Patches & Expansions Category

We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]

The Black Death outlines the new profession system that starts you off as a plague doctor

There are no medical exams to pass when you start a new character in the next patch of The Black Death. You get to start off right away as a plague doctor near what appears to be the epicenter of the plague ravaging the area, and there’s even a set of quests introducing the many skills available to you. Once you’ve gotten through those quests – or just struck off on your own if you’re experienced with the game – the new profession system should allow you to mix-and-match your choice of skills to create whatever sort of profession you like.

The new system has eight professions with a grand total of 117 skills to unlock, and players can mix and match as desired. If you want to become the best plague doctor around, you can; if you want to split off and focus on farming, you can. And if you want to build a profession that’s a bizarre hybrid of farmer, hunter, and plague doctor? That’s totally all right as well. Our own MJ will be streaming the game after the patch drops on Thursday, so if you want to see it all in action, keep your eyes peeled.

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Wurm Online forces player gods to move on, changes transfer rules

One of the more interesting features of Wurm Online is the ability for players to ascend the mortal realm and become demigods in their own right who can dole out missions and influence the game world. The designers of the game feel that this ascension should come with a physical removal from the world itself, which is why demigods are going to be removed from Valrei to hang out in heaven from now on.

This is but one of a handful of significant announcements that the team dropped last Friday. Another concerns the transfer of characters from the Freedom shard to Epic. Players traveling this way can now retain their characters’ skills in a one-way deal. As of right now, it won’t work the same going back, so players are cautioned to think carefully before making the switch.

Other changes coming to Wurm Online affect the meditation, sleep, and highway rules systems. If you’ve never sampled this unique MMO sandbox, you can pick up a copy of Wurm Unlimited right now for only $1.

Source: Wurm Online

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GTA Online drops wild ‘transform’ stunt races in tomorrow’s update

If you ever get tired of mayhem in Grand Theft Auto Online… just kidding, nobody ever gets tired of mayhem in GTAO. That’s why you’re playing GTAO. And it’s why in tomorrow’s patch, Rockstar is offering an all-new flavor of chaos: “Transform Races,” stunt races “with a twist.”

“Instantly mix vehicle and race types as you switch between land, sea and air in Transform Races, the next evolution of stunt racing in Grand Theft Auto Online. Jump instantly from the curves of a gritty, downtown street race straight into a speeding jet high above Los Santos, then dive face first down Raton Canyon on a jet ski and more. Transform Races are new and unique stunt tracks that seamlessly transition across land, sea and air, running the gamut of available vehicle types – everything from Supers and Off-Roads, to Boats, Planes, and Helicopters – and even some skydiving thrown in for good measure.”

The update’s out tomorrowday; check out the new trailer down below. Maybe don’t if you get airsick, though, because whoa.

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PlayerUnknown’s Battlegrounds tops 2.3M concurrency, bans a fraction of that

Here’s a fun game that we play around the Massively OP office: A troublemaker will come in and loudly proclaim, “You know what’s a good game name? PlayerUnknown’s Battlegrounds!” Then it becomes a race to exit the building as fast as possible before flying projectiles from the staff make contact.

Dumb name or no, PUBG continues its meteoric climb in popularity. The battle royale shooter just reached a staggering 2.3 million concurrency, although these levels haven’t been achieved without a few (hundred thousand) bad eggs spoiling the batch. The studio claims that it has banned 322,000 accounts so far for cheating.

As the studio struggles to stay on top of this monster that it created, it also prepares for the holiday Xbox One release, the PC 1.0 launch, and the imminent addition of climbing and vaulting.

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Secret World Legends teases its first Halloween event since the reboot

With the Orochi Tower live and the final part of the Tokyo region out the door, Funcom is already peeking ahead to the future of Secret World Legends. Like the rest of the game, that future is… spooky. Expect it to look a lot like The Secret World’s past Halloween events.

“Halloween is approaching! SWL’s first Halloween event begins Wednesday, the 18th. You can expect a couple seasonal missions and a public raid encounter in Agartha. You’ll also get extra login rewards just for playing during the event. For those of you wondering about seasonal cosmetic items we’ve had from past years in TSW, a bunch of them should be available as potential rewards and purchases this year in SWL.”

Funcom’s also noted it’s closely monitoring healers and tanks in solo modes along with weapon perfomance (especially Elementalism); Museum teleports are on the way as well, in addition to fixes for keybinding, inaccessible Tokyo Legends, hotbar issues, and Tokyo lair mobs.

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Check out Destiny 2’s Legends Will Rise PC launch trailer

Hey remember Destiny 2? That cute li’l sequel from Bungie that launched on console and core MMO players promptly forgot all about it? Well, in case that’s you, Bungie has a sweet new PC-capped trailer out to remind you that PC is coming next week. There’s even a countdown on the official site in case you’re bad at clocks. The trailer is shiny. So much jumping. All the screenshake. Insert all your PC master race jokes down below, or save them up for smack-talk during the preload period, which begins on Wednesday of this week.

And by the way, if you’re looking for a cheap place to buy it? A couple of my guildies pointed me to Green Man Gaming, which has the PC edition for 15% off with the SUCHWOW10 code. (Non-affiliate link. Thanks, Onyx and Kiry!)

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Enter to win a Skyforge PS4 Revenant Quickplay Pack from My.com and MOP!

Hey, Skyforge players! Are you having fun with the newly launched Revenant class? You know, that “mighty warlord, appropriately adorned with impressive armor and wielding a ghastly two-handed axe, which siphons the life from its enemies using vile shadow magics, assuming it hasn’t simply butchered opponents into a gory mess first”?

