Patches & Expansions Category

We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]

DC Universe Online launches its Riddled With Crime update today

Where is Batman? Who will win in the rivalry between the Joker and the Riddler? What’s going on at the Gotham Zoo? What’s really going on with all of these events? Who wants a pizza party? Why do drive-through ATMs have braille instructions? Why can you remember ad jingles from when you were five but not the reason you just walked into the kitchen? Answers to some of these questions can be found when DC Universe Online launches the Riddled With Crime update today.

Server maintenance started at 8:30 a.m. EDT and may run for up to eight hours, but once it’s finished players will have new content to enjoy, ranging from open-world missions all the way up to a new set of raids. So get ready to have the answers to several of these riddles revealed through play, although we can’t help you with the ad jingle one. We’re all wondering about that.

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Crowfall puts the ‘action’ in its harvesting system

With Patch 5.3 on the horizon, Crowfall is striving to add more than just race and class options. One feature that’s going to be worked into this newest alpha build is what the team is calling “action harvesting.”

Basically, this means that harvesting will become a lot more involved than running up to a node and jamming on the F key. Instead, players have a new survival tray — a dedicated hotbar — that stores all of a player’s harvest-related items and skills. When players switch into harvesting mode, this bar will pop up and they will “attack” nodes by left-clicking, a process that is augmented by the abilities and items they use.

Check out the hour-long development team Q&A on this revised system after the break!

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Star Trek Online launches a new feature episode with LeVar Burton and prepares for Season 14 on October 3

It’s time to celebrate the 30th anniversary of Star Trek: The Next Generation, so it would be weird if Star Trek Online let that milestone pass by without comment. The latest featured episode, Beyond the Nexus, is a very specific celebration of the show as players seek out a stranded Galaxy-class starship with the help of Captain Geordi LaForge, voiced (as is only appropriate) by the inimitable LeVar Burton.

Burton will also be making an appearance in the upcoming Season 14 patch, where he’ll star in another featured episode alongside Captain Kuumaarke (Kipleigh Brown) at a unified colony for the Lukari and Kentari peoples. The patch will also feature a new fleet holding, new Tzenkethi alerts, a new colony map, and a new primary specialization for players. If you’re one of the man fans who started appreciating the franchise with the voyages of the USS Enterprise NCC-1701-D, it’s a good day to celebrate and a better day to look forward to the future.

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Secret World Legends has launched Tokyo part II Beyond the Wall

Secret World Legends fans, Funcom’s just pushed a new free update out to you: Tokyo: Beyond the Wall, better known as Tokyo part II. The highlights for core players include the Fear Nothing Foundation content, a new emote UI, and the mission item inventory.

“Today, Funcom has launched Tokyo: Beyond the Wall, moving the story into an even more bizarre and frightening direction. In Secret World Legends, the city of Tokyo has been utterly devastated and large parts of it are under quarantine. In Tokyo: Beyond the Wall players must go even deeper into the apocalyptic city in search of answers. In this second Tokyo update, players will be able to explore vast new areas of the city. From the Kaidan Docks where something strange now creeps out from a derelict freighter, to the neon-bathed ‘Dream Hotel’ in downtown Tokyo which holds unimaginable secrets.”

Part III is still expected to launch “later this year.” The trailer is tucked down below!

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PvE-centric Fortnite’s new battle royal PvP mode will be free-to-play

Epic Games announced this morning that Fortnite’s upcoming PvP mode will essentially be free-to-play.

The game was originally touted by Epic as a PvE survival title without direct PvP and has taken heavy criticism over its punishing business model and progression system. Nevertheless, Epic announced earlier this month that its next patch will introduce PvP in the form of a battle royal-style mode, rather upsetting its early buyers. That update is due out on September 26th, and today, the studio’s issued an addendum: While the original “Save the World” PvE part of the game will remain in “paid early access,” the PvP-oriented, 100-man “Fortnite Battle Royale” map will instead be “free for everyone on PC, PlayStation 4, Xbox One and Mac.”

