Patches & Expansions Category

We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]

Lineage II Classic succumbs to pirate fever

What’s a pirate’s favorite letter? You might think “Arrr,” but he really loves the C!

Dad jokes aside, swashbucklers have boarded Lineage II’s classic server over in Europe, but we doubt that anyone is too concerned about the company. The pirate horde is headed by Captain Zaken, a fearsome foe that can only be taken down by a minimum of seven (!) coordinated parties. He’s only the first of five additional raid bosses that have bolstered the game’s villain roster.

Pirate treasures can now be found on the hunting zone of Devil’s Isle, or if a chance of scenery is needed, there’s also the new Giant’s Cave to explore. To help with the patch’s raid bosses and hunting grounds, players can take advantage of weapon augmentation to give their gear a bit of a boost.

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Overwatch is ‘go’ for moon landing with today’s patch

Super-intelligent apes and moon combat: What’s not to love about today’s Overwatch update?

The Horizon Lunar Colony, Overwatch’s newest map, is officially open for business. Players can enjoy the environmental storytelling while they fight through this moon base. According to the team, it’s the first map that the team has done that’s over 90% completely indoors.

“Built as a first step towards humanity’s renewed exploration of space, the Horizon Lunar Colony’s goal was to examine the effects of prolonged extraterrestrial habitation — on human and ape alike,” the team said. “The scientists’ research proved incredibly promising…until, suddenly, all contact and communications with the base were lost.”

The update also adds Officer D.Va and Oni Genji to the lootboxes, in case you were frustrated at not getting one of these yet. Read up on the finer points of the patch notes and refresh your memory concerning the Horizon Lunar Colony after the break!

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Neverwinter deploys the Shroud of Souls update to consoles today

It’s time for console players to head to the River District in Neverwinter. The game’s latest patch for the console editions of the game has been released, and it sees players contending with the foes stepping out of the shadows following the fall of the Cloaked Ascendancy. That means more stuff to deal with in the River District and a new event to take part in, with a new siege and storyline to explore as they rail against these new foes.

Players on consoles will also be able to take advantage of the Loadout feature and customizable guild halls, so even if the story doesn’t grab you there’s still new stuff to do. Jump into the console edition right now to try out everything, or if you’re stuck at work, you can check out screenshots just below.

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The Stream Team: Baby Warden’s first steps in Elder Scrolls Online’s Morrowind

When Massively OP’s MJ started her Elder Scrolls Online Morrowind adventures, she couldn’t help but explore the new land. There are many interesting sights to see! But there is much MJ’s new baby Warden needs to learn (both about the land and about her skills), so now it’s time to take her first steps along the expansion’s quest line. Tune in live at 3:00 p.m. to see if she can stay on her feet.

What: The Elder Scrolls Online
Who: MJ Guthrie
When: 3:00 p.m. EDT on Tuesday, June 20th, 2017

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Today’s Guild Wars 2 patch adds automated tournies, 2v2 team deathmatch map

As June continues to roll along, so do the PvP-related updates in Guild Wars 2. So far ArenaNet has updated Tyria’s world-vs.-world content and skirmishing with the first part of the Competitive Feature Pack, followed by the start of PvP League season 4. Today’s update is live now and includes the new 2v2 team deathmatch map, Hall of the Mists; the retooled Heart of the Mists PvP lobby; and 5v5 automated tournaments: “The pinnacle of competitive combat. Compete in daily tournaments to qualify for a monthly tournament to earn rewards, glory, and the chance to see your winning team honored with statues in the lobby!”

The patch also has a bit for cosmetic junkies; Dulfy reports that the new cash-shop dyes appear to include the brightest white shades released to date.

PvP players, don’t miss our Guild Wars 2 columnist Tina Lauro Pollock’s most recent Flameseeker Chronicles, which is a great starter guide for jumping into WvW.

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Today’s MechWarrior Online patch adds resistance heroes, tweaks sub privileges

MechWarrior Online is rolling out a big patch today with a whole lot of ‘Mechs to try out. The update includes new Inner Sphere Resistance Hero ‘Mechs, the 8v8 competitive mode and leaderboards, the revamped Incursion game mode for faction play, a “significant” energy weapon balance pass, sound and turret updates, and new loot. Plus,

“As of this patch, Premium Time is no longer required for accessing any aspect of the Private Lobby feature! Tonnage rules, Match Time, Time of Day, View Mode, and Full Team settings are now available to all.”

If you’re a dedicated ‘Mech pilot, you probably want to know the future of MechWarrior Online. Does that mean you want to find out about that future through an online town hall meeting on Friday, June 23rd? You don’t need to answer that, both because you’d be talking to the computer and because that’s what’s happening regardless. The meeting will be hosted on Twitch starting at 9 p.m. EDT and will be hosted by Russ Bullock and game designer Chris Lowrey. They’ll be talking about the upcoming Civil War technology, the skill tree, game balance, and some heretofore unannounced content. In the event that you’re not a dedicated ‘Mech pilot but more of an occasional one, you’ll have to decide whether the prospect of this new information is worth taking up your Friday evening.

We’ve included the preview videos for all the new mechs down below!

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Diablo III’s Rise of the Necromancer launches June 27 for $14.99

Blizzard has just announced that the BlizzCon-announced Rise of the Necromancer pack is launching for Diablo III on all platforms next week on June 27th. It’ll run $14.99 on both PC and console, a bit cheaper than some folks were anticipating.

“From the crypts deep beneath Blizzard Entertainment today came a dark invocation proclaiming that the Rise of the Necromancer™ pack, which summons the much-anticipated necromancer class into Diablo III: Reaper of Souls, will be unleashed June 27 – available to those in the living realm digitally in-game on PC or through the online Blizzard Shop, PlayStation Store, and Xbox One Store.”

