We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]
Want to know exactly how that new dye is going to look before you drop some serious money on it? Guild Wars 2 understands, which is why it now allows players to preview locked dyes in the wardrobe screen.
Yesterday's patch also officially ended the Lunar New Year event and added a finisher randomization option. The latter works exactly as you might imagine: by rotating through a player's finishers roster in PvP and selecting a different one upon a kill.
[Source: Patch notes
. Thanks to Siphaed for the tip!]
Hope you're not afraid of heights, for skycastles have arrived in TERA
. The gravity-defying guild houses are just part of yesterday's Patch 30.09
Guilds won't be given their own skycastles, however; they must earn one by competing in PvP and PvE activities against fellow guilds. If a guild lands among the top of its league for that month, it'll earn one of only a handful of customizable skycastles. These houses have an associated time limit; after four weeks, the guild will have to move out unless it re-earns its place in the competition.
Other additions that went live with the patch include the new Sky Cruiser Endeavor instance, a hard mode of the Bathysmal Rise dungeon, and an update 5v5 arena. We've got the new video and pics below!
It's been a long while since we checked in with Guns of Icarus, and shame on us for that! Muse has released patch notes for its 1.4.0 update, which features a redesigned capture point mechanic, an updated gunner tutorial, various balance changes and bug fixes, and a new minotaur heavy cannon that "knocks back enemy ships."
"Capture and de-capturing are based now on superiority of ship numbers at the capture point. Once a team has more ships at the point than the enemy ship, the team can start capturing or de-capturing," Muse says. "Teams no longer have to wait to root out the enemy team completely. Also, each ship kills is now awarded 20 points toward the goal as well. With the change, capture point maps should be more fluid and dynamic."
[Source: Release notes
It may be one of World of Warcraft's smaller content updates, but Patch 6.1 still squeaks into that category with several quality-of-life improvements to the fantasy MMO.
Players logging in today will enjoy new Blood Elf models, an heirloom tab, certain graphical improvements, support for colorblind players, a racing minigame, and various tweaks to the garrison system. This update may also go down as one of the vainest that WoW has ever done, as a new feature will allow players to take character selfies and then tweet them to the world.
You can watch the video "survival guide" to Patch 6.1 after the break, and don't forget to read Eliot's column on what this update is missing.
Broadsword has today announced that it is working on a new expansion for the classic Ultima Online sandbox. Time of Legends, the devs say in a new video uploaded today, will draw on Ultima lore and add new clothing, armor, and lands; it will also will expand the virtue system, the housing customization system, and skill masteries. Time of Legends will be the first large-scale UO expansion since 2009's Stygian Abyss.
The team notes that it's focused on improving the new player experience before the 1997 game can launch on Steam. Broadsword was spun out from EA in 2014 to manage the MMO properties of the former Mythic Entertainment team.
Ultima Online's Publish 89 is live on both the EU and NA shards as of last night; of note, the patch introduces changes to IDOC (in danger of collapsing) housing. When a house enters the condemned stage, all access will be removed. When it collapses, grubbers will spawn and make off with its loot, so get ready to chase them down if you're one of those fine people who stand around at IDOCs waiting for free stuff!
We've included the full video including the expansion announcement below.
A new TERA
dungeon named Ghillieglade
has raised the ire of European players
who discovered that the "extremely easy" instance delivers incredible rewards with minimal effort. So what's the controversy? The problem is that the dungeon is primarily accessible to paying members with free-to-play gamers being limited to a once-a-week run (and that only after running 20 related quests).
North American players worried that they will be dealing with the alleged play-to-win design can sleep easier knowing that En Masse will be making adjustments when it arrives in the region. Of significant note is that all players will be able to run Ghillieglade at least twice a day and that some of the premium rewards, such as crafting mats, have been changed or eliminated.
[Source: Reddit #1
, Reddit #2
, TERA EU
, NA forums
In its bid to prove that it's got wacky in spades, Final Fantasy XIV
has launched the much-anticipated 2.51 patch, an unassuming name for an update that inserts an entire amusement park into the MMORPG.
Insider the newly installed Manderville Gold Saucer, the denizens of Eorzea can participate in chocobo races, the Triple Triad card game, the Cactpot casino games and lottery, and multiple "GATE" minigames. Expect new outfits, titles, recipes, and quests gallore.
We've included the gallery below.
It doesn't look like peace is coming any time soon to Order & Chaos Online. In fact, a fallen angel named Annemone has invaded the game with Update 23, and it's up to players to put an end to her cackling laugh.
