Patches & Expansions Category

We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]

The Daily Grind: Are you thinking of WoW Classic as a totally new MMO?

Early on in all the WoW Classic hoopla, I’d been thinking of World of Warcraft legacy servers as the sort of gimmick servers that a lot of older games put up. Ultima Online, EverQuest, RuneScape – their hardcore servers, progression servers, old-school servers are sort of sideshows, literally, to the “real” game in the center ring.

But the day the Classic WoW subreddit went up and I watched the playerbase neatly conduct its semi-orderly self-partition, my thinking changed, such that I don’t really think it’s just a gimmick anymore. WoW Classic is going to be a whole new game. I’m not even sure Blizzard realizes it yet, given how weird and slapdash the BlizzCon announcement was, but if WoW Classic releases in the next couple of years, it’ll easily be one of the largest and most successful “new” AAA MMORPGs to come out in quite a while. It’ll be up there with AIR and New World. That’s a sobering thought – but maybe not all that surprising.

Are you thinking of WoW Classic as a totally new MMO? How will you be approaching it?

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The MOP Up: Osiris New Dawn’s terrifying space ghosts (November 19, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Dragon NestTERA MMabinogi MobileIcarus MSummoner’s WarStar Trek OnlineOsiris New DawnLord of Vermilion ArenaPUBGStardew ValleyWarframeOverwatchPath of ExileAstroneerKurtzPelRuneScapeDota 2Second Life, and Renaissance Kingdoms, all waiting for you after the break!

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Betawatch: Ascent: Infinite Realm is already heading to Korean beta (November 17, 2017)

Let me tell you, I’m really glad that Ascent: Infinite Realm already has a publishing deal for the west, because otherwise I would be figuratively biting my nails about the game’s first beta test in South Korea. I only just learned it existed, sure, but it’s a game about steampunk mechs and airships. If we get superheroes and cats, that’s pushing most of my buttons right away.

More beta news? Sure, what the hey!

That’s a lot of questions followed by shouted responses, but we assure you there is less shouting in our list of games in testing down below. You can still respond to us in the comments, though; we like to hear from you. Especially if some game swapped test phases without us knowing about it. Those are useful responses!

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Paladins goes full auto with Vivian

Would you rather have a trove of ancient technology at your fingertips or a modern arsenal of rapid-fire weaponry?

Paladins’ newest champion, Vivian, doesn’t have to make this nail-biting choice. The multiplayer title’s 14th character comes onto the scene toting drones, deflector shields, and a no-nonsense machine gun. “Vivian’s abilities are all about outwitting her enemies with ancient technology then destroying them with a relentless barrage of firepower,” the team posted.

Vivian arrived in Paladins’ Open Beta 63 patch this past Wednesday. The update includes an improved daily quest rewards system, a new type of victory spray that shows off your stats, and a new category of chest that allows players to roll to obtain full skin collections.

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Pathfinder Online drops a small patch to protect mules and fix other errors

At long last, the vicious mule exploits of Pathfinder Online have been addressed. No longer will players group up with their friends and attack their own mules for… some reason. Actually, it probably wasn’t an exploit in the first place, it was just a minor issue from the last patch that has been fixed now. Regardless, in-game mules can breathe a bit easier now.

The patch also brings out various other bug fixes, like no longer making ammunition messages permanent floating fixtures if your character could not fully restock and preventing the housing maintenance cost window from closing in error when paying ahead. It’s nothing earth-shattering, but players who enjoyed the various elements brought out with the last patch will doubtlessly be happy to see the array of fixes correcting issues.

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Cadena whips her way into MapleStory

Break out the whips and chains: You’ve been a very good video gamer. At least, MapleStory hopes so, because you’re being given one feisty character to control.

The 2-D MMO introduced a new character this week, Cadena. She’s a close combat fighter who isn’t shy about getting to know her enemies: “Armed with her trusty chain, Cadena can swing to different platforms or pull an enemy in close to her. She also has the ability to master various weapon types, and can smash enemies with skills highlighting a shuriken, shotgun, and spiked bat!”

The Liberation of Cadena update doesn’t stop there, however. The team also added 5th job skills for all categories, with abilities such as Etheral Form, Overdrive, and Chain Arts: Fury. Improvements that are on their way to MapleStory following this patch include more character slots, an in-game news service, and an achievement system.

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Dauntless steps back from constant stability upgrades for a major patch

If you’ve been playing Dauntless since it first released to test audiences, you have probably gotten accustomed to having a large number of patches for the game at a pretty rapid pace. December is going to involve something different, though; there’s going to be one big update dubbed Sharpen Your Skills, and it will hopefully make a major difference in the way that you play Dauntless. The team will still be revealing teases of what’s in the patch, but you’ll have to wait a little longer to actually get it.

The first preview on progression is already available, showing off new randomized Behemoths to hunt, new progression mechanics, and new scheduled targets to give players more reason to keep venturing out into the world. The update will also include a progression wipe, so you’ll be starting over from the beginning to see how the game feels with improvements. Hopefully better, although it does mean you won’t want to worry too much about progression until the update arrives.