PvE players on Reddit, who bought the game in early access when it launched just a few months ago based on its PvE-centricity, are not pleased at all, arguing that it will split the playerbase as well as distract from the original PvE goals of the game. “It’s now a free PvP game with a $40 PvE mode,” one noted. “I continue to be concerned for the state of PvE in this game.” (They may not even be wrong. Just ask H1Z1: Just Survive players how this story goes.)

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Choose My Adventure: The return to Guild Wars 2

Many moons ago, when I was first hired on Massively-that-was, my fellow hire at the time was a lady by the name of Rubi Bayer. We hit it off pretty well and became friends. She was also very excited about a title that had yet to come out at the time, a game by the name of Guild Wars 2. For those of you coming to this story without knowledge of names, she’s now working for ArenaNet on that exact same game, along with two other former writers from our staff, all of whom are people I consider friends of mine.

So perhaps it’s a bit odd that I’ve not played Guild Wars 2 since well before Heart of Thorns launched. I have some history with the game, but it’s never been one of my main titles. And now that I’m heading back into it for its second major expansion, I think it’s a fine time to walk back through my experiences there, what I hope to find, and also ask a few reader questions along the way. Because that’s how polls work, after all.

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Take a peek at Elder Scrolls Online’s Clockwork City DLC map and subzones

Now that Elder Scrolls Online’s Clockwork City DLC is live for testing on the PTS, the spoilers have changed over from a trickle to roar, even from ZeniMax itself. Today, the studio’s published an overview sort of guide to the six areas in the new zone, Sotha Sil’s creepy steampunk lair “filled with mysterious automatons, fantastic sights, and hidden dangers.” Those would be:

  • The Brass Fortress, the residential area where you can craft and gather in relative safety;
  • The Mechanical Fundament, a “dangerous labyrinth is crawling with fabricants and single-minded factotums that won’t hesitate to sanitize the area of organic infestation (read: people)”;
  • The Halls of Regulation, which ought to be a mundane water-and-air utility monitoring station but instead is a Delve for adventurers;
  • The Shadow Cleft, a shadowy Daedric realm to Nocturnal that happens to have a portal inside the city;
  • The Sanctuary of Verification, Sotha Sil’s lab and factory, which plays host to a world boss;
  • and the Asylum Sanctorium, the sanitarium where you’ll end up if you go mad, plus the DLC’s new group dungeon.

The DLC is slated for later this year; while you don’t technically need to have purchased Morrowind to buy and play this DLC, it’d probably make a lot of sense to do so, as the plots are linked.

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Final Fantasy XIV makes both Sleipnir and financial earnings fly

Players have long awaited the chance to make Sleipnir, the mount of the Dark Divinity Odin, soar through the skies in Final Fantasy XIV. Sure, the horse in question is just a regular horse, but he also happens to be a horse for a primal. So it’s good news for owners of the mount that he will take to the skies with the release of patch 4.1, while the Witch’s Broom will once again be able to cast spells on the ground as it could during its first holiday appearance. Who doesn’t like more ways to play with mounts?

But FFXIV isn’t just making horses fly; it’s also making numbers fly. The latest Square-Enix financial report notes that sales of Stormblood have massively increased income and profits, with the game reaching an all-time subscriber high following release (exact numbers are not disclosed). So everything gets to fly on upward, and you can rest assured that big expansion releases do, in fact, result in more sales.

Source: Official site, investor report; thanks to Sally for the tip!

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Villagers & Heroes’ Starfall expansion launches today

Villagers & Heroes’ Starfall expansion officially launches today – a week earlier than originally planned. Who does that?! Mad Otter Games, that’s who. Indeed, the studio has declared it the biggest update ever for the cutesy sandpark MMO, and to top it all off? It’s free.

