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There are lots of things that I’m genuinely excited about when it comes to the next World of Warcraft expansion. Battle for Azeroth has a premise that gives me reasons to be hopeful, systems that seem pretty cool, and at least one thing that I’m pretty sure I want (even if I’m not sure whether or not the final version is exactly how I want it). So we’re starting from a good point here.
We’ve also got some time until the expansion is released, and based on the total lack of any firm information on dates for testing, much less launch, I would be surprised to see this expansion before November 2018. So that leaves us with some pretty big questions to be answered, and the more answers we get sooner, the better. So let’s take a gander at the questions we’ve still got hanging over our head after the expansion reveal.
When I saw Star Wars: The Old Republic’s whole promotion for Knights of the Old Republic, I was momentarily tempted to log back in and make sure I got a promotional item. Hey, promotional speeders are cool, and I can use it for… wait, they merged servers right into not having an RP server, right? Never mind, I’m not going back anyway, what do I care? Just like that, the server merge killed any and all desire I might have had to go back to the game.
Our own MJ has written recently about how the horrid handling for Aion’s server merges basically killed that game for her. I know there are people who are unwilling to go back to ArcheAge due to merges requiring new land rushes that just aren’t worth the effort. And hey, I can understand deciding that you don’t want to go back just because a merge made you lose your long-time character name. So what about you, dear readers? Have MMO server merges ever driven you away from a game for good?
Whether you play it now or not, chances are that your paths have crossed with World of Warcraft in the past. This is true of pretty much every MMO blogger I know, and as such, all of them have emerged over the weekend to offer their thoughts on BlizzCon’s classic server and Battle for Azeroth announcements. So what do they have to say?
On World of Warcraft Classic:
“Meanwhile, a lot of what Blizz said about WoW Classic was set in the future tense. It sounds like they had a small group do some research and found a viable path forward. Everything else, however, seemed to couched in ‘we will,’ ‘we’re going to,’ and ‘we want to.'” (The Ancient Gaming Noob)
Pretty much everyone assumed that back when Guild Wars 2
planned out mounts, it did so with its cash shop in mind. The game is already not-so-jokingly known as “Fashion Wars,” so it’s got a playerbase primed and ready to splash out for sparkly mounts, especially cosmetic upgrades to what is very likely the best mount system in any MMORPG to date
. The first set of mount cosmetics arrived for Halloween
, a whole pack of skelly skins that players could buy directly. The second set, however, has now landed with a new sales scheme, and it’s caused significant controversy just as anticipated.
As we explained yesterday, ArenaNet has added 30 new mount skins to the game, but instead of selling them directly, the studio is selling them in a hybrid sort of lockbox: You buy one of the mount licenses, which unlocks one mount skin on your account that you don’t already have. You always get a mount skin, and you never get repeats, potentially all the way up to 30 licenses for 30 skins.
Unless you get the one you want sooner. That’s a big unless.
The last time I saw this many people asking “why?” about a new World of Warcraft expansion was at the announcement of Mists of Pandaria. I agreed then, too; the idea of bringing in the Pandaren to the game seemed to be slipping into territory that just didn’t feel appealing to me. I’m still not entirely sold on the idea, a fact which is not helped at all by the fact that the very next expansion was so creatively bankrupt the team seems to have thrown every good idea at once into Legion.
Really, we don’t know what happened behind the scenes of Warlords of Draenor development, but that seems like a plausible theory.
So, yes, Battle for Azeroth. That is the actual title of the next expansion, one which feels almost as if it was cobbled together by drawing a few random words that usually get used with the game and hoping they assembled a coherent sentence. It seems, at face value, like a really dumb idea, especially since the very basic premise is one that you know is absolutely not going to be resolved by the end of the expansion.
Last week we broke the story that EVE Online
developer CCP Games is backing out of the virtual reality games market
, closing its Altanta office and selling its VR-focused Newcastle studio. The long-held Atlanta office was acquired in the merger with White Wolf in 2006 and has been hit with several rounds of layoffs over the years, with a major hit in 2011
after the Monoclegate disaster and another 2014 when the World of Darkness MMO was cancelled
. The Newcastle studio was the development house responsible for CCP’s VR dogfighter EVE: Valkyrie
, and both Valkyrie
and CCP’s new VR game Sparc
will now be maintained by the London office.
Around 100 staff were laid off in the restructuring, roughly 30 of whom worked in CCP’s headquarters in Reykjavik, Iceland. Though we were informed at the time that these changes would not impact the development of EVE Online, it since became apparent that more than a few non-development staff were cut. In addition to the EVE PR staff and others that were stationed in Atlanta, all but two members of the EVE community team in Reykjavik have also been let go. There are reports that several GMs and the localisation manager for EVE have departed too, and the mood on twitter from staff in Reykjavik recently is best described as sombre and a little shaken.
