We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]
If you’ve been taking part in the battles over Ashran in World of Warcraft, it’s understandable that you could be a little tired of the open PvP zone. That’s why the zone is getting a bit of an overhaul in patch 6.2, starting with a mechanical change that removes Conquest Point rewards from killing faction bosses and events. Instead, players will be awarded Conquest Points through new repeatable quests requesting some dead faction bosses and some event victories. It’s not functionally all that different, but there’s an added step.
The big addition, however, is the rush to the Ashran Excavation, which will pit both factions against one another in a race to collect more Apexis Marks of Redemption. Players are charged with cutting down Arakkoa ghosts to collect the marks, turning them in to a neutral ghost and collecting a powerful artifact for hitting 50 first. Take a look at the full preview for all of the details.
You have probably noticed by now that ArenaNet likes to be a bit cryptic with its Guild Wars 2 teasers. Case in point: a Ventari teaser image posted on Twitter yesterday with a tiny bit of lore text. What does that mean? Who knows!
Presumably the game’s staff know; they’re just not telling us yet. That’s the definition of cryptic.
Fan speculation has run between another Elite Specialization to a new Ventari legendary for the Revenant. Of course, it could just as easily be that Ventari’s come back from the dead somehow; it would fit with the same amount of information presented. Cryptic teases are just that. Enjoy speculating in the comments!
CCP is currently rebuilding EVE Online’s sovereignty capture system, and as such the sci-fi sandbox developer is updating players on a couple of changes to the schedule via its latest website post. The target date for the next set of major changes is moving back one week (to July 14th), which means that they will “deploy as a one week follow-up patch to the Aegis release rather than as part of the main deployment.”
The devs have also announced that the ability to set custom vulnerability timers per structure will come “in a later release,” once they are happy with the quality level.
Rockstar is prepping a Grand Theft Auto Online patch called Ill-Gotten Gains, Part 1. It’s due to release next week, and it features new vehicles, new weapons, and “hundreds of new clothing items and accessories” for all your gangster dress-up needs.
New vehicles include the Pegassi Osiris, pictured above, as well as a solid gold helicopter, a solid gold jet, and several more. Rockstar also says that “another big shipment” of rides and accessories will hit GTAO later this summer.
If you’ve been paying attention the last few weeks, you’ve doubtlessly heard a fair bit about the new skills that the various classes and jobs will be getting when Heavensward
launches. You also probably don’t know half as much about them as you might think.
On some level, this is a bit of a complaint because we have not gotten a straightforward listing of skills and their effects along the lines of what Ninja got, and I don’t know why the Final Fantasy XIV developers would think that we don’t want one. But on another level, even a full and precise listing might not actually fix things. There’s going to be ambiguity no matter what because let’s be real here: I know what an array of the new skills are supposed to be, but I don’t know them. I don’t know how they play. And at the end of the day, a listing of skills is just a pile of data. Important data, sure, but not a prime source of figuring out how I’ll be playing my characters when the expansion launches.
Superheroes don’t do anything in half-measures, and neither does City of Heroes spiritual successor Valiance Online. The team updated the title yesterday with the first of a promised series of patches: “This first release is dedicated to testing the new zone, the new physics servers, and the zone’s capacity and performance standards of our current target platform. As we complete tests, we’ll begin to patch in updates rapidly.”
The patch adds in the new animation and sound systems as well as better tech for rendering foliage. NPC and enemy mobs also saw an uptick to their intelligence with the update, with the ability to observe surroundings, move around, and react to situations.
The next time you’re playing Shroud of the Avatar, you should take the time go visit Vengeance. It’s actually just the name of the second player-run town, but it sounds as if it should be a badass thing from an action film made in 1987, right? Of course, the update was release on May 28th, so you may have already noticed that Vengeance is the first open-PvP town in the game, which makes its name seem just that much more appropriate.
The update also features a variety of other additions, including the usual new Grand Tour quest with a new hat as a reward. Players who have already finished exploring should still take a look at the most recent development dispatch, as it contains news on other features like the new five-story basements available in the game’s add-on shop. Check out all of the community news and the full patch notes in the usual spot.