As previously leaked by the ESRB, the game package includes an in-game pet, cosmetic wings, two extra character slots, two new stash tabs on PC only, plus the Necro portrait, banner, sigil, and accent, and pennant.

And also as leaked by the ESRB, console players can grab a base-game-plus-expansion bundle Blizz is calling the Diablo III: Eternal Collection “at a special introductory price of $39.99.”

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The Elder Scrolls Online recaps the big events of E3 while players get hit with surprise bans

If you’re fond of The Elder Scrolls Online and have managed to tear yourself away from Morrowind for a few minutes, you probably already caught up on the game’s big announcements at this year’s E3. But there was more stuff going on this year than just that, and the game’s team has helpfully recapped the big events for players unable to attend, including the community meetup and the game’s presence at the Bethesda booth.

Of course, it’s easy to step away from the game if you’re unexpectedly banned, isn’t it? Players who preordered the game through Amazon seem to be having some issues, getting banned despite being players in good standing. Players who ordered physical copies of the game are still waiting on delivery of same, which seems to be the cause behind the unintentional bans. The community service team has been working with affected players as best they are able, but it’s still a bit of a kick for players who have done nothing meriting the banning. So… here’s hoping that if you are looking forward to the game’s next updates, you didn’t order through Amazon.

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Final Fantasy XIV: Stormblood has launched today

The time is finally here. While pre-ordered players were able to play from Friday onward, Final Fantasy XIV: Stormblood officially launches today. Players of all sorts can log in and start fighting for the liberation of Ala Mhigo and Doma beneath the heel of Imperial occupation; the developers have even officially confirmed that the instance issues hitting the game at the start of Early Access have been largely resolved. (Most players were able to solve those issues on Sunday, but the official statement is still nice.)

Not currently a subscriber? You can take part in the game’s Welcome Back campaign to take a trip in and see what all of the fuss over Red Mage and Samurai is about. Planning to remain a subscriber? You can take part in the game’s first subscription loyalty campaign to pick up a mount based off of the Falcon in Final Fantasy VI. Just want to catch a roundup and the launch trailer again? Jump on down below, friends.

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Prevent the Fall adds in a new tutorial and quality of life improvements

It’s nice to know what in the world you’re doing, isn’t it? That can be tricky when you’re starting a new game, but the developers behind the upcoming VR-enabled co-op RPG Prevent the Fall know it’s important. So the game’s latest patch focuses heavily on quality of life improvements and starts with a tutorial, explaining the basics of gameplay and control for brand-new players. In the process, you get some basic armaments and an idea of how to use them, so that should make things easier.

The patch (which is the game’s tenth such patch since it entered early access 19 days ago) also improves creature animations, UI settings, pet status bars, and a variety of other minor fixes and improvements. Check out the full list of changes in the patch notes to get a fine-detail rundown of what’s being changed, which is probably a good idea before you start clicking around blindly and trying to find what’s changed. Perhaps the game could add a tutorial for its patch notes, and… no, that’d be stupid.

Source: Official Site; thanks to D.W.B. for the tip!

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Neverwinter takes you on a tour of Port Nyanzaru

The eponymous city is obviously the main port of call for players in Neverwinter, but there are other cities worth visiting. The next major update, Tomb of Annihilation, will see players heading to Port Nyanzaru, a very different city from the one Neverwinter’s adventurers are accustomed to experiencing. So why not take a tour of all of the best parts of Port Nyanzaru, seeing the sights to catch (and the important vendors to chat up) before you go there in the summer?

But perhaps you’re not interested in the lore tour, just the art side of things. Good news; there’s a new piece about exactly that, covering the challenges of making the city look distinct and novel with a very short amount of pre-production time. It’s useful for lovers of game production and concept art, and it shows how all of the locales you’ll visit on your tour came into existence.

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SMITE adds Cu Chulainn to its roster and kicks off a Code of Chivalry event

This week’s newest member of the SMITE line-up is Cu Chulainn, the Hound of Ulster. Cu is a rough-and-tumble melee warrior who boasts high crowd control and area DPS. Like the Hulk, you don’t want to get Cu Chulainn mad, because when that happens he goes berserk and sees his stats and abilities improve.

Whether you play this new hero or not, all players can enjoy the Code of Chivalry event that’s currently running. “By choosing good quests, your morality progress bar will lean to the side of good, but choosing bad quests will sway it to the side of evil! After completing 5 quests, your progress bar will determine your remaining four quests and which Osiris skin you unlock first — Noble Knight or Black Knight.”

Finally, for Father’s Day weekend SMITE is selling its dad champions for 50% off (and, presumably, getting each of them a tie).

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Wisdom of Nym: The Final Fantasy XIV Stormblood early access experience

There have basically been two attitudes throughout the past weekend with Final Fantasy XIV’s early access to Stormblood. Here, we’ll run it like a Tumblr meme; tag yourself appropriately in the comments:

  1. “Wow, all of this stuff is really cool!”
  2. “A system error occurred during event movement.”

I spent Friday and Saturday stuck in the latter, but Sunday I moved on the the former. But I can’t really talk about this early access period without talking about the server errors, what may have been causing them, and what should be considered when discussing them.

Because, make no mistake, this was not a fun weekend to be trying to play FFXIV much of the time. It was often dizzying in its frustration, and it was made all the worse because there’s always a communication gap with the game despite the best efforts of the staff. This in and of itself is something I really should write a column about, but that’s not today’s column.

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