Patches & Expansions Category

We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]

World of Warcraft's Patch 7.2 is coming next week

The hour is nearly upon us and we, we are not prepared. But we are pretty eager! This afternoon, World of Warcraft announced that Patch 7.2: The Tomb of Sargeras will be launching next Tuesday, March 28th.

This comes after a flurry of testing and dev diaries covering the patch's big features. Among these features are the new Broken Shore zone, the Cathedral of Eternal Night dungeon, challenge artifact skins, rebalanced legendaries, new traits, more order hall research options, and of course, a way to regain our flight privileges in this expansion cycle.

What isn't coming next week, however, is the titular Tomb of Sargeras raid, which will open at a later (unspecified) date. PvP season two is set to end on the 28th, with season three starting up right after. Check out the patch trailer after the break!

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Final Fantasy XIV wraps up the Heavensward story on March 28th

In less than a week, the first expansion for Final Fantasy XIV is coming to an end. The final story patch for Heavensward, 3.56, is arriving on March 28th, with accompanying maintenance starting at midnight EDT. The first half of the story already had a fair amount of death and revelation, but this is where we find out exactly what happens leading into our journey toward Ala Mhigo and Doma in Stormblood.

Of course, there's a main scenario preview available right now, but be fairly warned that it's a pretty notable spoiler for anyone who hasn't already done the first half of the 3.5 story. Suffice it to say that the solution to the major problem at the end of that first half was not nearly as final as may have been surmised, and more is coming right along the path. Feel free to speculate about what happens next; you've only got a few days left until you find out one way or the other.

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LOTRO fights the lag monster of Update 20

It stands to reason that Lord of the Rings Online players are pretty thrilled this week to be exploring the outskirts of Mordor, but this excitement has been tempered by severe lag that is hitting many of the servers. Standing Stone Games acknowledged the problem yesterday and said that it is working on a fix.

"We are aware of the lag issues occurring in the new U20 regions and are working on a solution," the studio said on the forums. "We will be making changes to live servers shortly in response to the lag seen in areas of the Update 20 landscape. We will continue to monitor both client- and server-based lag from there, and are planning a patch for early next week."

On an Update 20-related note, players commented on the quality of the promotional artwork for the patch. SSG informed the community that it had commissioned renowned Tolkien artist Ted Nasmith to create the illustration and that a wallpaper version will be forthcoming.

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Elder Scrolls Online grants glimpses of Morrowind's Vivec and Ashlands

Ready for another super-short Elder Scrolls Online snippet? How about two? The Morrowind expanshachapter team has continued posting episodes in its travel series. Last week, we got a peek at Seyda Neen in the long long ago; this week, we've checked in on Vivec and the Ashlands.

Vivec, of course, is the city being built by warrior-poet and god Vivec himself, so its feature video shows scaffolding and other in-progress bits as the cantons are erected.

The Ashlands comprise more ominous areas of dust and ash and smoke kicked up by the active volcano at the heart of Vvardenfell, Red Mountain.

Check 'em out in all their weird aspect ratio glory below!

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Riders of Icarus increases the level cap, adds rainforest zone in Corruption of Light, now live

Exciting things are afoot at Riders of Icarus, as the year-old MMO rolled out its Corruption of Light update with plenty of new content for players to enjoy.

For starters, there's a level cap increase to 55, meaning that everyone has a little more to do to max out their characters. With that cap increase comes one or two new skills per class, such as the Assassin's throat cut ability or the Wizard's fire pillar spell.

Next up for the game is a rainforest region, Ellora Sanctuary and Windhome Canyon. This area is for characters level 49 and up, and contains over 230 new quests and a pair of additional field raid bosses to tackle.

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The Exiled launches Season 2 with a trial extension and a big patch

The second season of The Exiled is arriving, and while that sounds like the preamble to some critically acclaimed drama series starting up again, it's actually a major update for a video game. The Exiled has been in early access for about a month now, and so the second season is arriving to the game with some big shifts, including a new party system for players to group up together and support for the new role of healer. Now you won't just stub your toe and then wait to die!

The 1.1 patch also adds in the diplomacy system, several balance adjustments, and many quality-of-life improvements. New players can now get a free seven-day trial just for downloading the game from Steam, while returning players get two days of free trial status for jumping back in. If you're curious about the game's progress in early access, it seems like the right time to check.

Source: Fairytale Distillery press release, patch notes

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Conan Exiles' big patch today includes wipes and 'Exploit Hunters' program

Conan Exiles' update 22 has arrived this morning, and as teased exhaustively over the last few weeks, it's a biggun, with the ruins system to clean up unused buildings, the new dye system for making your armor purty, new weapons, thrall crafting animations, and a slew of bug and exploit fixes.

