We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]
In a letter to H1Z1: King of the Kill players Friday, Daybreak reminded players that third-party apps and programs that impact the game code to give players an advantage are strictly forbidden. “We have systems already in place to detect these hacks and have gotten to a place where these are really rare and infrequent,” says the studio. “We will continue to monitor and update as we need to in order to keep the environment as clean as possible for everyone playing. If you are caught using a hack, we will take action on your account, most times leading to an outright ban.”
Collusion, teaming, exploiting, and offensive chat are also off the table — in fact, Daybreak says it has “zero tolerance” for “demeaning chat that is racial or sexist in nature.” You’d think it’d go without saying, but you’d be wrong.
The studio is also working on a log-out timer to prevent log-out cheating, new regional servers, a new two-man skirmish mode, and penalties for those who have poor network connections:
If you’re wondering when you’ll finally going to be able to enjoy Dragon Quest X despite neither living in Japan nor speaking a word of Japanese, the only answer you’ll get is still a shrug and a sheepish grin. But if you’re wondering whether or not you’ll be able to play the MMORPG on the next generation of Nintendo hardware, the answer you’ll get is a firm and affirmative nod. A recent interview with Famitsu confirmed that DQX is being ported to the Nintendo NX ahead of the console’s launch.
The interview confirmed that the port is being developed alongside the DQX port for the PlayStation 4, with assurance that the title will be released well before the planned launch of Dragon Quest XI. A new class is also planned for the game’s next major version update. So it’s no news whatsoever for the non-Japan contingent of the audience, but those with a fluency in the language can look forward to more console options in the not-too-distant future.
Last week Perpetuum Online dropped Patch 3.8 on players — and life will never be the same again. Well, it’ll be very similar, actually, just with a few fun changes.
Of course, players are probably salivating at the chance of taking one of the new Syndicate robots out for a test drive. The first wave of these bots came out with 3.8, introducing the Vektor, the Locus, and the Ikarus to the game. Beyond living out your robotic fantasies, the patch added EP boosters to the reward system and delivered a lighting pass for an improved visual experience.
“For a long while already, I wanted to have another go at the lighting, environment, and post-processing setup of the game,” the devs explained. “The last one happened in 2012, so it was high time for a revisit and see if we can still make things look better.”
Not every topic that I can talk about in this column is actually a good column topic because some stuff just… isn’t robust enough.
I’m probably not going to surprise anyone with the revelation that I play a lot of Final Fantasy XIV. With friends and alone, even. I’m kind of happy that the game is not on Steam because it’d be sobering to see how many hours I’ve clocked into the game thus far, especially when I still have more stuff to do. I don’t mean to say that as if I’m an unparalleled master of the game, but simply to illustrate that I play the game a lot, and thus I think about it a great deal.
But sometimes I have stuff that I want to talk about that just doesn’t fill out a full column. So here are three such topics, sort of off-jots for the game as a whole. Really, some things are worth discussing even if they don’t make it to a full column’s length.
A new TERA
update is hitting the live servers tomorrow
after server maintenance, but you’re going to have to experience it alone. Sure, you can talk to other people about it, but the centerpiece of the update is the solo Castle Aranea instance
. That means it’s all going to be on you; they don’t call it a solo instance because you can bring other people with you, after all.
The update is also expanding the available flying zones for players, allowing flying mounts to soar in the skies above Southern Shara while cackling maniacally at players still stuck on the ground. It’s also going to include the usual bugfixes and minor quality-of-life improvements you’d expect to see with any patch. So saddle up and get ready to try out the update following server maintenance tomorrow.
Happy launch week for No Man’s Sky, especially to those who have been waiting years for the exploration-happy title (and PC players will have to wait a little longer than console fans). Even if you’re spoiled yourself silly on all of the advance previews, the team has a large day one patch that should add a few new surprises.
The patch kicks off with the introduction of three “unique paths” that players can follow for diverse experiences. Other additions include even larger galaxies, more diverse ecologies, scary planet types, planetary rotation, more types of ships, larger inventories, deeper trading, and a rewritten auto aim system for combat.
