Patches & Expansions Category

We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]

Gloria Victis shows off the results of its combat upgrade

We don’t mean to surprise you, but Gloria Victis involves a whole lot of fighting things. You have various sharp bits of metal that you insert into some living creature or another, hopefully before they can do the same to you. So it’s important that combat feel as solid as possible, hence the new combat upgrade. You can watch the full trailer for the upgraded battle system below the break.

While the developers are still tweaking the specifics, the overall goal is for combat to feel more responsive, intuitive, and just plain fun. Hacking away at enemies should involve more skill and give players more options for how best to take on combat. It’s also worth noting that we are in the middle of the Steam summer sale, so perhaps you should take a gander at the trailer down below and then consider jumping in to do a bit of hacking-and-slashing of your own after all.

Read more

Final Fantasy XIV: Stormblood is everything you expect (and that’s outstanding)

In my mind, Final Fantasy XIV: Stormblood is all about sticking the landing. After a few years of FFXIV being out, the game has consistently earned high praise from people who play it. Heavensward was recognized as a definite high point for the game, improving more or less everything in the game and adding more besides. So the question was whether or not Stormblood would continue down the same road or try to dramatically upend things, break down what once worked well and lose sight of what people enjoy.

The good news, then, is that it sticks the landing.

Everything that worked well in Heavensward has been brought forward and refined, and the parts that hadn’t worked so well have been trimmed away, repurposed, or outright removed. It feels very much like an expansion to the same core game, but in the process it manages to address almost every complaint I had over Heavensward almost incidentally. And it continues on in the high standards the game has set for itself over the years, resulting in an expansion which I’m already in love with after finishing the main storyline.

Read more

Secret World Legends’ headstart launches today

Pack up your stuff, The Secret World fans: It’s movin’ day, at least if you don’t care about playing on Steam, as Secret Worlds Legends’ headstart period for veteran The Secret World players and beta testers begins today.

Funcom’s said the headstart hasn’t technically begun just yet — we still don’t know when the flag will drop — but that preloading is underway. [Update: Expect it live at 2 p.m. EDT per Funcom’s latest tweet nope, live at 4 p.m. EDT per Funcom’s latest-latest tweet.]

The studio outlined its legacy transfer system last night; your accounts should already be linked (don’t go making a fresh account) and allow you to reclaim and transfer your patron time, lifetime sub status, cosmetics, mounts, and other bits and bobs. You’ve got until August to take advantage of all that.

Stay tuned for Larry’s impressions and MJ’s stream later today, and in the meantime, check out our roundup of guides, interviews, and news leading up to today.

Read more

Lord of the Rings Online: Mordor reveals key expansion details

The cat is out of the bag, and this year’s Lord of the Rings Online expansion into the long-awaited country of Mordor is going to be called… Mordor. Let that sink in for a minute.

The Standing Stone Games team devoted an hour-long livestream to unveiling key details (but not everything!) about this summer’s expansion, including the following:

  • Mordor will add five regions to the game and increase the level cap by 10 to 115. Crafting will also be increased to 115 and the virtue cap will increase to 20.
  • The expansion is “not going to be easy” but “not discouragingly difficult.” Stay on the main path for easier going!
  • An “ashes” barter system will allow you to buy gear upgrades that haven’t dropped for you yet, curbing RNG frustration.
  • High Elves will have their own starting area and be able to roll every class except Burglar and Beorning. They’ll also have their own racial traits and skills.
  • The allegiance system allows you to pledge your efforts to a race and earn special rewards (including cosmetics). You can work on more than one allegiance, although they get progressively harder the more you do.
  • Legendary items will get new relics and additional legacy tiers.
  • Barbershops will now allow you to modify all of your character’s visual details (but you can’t change your race).
  • The anticipated avatar revamp is going to start with Man and Elves.
  • The expansion will also take players to Erebor (The Hobbit’s Lonely Mountain) for the first time.

You can watch it for the full scoop below!

Read more

Skyforge adds a new Distortion and new Prestige ranking with its latest patch

Prestige is an important indicator of power in Skyforge, and it just keeps growing over time. The problem is that as it grows ever higher, it becomes harder and harder to look at it at a glance and say “yes, that character is getting higher in Prestige.” Plus, there’s the simple reality that a ranking of nine billion Prestige doesn’t look nice. So the latest patch for the game adds in a ranking system wherein one’s Prestige Rank is a simpler and much smaller number. It’s almost like just leveling, but it’s certainly easier to read at a glance.

The patch also adds a new distortion to the game and a variety of quality-of-life improvements like the option to inspect equipment, market board improvements, and more face options for character creation. Check out the full patch notes for a glance at how the game has changed, and log right in if that’s all the motivation you need to start enjoying an easier-to-read ranking system.

Comment

Hearthstone changes up card packs to make it easier to collect new cards

There’s nothing quite like opening up a new card pack in Hearthstone only to find multiples of the same rare you already have and didn’t want the first time. That’s why the game is changing how card packs work to make collecting a set easier. First and foremost, players will no longer have to worry about getting duplicate Legendary cards until they already have all of the Legendary cards collected; if you get a Legendary, it’ll be new. Second, you’re assured a Legendary within the first 10 card packs you open for each given set.

Thirdly, players will no longer get more copies of a card in a given pack than can be used in a single deck, so you won’t find yourself flooded with copies of cards you do not and will not ever need. There’s also a limited-time promotion on card packs, offering more packs for the same price, which seems like a perfect motivator if you’re still trying to get one or two elusive options.

