Patches & Expansions Category

We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]

TERA has revamped all its lockboxes based on player feedback

Never let it be said that complaining about lockboxes doesn’t help. While TERA isn’t doing away with its lockboxes, En Masse did post last night that it’s overhauled its lockbox system based on player feedback.

“Every strongbox you open – including the ones you’ve had in your inventory since forever – will include something that you, the players, find useful,” says the studio. “This means that each and every strongbox now has a chance to drop the important ‘jackpot’ items you’ve been clamoring for – and no longer contain the items you told us were just not that important to you. Furthermore, we’ve reduced the ‘leveling’ strongboxes to a single box with a focus on fashion so you look good while you level.”

Check out the whole list of what’s in which box – and the new caps on how many can drop for you depending on your levelband. If you’re a hardcore TERA player, we’d love to hear what you think.

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Star Citizen deep-dives the guts and glory of the character customization system

Cloud Imperium Narrative Director Dave Haddock joins the Around the Verse crew for this week’s episode of the Star Citizen community video. The majority of the studios, the devs explain, are already moving on to the next quarterly release – that being the 3.2 alpha.

But the highlight of the episode is the first iteration of the character customization system that rolled out in 3.1. It’s a pretty complicated system under the hood that hooks together everything from facial structure, hair, eyeballs, and then colors and textures for all of those bits, all properly tagged and linked together to make it easy for artists to add new assets. Hats and hair pose problems too, as any MMO player who’s even been annoyed by clipping can attest. The whole episode is below!

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‘We all can be heroes:’ An interview with Star Trek Online’s Chase Masterson

With a dozen members of the all-star cast of Star Trek: Deep Space Nine returning to reprise their roles for this June’s Star Trek Online: Victory is Life, one actress has the advantage over the others. Chase Masterson is back for at least her third stint in the MMO, having played fan favorite Leeta in past updates (including as a hologram and as a Mirror Universe villain).

With the heavy Deep Space Nine focus on the game’s third expansion, it’s good to see the reunion of a cast from a show that’s now 25(!) years old. Masterson has since gone on to act in many TV shows and movies, perform as a jazz singer, and found an anti-bullying organization called Pop Culture Hero that uses film, comics, and TV to take a stand against bullying in schools and communities.

We sat down with Masterson to talk about reprising the role of Leeta, the continuation of Deep Space Nine, the benefits of maturity, and how we all can be heroes.

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World of Warcraft: Battle for Azeroth turns on Dark Iron Dwarves and Mag’har for character testing

The first batch of the second wave of allied races are available for testing now on World of Warcraft: Battle for Azeroth’s alpha test. Dark Iron Dwarves and Mag’har Orcs have been added to character creation, which means that if you want an Orc that’s slightly less corrupted or a Dwarf that’s extra-crispy, that’s now an option. And that’s just one of the many changes with the latest build, because of course it is.

Players can also experiment with new ability changes including a significant rework to Arcane Torrent (the Blood Elf racial), more of the Uldir and Warfront sets, and new dungeons to test out. There’s also the miscellaneous elements found in the latest build, of course. We still don’t have an exact date for the beta, but based on all of the things that have been mined, it looks to be growing ever closer all the time.

Source: Wowhead (1, 2, 3, 4, 5)

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Final Fantasy XIV releases its next patch site and its Live Letter digest

Players are crucial to the reconstruction of Doma in Final Fantasy XIV, so it’s only right that the next leg of the game’s main scenario will bring us back there. The special site is already available for players to peruse, offering some details on the upcoming patch and giving a hint at the lore behind the Sparrow’s Compass dungeon. Without spoiling anything, it doesn’t sound like everything is going to go smoothly for Doma… which should surprise almost no one.

Meanwhile, players who had subsisted on fan translations of the live letter can now read over the official digest of its contents, which includes a number of additional (and relevant) pieces of information. For example, there’s further explanation of the “Greed Only” rule in Alliances, noting that it’s in place to prevent people from feeling pressured to run on the job they want to gear up when it may be at a lower item level; it’s an experimental rule that is open to revision based on community feedback. In other words, offer feedback on it. Or anything else in the letter’s official translation, really.

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Blade & Soul delays its Eternal Night update deeper into May

Blade & Soul players are going to have to chew on a bit of a sour grape today, as NCsoft announced that it made the decision to push the upcoming Eternal Night patch back a week to May 9th.

The dev team said that it had “come across a number of issues that will require additional testing and preparation” and apologized for the one-week delay in the update’s rollout. There is a firm, sweet grape to eat with this news, however: NCsoft is going to extend its daily dash, login rewards, and the Automaton Assault event until the 9th to keep players busy and happy.

The Eternal Night update will throw players into a 12-person raid called Nightfall Sanctuary, a dungeon known as Sandstorm Temple, and allow for the acquisition of new legendary gear.

Source: Blade & Soul

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OrbusVR adds in new pet breeding and gear combination

In the real world, walking up to someone and asking if you can put your dragons together will probably get you arrested. In OrbusVR, it’s a very normal and good thing to ask with the latest patch, which allows you to combine two existing dragons in a little dragon hutch to result in a new baby dragon. It’s the first pass on the game’s breeding system, and it makes sense that you would start with dragons as opposed to more common real-life pets. (After all, as alluded to above, dragon breeding is illegal in real life.)

