Team-based fantasy brawler Skara recently kicked off its open alpha test on Steam and has been working to shore up the game ever since. This past weekend saw the first significant post-alpha launch patch for Skara, in which the team fixed bugs, polished animations, made improvements in the tutorial, and added new heroes.
"Since the release of our open alpha build, we have been working hard on polishing every aspect of our game," the team wrote. "We still have many known bugs that we are solving right now but we are sure that this new patch will improve your game experience."
Get a feel for Skara's style and all of the changes with Patch 0.7.2 in the open alpha video below.
Do you lack a Fortress of Solitude? Well, Superman does now too because Braniac has moved in and is causing no end of trouble.
Right now on the DC Universe Online test server, players can engage in a new survival mode that takes place in Supes' arctic retreat. If players are tough enough, they can queue up to fight 20 waves of increasingly powerful foes in the hopes of gaining pants. Seriously, you can get Kryptonian pants from this, and if you've ever seen superhero attire, you'd know that pants are at a premium in this community.
Also on the test server is this year's St. Patty's Day event starring the always-fun-to-spell Mister Mxyzptlk. "For 2017, Mister Mxyzptlk has new base and style items, as well as a speaker that plays tunes that will make you want to dance. This year he's also brought a House Leprechaun that grants 'The Runaround' task, where if you collect all the coins you are awarded a special Green Prize Satchel!" Daybreak previewed.
Don't forget that the FLASH freebies end today!
The next Neverwinter
patch will send players into the depths of the Spellplague Caverns, and you can be sure that the denizens therein will not be amenable to friendly conversation. No, you're going to have to fight things, and that means new boss encounters and mechanics to deal with. The developers aren't willing to completely
divulge the mechanics of these encounters, but you can at least get an idea of what you'll be dealing with thanks to the latest preview
Each of the new fights is meant to introduce a different sort of mechanic, including gaze attacks (which can only be avoided by players looking away from the source) and a plane-shifting mechanic on the final boss. You'll have to work together with your teammates to overcome the challenges of the caverns, so make sure to go with your more observant friends for your first few runs. And, you know, close your eyes when appropriate.
Online ARPG Grim Dawn has a new NPC on the way this year that'll change how players interact with gear, specifically cosmetic gear: The Illusionist NPC.
"For a modest fee, the Illusionist will transform your gear to look like any other item of the same category," says Crate. "Using proprietary Illusionist mind-meld technology, any item you discover will automatically have its appearance stored. In fact, the first time you launch the expansion, every item you have in your inventory and stash will be automatically added to start your collection. That’s a lot of different looks! To facilitate your soon to be growing collection, we have created a brand new UI that stores and previews all of your appearances, accessible at any Illusionist."
The rules are pretty similar to rules in other MMOs and ARPGs, including the fact that the Illusionst doesn't work for free, and you can't turn a greatsword into a dirk.
The game formally emerged from early access a year ago, having been deemed "feature complete" at the end of 2015, having been successfully Kickstarted to the tune of a half a million bucks back in 2012. Since then, it's pumped out seven content updates, including the Crucible DLC, and has plans for its first big expansion -- including the Illusionist -- by this coming summer.
It finally happened, folks; we're done with the fan festivals until next year. (Yes, I fully expect to hear about the next set when we're getting about halfway through 2018. This is not an unpredictable development team.) We know the big elements of what Final Fantasy XIV
will be seeing with its next expansion. So I find myself sitting here and asking, more or less for my own edification, how was my aim
I made my guesses about what we were going to see, after all. I did them publicly, so everyone could read them. And I think I did pretty well overall. You can read my predictions before the Las Vegas festival and this past weekend's Frankfurt festival; I didn't have a specific prediction for Tokyo, although the aftermath gave me the chance for some speculation.
So how did I do? And how cool was what we actually saw? Let's go over it.
If you followed our EVE Fanfest coverage last year
, you might remember CCP announcing plans to add a whole series of new deployable structures
in the form of Engineering Complexes and Drilling Platforms. The Citadel
expansion added new deployable space stations that players can put anywhere in space, with medium-sized Astrahus citadels for small corporations all the way up to the colossal Keepstars designed for massive military alliances. This was expanded on in the second half of 2016 with the release of Engineering Complexes as specialised citadels with bonuses to industry and research, but what ever happened to the Drilling Platforms?
Drilling Platforms were touted as an upcoming revolution in the way we collect resources in EVE Online, but the feature was still firmly in the early design stage when we discussed it with CCP at last year's Fanfest. There were general ideas floating around about automated mining structures that require different levels of player interaction and disrupting enemy resources by attacking their drills, but nothing concrete at the time. We've now been promised a solid development roadmap update at this year's Fanfest on April 6th and more information on Drilling Platforms in devblogs before then, and it's got me wondering what EVE's upcoming resource-gathering revolution might look like.
