We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]
Don’t get too comfortable in Mordor just yet, because Lord of the Rings Online
is preparing to send its players to the far reaches of the explored map come 2018.
Executive Producer Rob Ciccolini dropped a juicy letter today that went into detail about the studio’s plans for LOTRO over the next year. It all begins with Update 21.3’s Abyss of Mordath raid, coming before the end of 2017. Then in early 2018, Update 22 is taking players to Northern Mirkwood, Dale, Laketown, and Erebor. Following that is Update 23, which returns to Mordor for a trip into Minas Morgul and a confrontation with Shelob.
Ciccolini sprinkled in some other additions and improvements coming to the game, including Elk mounts(!), a playable fiddle, updates to the festivals, the continuation of the Bingo Boffin storyline from last Halloween, and avatar updates to Dwarf and Hobbit models.
It’s the thing to do lately: rerelease a classic video game with just enough enhancements to charge for it all over again. In this case, however, I suspect it’s a good thing. I’m talking, of course, about BioWare’s 15-year-old multiplayer Neverwinter Nights, which Canadian studio Beamdog will be re-delivering in an “enhanced edition,” though we don’t have a release date just yet. That’s the same studio that’s already retooled other old BioWare games, like Baldur’s Gate and Planescape Torment, and is in fact made up of former BioWare devs.
“We’ve added an improved display that looks great on modern 4K monitors, UI elements now adjust in size based on chosen resolution, and post-processing effects make for crisper, cleaner visuals,” Beamdog writes. “Save games, modules, and mods from the original Neverwinter Nights work in the Enhanced Edition.”
Oh man, that means my guild’s old custom roleplaying modules from back in the day will still work. I wonder if anyone’s up for a campaign…
Some MMO studios waste entire Fridays streaming about their upcoming patches, but not Bungie
: Bungie’s wasting two
whole days on Destiny 2’s
Curse of Osiris. Only they’re not Friday. They’re Tuesday. Which means if you missed last week’s
, you can grab this week’s right now. And even if you don’t care to watch live, there’s a new trailer in it for you because again Bungie has literally put out a trailer for its stream – it’s weird, right? But not unwelcome?
“In this livestream, the Bungie team will debut the activities awaiting you on Mercury including traveling into the Infinite Forest, a brand-new Public Event, and more.”
The stream begins at 2 p.m. EST as this post goes live; we’ve tucked it and the trailer down below.
In honor of the launch of Star Trek Online Season 14: Emergence
on console last week, PWE
has granted Massively OP a bunch of goodies to raffle to our console readers! We’ve got 25 sets of codes apiece for PlayStation 4 (SEN version) and Xbox One, each with a trio of starter packs for each faction.
- Federation Starter Pack Content: Tier 1 Constitution Class Starship, 12 Inventory Slots, 12 Bank Slots, 1 Borg Bridge Officer, 13 Mark II Very Rare Space Gear, 7 Mark II Very Rare Ground Gear, One Small XP Boost
- Klingon Defence Force Starter Pack Content: Tier 1 B’Rotlh Bird-of-Prey Starship, 12 Inventory Slots, 12 Bank Slots, 1 Borg Bridge Officer, 13 Mark II Very Rare Space Gear, 7 Mark II Very Rare Ground Gear, One Small XP Boost
- Romulan Legacy Starter Pack Content: Tier 1 T’Varo Light Warbird Starship, 12 Inventory Slots, 12 Bank Slots, 1 Borg Bridge Officer, 13 Mark II Very Rare Space Gear, 7 Mark II Very Rare Ground Gear
Read on to enter to win!
It’s time to smash up some robots with other robots in Final Fantasy XIV
. There’s more to it than that, sure, but the core of the game’s new Rival Wings PvP encounter
is that you are leading a team of robots (mammets) against another team of robots (mammets), and sometimes you get into a robot (machina) and use them to smash cores. It’s all of the robot action in the game you could possibly want, and if you’re familiar with the mechanics of MOBA combat, you will likely find this pretty familiar. Try it out for yourself; patch 4.15 has just gone live today.
The new Perform system, on the other hand, is less robot-based. It’s entirely based around making music as a Bard, and that means hitting a whole lot of different notes to make your own original music. (And the patch notes even warn you that you had better be making your own music, thus making the game a place where saying “anyway here’s Wonderwall” might literally get you in trouble.) So you can make your own song after stomping robots for a while. What more could you ask for?
If you were excited about last week’s Guild Wars 2 living story season 4 announcement
but found the recap trailer wanting, welp, you’re going to be much more enthused this week, as it’s a much better teaser trailer with fresh content too. On the other hand? It’s titled Daybreak. Womp womp.
The episode is still due out next week on November 28th, free to everyone but playable only by Path of Fire owners. According to today’s press release, it’ll “include a raid wing and a new fractal for players to delve into.”
Obviously, there’s a bit of Path of Fire spoilerdom within! Enjoy.
