We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]
It’s time for a whole lot of new characters to smash into the fray in Blizzard’s various multiplayer offerings. Hearthstone doesn’t have characters, per se, but it does have deck types, and the game’s next expansion is delivering a whole new deck type with Odds & Evens. Yes, that’s where you have an entire deck consisting of cards with odd costs or even costs; you can check out the video below for more elaboration.
Overwatch, of course, does have new characters. Specifically, it has Brigitte, who as it turns out will be arriving in the game on March 20th. If you’ve been looking forward to playing the smashy warrior-healer on the live game, you’ll have your chance very soon.
Last but not least, the Heroes of the Storm team is promising another new hero in the form of Fenix, a character from StarCraft who got killed in the first few missions. Later, he came back in a giant spider robot carrying his dead body. (He was a Dragoon. It makes sense in context.) So that’s also fun, although we warn you that teams might not appreciate you saying “I return to serve” every time you respawn.
Survival sandbox fans will be pleased to know that ROKH hasn’t been abandoned. The game’s given the appearance of struggling over the past couple of years; it canceled a flagging Kickstarter in 2016 and plowed on through several delays to hit early access not quite a year ago. Since then, as we reported at the time, it was bogged down in a “legal dispute” that set the game back even further in its development, though that’s apparently been settled.
So this week’s patch will be a welcome relief. Darewise says it’s wiped the servers to patch in the new crafting system and that it’s “still working on what will be the future of ROKH” – it appears the company is in discussions for a “co-publishing” partnership.
Readers will recall that Darewise popped up in the news earlier this month in conjunction with another game: Project C, a brand-new sci-fi MMO. Apparently, Darewise has already collected a big team to work on that, including big names from the Thief and Half-Life series. The company has addressed that move to ROKH players as well, promising that ROKH is “a priority.”
is trying something new for Guild Wars 2
this season: In addition to its episodic AMAs on Reddit, it’s opened up a temporary Q&A forum on the new content
. It’s certainly a lot easier to read and find replies! Most of the topics since yesterday revolve around lore, and as I’m trying to avoid spoilers myself, I won’t subject you to them, but there are some more general ones that aren’t just AMA repeats that I can draw your attention to.
- Players didn’t make much headway with ArenaNet in the ongoing complaints about the difficulty of the solo story bosses.
- Planning for this episode began in November of 2016, to give you an idea of how long these things percolate.
- The studio agrees some of the instance chaining in this episode goes on for too long. (It was done for story purposes.)
- Will the personal story ever be developed again? “It’s something we consider often,” Jessica Price says, but it’s probably not happening, given the number of races, personalities, and backgrounds would need to be taken into account (1800 combos before personal story choices).
Don’t call it a victory – nobody wins forever in the Star Wars universe – but there’s still reason to cheer in Star Wars Battlefront II today. EA has announced that it’s overhauling the entire progression system for the game. Readers will recall that outrage over the game’s lockbox gambling was the final chunk of kindling in the monetization dumpster fire that finally blazed over into mainstream media coverage at the end of 2017. (The “a sense of pride and accomplishment” line was being quoted in government hearings last month.)
“With this update, progression is now linear,” EA declares. “Star Cards, or any other item impacting gameplay, will only be earned through gameplay and will not be available for purchase. Instead, you’ll earn experience points for the classes, hero characters, and ships that you choose to play in multiplayer. If you earn enough experience points to gain a level for that unit, you’ll receive one Skill Point that can be used to unlock or upgrade the eligible Star Card you’d like to equip.”
I hope you like starships because in this week’s episode of Star Citizen’s Around the Verse, you’re getting two whole segments on just that. Ship Shape #1 focuses on the Aegis Reclaimer, while Ship Shape #2 is all about the Tumbril Cyclone. OK, so the Cyclone is a vehicle, but close enough. Both will indeed launch with alpha 3.1.
It may seem unlikely, but the team is doing a St Patrick’s Day event too, complete with prizes – including the Constellation Phoenix.
“The Community team will be holding a screenshot contest over the weekend. We want to see how you and your friends are ringing in St Patrick’s Day in Star Citizen. So starting tomorrow, get in the game and celebrate however you see fit. Then share you party images and we’ll choose our three favourites. Just remember to wear some green clothes!”
The rumors and speculation are true, according to the most recent World of Warcraft live Q&A. Ion Hazzikostas revealed that both Mag’har and Kul Tiran Humans are on the list of allied races planned for Battle for Azeroth, in addition to Dark Iron Dwarves and Zandalari Trolls. If you feel like your old non-allied race is being left out in the cold, not to worry; while older races won’t be getting heritage armor per se, the developers do want to do something cool for veterans of the core races.
The discussion also ranged to Artifact weapons, which will still be usable at the beginning of the expansion; you won’t have all of the traits associated with it, but it will still be a good and usable weapon. It will sting to not have access to the old traits, but the design position is that it’s necessary for the longer term in the game. There’s also confirmation that crafting will now be split up by expansion rather than in an ever-ascending number, so you’ll have classic Blacksmithing, Northrend Blacksmithing, Outland Blacksmithing, and so forth. While it’s short on hard details at the moment, it’s enough of a nod to spur speculation as the expansion continues on in testing.
It’s probably not the most encouraging of signs when a trailer for an MMO’s newest raid mostly features player characters lying down following a wipe. But then again, what do you expect when your party is going toe-to-toe with a very sacred, very powerful dragon?
