Patches & Expansions Category

We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]

Super Adventure Box is now live in Guild Wars 2

Super Adventure Box has returned to Guild Wars 2 today! We've previously reported that there is no World 3 this round, but there is a new Crimson Assassin weapon set that you have until April 20th to finish farming.

So far the best addition has to be the new glider in the cash shop, which is the Infantile mode happy cloud with rainbow.

The area outside the zone-in and the hub inside were just as packed as last year when I took a peek earlier this afternoon. I zipped through the first two maps to try to remember my old routine, and I didn't notice anything too different from usual.

"Awww yisss time to care about GW2 again for a month," one dude said cynically as I zoned in, but let's be honest: This is the kind of event you can enjoy even if you no longer play the game itself, which is a rarity in the genre, and it's genuinely fun (and challenging, especially if you're not a hardcore platformer!). Welcome back.

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Elder Scrolls Online posts a Morrowind province primer

So let's assume that you're a regular MMORPG player who's never really been into Elder Scrolls series, wasn't around for TES III: Morrowind, never picked up Skyrim's Dragonborn DLC, or didn't side with the Ebonheart Pact in The Elder Scrolls Online. Or maybe you just have nothing but antipathy for dark elves in fantasy. If you're in those groups but are still interested in The Elder Scrolls Online as just a solid themepark MMORPG rather than fanservice, you might be wondering just why the heck everyone is freaking out in anticipation of the Morrowind expansion.

That's exactly what ZeniMax's new lore piece out today tries to explain, giving newbies some backstory on the island of Vvardenfell during the time period of the MMORPG, from the politics to the ecology of the region.

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Why World of Warcraft's item level scaling is really, really, dumb

This has been a very stupid week. I know this because any other week, World of Warcraft completely destroying the reason for acquiring new gear would stand out as the stupidest thing I’d heard all week. As it was, it was just the stupidest thing I heard on Wednesday. I heard it when I woke up, so it had an early chance to establish that lead, and while I couldn’t be certain it had no real way of losing that lead through the end of the day.
I don’t know if it’s the stupidest thing I’ve heard all week, but it’s definitely high in the running.

A lot of parts of Legion have produced some degree of controversy, and by and large, I’ve been on the side of these being good decisions that need to be made for the good of the game. This, on the other hand, is a terrible decision that does nothing positive whatsoever for the game. It hurts every form of content and reward currently in play, and it’s the sort of thing that seems so catastrophically ill-considered that your first thought upon hearing it is, well, that it can’t be real. But it totally is. And the eleventh-hour rolling back of several parts doesn't exactly change the core problems behind the idea or why players immediately reacted with anger.

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EVE Online plans Blood Raider capital ships with dedicated bays for player corpses

Perhaps the most disturbing of the pirate factions in EVE Online's dystopian universe is the Blood Raider Covenant, a radical Amarrian cult who drain the blood of captured citizens and literally paint their ships with it. Players can occasionally loot the blueprints for rare Blood Raider ships from PvE sites and build their own blood-splattered vessels, and this week CCP revealed details of powerful new Blood Raider capital ships that will be added to the game in an upcoming patch this May.

The new capital ships are the "Dagon" Force Auxiliary, the "Chemosh" Dreadnought, and the colossal "Molok" Titan. All three ships have special bonuses to Nosferatu modules that will let them rapidly drain the capacitor of enemy ships, and another macabre twist: Massive corpse bays that can only store the frozen corpses of your enemies (or your friends, because ... well, it's EVE). Some ships in EVE have useful specialised cargo compartments for items such as ore or fuel, but the corpse bay is just a bit of fun as corpses don't actually serve a purpose in-game at the moment.

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Stardust adds an amusement park inside Revelation Online

If you weren't sure before that Revelation Online's open beta is really a soft launch, does the fact that the game is getting a massive new update convince you?

It's called Stardust, which is adorable, and in fact I thought it might be an early April Fools' Day joke based on the pics alone until I read the text. It's not a joke, but it is for fun!

"This update includes the new Guild vs. Guild map Starshatter Island, the long-awaited Faerie’s Funland map, localization refinements and various gameplay enhancements. Revelation’s new Funland is an amusement park that offers leisure activities and is the magical place where players can become part of a living board game in which the tiles represent various games within the game. Roll the dice, complete the minigames and challenges and walk away with the latest rewards!"

FFXIV's Golden Saucer, anyone? My.com is dubbing the new content as endgame content and saying it's coming "soon." Check out the trailer below!

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Warframe broke its concurrency record, again, with Octavia's Anthem

Remember back in November when Warframe pushed out The War Within and broke its concurrency record? Last week's techno-bard-themed Octavia's Anthem did it again. According to Digital Extremes, the game

"broke a new record on Steam with 69,526 peak concurrent players over the weekend. The Saturday-Sunday, March 25-26 weekend also marked Warframe’s four-year anniversary and its 20th consecutive record-breaking major update. Boasting more than 30 million registered users worldwide since its launch in March 2013, Warframe broke into the top three most played games on Steam (Top Games By Current Players category) during the same weekend."

Massively OP's MJ Guthrie took a peek at the new update on Friday. Enjoy!

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Heroes of the Storm introduces Diablo II Amazon, major progression and leveling update

"It's a whole new era for Heroes of the Storm," Blizzard has declared in its new HOTS dev video today. That's because the game is currently in the midst of a month-long test of a huge progression patch the studio is calling Heroes 2.0. Level caps are being nuked; your level cap will now basically be account-wide, and leveling will be much more quick across the board. Blizz is also adding loot chests out the wazoo as you level and meet certain accomplishments. It's going to look pretty familiar to other games across the MOBA genre and in Blizzard's own stable.