So what’s coming down the pike for No Man’s Sky? “Next up we’re adding the ability to build bases and own giant space freighters. Temporal AA and my new cloud rendering tech should be coming soon too. It will really change the game again, and enhance it visually.”
Source: Patch notes
. Thanks to Dirtyklingon for the tip!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week one player documented the strangest Project Gorgon “interpretive dance” party you’ll ever see, including a pig in a hat and a deer raving. We’ve got that plus stories and videos from Final Fantasy XI, Elite Dangerous, Dark Age of Camelot, and more, all waiting for you after the break!
Like a snake shedding its old skin in favor of the new, so too are World of Warcraft players wriggling with excitement over ditching the Warlords of Draenor dungeons that they’ve run a million times for Legion’s unexplored instances.
Two of these dungeons are the focus of a recent dungeon preview, offering a quick overview and some developer insights on both. The Vault of the Wardens is a level-110 secret facility that Demon Hunter players will see briefly during their introductory experience.
Then there’s the Violet Hold, a Dalaran prison that holds eight very angry bosses. The interesting twist is that each time you run it, you’ll be fighting only three bosses randomly picked from that pool of eight.
Superheroes are notorious for staging spectacular comebacks after suffering defeat or even dying for the sixth time that week. So try not to act too surprised when we tell you that Champions Online
has just announced that it is testing a brand-new zone
for an upcoming release.
The area in question is the Qliphothic Warzone, a new endgame region designed for veteran players who aren’t allergic to grouping up. Packaged in with it are all sorts of new stories, missions, huge boss battles, costumes, and (yes) action figures.
“Shadow of Destruction brings us the Qliphothic Warzone, a new epic end-game zone set in an eerie otherworld where forces of evil plot the downfall of all creation,” Cryptic wrote. “Content is designed for veteran level 40 players in teams of 2+ players, 6+ players and 20 players!”
newest patch may be “small in size, but very exciting in content,” according to the team.
Patch 1.61: Road to Glory introduces a new system of squad battles, gameplay improvements, model enhancements, and naturally, more planes and tanks to try out. We’re going to recommend that you try out the P-47 Thunderbolt, because your life simply is not complete until you fight with a plane that can fire bazookas.
Check out the patch highlights video after the jump.
Diablo III’s 7th season of play is live in all regions, Blizzard announced last night. This season includes adjusted pacing for the set rewards; they’re spaced out over the chapters instead of dumped at the end, a great change for people who play along normally and avoid the tail-end grind.
“Seasons are an optional, recurring game mode that offers PC players the opportunity to periodically start fresh, leveling new Normal or Hardcore heroes from level 1 without any currency, resources, items, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal heroes will also have their own shared stash and Artisan progression. Any currency, materials, recipes, items, Paragon experience, and Artisan progression earned during a Season will be rolled over to a player’s non-Seasonal profile once the Season concludes.”
I’m crossing over my old Wizard to zip to the cap this time. How about you folks?
With a name like “Unconquered Summit,” you just know that this Allods Online is taunting you to come and try to beat it.
Patch 7.0.1 went live in the game today, bringing with it a whole mess of new features, including a continuation of its main storyline. The update also kicks off a new season of content: “Unconquered Summit is now live, opening new mini-season content and all previously mentioned tweaks and changes — such as new allods and astral activities, flexible raid, tweaks to gear-score calculations, party finder improvements, and more!”
Check out the patch trailer after the jump and let us know what you think in the comments!
It’s something of a tradition now for Final Fantasy XIV
to release short fiction around the time of its anniversary. As the third anniversary nears, the first of four commemorative stories has gone live
. If you haven’t yet made your way through the Heavensward
main scenario quests, it will contain some slight spoilers; if you have, however, it provides an interesting look behind the scenes of incidents that presage the events of the MSQ.
Three more stories are planned, with the promise that they may well spoil more of the story through patch 3.3, so spoiler-sensitive readers who are a bit behind the curve are advised to be cautious. For everyone who’s cleared through things, though, it’s a fascinating look behind the scenes of the game’s lore – and in this case, it covers a character whom players have never met, but whose presence would have had quite an impact.