Read more

Trove’s Megalithic update lands on PS4 and Xbox One June 27

Way back in April, Trion teased a “mega” 2017 update for Trove intended to bring the PlayStation 4 and Xbox One versions of the game update to speed with the PC version. Now, that update’s got a date, and it looks like the features are intact too:

“On June 27, Jurassic Era dwellers stampede their way into Trion Worlds’ epic block-building adventure Trove on PlayStation® 4 and Xbox One with the release of the game’s first major update on consoles. The Megalithic Update adds hours of new content with the Dino Tamer class, Jurassic Jungle biome, minigames, custom maps, and other features that expand the open world feel of Trove, which now has over 5 million players on consoles.”

There’s a trailer and new screenshots down below too. PC players, don’t despair; the same dev stream back in April promised another update after this one, PC included, featuring sub-classes, club upgrades, mastery rank tweaks, and plasma fishing. There’s a big bonus event running this weekend as well!

Read more

Gigantic rejoins Arc platform, opens up PC beta, and preps for July 20 launch

There is no shortage of movement on Gigantic, Motiga’s colorful, multi-platform MOBA. For starters, the studio announced that PC players can now get in on the open beta, conveniently located on Perfect World’s Arc platform.

The Windows open beta joins the Xbox One testing program as the title gets ready for launch on July 20th, and players who want to transfer their accounts to Arc can do so with a one-time offer.

As part of launch preparations, a massive June patch was deployed on Wednesday to shore up Gigantic. The update contained a revamped user interface, a new player experience, bot matches, voice chat, hero voiceovers,

Get pumped for Gigantic’s open beta party with the official trailer below!

Read more

Exclusive: Wizard101 Q&A dev diary on its PvP update and monstrology evolution

Kid-friendly MMORPG Wizard101 is on the cusp of a big update — in fact, it’s already landed on the official test server as of this week. At its heart is PvP: new PvP daily rewards, a new PvP age, adjustments to PvP rank, and a whole new turn-based PvP tourney mode. There’s stuff for everyone, though, including lots of new chat goodies, tweaks to the quest and tutorial logs, and expansions to the fishing and monstrology systems.

You can check out the illustrated patch notes on the official site, and then feast your eyes down below, where we’ve got an exclusive (not sponsored) dev diary from the KingsIsle team, helmed by Senior Producer of MMO Content Leah “Professor Falmea” Ruben, in which the devs the thought process and planning behind the update!

Read more

LOTRO to reveal Mordor expansion and start beta testing this week

By the week’s end, Lord of the Rings Online players should know a lot more about the game’s coming Mordor expansion — and even have an opportunity to play it.

In an interview yesterday with Dadi’s LOTRO Guides, CM Jerry “Cordovan” Snook said that the team is preparing a big reveal today for the expansion that should include the name and some key details. Additionally, the first beta preview is set to go live on the Bullroarer test server by this weekend. This test won’t be the full expansion, as the team wants to hold back the epic story and some other major content as to not spoil surprises.

Snook confirmed that there will be a level cap increase with Mordor (although he wouldn’t say what it is) and that the virtue cap will increase by one. The expansion is still on track for release in late summer 2017, with a follow-up patch that will add in group content (such as the new raid).

Read more

Conan Exiles begins partial wipe of official servers

Get ready to watch the world burn. Well, part of the world. Conan Exiles is wiping official servers this morning. Well, part of them.

“We’ve started a partial wipe on all official servers. Buildings and inventories will be removed, character progression stays,” Funcom tweeted this morning. “We’re wiping official servers per community requests to solve problems with the decay system and in anticipation of the climbing system.”

PvP Blitz servers are also being taken offline for repurposing, which sounds ominous!

The good news is that Funcom plans to double the experience-gain rate on all official servers for the next two weeks, which ought to help you get caught back up.

Source: Twitter

Comment

Black Death is building out some nasty PvP hotspot content

What’s indie survival sandbox The Black Death been up to since it began taking “drastic action” to reorient its early access state this spring?

Pillaging. Specifically, the team has been building a new pillage area dubbed Fort Doom, a revisit of what are effectively risky PvP hotspot. They’re “bottleneck areas that players must venture into, to gain certain key crafting components that are required for the best recipes.” These spots may even eventually include environmental hazards; plague, of course, given the game we’re talking about, is already in, but maybe expect spike bits and destructible walls too.

The game’s latest dev blog also discusses the ongoing progress on its component-based crafting system, the inventory system, and door locks. The latest patch, 0.15, is due out at the end of June, so stay tuned, and maybe someday you too can roleplay as a plague-ridden locksmith.

Source: Dev blog

Comment

Survival sandbox Hellion debuts new cinematic trailer ahead of tomorrow’s update

Even if you never buy multiplayer space survival sandbox Hellion, you gotta agree that its trailers are some of the best we’ve seen all year. Today’s continues the trend.

“Set in a distant future [when] mankind is no longer confined to Earth, the new Hellion cinematic trailer gives viewers a glimpse of the disaster that struck humanity’s attempt to build the first interstellar colony. Beginning with intimate shots of the crew’s quarters—scattered personal belongings floating through the cabins—the trailer hints at the dark force that drove the colony and its inhabitants to the brink of extinction. Set against the backdrop of a looming sun, the odds of survival are made clear amidst the desolation and vastness of space. With humanity’s descent into fear, anger and violence, Hellion’s cinematic trailer suggests that maybe the stars really are better off without us.”

The game is currently prepping for tomorrow’s massive 0.2 update (it’s been in early access since February); it’ll include playable female toons, a new tutorial, improved navigation and flight systems, and a better loot distribution system. The trailer joy begins after the cut.

Read more

1 2 3 330