But the more pressing news is that with this patch, Funcom will wipe all buildings and inventories on official servers (not private servers unless they choose to join in) as a result of the recent wave of exploits. Player levels remain intact.

Intriguingly, Funcom is also introducing "Exploit Hunters," a clever program designed to reward players who uncover and report exploits to the studio.

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Skyforge soars over to the PS4 on March 28 ahead of formal April 11 launch

When MMO devs give windows like "spring" for launches, we usually figure it'll be the very tail end. Not this time: My.com announced today that when it said Skyforge's PlayStation 4 version was coming in the spring, it really meant soon!

"Developer Allods Team and global publisher My.com happily announce that action MMORPG Skyforge will launch its North American and European server support on March 28th, when the game will go into Early Access. Anyone obtaining one of the Early Adopter packs can get start discovering Immortality and become Legend. The servers open up for the full free to play experience for Playstation 4 players on April 11th."

Pre-registering seems to entitle you to a couple of cosmetic bits, while being a PlayStation Plus subber nets you wings and tats too. Anyone planning to give it a try?

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The Secret World welcomes new community manager, should talk about relaunch plans soon

Ever since finding out in late February that Funcom has plans to relaunch The Secret World with a new business model and redesigned combat, players have been desperate for more information on how this all will shake out. Fortunately, we're about to end a month of speculation, as the studio will reportedly be opening up on the subject soon.

According to a player post on the forums, Funcom said on a livestream that it will be talking about the "big update" by the end of March -- so sometime in the next week -- but is keeping silent until then. That might prove welcome news for fans that have started to feel stressed out about the lack of communication on this relaunch so far.

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EVE Online's huge stations will soon mine entire moons

That's no moon, it's a space station... that's mining the innards out of that moon.

It is, of course, one of EVE Online's "upwell structures," massive player-built facilities that float about in space and perform useful tasks. As last year's citadels and engineering structures have proved a hit, CCP is now working on a new type of upwell structure, refineries, for its next patch.

"Refineries will be the premiere structure for resource collection and processing, with bonuses to reprocessing and the exclusive ability to fit moon mining and reaction service modules," the studio wrote. "These structures will usher in completely new gameplay for moon mining and reactions, as well as linking into future resource collection gameplay."

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Diablo III finally brings seasons to consoles

Remember how Blizzard told us that it just wasn't going to implement its Diablo III season campaigns for the game's console versions? A year later and it seems that either the studio had a change of heart or its technical wizards figured out how to make it happen because console seasons are about to kick off at the end of this month.

On March 31st, both the PlayStation 4 and Xbox One will enjoy their very first seasonal journey in the game, offering players an opportunity to level up new characters to pursue special challenges. Players can either create a brand-new character from scratch for the season or choose to "rebirth" an existing character back to level 1 for the duration of the event.

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Path of Exile shows off the music and environments of the Fall of Oriath

Path of Exile is not a game where you are likely to stand around admiring the scenery very often. That's not because it's bad; it's just the nature of the beast when you are knee-deep in monsters and you have the ability to make everything around you explode with lightning on the regular. (Or frost, or fire, or... you know your character builds, we don't need to explain it to you.) So perhaps it's a very good thing that the team behind the game has given us a small preview of the areas and music coming with the Fall of Oriath expansion in video form.

Now there are no monsters to click on, no quests to worry about, nothing but the looks and the sounds to let you really anticipate the actual game. Yes, they'll mostly be drowned out by the explosions of lightning once you're actually playing, but why not jump past the break and appreciate it for the moment? Just don't click on the video instinctively to try blowing something up. It just swaps in full-screen mode, we promise.

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Star Trek Online preps Reckoning update for consolers in April

PWE announced this afternoon that Star Trek Online will drop the Reckoning update on console players next month on April 18th -- that's a pretty quick clip for console players, who just got Agents of Yesterday mid-February. Heck, PC players only just got Reckoning in January. What's in it? A brand-new-to-you featured episode, the new crafting school, two Tzenkethi-themed space queues, and the new space battlezone.

"Season 12 – Reckoning centers around the new featured episode, Of Signs and Portents. Captains will join the Lukari on a mission to investigate weaponized use of protomatter in a new region of the Alpha Quadrant. Further evidence leads them to the Tzenkethi, a highly intelligent, militant species who plan on using the deadly substance to build a bomb capable of wiping out entire planets. Teaming up with legendary Klingon General Rodek (voiced by actor Tony Todd), the Alliance must find a way to stop the Tzenkethi from enacting a potentially cataclysmic attack. Season 12 also unlocks expansive new content for players to discover, including the Lukari Restoration Reputation, the new Kits and Modules Research School, a full space battlezone and two new space queues, Gravity Kills and The Tzenkethi Front."

Don't forget there's a double experience bonus event running this weekend!

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