EVE Online‘s Carnyx release is right around the corner on June 2nd, and it’s going to be a big update! The Caldari will finally get their tech 3 tactical destroyer with the release of the Jackdaw, a tough little ship that specialises in light missiles and rockets. We’re also getting some graphical tweaks, more cruiser-sized burner missions, and the long-awaited rebalance of afterburners, microwarpdrives, shield extenders, and armour plates. This release will also add the Entosis mechanic I’ve discussed in previous articles, though players will be able to use it only in a limited capacity to disable station services.
While it’ll be good to see all of the above implemented, the thing that I’m most looking forward to is the opening of five more mysterious new wormhole systems as part of the advancing Drifter storyline. The new star systems can be reached via unidentified wormholes that appear in systems with Jove Observatories and appear to lead directly to Drifter space, where new group PvE challenges lie. This next step in EVE‘s storyline also seems set to tie everything new in the game together, from the upcoming structures and new capture mechanics to new PvE types and maybe even plans to eventually give players control over empire space.
In this lore-filled edition of EVE Evolved, I delve into the story surrounding the Drifter menace, speculate on where the Jove fit into the picture, and look at how an in-character YouTube series is really bringing EVE‘s patches to life.
World of Tanks
updated to version 9.8 this week. New features include the domination game mode and dynamic platoons that allow you to group with friends in the middle of a battle. Wargaming
has also added the option to pick either the standard or high definition client, the former of which caters to users with low-end PC graphics capabilities and slower internet connections.
Domination is basically a new version of capture-the-flag tuned for “anyone who likes playing World of Tanks a little more recklessly.”
Frontier talks up the forthcoming Powerplay patch in this week’s Elite: Dangerous newsletter. The titular patch feature “makes the galaxy a hotbed of activity,” as players choose power blocs to back in “an epic battle for galactic conquest and control,” Frontier says.
Aside from that, the patch will turn mining into a money-making proposition via dedicated missions, variable density extraction sites, new minerals, and more. Drones are being added, too, which will enable players to mine more efficiently as well as collect cargo and trade fuel with wingmates.
Those are just a few of the things coming your way in Powerplay, so be sure to read the full newsletter for more info.
Last night Bungie posted a weekly update that addresses participation, bugs, and cheaters in Destiny’s recently introduced endgame PvP, Trials of Osiris. Since the House of Wolves expansion launched, over 118.5 million kills have occurred in nearly 3.8 million matches, and close to 300k guardians have achieved a perfect scorecard. Check out the two handy heatmaps below to see where most combatants spent their time (top) and the favorite perches of the dreaded snipers (bottom), both indicated in red.
As for those things that make the experience less enjoyable, Bungie emphasized that it wants to see a fair fight and is keeping an eye on things, reporting that cheaters are earning temporary or even permanent bans. Additionally, the game now has a Connection Recovery state that will try to recover the game state instead of returning players to orbit.
There’s a big ol’ update on the Marvel Heroes
forums, courtesy of Doomsaw and featuring some interesting news regarding both scheduling and Gazillion’s
tuning philosophy going forward.
Character tuning will happen “at least once a month,” Gaziilion says, with the ultimate goal being to move all of the game’s heroes to “top tier” status which will enable them to be used for tough content like raids, cosmic game modes, high-difficulty Danger Room scenarios, and the like.
Players excited for the Sovereignty overhaul coming to EVE Online need only wait a couple of days more before it rolls onto the live servers. The Carnyx update goes live on June 2nd, with an extended downtime that starts at 7:00 a.m. EDT and runs until 8:45 a.m. EDT. This brings the first stage of the Sovereignty overhaul, with changes to defense multipliers, vulnerability timers, and station services.
The update also brings with it several other balance improvements and system tweaks, including new UI icons and a new lineup of ship skins in the New Eden Store. Add in a new Caldari tactical destroyer, the Jackdaw, and you have a pretty full update for everyone. Check out the full patch notes to get all of the details ahead of maintenance.