We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]
Elsword fans, a huge update is dropping for you tomorrow: The fourth and final dungeon in the Elrianode series, El Tower Defense, is going live on August 23rd. “This is the big lead up to a huge boss fight,” KOG Games promises.
“The crazed Henir Fanatics descend upon the last bastion of Elrianode, the El Tower. As Elsword and the El Search Party throw everything they have at keeping the fanatics at bay, Hennon, the Order’s arrogant leader, has discovered that the El Search Party won’t back down, and they’re putting up the fight of their lives. In a desperate attempt to overpower them, he combines the light and dark El fragments together, turning him into the nightmarish Interdimensional Colossus. For the first time, Elsword has realized that there is nothing left to lose. Chaos and devastation have done nothing more than temper metal and rally their spirits. Now, they go on the offensive and take the fight to the enemy.”
We’ve got the exclusive dungeon trailer down below!
If you’re lucky enough to be in Cologne this week for Gamescom, make sure you make your way over to the Star Citizen booth as it appears at least part of the 3.0 build — which you’ll recall has been severely delayed and is not available for backers just yet — is playable at the con.
If you can’t be there, of course, you can just set up a dedicated rig to stream the next four days of developer shows from the con floor, “leading up to the main event on Friday night, where Chris Roberts will share the latest on Star Citizen’s development (and as always a surprise or two) with a backer-only crowd.” The whole schedule is posted up on the official site.
Don’t assume that just because you’re on top of things in Revelation Online
, it’s going to last that way forever. There’s an upheaval planned for next month to shake things up and give high-end players more to do.
September’s UpRising content patch will jack up the level cap to 79 and add in a brand-new raid, the Altar of Swords. The team is promoting this as the first “top-tier raid” that offers both a five- and ten-player mode as well as three difficulty levels.
The raid sounds quite foreboding: “The Altar of Swords seethes with an almost palpable aura of hatred and ordinary mortals find it stifling. According to the legend, the soul of Monethir — founder of the Blademaster School — still roams the Altar of Swords, waiting to pass on his sword techniques to those who prove themselves worthy.”
So what can top that? How about the upcoming Assassin class, which is scheduled to arrive in the game this November. However, the team is bringing it to Gamescom for attendees to experience.
The faithful and hopeful fans waiting for the next stage of The Repopulation’s development might have a glimmer of hope to hang on to today. The devs announced on the forum that they had overcome “a major hurdle to deployment” of the long-awaited patch and were optimistic that the process might go a bit more smoothly from here on out.
“The changes in [the hybrid patching system] over the last 16 months has given us some of that challenge we mentioned above,” the team said, “but we believe we have finished the changes needed to push The Repopulation. Please note that once we get past the cleanup and can update The Repopulation to the latest version of HE, it will be easier and quicker.”
Ever the teases, the devs posted a few pictures of rocks, hinting that these assets are going to be part and parcel of the content update when it arrives.
Sorry to rain on your Umbara parade, SWTOR
players, but you’re going to have to wait an extra day
to dive into the August update.
The devs announced that they had to delay the patch in order to fix a serious issue with the new instance: “As we do with all updates, we continually test until it goes out the door. From this testing we discovered a critical bug with the Crisis on Umbara flashpoint. This bug can prevent a substantial amount of gameplay when a player experiences it, from not playing the intro cinematic to not allowing re-entry into the instance. Due to the severity of the bug, we are not comfortable releasing the game update in its current state.”
Update 5.4 is now scheduled to deploy first thing Wednesday morning. The silver lining to all of this is that the team has lowered the cost for the Umbara train stronghold from two million down to a much more reasonable 5,000 credits.
When one looks at a gravity-challenged game like Lawbreakers, one cannot help but wonder when the devs will add an update where your characters will have to fight a “nausea” meter while spinning and flipping through the air like some demented carnival ride.
No nausea meter yet, but the team did put out a small post-launch patch last week that adjusted downward (read: nerfed) some abilities that turned out to be a wee bit overpowered. These include the Harrier’s Convergence skill and the Wraith’s Wasp Sting. Gunslingers also felt the nerf bat pretty hard, but they did get a new mechanic that grants them a warp charge for every omega headshot. We assume that if you play the game, you’ll understand the words in the previous sentence.
Lawbreakers has been struggling with low numbers and rankings ever since the shooter’s launch several weeks ago. Boss Key CEO Cliff Bleszinski recently said that streaming the game during testing hurt its prospects.
The road goes ever on for Lord of the Rings Online
— as does the work needed on its newest expansion, Mordor
. Today the team released Update 21.1
, a patch designed to fix a few glaring errors, add in a smattering of content, and deliver quality-of-life improvements to the new High Elf race.