The patch also contains a new system for improving your gear. If you’ve got a sword with some secondary stats lower than your existing sword, for example, you can combine the two into one sword, and the new sword will automatically gain any stats that were higher from the other sword. Combine that with new pillar teleportation, new sound design, and more bug fixes, and you’ve got reasons to be excited about the game’s latest patch.

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Riders of Icarus runs dual events to get your attention

Hey, here’s an MMORPG we haven’t talked about in a while! Nexon’s Riders of Icarus is making a bid for players’ attention this week with a pair of spring events that offer both buffs and rewards.

First up is the Icarus’ Blessing server buff, which will run through April 26th. This constant buff will increase character XP, familiar XP, up the change of rares to drop, improve taming chances, and make the player stronger and tougher in battles.

Running from now through May 3rd is the Rider Returns event as well, designed to call back previous players who haven’t logged in anytime over the past two months. With this promotion, returning players will get a special reward every day for the first seven days he or she is back, including an aventurer’s package, 14 days of premium service, an outfit, a Maid Daveen pet, and a mecha cat mount.

Source: Patch notes

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Elder Scrolls Online’s update 18 adds PvP dailies and buffs, tackles PvP latency

Even if you’re not buying Summerset at launch like some kind of crazed loon, you’re still going to want to keep an eye on the free stuff going into The Elder Scrolls Online when the chapter launches. That goes double for PvP players, who will see a load of improvements come Update 18 next month.

For starters, you’re getting new PvP daily quests to cap a set number of keeps, towns, resources, and players, with pretty decent loot that’s normally available only through alliance wars. Catapults, NPCs, and underdog algorithms are also due for an update. How you’re rewarded in Cyrodiil is changing too.

“Now, when you perform an action (fighting, capturing, healing etc.) around an objective, be it a keep, resource, or outpost, you’ll be added to its reward credit list. When the objective ‘ticks’ and distributes Alliance Points and Experience, you’ll receive them regardless of where you are at the time. You’ll no longer need to wait for the tick, and you can freely move around, fight enemy players, or even capture other nearby resources!”

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Revelation Online invites you to battle for glory in its new colosseum

It was teased, but now it’s truly here. Revelation Online is introducing the colosseum, and its world will never be the same. Specifically, it will be far more violent. Seriously, it’s a place for violent gladiatorial contests; that is really violent. Also, it’s a place where you can compete for valuable prizes as part of an ever-expanding event in the game.

That one is probably going to be more resonant for individual players. The violence is kind of de rigueur at this point.

Players will earn a Merit Plate just for signing up to take part, and winning matches in the colosseum will bring you closer to rewards for being the best of the best. If you’re not the best, though… well, you’ll still get plenty out of it, as just participating earns points which go toward PvP ranks and associated rewards. So it’s worth it to strive, even if you aren’t very good at first.

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Fortnite brings out a newer, better 50v50 battle mode

People liked the 50v50 mode in Fortnite, but it had some issues. Fortunately, it was only a limited-time mode, so the developers could take it out back when its time had come. Polish it up, refine the systems, double-check everything, and bring it back as the new and improved 50v50 mode version two. That name might not sound terribly ominous, but it’s the huge matches people enjoyed coupled with new improvements and refinements. And it’s starting… today, actually.

The patch also has a number of other features, however; there’s a new cyberpunk story chapter in the Save The World mode, and a new high-capacity machine gun available in Battle Royale. So even if you don’t want to go big, you will not be forced to go home. Meanwhile, some players are obsessed with a comet that they think is going to destroy Tilted Towers, so it’s possible that everyone will feel really silly about worrying over the size of battles.

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Kritika Online welcomes you to Windhome with a level cap increase and more

Nap time’s over, it’s time to play with the big boys and girls! En Masse trotted out a huge content update for Kritika Online this week with the introduction of Windhome.

This small town is dealing with all sorts of issues, and players will be spending at least five levels trying to sort its laundry out. The patch raises the level cap to 70, adds four new “danger zones,” introduces the Dusk gear set, adds prime attributes for more character customization, and increases the enhancement limit of gear sets to +19.

“The Windhome Update sees the conclusion of Abeland’s storyline which leads players to the new region, Windhome,” the update’s press release said. “An encampment in constant struggle between invaders and the Fox clan, players will find new quests in the windy region that will bring them to the new maximum level cap of 70 as well as exciting challenges like the Ultimate Danger Zone, Eeri’s Library.”

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Black Desert Korea is letting players date (and vie for) NPCs

If yesterday’s Black Desert patch in the west didn’t grab you, maybe a peek into what Korea’s getting will. Daum’s official patch notes over on the Korean site lists some of yesterday’s changes here, including the PvP and crowd control tweaks, but it also has some fun new bits, including “a new system where you can date an NPC.” Wait, what?

“After establishing an intimacy with a specific NPC and succeeding in confession, you can become a lover with that NPC. Also, when you become a lover, you can get special title.”

Inven Global’s translation is better than Google’s here; it refers to an “amity” pool and a “confession” of love to pick up that NPC as a girl/boyfriend. You can also send gifts to your new beau in a system that looks a lot like the one in Star Wars The Old Republic – except that in this system, everyone’s vying for the same NPCs instead of lugging around a copy with eyes only for one PC.

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