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Decade-old multiplayer ARPG Titan Quest drops ‘Ragnarok’ expansion

So here’s a happy surprise: THQ Nordic just launched an expansion for Titan Quest, the multiplayer-optional ARPG that’s been rattling around on hard drives for over 10 years now. Not even terrible timing since there are about to be a lot of homeless ARPG fans, and hey, this game even has a subtle Thor tie-in!

Dubbed Ragnarok, the expansion is $14.99 (a discount from its regular $19.99 price), and it boasts a Norse-mythology-themed fifth act with concomitant storylines and quests, new physics and graphics enhancements, a new mastery (Runemaster) to combine with the existing ones for a total of 45 new character templates, a new level cap of 85, new gear, and critically, PANTS.

You’ll need to to own the anniversary edition of the game to run this expansion, but that shouldn’t be a problem for fans, as THQ granted existing owners on Steam access to the anniversary edition for free last year. Maybe we should’ve seen this coming!

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Star Citizen’s Around the Verse on the tech behind procedural cities

If you lost your mind over Star Citizen’s procedural cities reveals at CitizenCon a few weeks ago, you definitely need to tune in to this week’s Around the Verse, where city tech is the star of the episode (if a bit backloaded).

“We are just working on human cities at the moment,” CIG’s Wai-Hung Wan explains. “I would love to see how we tackle alien cities. Is that going to be completely random? Are we going to have some or a greater degree of refinement by hand? I don’t know yet. I would hope even on an alien civilisation they have some degree of control and they would make logical, intelligent choices about where they would place specific buildings – even recreational facilities – so each time you visit that location it will look exactly the same as you left it.”

Studio Director Eric Kieron Davis says the team has checked in over 700 updates since last week (with 197 total issues, not bugs, remaining to address 3.0). “We are making steady progress to get [the 3.0 alpha] into your hands as quickly as possible,” he says.

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Star Wars: The Old Republic delays the release of the Yavin warzone from patch 5.6

Players of Star Wars: The Old Republic will be able to start taking part in the latest bit of the traitor storyline with the release of patch 5.6 on November 28th. Here’s the bad news, though: The patch will not include the new Yavin warfront. There are still some issues with the new map, so it’s getting delayed very slightly until patch 5.6.1 scheduled for December 12th.

Everything else that’s planned for November 28th is still in place; that includes Legacy-wide credits, a character boost item to bring a character to 70, a new flashpoint, a new boss in Gods From The Machine, and many more things for players to do. (Also improvements to group finder queues, so it’ll be easier to find other players to do things with.) You can even read some new lore exploring the events leading up to the next set of quests centered around the traitor story. You’ll just need to wait a little bit longer for a new warzone, that’s all.

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Warframe gives players a free skin, activates Operation: Plague Star

Tenno, come and get it! Get your free skin, that is.

To celebrate the full release of Plains of Eidolon across all platforms this week, Warframe is giving away Vectis and Vectis Tekelu skins from now through February 18th, 2018. To get yours, you’ll need to go to the website and follow the directions.

For those who have already exhausted all of the content in the open world zone, there’s a new operation to master. It’s called Operation: Plague Star, and it all begins with the sky falling as teased last week: “A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil. The boil is growing and the Ostrons have sighted infested lifeforms emerging from it. We need to get a hold of the toxin and destroy the boil before it becomes unstoppable.”

This operation will be active from now through November 27th.

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Shroud of the Avatar’s early R48 update focuses on launch priorities, polish, and performance

Shroud of the Avatar has rolled out Release 48 as of early this afternoon, which may just upset your internal clock a bit, since usually they happen at the end of the month! Holidays are pushing the schedule up, however, which is good news for anyone who wanted to actually play through Thanksgiving week.

R48 reflects Portalarium’s focus on its launch priorities checklist. “We continued to make strong progress on load time reductions, story polish, and creation of new scenes,” the studio’s Starr Long says. Expect updates to the in-game map, UI, holiday items, item decay on death, load times, lighting, all four story paths, artifacts, loot, and worldbuilding passes, including new mines and scenes, although not the rebuilt Novia additions, which have been postponed. Check out the screens below for a tease!

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Survivalbox roundup: The Black Death communicates, Hellion revamps, and Life is Feudal soft launches

Once you recover from the drive-by scorching of MJ’s ARK: Survival Evolved critique, perhaps you’re wondering what else is going on with survivalboxes in other regions of the genre.

The Black Death is making a concerted effort to connect more with fans by bringing back the weekly Q&A series and expanding its presence on social media. The team also is asking for gaming feedback from its community via a survey.

Space sandbox Hellion is working hard on its next update, which will mainly focus on reworking and rebalancing several key systems, such as power supply, life support, and the user interface. The team is excited to announce that Discord integration is coming to the game soon as well.

And with Life is Feudal’s soft launch tomorrow, you’ll definitely want to get hyped up for this semi-MMO by watching the release trailer below!

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