We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]
There are three roles in Final Fantasy XIV
, but you could argue that one of those roles has three sub-roles. Sure, they all fall under the “damage” header, but the game really makes an effort to differentiate melee, casting, and ranged characters. Melee is meant to deal the most single-target damage quickly, casters do AoE damage marvelously, and at this point ranged characters like Bard and Machinist – especially Machinist – do damage at a pace that could be generously be described as “damage per half-hour.”
Also they provide support abilities, in theory.
It’s not exactly a secret that both Bard and Machinist have suffered in terms of damage for this expansion, but Machinist has really been hit with it hard. I had of course heard the rumors, but it wasn’t until I took the class for a spin for a while that I could confirm those issues are there, and they’re about as bad as they look when you’re wondering why Machinist is lagging so far behind other DPS.
You can’t be playing a Revenant full-time in Guild Wars 2 at this point, but the test weekends with the profession highlighted some balance issues. As a result, the designers have made some fairly sweeping changes to the profession already, starting with the introduction of a weapon swap to go along with the ability to swap between legends. Players also noted that the profession felt slow and undertuned in several areas, which is the focus of the more specific balance changes.
All of the Revenant weapons have been adjusted: staff and hammer skills have all had damage buffs, while axes and maces have had their condition application improved significantly. Players who are looking forward to playing the Revenant should examine the full rundown of the changes; the shifts and the Shiro legend will all be playable during the next public test weekend.
When I play Final Fantasy XIV, I like to be… not on the absolute bleeding edge and rushing through everything, but I want to know what’s going on. I like going into new dungeons as they come out, and they come out with reassuring frequency. I want to be pretty much up there in the forefront. By contrast, I’m content to hang back in World of Warcraft and let the rush pass, then swoop in and do my thing when people have already sussed out the strategies and approaches and so forth.
Being on the forefront of new content means that you get to experience it before others, and you get to be in the front lines of figuring it out… but it also means that you have to deal with not knowing what’s going on, making it naturally more difficult to clear the content. Which do you prefer? Do you like to experience new stuff on the day it’s available, or do you like to get to it after there’s already a healthy dose of player understanding?
ZeniMax has updated its Elder Scrolls Online website with a basic guide to Imperial City. It covers how to get there and what to do once you’ve arrived, including the White-Gold Tower and Imperial City Prison dungeons, PvP in the sewers and six Imperial Districts, and earning Daedric trophies from mob kills which will enable you to open treasure vaults around the map.
There’s also an Imperial City storyline, naturally, and new VR16 weapons and armor are available along with collectibles and achievements.
Would you like to have a large patch to the nascent Black Desert? “No,” you said, “I’d like to have an idea about when and if it’s coming out in the US.” Well, the large patch is what you’re getting, complete with trailers helpfully provided by the fine folks at Steparu. And it actually adds the desert, which you think would be one of the first things you put into a game with deserts right in the title.
The new region in the game will include several new things for players to see and do, along with a new female ninja character for players to use. Players in Korea (or muddling through the untranslated game) are hoping this update will contain some group content and PvE activities, things the game is currently light on. You can check out the trailer just below.
Look away from Pluto for five seconds because we’re approaching another big astronomy milestone: the 46th anniversary of the Apollo 11 moon landing
is celebrating the moment by adding Lunar Mode back to World of Tanks
on the Xbox 360.
“While more than 40 years ago man first set foot on the Moon in a bid for adventure and discovery, today marks a return to the lunar surface for the singular goal of combat. Starting July 17 and running through July 20, players who log into the game will receive the exclusive M24 Lunar, a Tier 9 medium tank built exclusively for combat in space. Equipped with a high-tech blaster, this tank is capable of distributing punishment of the laser variety, perfect for eliminating the opposition on unforgiving lunar terrain.”
There’s a trailer for the mode below. Go take back the moon!
Yesterday’s Ant-Man patch in Marvel Heroes
introduced more than virtual insects to the game, as bugs of a more serious nature plagued the servers
. Issues such as lag, disconnects, and even losing progress
impacted players. There were reports of players experiencing brutal rollbacks
Gazillion moved quickly to address the bugs and scheduled an emergency patch last night. The patch wasn’t comprehensive, but did fix several problems, including the aggravating disconnects that players were experiencing. A memory issue was identified but won’t be dealt with until next week.