In this extra edition of EVE Evolved, I dig into CCP Games’s history of taking risks with staff’s jobs, look at some of those affected by the layoffs, and ask whether there is more fallout to come.
Perhaps few things bug me so much as when developers introduce a meaty gameplay system into an MMORPG only to neglect or abandon it by the time the next expansion rolls around. Lord of the Rings Online’s skirmish system, World of Warcraft’s garrisons and class order halls, or Star Trek Online’s exploration system are but a few examples that have rankled my sensibilities over the years.
It’s frustrating because players latch on to these systems and find enjoyment in them, even years after their introduction. It’s doubly frustrating because with some refinement and updates, these systems could become relevant and even better than before. But no, they’re shoved back under the bed so that devs can play with their new shinies.
If you had your pick, what older MMO systems do you wish your game’s developers would take the time to upgrade today?
On this week’s show, Justin and Bree dig into the exciting news from BlizzCon, mull over the troubles at Marvel Heroes, mourn the passing of a great studio, and cover a handful of MMO updates.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
Every so often, when I can think of no better introduction, I put some genuine musing into the opening of What Are You Playing. Usually it’s meant to be absurdist nonsense, but this past weekend is an example of my actually thinking about something, debating how I felt about the whole Allied Races announcement for World of Warcraft. It feels like something I wanted, and yet it feels like it’s not actually how I wanted it, which was an odd sensation.
In some ways, allied races seem like something that we’ve long needed in the game, especially since some of the races in question have just been around for so blessedly long. In other cases, they seem like a patch on another issue… and yet it’s another issue that’s being addressed in the same breath. And at the end of the day, you can explain a lot of it just by thinking about action figures.
I think it’s safe to say, after all the Nostalrius and legacy server drama from last year, that Blizzard has surprised a lot of people by actually keeping its word to build out some form of classic servers, as announced at BlizzCon last weekend. And the English-language WoW world lost its collective minds, if the 10K-word, 54K-upvote thread that rocketed to the top slot across the entirety of Reddit last Friday is any guide.
The thing is, the studio didn’t actually talk much about the servers other than to say they’re happening, they won’t take resources from WoW, and they’re operating under a separate team – there’s not much to talk about, just basic infrastructure. That probably means we’re a long way off. On the other hand, Blizzard seems serious about making a commitment to the community on this one, which makes it really enticing to me at least, way more than I expected.
How about you? Will you be playing World of Warcraft’s Classic servers? Or are you in wait-and-see mode until we know much more?
Although I have tried, the MOBA side of SMITE
isn’t quite for me (yet). I’m just not terribly comfortable in the various lane modes like conquest, clash, and joust. But what is awesome about Hi-Rez’s
title is that there’s more to do that can entice different types of gamers into the title — even MMOers like myself. I enjoy the arena mode, but I really fell in love with the first PvE challenge Xing Tian’s Mountain, and the subsequent Fafnir’s Wonderland. These special modes offered unique gameplay, which also allowed me to get more comfortable with gods and feel more confident venturing into other modes. So when SMITE adventures were announced
at Hi-Rez Expo 2017, I was ecstatic! And I have not been disappointed by any adventure yet. But nothing has been as cool as the newest adventure that opened today, Shadows Over Hercopolis.
If you’d thought the past Trials of King Hercules gave SMITE a bit of MMO flavor before, the new Shadows Over Hercopolis does even more so! It’s an action RPG adventure with a number of new mechanics, and it is a blast! I got to play this adventure over the weekend with Hi-Rez’s Isiah Turner, community manager, and Gabe Mughelli, public relations manager. And I can’t wait to dive in again.
Although the videos are gone now
, a group of Chinese net cafe players apparently resorted to violence in response to rampant speed hacking in PlayerUnknown’s Battlegrounds
, “roughing up” the hackers who dared to cheat while their victims watched on from the same room and decided to do something about.
I think we can safely say that violence is probably not the answer to video game cheating, however vindicating it may feel. So what is? I thought it would make for an interesting Leaderboard to find out what you do. Whenever I come upon cheaters, I usually just report and move on with my life, but other people take these things to extremes, I know, and those extremes may actually be more productive for getting the studio to take notice. Let’s hit the polls and find out.
Welcome along to another edition of Guild Chat, the column through which we all band together to help a reader in need solve their guild-related dilemma. This time, reader Cee is wondering how best to handle one person who doesn’t seem to settle into the rank and file of his guild without ruining the solid working dynamic with the offending party’s friends. Cee feels that almost everyone else in the guild finds this person funny and friendly, but after a couple of complaints and uncomfortable exchanges, Cee doesn’t feel the same. The member came into the guild as a part of a group of friends during the guild’s initial recruitment phase, and although this member was initially affable with Cee and his officers and slotted in well, there has been growing friction between a small group in the guild because of more raucous behaviour.
Read Cee’s full submission below along with my take on the problem, and don’t forget to leave your thoughts on the matter in the comments below.