High Elves have gotten their own horse summoning animations and some new starting characteristics, and the devs have fixed several hair options for Elves and Man characters.
Over in Mordor, where evil never sleeps because it’s too dang loud, there are now “Scourges of Gorgoroth” populating the country for players to find and defeat. Players who struggled with the early quests dealing with spies and surrendering mobs will be pleased to know that they’re now easier to find.
With the Summer Festival over, LOTRO plans to kick off its Famer’s Faire on Wednesday.
Nothing wrong with getting patch notes a day early, right? We mean, if you’re getting them the day of, you’re often too busy jumping in and playing the game to give more than a cursory glance at the list of changes. And by then, you’re over your head and it’s too late.
So let us rejoice that Star Wars: The Old Republic is getting the notes for tomorrow’s Update 5.4: Crisis on Umbara to us today. That way we may leisurely peruse them, discuss them in civilized company over a sifter of brandy, and rage the night away at whatever class nerfs are personally impacting our characters.
The update centers around the titular flashpoint and its related mobile stronghold, a speeding train that’s zipping around the planet’s surface. It also marks the beginning of ranked season 9, continues a wide-ranging series of class balance adjustments, displays characters’ item rankings, and allows for Senya to be customized. If you dare.
It’s time to lock and load and do what video gamers do best: escort! Today, Blizzard announced a brand-new map for Overwatch called Junkertown that takes place in a Mad Max-style city.
“Junkertown is an escort map located in the harsh and unforgiving Australian Outback,” the studio explained. “Constructed from the remains of a destroyed omnium, it’s now the home to a band of lawless scavengers known as the Junkers, led by their cutthroat Queen. When they aren’t pillaging the omnium’s skeleton for anything of value, the Junkers blow off steam in the Scrapyard — a massive gladiatorial arena whose combatants fight for glory, riches… and to survive.”
Get your first look at the map after the break, and while you’re hanging out there, why not also check out “The Plan” animated short starring Junkrat and Road Hog? It’s well worth your time.
The first time, it was all about the jobs everyone thinks are garbage now. The second time, it was all about the jobs everyone thinks are great now. And this time… well, it’s about the Final Fantasy XIV
jobs no one seems to think about much at all. Or they’re in the middle of simultaneously called spectacular and awful so that it all averages out into the middle. In other words, these are the jobs that tend to escape the notice of players.
That makes these jobs a little harder to talk about, because they’re not in the midst of any sort of perception shift. In at least one case, we have jobs that have basically just maintained their position in the game’s overall makeup across expansions, yet they haven’t seemed to change enough for people to really notice what they’re doing now. Are they good? Bad? Neutral? What’s going on with these jobs? Let’s talk about it.
Back when Guild Wars 2’s Path of Fire was announced, a number of our commenters sparred over whether or not the game’s elite specs should more properly be considered and counted new classes. Some people argued that they were literally new classes; others maintained that the amount of class content in the specs, when taken together, surpassed merely adding a new class and a few new skills for existing classes. I tend to sit in the camp that says they’re not classes or the equivalent of classes, and while I’d personally rather have a new class and an excuse to roll a new toon, specs might be better anyway because they’re content for everybody.
It was a lively debate, one that suggested to me that an awful lot of us still expect new classes from MMORPG expansions. And now that we’ve had a weekend with Path of Fire’s elite specs, this seems a good time to ask: Is it true? Do you expect MMO expansion to include new classes? Where do you stand on things like “elite specs” in lieu of a new class to roll?
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Neverwinter, Elder Scrolls Legends, Elite Dangerous, SWTOR, MapleStory, Hyper Universe, SMITE, Travian Online, Diablo III, Figureheads, Pokemon Go, Heroes and Generals, Rappelz, Ultima Online, Soulworker Online, Black Desert, and Gigantic, all waiting for you after the break!
With Star Wars: The Old Republic
Update 5.4 coming out on August 22nd, you may be champing at the bit to get into the new content and earn that awesome moving train stronghold for your very own. But how will you get on board with the Crisis on Umbara flashpoint?
That’s where this short and handy guide from the dev team comes into play. There are a couple of requirements before you can jump into the flashpoint depending on the difficulty mode chosen. Story and master modes can only be run by level 70 players, while you can access the veteran mode as early as level 15.
The huge reward dangling before players for this flashpoint is, of course, the Umbara mobile base stronghold. To earn the key for the house, players have to reap alliance recon data by running the flashpoint (over and over and over). After that, they should head over to their Alliance HQ to purchase the actual stronghold for credits or cartel coins. Data can also be used to buy other rewards, such as a new armor set and mounts.