We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]
You had to know that Massively OP’s Larry would be taking advantage of The Elder Scrolls Online’s early access to Morrowind, but he’s not heading in alone. Now that the doors have opened, he and MJ will be checking things out and sharing the experience with you, the viewers. What trouble can the duo get into as they explore? Join us live at 3:00 p.m. for a first look inside Morrowind.
What: The Elder Scrolls Online
Who: Larry Everett & MJ Guthrie
When: 3:00 p.m. EDT on Monday, May 22nd, 2017
Enjoy the show!
In case you missed the Conan Exiles Twitch stream Friday, and you probably did because who stays home on a beautiful May Friday to watch 50 MMO companies doing video game streams, then you can catch the recap video. Funcom’s Joel Bylos, Jens Erik Vaaler, and Nicole Vayo spend quite a bit of time lobbing exploding orbs around, showing off temporary effects (water is on fire at the moment, but eventually it’ll douse existing fires!) and oil bombs that’ll make sieges really interesting.
The team also posted up a new Q&A on Reddit this weekend; Bylos notes that the planned list of pets might be cut down to fit the development timeline, hostile NPC camps are taking a back seat to The Purge, an installer tool for community mods is on the agenda eventually, proper trading isn’t in planning at all, and the climbing system is a “game changing system” that will shift how people build, siege, and explore:
For those who’ve somehow missed it, Final Fantasy XIV
producer and director Naoki Yoshida
regularly does live letters for the community. We don’t usually liveblog them because, well, most of them take place at a time of day many people are aware of only by rumors. But this time the letter is in English and happening right now, so we’re going to go ahead and liveblog it for your viewing pleasure.
We’ve included an embed past the break, but if you can’t watch the video or would prefer not to, worry not; we’ll be updating you on the progress of the letter right in the comments. This is the first time we’ve done the liveblog with the new comment system, so we’re eager to put it through its paces. What things will be revealed? (Stuff related to Stormblood. We all know it.)
The Elder Scrolls Online’s Morrowind not-an-expansion lands on PC this morning, at least for those of you who preordered to pick up early access and had the foresight to take off work or play hooky or not have exams. Downloading should begin shortly, ZeniMax says — are you playing?
A couple of years ago, my husband was taking one of those online tests to determine color blindness and pulled me over to read the bubbles on his screen. I rattled them off, and he stared at me, asking me whether I was pranking him — because he couldn’t read them at all. Many shades of red and green pretty much look the same to him. He’s colorblind, we’d realized, and suddenly a lot of the problems he’d had with colormatching and video game interfaces all these years made sense to us.
He’s also an active EVE Online player, so I’ll be excited to show him this news piece when it’s done: EVE Online is adding color blindness accessibility options at last, bringing relief to what we can reasonably estimate is around 8% of the game’s playerbase.
“Some games that offer color blind modes simply replace all color on the screen using the selected color blind hue mapping, but as it seems people don’t really care too much for that approach since it makes the game world look weird for no good reason as it’s only color used for indication of state that causes problems,” CCP writes. “Instead, we only apply the color-blind hue mapping to UI highlight colors, meaning that it’s mostly icons and text that get affected and not background color, the 3d scene, or graphical images like items. There are a couple UI areas where color blind mode does not work for the time being (most noticeably the scanning 3d scene), but it is our hope we’ll get all those areas covered in the future.”
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from TERA, Rend, Tree of Savior, Dragon Nest, Neverwinter, Armored Warfare, EVE Online, Overwatch, ARK, Wakfu, Destiny, and Pokemon Go, all waiting for you after the break!
See if you can follow the chain of progression here. In APB Reloaded’s most recent dev diary, the team says that it’s about done ironing out issues and fighting DDoS attacks in its console versions (problems that have been going on since early April). Once that is done, the devs want to bring some of these improvements and optimizations to the PC and figure the best way to do that is… by creating a new game mode. Because stress testing or something?
Honestly, it sounds like they’re trying hard to emulate the popularity of other titles: “Seeing the success of Battlegrounds and H1Z1 survival mode, we realized we have almost all the ingredients in APB to create a gangland survival game, and we want to your help to make this event as fun as possible.”
Jump on that survival bandwagon! If the proposed event is popular enough, APB hopes to incorporate it as a regular game mode following the summer.
