Patches & Expansions Category

We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]

SWTOR adds hardmode flashpoints, season four PvP, and double XP

Did you patch up your Star Wars: The Old Republic install yesterday? If not, you’d better hop to it because the 3.1 update added a couple of level 60 hardmode flashpoints and kicked off the fourth season of competitive PvP.

Not only that, but there’s a double XP weekend happening from February 13th through the 17th. Wait, today’s the 13th so… enjoy!

[Source: SWTOR website]


The Repopulation offers $20 early access

Getting into The Repopulation’s early access program is now cheaper than ever, as Above and Beyond has announced a new silver membership tier for only $20. Previously, getting into the alpha cost $50 for a gold membership.

Those who buy a silver membership will not only get into the currently running early access program but be treated to a repop token and the ability to reserve a name. Interested parties can purchase this on both the official site and through Steam.

The team is also testing the new 15.1.1 build and is seeking out QA testers to help with the process. Finally, Josh Halls will be present at at a panel at PAX East later this spring.

[Source: Official site, patch notes. Thanks to Crow for the tip!]


Guild Wars 2 shows off Stronghold gameplay

Guild Wars 2: Heart of Thorns is bringing a new type of PvP to the game with Strongholds. There are shades of the original game’s Guild vs. Guild battles along with some touches of MOBA flavor. But you don’t have to take our word for it; you can see for yourself in a new article explaining how a Stronghold battle functions, with two teams each trying to defend a base while defeating the opposing team’s lord.

There are several extra NPCs that can be summoned for various purposes as well as elite guards defending the lord, but the NPCs are meant to add more tactical considerations rather than turn the match into a PvE experience. Even the powerful heroes that players can summon are focused on objectives, not mixing it up with players, which means that players will need to work to defend their NPCs from the other team. If you’d like to see all of this in action, you can hear all about it during ArenaNet’s stream at 3:00 p.m. EST today.

[Source: Stronghold overview, Livestream, Official Site]


DC Universe Online launches Amazon’s Fury part II

Are you ready to go head-to-three-heads with Cerberus, guard dog of the Underworld? Because that’s what you’ll be doing when you pop into the newest DLC pack for DC Universe Online, Amazon’s Fury part II. You’ll also wind up facing off against Ares and Hades and picking up new Amazon-themed equipment to make yourself look the part, assuming that you don’t find beating the snot out of a dog with three heads to be its own reward.

In terms of content, the new DLC includes new solo content with two instances, two new four-person bits of content, and three new eight-person raids including an Elite version of one raid. You can also pick up new base items and select Hades’ Palace as a character selection background. Check out the official launch trailer just past the cut, and then get in there as furiously as possible. It’s not called Amazon’s Mild Irritation, after all.

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Elder Scrolls’ road ahead is paved with virtual currency

Elder Scrolls Online game director Matt Firor has posted a lengthy Road Ahead update on the game’s website. He touches on loyalty rewards (including a special mount for players who have been around since the beginning), console release questions and transfer issues, and — oh goodie — the upcoming cash shop.

Yes, virtual currency is coming to Tamriel when the title switches business models in a couple of months, and Firor trots out the usual “customization and convenience” lines when discussing the stuff currently slated for the item mall. He also mentions ESO Plus, which is the membership level that will net you 1500 funny monies per month along with DLC packs and leveling bonuses.

[Source: Road Ahead – Feb.]


Trove takes to the skies in a new patch

What more can sandvox Trove add to its beta program? How about the power to rebel against the forces of gravity and take to the skies!

In the Take Flight update that went live on Tuesday, Trove added the ability for players to equip wings and be able to soar over the land. This is part of an ongoing effort to add sky, earth, and water mechanics to the game.

The update doesn’t just stop at wings, however. There’s also the new bow-using Shadow Hunter class that can see through walls, the Radiant Ruins world littered with traps and treasures, and the new Runecrafting profession.

[Source: Take Flight]


Configurable corp friendly fire is coming to EVE Online

February 17th’s Tiamat patch for EVE Online will “give player corporations the ability to configure whether friendly fire within the corporation is considered legal or if it will carry criminal penalties,” CCP explained in a dev blog released this week. Possible penalties include security status hits, criminal flagging, and CONCORD intervention in high-sec space.

