Want to hear the story behind these newest lands that have risen from their watery prison under the sea? Watch the lore cinematic below, then learn more about all the upcoming changes on the official site.
Patches & Expansions Category
We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]
MMOs are always best enjoyed with friends, so our very own Brendan Drain joined me in the jungle for testing. We had more than a few giggles as we made our way across the dangerous yet beautiful zone while trying to get to grips with the new profession. We were sure to record our incredibly Irish antics for your viewing pleasure, the result of which is included below. You’ll be able to witness my poor sense of direction and propensity for squeakiness in all its glory in this edition of Flameseeker Chronicles, in addition to a full write-up of my beta testing experience for those who prefer the written word.
Doom isn’t the end of the fun, of course. Tomorrow Gazillion will unlock the other 47 heroes for anyone to play to level 10, institute the long-awaited Team-Up 2.0 revamp, nix the need for retcon potions, patch in The Thing’s design review (now with shockwave attack!), and host an all-day stream with the dev team.
Gazillion says that it has giveaways and surprises for the entire month of the game’s anniversary. One of these coming later in June is a brand-new team-up with the X-Men’s Angel. We’ve got the trailer and some new pics below!
The title really says it all, no? Funcom has announced that it is bringing down The Secret World’s servers on June 3rd at 8:30 a.m. EDT. Downtime is currently estimated at two hours. When the servers return, they will feature the 1.11.3 update, which adds mounts to the modern day horror/fantasy MMO.
The fight of the century — or at least the next 24 hours — is on in Guild Wars 2. The fantasy MMO is running a second public beta test for its new stronghold PvP mode, and players are invited to come in and fight with members of the development team.
This stronghold test contains several additions and tweaks from its first run, including map changes, adjustments to the rules, stronger guards, and even a “devastating” new attack by the stronghold’s lord.
A 16-team tournament will be running during this test as well, with players competing for a coveted mini llama and gem codes. The stronghold PvP map will be but one of many features coming with this year’s Heart of Thorns expansion pack.
If you’ve been taking part in the battles over Ashran in World of Warcraft, it’s understandable that you could be a little tired of the open PvP zone. That’s why the zone is getting a bit of an overhaul in patch 6.2, starting with a mechanical change that removes Conquest Point rewards from killing faction bosses and events. Instead, players will be awarded Conquest Points through new repeatable quests requesting some dead faction bosses and some event victories. It’s not functionally all that different, but there’s an added step.
The big addition, however, is the rush to the Ashran Excavation, which will pit both factions against one another in a race to collect more Apexis Marks of Redemption. Players are charged with cutting down Arakkoa ghosts to collect the marks, turning them in to a neutral ghost and collecting a powerful artifact for hitting 50 first. Take a look at the full preview for all of the details.
You have probably noticed by now that ArenaNet likes to be a bit cryptic with its Guild Wars 2 teasers. Case in point: a Ventari teaser image posted on Twitter yesterday with a tiny bit of lore text. What does that mean? Who knows!
Presumably the game’s staff know; they’re just not telling us yet. That’s the definition of cryptic.
Fan speculation has run between another Elite Specialization to a new Ventari legendary for the Revenant. Of course, it could just as easily be that Ventari’s come back from the dead somehow; it would fit with the same amount of information presented. Cryptic teases are just that. Enjoy speculating in the comments!
CCP is currently rebuilding EVE Online’s sovereignty capture system, and as such the sci-fi sandbox developer is updating players on a couple of changes to the schedule via its latest website post. The target date for the next set of major changes is moving back one week (to July 14th), which means that they will “deploy as a one week follow-up patch to the Aegis release rather than as part of the main deployment.”
The devs have also announced that the ability to set custom vulnerability timers per structure will come “in a later release,” once they are happy with the quality level.
Rockstar is prepping a Grand Theft Auto Online patch called Ill-Gotten Gains, Part 1. It’s due to release next week, and it features new vehicles, new weapons, and “hundreds of new clothing items and accessories” for all your gangster dress-up needs.
New vehicles include the Pegassi Osiris, pictured above, as well as a solid gold helicopter, a solid gold jet, and several more. Rockstar also says that “another big shipment” of rides and accessories will hit GTAO later this summer.
On some level, this is a bit of a complaint because we have not gotten a straightforward listing of skills and their effects along the lines of what Ninja got, and I don’t know why the Final Fantasy XIV developers would think that we don’t want one. But on another level, even a full and precise listing might not actually fix things. There’s going to be ambiguity no matter what because let’s be real here: I know what an array of the new skills are supposed to be, but I don’t know them. I don’t know how they play. And at the end of the day, a listing of skills is just a pile of data. Important data, sure, but not a prime source of figuring out how I’ll be playing my characters when the expansion launches.
Superheroes don’t do anything in half-measures, and neither does City of Heroes spiritual successor Valiance Online. The team updated the title yesterday with the first of a promised series of patches: “This first release is dedicated to testing the new zone, the new physics servers, and the zone’s capacity and performance standards of our current target platform. As we complete tests, we’ll begin to patch in updates rapidly.”
The patch adds in the new animation and sound systems as well as better tech for rendering foliage. NPC and enemy mobs also saw an uptick to their intelligence with the update, with the ability to observe surroundings, move around, and react to situations.
The next time you’re playing Shroud of the Avatar, you should take the time go visit Vengeance. It’s actually just the name of the second player-run town, but it sounds as if it should be a badass thing from an action film made in 1987, right? Of course, the update was release on May 28th, so you may have already noticed that Vengeance is the first open-PvP town in the game, which makes its name seem just that much more appropriate.
The update also features a variety of other additions, including the usual new Grand Tour quest with a new hat as a reward. Players who have already finished exploring should still take a look at the most recent development dispatch, as it contains news on other features like the new five-story basements available in the game’s add-on shop. Check out all of the community news and the full patch notes in the usual spot.