Before Albion Online seizes its destiny and launches on July 17th, it is going to have one last hot, sexy fling in testing with a guy named Hector. Well, it’s an update named Hector, but I can’t be the only one who thinks that this “naming patches after your ex-boyfriends” trend is getting a little played out for this sandbox MMO.
Other than slightly wilted flowers and a strong aftershave, what is Hector going to bring when he knocks on your door? The update will remove cities from the Outlands and relocate resources in that region. For players who have stuff in those city banks or plots in those cities, you’re going to want to pack up and get your goods out of there before June 7th.
Get the full development recap after the break and keep your summer spicy!
Next week is shaping up to be a big one for the MMO industry, unsurprisingly, as Memorial Day approaches and schools begin leaking out for the season. Allods Online has its own release in store next week: the 8.0.1 Creation update, an apparent thematic extension of last winter’s Immortality expansion. On deck for the update:
- an althetic competition – “Join chariot races, descend into the Minotaur’s Labyrinth, and fight in the gladiator games!”
- a new storyline revolving around the newly raised Dominus
- new artifacts through raid adventures, with 5 upgrade levels
- fabled items — or some of them, anyway — will be demoted to lootable and craftable status
- a rating system for players who own a Maze
- a new order trial, party skirmishes
My.com has a separate dev blog out for gearing up too. MOP’s MJ Guthrie poked her head into Allods — for the first time! — just a few weeks ago; you can watch her show below. Warning: Gibberlings ahead!
The development of Gigantic
has moved on to the stage of polishing and refining the content already in the game, which is a good thing for players. The latest official set of community answers
focuses on exactly that, dealing with the balance and quality-of-life changes planned for the game’s open beta testing. Matchmaking issues are still being investigated and worked on, and players can expect at least one more major update during this test phase to address balance and bugs.
New voiceover lines for certain characters are also being added, and players can expect to see those as well as integrated voice chat in the relatively near future following internal testing. There are also plans to show more numbers in the future to help with theorycrafting, although those numbers are unlikely to show up in the next couple of builds. Check out the full rundown for all of the information you could want about the process of making the game polish up and shine nicely.
The undead are rising, an alternate version of the city of Neverwinter opens its doors, and the challenges for MMO players never let up. Cryptic
is pleased to announce this week that Xbox One and PlayStation 4 players will be receiving Neverwinter’s Shroud of Souls module
on June 20th, a month and a half after the update landed on PC.
Shroud of Souls contains new storylines, the build-swapping loadouts feature, a great hall for guild strongholds, and the stronghold siege mode. “Shroud of Souls will take adventurers to Evernight, a twisted reflection of Neverwinter inhabited by both unsavory living residents and the undead. Heroes will also enter the Shard of Night, a spire from the Plane of Shadows belonging to the Netherese,” introduced the devs.
Refresh your memory on what this modole contains with a developer vlog after the jump!
It’s a big week for Marvel Heroes
: Today marks the start of early access for the soft launch
of Marvel Heroes Omega
on PlayStation 4, which itself technically begins May 23rd, but if you want in now — with no more wipes — a founder pack (or a key you won from us!) will get you in today.
Earlier this week, Gazillion announced that its Xbox One-flavored game service will whirr to life on June 20th, so you folks have only one more month to wait.
PC players, I feel you right now, but there’s some good news on the horizon: a big A.R.M.O.R. incursion event plus a teaser for the anniversary, and it’s a good one:
There’s some positive word-of-mouth bubbling out about this summer’s Wonder Woman feature film, which, if true, would be a boon to the bruised DC movie franchise. While the film is set during World War I, the team over at DC Universe Online
is preparing its own retro story, this one set during World War II.
The Age of Justice update is scheduled to arrive globally on June 1st, teleporting players back to the beginning of the Justice Society of America in the 1940s. Alternate histories will be explored, including a time-ravaged Area 51 and a European village under the thumb of Axis leader Baron Von Savage. There will also be plenty of four- and eight-player instances to overcome.
Free players who are not subscribers and haven’t purchased the episode will be treated to a one-month preview of the war-torn village map with limited rewards. Speaking of rewards, there are several “time-torn energy” styles and gear sets, as well as base items, feats, and titles.