The studio has also introduced a new hero today: Cassia, the Amazon, brought over from Diablo II. The best class! In HOTS, she'll function as a ranged assassin with high defenses while moving, flung javelins and lightning plus cone javelin stabbing. Sorry, bowazons.

Check out the pair of intro vids down below.

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Bless Online's Korean version is getting a massive content injection

Bless Online's Korean version is in the midst of a massive content update expected to launch in several waves over the course of the next couple of months and beginning with a preview of the Urdata War Fortress, which itself arrives on April 11th. There's a giant graphic to accompany the announcement below. More info is apparently due on Friday -- and it's all good news for the Korean edition of the MMORPG, which has undergone multiple rounds of server merges since its launch.

As for the Aeria Games version that we'll be playing here in the west someday? It's still under construction - don't expect it anytime soon.

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Check out Ularra, The Elder Scrolls Online: Morrowind's third and final battleground map

ZeniMax is previewing the third and final battleground coming to The Elder Scrolls Online when Morrowind releases in June: It's called Ularra. Unlike Ald Carac (always bring a knife to a knife fight) and Foyada Quarry (crowd controlling people into hot lava is hilarious), Ularra is set in an abandoned temple to Mehrunes Dagon, exactly nobody's favorite daedric prince, and it combines the steep drops of the Quarry with the close quarters of the Dwemer keep.

"Ularra provides a varied arena with an emphasis on control of the high ground. Dominated by a large central shrine in the middle of the map, the center is an open space that can only be accessed by using one of the three teleporters set on platforms located between each base. Surrounding the center is dense vegetation and long-fallen ruins, providing a fair amount of cover and line-of-sight breakers. If you want to avoid the center completely and travel without fear of being spotted or attacked from above, you can move underneath the central shrine free from prying eyes."

Both capture-the-flag and domination modes will take place on all three of the maps. Massively OP's own Larry Everett has previously detailed how the new battleground gametype could change the game forever. We shall see!

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Hyperspace Beacon: Star Wars The Old Republic will finally allow us to switch factions

Long-time players of Star Wars: The Old Republic: In the next update 5.2: The War for Iokath, you will finally be able to switch factions. Insert disco horn here.

That's right: If you are a Republic character, you will finally be able to fight alongside the best people in the universe: the Sith Empire. And if you're a traitor to the Empress, you can fight alongside the Galactic Republic.

I also wanted to amplify another announcement about a couple of long-awaited companions. Republic Troopers, you will finally get your love interest Elara Dorne back, and Sith Warriors, you will finally be able to Force choke Malavai Quinn again, just as you always wanted.

I'll explain the details, my opinion, and show a teaser video on the matter below in this edition of Hyperspace Beacon.

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Star Trek Online announces Season 13: Escalation, coming April 25 on PC

PWE has just announced Star Trek Online's next season: Escalation. It lands on April 25th for PC players and continues the ongoing Tzenkethi plotline. "Season 13 – Escalation takes the player on a journey to discover where the previously isolationist Lukari came from. Once they begin to understand their previous place in the galaxy, a Tzenkethi fleet arrives, presenting an immediate threat," says the studio.

Intriguingly, players are getting more than just story with the update; there's also a new gameplay system on the way.

"In addition to these exciting events, players will also be able to participate in the War Games system. This new type of queue allows two five-person teams to battle head-to-head in competitive PvE scenarios. To keep players on an even playing field, a new Player Potential system has been introduced that will match players of similar skill in the same matches. The War Game system will also have a new reputation tied to it, including for the first time ever, class specific-ship and captain gear. Captains can mix and match new gear they earn from any class and also have the option to specialize. To support the new War Games system, a full rebalance pass has been made to ground and space combat to ensure that no matter what choice captains make when outfitting their skills or ship, it isn’t a wrong one."

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RIFT's Forged in Flame update today will treat endgamers to new content, LFR tools

MMORPG players can use some happy news today, yeah? How about this: RIFT's Forged in Flame patch is officially live.

The core of the update is Tartaric Depths, a 10-man raid, as well as the new Life Fortress Siege dubbed Xarth's Skull and level 70 reworks for Rise of the Phoenix and Gyel Fortress. How will you access the raid if you don't have a giant mass of friends? Why, with the brand-new looking-for-raid tool, of course.

"Similar to Looking for Group in dungeons, the Looking for Raid (LFR) system gives players the opportunity to quickly and easily join up with others and take down epic bosses where they are rewarded with gear that will help them progress into normal raids. Players are rewarded individually through the Individual Reward System."

Trion's promised to talk more about the update in its weekly Stream on Friday; in the meantime, the patch launch trailer and new screenies are tucked down below. Anybody giving it a go?

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Exclusive Interview: Funcom on the Secret World Legends reboot and the end of updates for The Secret World

Don't miss this morning's explainer piece on The Secret World's reboot as Secret World Legends, now a "shared world action RPG."
You wanted answers, we've got answers! As soon as Funcom sent us the press release and the FAQ about the launch of Secret World Legends and its effect on The Secret World, we fired off some questions to get more details and some clarification. Game Director Romain Amiel has now expounded on different aspects of both games for us, including the use of the Ability Wheel, changes to progression, Grandmaster status in both games, future development, and more. Here's what he had to say.

(Bad news spoiler: Your hopes of having continued content in The Secret World or a new graphics engine have the same lifespan as an Orochi agent.)

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