Welcome to Koldrak’s Lair, the latest 12-player raid coming to Blade & Soul. Level 55 characters can form teams and queue up for the raid at certain times during the day. It’s here they’ll fight the titular Koldrak, a flame dragon that has since succumbed to Dark Chi. The fight is time-limited to 50 minutes each, with the opportunity to down this boss five times each day.
It won’t be easy, as chunks of ice will be falling and Koldrak will try to sweep players off into lava with his tail. Successful fights will pay off in a variety of powerful treasure, depending on a player’s damage contribution (there are no dedicated tanks or healers in this game). There’s also a daily quest that rewards players with XP and the new dragon scale currency.
Koldrak’s Lair is coming with the Fire and Blood update on March 21st.
Fans of Dauntless can rejoice for the game’s latest patch, which finally adds the last batch of warpikes for all of the game’s current Behemoths. This means that there are no more placeholders for weapons in the game, and players who like sticking stuff with the pointy end of a stick have more choices. Similarly, axe fans will have a number of new options and game mechanics to use when taking down a charging beastie.
Considering that both Shrike and Moonreaver have been improved and overhauled as fights, you’ll probably have good reason to put these other improvements to the test. There are also new bits of gameplay to be found on islands and a variety of stability improvements and backend fixes, to boot. Check out the full patch notes and get ready to start slaying more effectively, however you prefer to take on the big critters.
Everyone loves Path of Exile’s
Bestiary League, except maybe the beasts. But what if you have a whole pile of beasts, including some you’ve given names like Garbage Beast and Stupid Beast I Don’t Want, while your friend Meredith has dangerously low beast reserves? The good news is that the game’s latest patch will allow you to trade beasts to others
, so Meredith can now take the beasts you don’t want! Which is probably better if she doesn’t see you’re trading her The Beast of Filling Inventory Space.
The patch also contains a variety of useful quality-of-life improvements, like reorganizing bestcrafting recipes and adding two new sets of craftable options. That’s in addition to a wide array of bug fixes for the game, ranging from beast-related improvements to just fixing persistent bugs like damage buffs not applying properly to off-hand items. So check out the full list of changes, get ready for even more fun times with beasts, and get used to seeing the word “beast” so often in various permutations that it stops seeming like a real word. Beast, beast, beast.
Starship captains get lonely in the inky black void of space and seek companionship amongst their own. When SpaceTinder fails, the next best thing is the ability to create custom PvP matches among friends.
Thankfully, these custom matches are here for Dreadnought, at least on the PlayStation 4. The spaceship battler pushed live a patch that allows players to create a match based on the options they choose, including lopsided scenarios and AI assistance. To keep players from gaming this system for rewards, no XP, progression, or credits can be earned in this mode.
The dev team continues to juggle both the PC and PS4 versions of the game. While the two versions are not in sync right now, the studio is working hard to bring them to near-parity in the future — and yes, this includes trying to get custom matches brought to the PC.
After a brief delay, Fortnite’s 3.3 patch is in with a bang, literally, thanks to new explosives and supply llamas added to battle royale mode. Epic says it’s improved server performance too. Save the Worlders will find a new St Patrick’s Day themed questline and gear to keep them occupied.
In other Fortnite news,
- The game helped set a new Twitch record last night for concurrent watchers on a single string when rapper Drake hopped on stream with Tyler “Ninja” Blevins for some Fortnite talk. This is real life.
- VG247 has a piece arguing that Fortnite is a “true next-gen game” for the first generation of kids raised on free games, crossplatforminess, and hand-me-down hardware.
- And Gamasutra posted a Q&A with Epic Games on the development of BR mode. “Because our timeline was so short, and we wanted to create a playable version immediately, it wasn’t ‘hey we could do all these crazy things,’ it was ‘what can we do, and how can we get it done as quickly as possible,'” Epic’s Eric Williamson says. “It wasn’t pie-in-the-sky land. Naturally, that meant that lots of ideas we had didn’t really get fully explored.” Now, of course, there’s time.
Otherland’s promised summer expansion is definitely happening, according to a press release from Drago this morning. It’s called Fire Isle, it’s themed around Chinese mythology, and it’s launching is summer.
“Fire Isle introduces a brand-new storyline about the legendary Fire Army including a broken nation that focuses on a large scale civil war. Players will meet up with their old friend SweetieCheng to follow her and the true leader of the isle in their quest to bring an end to the war and getting back on track with the ultimate goal – battling the Celestial Dragon. On their upcoming adventure players will cross the unique landscape of Fire Isle seamed by streams of lava and igneous rocks to face many new challenges. With a total of ten new areas and 60 new story-driven quests, Drago Entertainment is extending the storyline by six new chapters, promising hours of exciting entertainment and exploration coming this summer.”
The last time we heard from the team behind Eternal Crusade, there were some vague plans of stuff to be done about a battle royale mode and ambiguities with the game’s lead designer. Now, though, there is an update in the works and it should probably be out later this month. The notification of same mentions multiple times that the developers are learning to work with a smaller team, which carries other implications, but the important point is that there will be an update with a fair amount of content.
The update might include a new game mode of an undisclosed nature and will include multiple new maps and items. There will also be a balance pass for combat across the board, especially to improve vehicle health and bolter damage. A new campaign series is also in the works, along with a reorganization of the game’s existing DLC to be easier to purchase and understand for new converts. It doesn’t mention a date, but the signs of life alone should be good news for the fans.