Update 23 came out last week for the mobile MMO and includes a new dungeon called Rising Flare: Burn Out the Night. This sub-volcano instance has three bosses and plenty of shiny new loot. Annemone's mischief isn't the only action that this patch offers, as players can take a daily free spin on the wheel of fortune for prizes and unlock special mounts for the Year of the Sheep event.
You can watch the Update 23 trailer after the jump!
Are you looking forward to the newest addition to Guild Wars 2's class lineup, the Revenant? Do you stay awake at night wishing that you could see the Mist-wielding warrior in action? Well, don't do that. Staying up at night is bad for you; a full eight hours of sleep is ideal. Besides, you could just jump on past the break and check out Friday's stream from the development team, which shows off an hour of Revenant gameplay.
Host Rubi Bayer joins game designer Roy Cronacher and game design lead Jon Peters to walk through several of the Revnant's abilities and show off the class in active content, sure to delight any fans of its unique brand of legendary empowerment and wearing blindfolds all the time. Of note, the hosts show off what the expansion will borrow from its older brother in the form of stances inspired by Guild Wars lore.
Check it out just past the break, then perhaps go back to bed. You need to sleep.
Jef and I were talking this past weekend about something Star Wars Galaxies got really, really right: the Jump to Lightspeed expansion, which brought joystick-driven free-form space exploration and combat to the sandbox. More importantly, it brought multi-person ships to a genre that simply had nothing like it. Imagine bringing your ground-based party to a totally different place where the holy trinity was pilot, gunner, and mechanic and the endboss was a star destroyer. It was awesome.
Jef told me that after JTL launched, he spent almost all his time in space. And that got us debating games-within-games -- not timewastey /gems or card games, mind you, but the kind of large-scale game systems that are so rich and entertaining in their own right that they create entire subcultures dedicated to them and attract players who do little else in the game but that one thing.
We're trying to think of others in today's TDG. What's the best game-within-a-game in the MMO space?
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today's Daily Grind!
This week saw the first concrete reveal of EVE Online's potentially revolutionary new Opportunities system, which promises to replace the current tutorial with a more sandbox-oriented alternative. Rather than leading players by the hand through a series of steps, the new system will give players looser goals to complete and let them explore the game at their own pace. It doesn't sound like a huge change, but the opportunities system will completely change the way new players interact with the game. If it works as intended, this feature has the potential to solve EVE's notorious learning curve problem once and for all.
At the same time, I find myself excited for new opportunities outside the game as Massively relaunches as an independent site. Just a few weeks after we were informed that Massively was being shut down and we were all being let go, everyone on the team has pulled together and volunteered his or her time for free to create Massively Overpowered. It's really good to be back, and I hope I can continue delivering your regular dose of EVE Online for years to come! Ultimately, though, the long-term viability of this column and all the other coverage at MassivelyOP depends on the success of our Kickstarter campaign and future funding through Patreon and advertising.
In this first edition of the reborn EVE Evolved, I discuss EVE's upcoming Opportunities feature and the effect it might have on the new player experience.
If you've been having a hard time finding companions to help you through your weekly heroic strikes in Destiny, then Bungie is sending patch 1.1.1 on a mission to rescue you (and others in your situation, of course).
In this week's update post, the team said that a major addition with 1.1.1 will be a matchmaking service for weekly heroic strikes. According to the devs, most players didn't have enough friends to participate in them and would benefit from being automatically grouped up with strangers. This change means that the weekly heroic cannot be soloed.
Bungie has thus far resisted adding any type of matchmaking or looking for group service for its raids. Other changes coming with 1.1.1 include balance tweaks, a reputation screen, and a fix to the heavy ammo bug.
[Source: Bungie weekly update
Diablo III's next major patch is a quality-of-life patch, meaning that it's not going to come with a huge influx of new content. If you're tired of seeing the exact same rift layouts every single time you jump into a rift, though, it's a very good thing. The patch will include new tilesets and new layouts both, so you'll be finding something new to explore instead of familiar and worn-out places.
And what awaits you for exploring? New armor, for one. Three new endgame armor sets are being added to the game with the patch, along with 15 new Legendary powers. You'll also have new bounties, new goblins to chase, and a new cosmetics window for all the pretty toys that don't affect gameplay. Along with the usual variety of bugfixes, it's not going to be a patch replete with new content, but it should make playing through familiar content more enjoyable.
[Source: First Look: Patch 2.2.0