In this edition of EVE Evolved, I speculate about what Drilling Platforms might be like, discuss the kinds of gameplay I'd like to see from them, and lay out a few of my dream features.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Overwatch, League of Legends, EVE Online, Mabinogi Duel, Space Engineers, Ingress, Eternal Crusade, Elder Scrolls Online, Final Blade, Hearthstone, God Eater Online, Drakensang Online, and EVE Valkyrie, all waiting for you after the break!
Angelic or devilish? With Hyper Universe's newest character, you can have both.
Nexon's upcoming 2-D MOBA recently added the Succubus to the champion roster in Korea. If you can get past her large... tracts of land, the Succubus has plenty of other abilities to offer in play. She can buff and debuff with her whip, shield allies with a bubble shield, and even temporarily charm everyone in range to be her slave. And if you don't care for her darker look, there is always the option to purchase an angelic skin as an alternative.
Hyper Universe should be coming to the west some time in 2017. See what the Succubus has to offer after the jump (besides a profile picture that makes it look as though she's trying to bazooka barf).
Despairing that you'll never get a legendary item in World of Warcraft? Have patience, young grasshopper, because it might just happen soon. Blizzard revealed that it's been ramping up the drop rate for players over the past couple of months. In addition, while your first legendary has the highest chance of dropping, from the second legendary attempt on, all odds are the same that you'll find yourself squeeing over a new baby in your inventory.
Blizzard confirmed that players won't be able to equip more than two legendaries at a time in Patch 7.2, but didn't rule out a change to this in the future.
Next week, players will see "a large round of PvP tuning changes" to several class abilities. Unholy Death Knight players are also getting some nice buffs in PvE, which means that it's finally paying off to play with dead things.
The largest and toughest dungeon in Project Gorgon to date is getting ready for its online debut. The team gave a sneak peek at Gazluk Keep, an Orc-themed dungeon intended for a group of a half-dozen players who are level 65 or higher.
So what makes this type of dungeon special? The devs said that Gazluk Keep is loosely based on EverQuest II's community (public) dungeons. "This dungeon will be REALLY large, with a lot of branches and offshoots, so that two or three groups can wander through it. Groups will occasionally run into each other at crossroads, but they shouldn't get in each others' way too much," the team said.
This dungeon is being designed for repeat visits and has an eye for the daily life and habits of Orcs. While it won't be puzzle-heavy, the devs do promise a secret or two for the clever player to discover.
If you're a fan of Final Fantasy XIV
, the European fan festival is something you've been waiting for more or less since December's Japanese fan festival. We've been eagerly anticipating the reveal of the remaining new jobs for the expansion, more mechanical details, and whatever else can be teased out about the game's second expansion. At long last, the keynote finally happened, and as expected... well, things were revealed. Many
So what's coming next in Stormblood? We're getting Red Mage, we're getting swimming, we're getting Ala Mhigo, but what else is right around the corner? Oh, tons of other things. For one thing, the new job is actually Spider-man. Yeah, we were all taking that t-shirt bit far too figuratively.
All right, no, that's not true. The actual revelations were even better, and if you weren't up at an unusual hour to catch them all on the livestream, we've got them right here.
Uncharted Waters Online has always been about the discovery of the world through sail, whether it be real or mythological. One does wonder what the team is going to do when they run out of the actual world map to explore, but at least for now, there are still a few significant discoveries left. After all, it's a pretty big globe.
Yesterday, UWO released its latest content update, Episode Atlantis Chapter 3.5: Americas. As the name confusingly suggests, this update both expands on the Atlantis region and opens up the eastern coastline of the Americas for exploration.
The update comes with plenty of new storylines, maps, and discovery quests. You know you are dying to get a world first on a rare leafy plant native only to Brazil! The patch also adds in the ability to locate quests based on destinations and unlocks a fifth private farm destination.
One of the many content chunks and upgrades landing in Neverwinter
when Cloaked Ascendancy
launches next week is... lockboxes. In fact, PWE put out a new dev blog
today on the Many-Starred Lockbox landing on February 21st, taking a page
out of Star Wars: The Old Republic's
Potentially in the lockbox for those who buy keys? The Arcane Whirlwinds legendary mount, the multi-spell Tome of Ascendance, and a number of packs tailored to mounts, artifact equipment, artifacts, companions, enchantments, and costumes, some of which are shown in the gallery below.
But whom are we kidding -- you're never gonna get these.
Further reading: Andrew's piece on gambling vs. gaming, Larry's ideas for making lockboxes suck less, and this article telling us to get over them.