Daybreak has big plans for H1Z1 — that’s the game formerly known as H1Z1: King of the Kill, you’ll recall, as it was rebranded earlier this fall. The battle royale game’s latest update rolls out a new action-oriented 2×2 km map that boasts a shooting range, instant respawn after death, and no parachute drop – “players start fully equipped to get into fights immediately.”
The game is likewise addition new dailies with difficulty modes and Skull rewards that can be swapped for skins, plus balancing updates for specific ranged weapons. Oh yeah, and e-sports.
Really, no one should be building a stronghold just to control portions of the weather. It leads to all sorts of problems later on. The latest preview for EverQuest II demonstrates just that, because while Karana, the Rain Keeper, might have had the best of intentions, it turns out that even tucking your Bastion of Thunder away in the Plane of Storms doesn’t prevent people from rushing in and taking control of stuff. And of course it contains four aspects of storms tied to four towers and guarded by storm giants, because now the towers (and, by extension, the storm giants) are in notable danger.
Needless to say, players will be expected to go in and fight against the Tenets of Hate to make sure that nothing bad happen, which means braving both those enemies and the storm giants. There must have been a safer and less ostentatious option for building a weather control facility, Karana; maybe something that looked more like an old convenience store would have brought less attention.
Over the weekend, Studio Wildcard posted up an ARK Survival Evolved dev blog about turrets. You guys, I had no idea turrets were such serious business, but yes. Threaten to nerf turrets and the dino-loving community erupts – why, they barely even noticed Aberration has been delayed into December!
Ostensibly, Wildcard needed to nerf turrets because y’all were just using too many of them, causing tremendous lag for the servers.
“PC servers are far, far worse off than console servers, due to their increased caps on everything, and each and every one of these servers suffers enormously from turret-induced slowdown. PvE doesn’t even come close,” devs explained over the weekend. “Out of the top 150 slowest servers we have, only 15 of them in fact are PvE servers. This is a PvP issue, and it’s really bad.”
I’m gonna be honest: When I saw the subheader “The future of Save the World” in the latest Fortnite dev blog, I expected what followed to amount to “there isn’t gonna be one” – after all, Fortnite’s fast shift to whipping a PvP-oriented battle royale mode up from scratch for a B2P title that was planned as a builder for PvE players is legendary.
But Epic isn’t giving up on PvE at all. In fact, it’s plotting big changes. Here’s what’s en route over the next couple of months:
- hero evolution turned up to legendary
- inventory accessible from everywhere
- improved loot inspection
- improved management tools for collections
- an event store where you can spend event-specific currency
- a much better quest map
- and “Survival v2,” complete with skip days.
The Armoury System places a certain unique burden on Final Fantasy XIV
. Any new job doesn’t just need to have a distinct mechanical identity, it needs to have a distinct weapon. Which worked well for the first expansion and a half or so; after all, there were a lot of obvious weapons that existed in the game in some abundance but didn’t necessarily have jobs associated. A bit of massaging and we had a job for daggers, a job for great swords, a job for… spinny card-balls…
Yeah, this analogy falls apart pretty quickly. But the point is that it’s still just as viable as a means of predicting new jobs as looking at past titles, especially as Yoshida has stated on multiple occasions that he’d like to have a job that was unique to FFXIV. So let’s look at some weapons we’ve seen in the game, ones that show up in other titles, and ones that make a certain degree of sense as a prediction method.
Live now in Pokemon Go as of this weekend is a pretty nutty challenge for players all over the globe, daring players to get out there and catch ’em all. In fact, the more you help the community, the more the community will be rewarded, with everything from a double-experience boost to special ‘mon unlocks depending on where you live. The whole shebang has a travel theme just in time for the Thanksgiving holiday weekend here in the US, although you have only the 26th to hit three billion, so, you know, get playing!
Can it be done? Probably. Niantic hasn’t provided a countdown timer or anything resembling a progress bar, but the fans at The Silph Road put together a gorgeous infographic that better explains the event goals, and Pokemon Go Hub has a detailed breakdown of the math.
Early on in all the WoW Classic hoopla, I’d been thinking of World of Warcraft legacy servers as the sort of gimmick servers that a lot of older games put up. Ultima Online, EverQuest, RuneScape – their hardcore servers, progression servers, old-school servers are sort of sideshows, literally, to the “real” game in the center ring.
But the day the Classic WoW subreddit went up and I watched the playerbase neatly conduct its semi-orderly self-partition, my thinking changed, such that I don’t really think it’s just a gimmick anymore. WoW Classic is going to be a whole new game. I’m not even sure Blizzard realizes it yet, given how weird and slapdash the BlizzCon announcement was, but if WoW Classic releases in the next couple of years, it’ll easily be one of the largest and most successful “new” AAA MMORPGs to come out in quite a while. It’ll be up there with AIR and New World. That’s a sobering thought – but maybe not all that surprising.
Are you thinking of WoW Classic as a totally new MMO? How will you be approaching it?