of other titles.
But then there’s a lesser-noticed but perhaps more significant stage, when people start checking out the game and commenting not on its impressive feature list but on the little details that stand out. I’ve read and written my fair share of posts where the author burbles excitedly about some cool little thing he or she noticed and enjoyed, and that sort of enthusiasm seems more genuine and personal.