As we’ve previously reported, the expansion includes a reworked loot system, revamped talents, four new high-level zones, a level cap increase to 90, more character creation options, retooled crafting, tweaks to the UI, and more.

Cross-platform fans need also know that the game has an Android version already playable and an iOS version on the way later this fall, in addition to the existing Windows client and Steam edition. We’ve rounded up all our Starfall coverage, plus the expansion trailer, down below!

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Ultima Online preps for 20th anniversary bash, updates players on enhanced client fixes

Ultima Online isn’t considered the progenitor of the MMORPG genre for nothing: It’s closing in on 20 years of operation next week, to be celebrated at a real-life event outside of Washington, DC, this very weekend, with Broadsword devs and original Origin devs, including Richard Garriott and Starr Long, in attendance.

“The team and I are working hard to finish up the second part of Publish 98 which includes Holiday gifts, new Artisan Festival Rewards and new Veteran Rewards as well as several bug fixes,” Broadsword Producer Bonnie “Mesanna” Armstrong writes in this month’s newsletter. Some of those fixes revolve around the enhanced client, the current version of the upgraded client that Armstrong has said half of the playerbase uses; specifically, performance during live, studio-run roleplay events is an issue, both in terms of graphical effects and loot.

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Overwatch escorts players to the dusty and dangerous Junkertown

From the moon to Mad Max, Overwatch is keeping its playerbase on its toes as to the next destination for its endless battles. This week, Blizzard’s team shooter opened up the new Junkertown map for brutal carnage, giving the Aussies another reason to be proud (in addition to Yahoo Serious, dingo jokes, and pictures of abnormally large spiders posted on the internet).

Junkertown released today for PC, Xbox One, and PlayStation 4. According to the studio, it is “an escort map located in the harsh and unforgiving Australian Outback. Constructed from the remains of a destroyed omnium, it’s now the home to a band of lawless scavengers known as the Junkers, led by their cutthroat Queen.”

Because this is Blizzard, there is nothing low-key about this map’s release. The studio commissioned a new 10-page comic book to help set the stage, and there are a trio of videos waiting for you after the break with tales, dev talk, and an overview of Junkertown.

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MechWarrior Online integrates special events with its newest patch

If you played BattleTech around the table before jumping into MechWarrior Online, you’re probably familiar with the “IIc” designation attached to certain ‘Mechs, marking Inner Sphere designs adapted to serve as Clan ‘Mechs with significantly improved technology. Four new hero ‘Mechs have been added with the game’s latest patch, a quartet of Clan IIc machines for those who want the smooth tech of Clan engineering combined with the brutal lines of Inner Sphere machinery. Or for those who are just really attached to the Hunchback for whatever reason.

The big centerpiece of the patch, though, is a new special event system integrated into the game that will make special battles more immediately visible and relevant for players. It will support per-faction conflict more comprehensively while improving both Quick Play and Faction Play modes. Now you can just see your goals and your progress right from inside the game. And if you use those new hero ‘Mechs to take on some of these special events, well, there’s nothing wrong with that.

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EverQuest II announces 14th expansion, Planes of Prophecy, accompanied by name purge

EverQuest II Producer Lauren “Mooncast” McLemore has penned the September producer’s letter for fans of the franchise. The chief announcement? The game is getting a new expansion called Planes of Prophecy:

“This year we’ll embark on exciting adventures to the planes… and more! You’ll explore the perils and mysteries of the Plane of Magic, the Plane of Innovation, Solusek Ro’s Tower, and the Plane of Disease, just to name a few. Are you ready? The planes await! As you cross to the planes, you’ll encounter many obstacles, not the least of which is the mechanical sentinel in the Plane of Innovation, the Manaetic Behemoth!”

She’s promising more news on the expansion next month, including preorder and beta details, while heralding a Kunark Ascending 50% off sale, a prelude storyline (which is live now), and in-game bonus hoopla.

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