Why the changes? CCP says that it wants players to have more ways to “enjoy the social dynamics that come from being part of a group.” The firm also sees the change enabling corps to recruit “riskier” characters while maintaining control over how they treat other members.

[Source: Dev blog]


Darkfall’s next patch nerfs fast travel, tweaks mounts

Aventurine is teasing Darkfall’s latest patch, which is currently scheduled for the “last week of February.” A new clan perks system based on the player perks system is in the works, as are leaderboards, mount changes, and significant alterations to the PvP sandbox’s fast travel system.

“Instant travel makes the world feel less populated since players can and will avoid to their advantage other encounters, or congregate massively and instantly to places of action, ” Aventurine explains. “Removing the easily available summon friend capacity, as well as rune stones, will increase player movement out in the world and give more meaning to [the] traveling-faster-on-roads risk-reward mechanism.”

[Source: Patch announcement] [More coverage: Official site]


Allods’ Broken Chains update is coming March 5

Allods has announced that its 6.0 Broken Chains update will hit your server on March 5th. “Many innovative features await you, ” the dev team promises, “from mountain-hopping travel systems and optimized reward trading to progress-logging and optional raid modes that are built to suit your pace.”

Today’s news blurb says that more information is on the way between now and the big day. In the meantime, it also features links to previous articles on glyph and equipment changes, the Kingdom of Elements, and more.

[Source: Release date announcementofficial site]


Star Trek Online changes executive producers

Star Trek Online has a new captain helming its ship, as Stephen D’Angelo has stepped down as executive producer and long-time STO dev Stephen Ricossa has filled the vacancy. D’Angelo will now be Cryptic’s chief technology officer in charge of overseeing “several internal projects.”

Ricossa introduced himself as a life-long Star Trek fan and teased one big upcoming change to the game: Sector walls will be coming down in Season 10, leaving a single map per quadrant instead of several segmented ones.

In other STO news, the team unveiled its work on Tier 6 command battlecruisers that will be coming “soon” to the game store. These battlecruisers will not only have a commander engineering/command hybrid specialist bridge officer seat but access to a new inspiration mechanic. An inspiration meter is filled by using bridge officer abilities, and once it’s full, captains can activate one of three powerful abilities for their entire group.

[Source: A change in command, Tier 6 command ships]


Forsaken World expansion adds godhood, new race and class

If you’re looking for a reason to try Forsaken World — or maybe you’re looking for a reason to return — how does a new expansion sound? Perfect World released Freedom Falls yesterday, which added everything from new solo and group instances to pet transformation to the free-to-play fantasy MMO.

There’s a new race (Demon) and a new class (Tormentor), too, as well as new world areas and a new apotheosis system that allows players to compete for godhood. You can see the full list of feature-adds at the official FW website.

[Source: Freedom Falls announcement]


Read the scoop on Neverwinter’s newest zones

There’s a lot to take in with Neverwinter’s upcoming Elemental Evil module, including two brand-new zones to the game: Drowned Shore and Reclamation Rock. In a dev diary posted last week, the team delivered the back story on both of these areas and gave players some hints on what to expect when the update goes live.

The Drowned Shore used to be a restful outpost for the Neverwinter Guards, but that was before a devastating tidal wave and subsequent invasion by all sorts of sea monsters. The Harper Xalliana will be among those who will encourage players to take a stand against this aquatic evil.

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Player structures are coming to Pathfinder Online

It’s hard to think of a sandbox game without the ability to create and dwell in player structures, but until now that feature has been missing from Pathfinder Online. Fortunately, this will change with Update 4.0 on February 19th, which promises to bring in the first wave of temporary player structures that can be used to populate the world.

The structures will come in a variety of types, from the small campfire to the long-lasting smallhold. Each structure has both a cooldown (after which it can be deployed again) and a lifespan that it will exist on the main map. The larger structures, such as the base camps and smallholds, will need to be purchased from the game’s store.

Pathfinder’s last patch, Update 3.0, came out on February 4th.

[Source: Pathfinder Online #1, #2]


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