Go small or go home! That’s the mandate from Marvel Heroes
today, as the action-RPG added its 49th hero
, Ant-Man, to coincide with this weekend’s theatrical release.
Ant-Man not only uses his shrinking and growing abilities to lay waste to his foes, but can summon up to 10,000 insect buddies to do his bidding. One of his most visually arresting powers, Antnado, sends a cyclone of ants to chew up a swath of foes. Ant-Man can be equipped with a few different costumes, including the movie version, the Avengers Now outfit, and the classic Hank Pym look.
Today’s Patch 1.62 also made a significant change to the game’s story mode. Instead of featuring three difficulty levels, the story has been consolidated into a single path that now offers a full 1 to 60 leveling experience for characters.
Players in Star Trek Online
are still knee-deep in the war against the Iconians, and the latest patch for the game highlights how the war is intensifying. Season 10.5 is live today
with a new featured episode detailing the struggle with the fiendish would-be conquerors as well as several improvements for fleets and individuals.
Fleets can now acquire a new fleet holding in the form of a research lab, while several fleets can band together to form an Armada and share resources and expertise. Individual players can take advantage of improved advanced queues, which no longer have failure states that could turn one mistake into a completely lost mission. There’s also a new heavy cruiser available and a new lockbox, offering a wider variety of tools for fighting back against the greatest dangers the Delta Quadrant has to offer.
Wargaming has released World of Tanks version 9.9, and the firm has also released a five-minute video diary that’s designed to bring you up to speed. Graphical options are a big part of the patch, with new anti-aliasing, improved lighting, revamped shadow rendering, and improved post effects (bloom, God rays, lens flare) all making an appearance.
The game’s Swamp map gets a facelift in 9.9, as do Clan Wars battle stats on the global map. Finally, Wargaming mentions that its Domination even in the month of June was well-received, so look for variations on that theme, including something called Steel Hunt, in the near future. Don’t forget to click past the cut if you want to watch the 9.9 video.
Let’s be real here, everything you do in Guild Wars 2 is some sort of adventure. That’s part of the basic premise of the game; you’re going out and having adventures. But there’s a difference between general adventuring and the upcoming Adventures, which pit players against specific challenges in the game as an evolution of the existing content systems. The designers looked at things like jumping puzzles and skill challenges and saw that while the content was fun, it didn’t have much replay value; hence, Adventures.
Adventures are single-character challenges that emphasize unique gameplay challenges and the upcoming Mastery system; some of them are instanced combat challenges, while others are more about environmental obstacles. They also include leaderboards for you to compare your scores against friends and see if you can do better the next time around, giving players a bit more incentive to go back and try the adventures more than once. Possibly as a sword-wielding Revenant assassin, which was also just unveiled this morning.
It’s an undeniable fact that ArcheAge took a little while to arrive here on western shores, which means that the game’s big updates are all things that have already been released in its native Korea. But according to the latest producer’s letter, the gap is closing; the development team is planning to have the large-scale 2.0 update rolled out by the end of the summer, and the gap between the versions is expected to be almost nonexistent by the end of the year.
The producer’s letter also covers the game’s plan for server merges, including the planned opening of a new server for each “evolved” group that can only have new characters created upon it. This isn’t the final word on the procedure, just the current plan based upon internal development discussions. It’s a lengthy read, but all ArcheAge players should examine the letter closely to see where the game is and where it’s heading in the immediate future.
In other ArcheAge news, the North American client is finally getting submarines.
The factional split between the Horde and the Alliance in World of Warcraft has taken a drubbing for a while, simply because the two factions wind up working together to beat one enormous threat or another every single expansion. Frankly, the only place where the strong factional split makes any sense is in the game’s PvP matches. So the developers are responding to this by allowing some cross-factional play… in PvP matches only.
The Mercenary mode is in place when queue times for PvP have gotten out of hand, allowing you to queue and appear as a member of the other faction. The net result will be shorter queues for all and a larger pool of potential players, although you won’t get to see your fantasy of an orc raising his sword alongside draenei.
The next patch will also be rolling out flying in Draenor, which is currently being tested for any bugs or incompatibilities.