Oh, what’s that? You don’t have the Revenant class yet? Welp, you’re in the right giveaway! Thanks to My.com, Massively OP’s got a nice bundle of Skyforge goodies to hand out to our PS4 readers (PC folks, you can sit this one out)!

Fifty winners of this week’s raffle will be taking home a Revenant Quickplay Pack, which includes the Revenant class unlock as well as three days of Premium Subscription time. Please note that the codes will work only for Skyforge’s North American PS4 edition.

Read on to enter to win!

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Wisdom of Nym: Final Fantasy XIV patch 4.1 in review

Let me make an agreement with you, dear readers: this column about Final Fantasy XIV will not talk about the housing situation in Shirogane at all. If you’re wondering “why wouldn’t you cover that,” the answer is that I already did and you can read the whole feature on that. (You can also read the follow-up.) So for the remainder of this column, we’re going to talk about all of the other features of this particular patch, which seems like a better use of our time anyway.

Heck, the whole stupid housing mess was only released with this patch, it’s not like the mechanics or anything are new.

And hey, there’s some good stuff going on with this patch, along with parts that are well worth discussing for where they don’t work as well. So let’s dive right in, starting with the obvious centerpiece of every patch, the continued expansion of the game’s storyline… as perfunctory as it may feel sometimes. Some mild spoilers are possible, so be fairly warned.

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H1Z1 has defeated its ‘King of the Kill’ branding in a last-man-standing battle royale

Looks like at least some of the rumors last week have proven true, as Daybreak is indeed removing the “King of the Kill” branding from H1Z1, meaning the battle royale half of the zombie survival sandbox is now getting the unified game’s original name free and clear.

You’ll recall that in 2016, Daybreak split H1Z1 into two separate games, H1Z1: King of the Kill and H1Z1: Just Survive; this past summer, the company dropped the “H1Z1” from Just Survive’s branding, cutting loose the survival sandbox half of the original split-apart game, and then it announced a pro league for H1Z1 just last week.

“Throughout development we’ve continued to define the vision for H1Z1, which is competitive at its core with fast-paced and action-packed combat,” Daybreak explains. “Over the past year, the game has grown by leaps and bounds in terms of both player base and development, so we thought it was time to evolve the game’s look to something that better represented the spirit of H1Z1 and the level of quality we aspire to. H1Z1 is also the name that our players connect with most, so it was just natural evolution for us to transition back. We’re also working to ensure that H1Z1 can be enjoyed by players around the world, and having the word ‘Kill’ in the name of the game can be limiting with some global audiences.”

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RuneScape is overrun by undead, challenges players to survive the next 10 days of Dimension of the Damned

“When there’s no more room in hell, the dead will walk Gielinor and there’s 200 million in-game gold pieces to be won by the player who can survive the longest.”

That might be hard to fit on a movie poster. Fortunately, it’s for an MMORPG instead.

Starting today, RuneScape is hosting a new 10-day challenge called Dimension of the Damned. In this “alternative game universe,” players will attempt to survive the onslaught of the walking dead by scavenging resources, creating shelters, and fighting back in one-hour sessions. All participants will get a survival outfit and the “RIP” axe.

The top 1,000 scoring players who haven’t had their brains consumed by October 28th can compete in a no-holds-barred battle royale to determine the ultimate champion of this event. There are a bevy of rewards for this finale, including all-expenses-paid trips to Jagex and a year of premium subscription for the top five winners.

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EVE Evolved: EVE Online’s free-to-play upgrades are pretty damn generous

You’ve probably heard by now that EVE Online is giving its free-to-play alpha clone characters a massive boost in power in December about a month after the launch of the Lifeblood expansion. The news has been spreading through the gaming media since it was announced last week at EVE Vegas 2017 and the reception online has been generally positive. Some existing players are worried that the change might even be too generous, with fears that veteran players may let their subscriptions lapse and play for free, or that the new skills might be abused to create an endless army of ganking alts.

There’s no doubt that the changes will help to close the power gap between subscribers and free players and will open up new avenues of gameplay. Free players will finally be able to fly tech 1 battlecruisers and even battleships, and cross-training for multiple races will unlock multi-faction ships such as the Sisters of EVE exploration ships. Alpha clone players will also finally be able to use tech 2 weapons and fly many of the ship setups flown in massive nullsec wars, though the way that the new skill limit is being implemented may actually benefit old and returning players more than new ones.

In this edition of EVE Evolved, I dig into the free-to-play changes, briefly examine the power gap between free and subscribed players, and look at who will benefit most from the change.

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The MOP Up: Speedrunning World of Warcraft (October 15, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Project Gorgon, Star Trek Online, BlessSkyforgeWakfuRobloxWar ThunderAionElite: DangerousNew DawnTravianAstroneer, and World of Warcraft, all waiting for you after the break!

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Hearthstone changes triggers to help make the game more intuitive

With hundreds of cards designed at this point, Hearthstone matches are awash in a sea of effects and triggers that activate under certain conditions. With so much going on, it might be easy for players to get confused about the order of when and how spell effects happen, which is why the team is making a pair of small but crucial changes with the October update.

“We want cards to work the way that you guess they might—in other words, we want the game to work intuitively,” the team wrote. “So we want to be extra clear that this update isn’t a change in depth; instead, it’s one step in an ongoing effort improve Hearthstone’s mechanics.”

The two changes are that minions with the “after” keyword will only activate their effect if they’re in play at the time and in-play effects will no longer trigger in-hand effects. Confused? Gameplay Engineer Josh Durica walks you through these changes with in-game examples below.

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