We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]
When Destiny’s The Taken King comes out on September 15th, it’s going to be adding so many features and making so many changes that it might make the game feel brand-new.
In a livestream yesterday Bungie revealed a couple of dozen of features that will be making their way into the expansion. Existing characters will get a new overall level based on their best gear, and Destiny will switch over to a traditional XP-based leveling system with a cap of 40. You will want to be level 25 to get into The Taken King content, although those who buy the expansion will get an item to bump a character to that level.
Among the new toys that players will get to play with is an improved bounty system, additional ghosts, a collection feature, purchasable faction gear, field test weapons, more vault space, more dances, and the ability to wield swords. Swords in space! Truly, we live in glorious times.
Do you think a little thing like being in another country and having dismal internet could keep me from touring The Secret World’s Issue #12 with Lead Designer Romain Amiel and Communications Manager Tor Egil Andersen? Of course not! Where there’s a will, there’s a way, and trust me — I had the will. So even though the connection was far from ideal, I was able to poke through the new dungeon and raid, summon a world boss, and look at the new quality-of-life features to get a taste of what’s in store with today’s To the Dark Tower Below update. I also asked about TSW’s future and how the team is faring amid Funcom’s public search for investors. Read on!
At long last, we have a
definitive answer to the question of when flying will (probably) come to World of Warcraft‘s latest expansion: September 1st. That’s the expected date of the 6.2.2 patch, a rarity insofar as its release date was announced ahead of time. What’s important, though, is that you’ll be able to fly once again, assuming you’ve fulfilled the rather extensive accomplishments necessary for the meta-achievement introduced in patch 6.2.
For those of you just sick of hearing the word “flying” by this point, the patch still has something major to offer in the form of Mercenary Mode, allowing players to queue up as the opposite faction for PvP to help balance numbers. There are also general balance tweaks, like a near across-the-board improvement to the racial abilities on the Horde side. Check out the full patch notes for all the details, and get ready to take to the air in a little less than two weeks.
And don’t forget that BlizzCon virtual tickets are now up for sale if you want to keep on top of the event but don’t plan on flying to California to do so.
Have you been enjoying yourself in The Secret World‘s version of Tokyo? The game’s Issue 12 patch brings the end of your visit to the city, but it also brings along a new dungeon for players to investigate beneath the Orochi Tower. There’s also the currency consolidation, the new Challenge Log, raiding improvements, and more. And it’s being patched into the game as you read this, assuming you’re reading it close to when it’s being written.
The game’s servers went down for the patch at 8:30 a.m. EDT and are expected to be down until 11:30 a.m. EDT. As always, it’s possible for maintenance to run longer or shorter depending on circumstances. While the patch’s release doesn’t alleviate the disturbing news swirling around Funcom of late, it certainly helps take one’s mind off of it.
World of Tanks
‘ new clan wars global map
is now live in Europe, North America, Asia, and Korea, according to a company press blurb. Strongholds and the global map have been combined, and players may now earn the new influence currency. Influence allows clans to claim any area across the map and is earned in skirmishes and province battles. Clans may also choose to invest influence in controlled regions, which raises province income, or purchase autonomous units.
Wargaming has also revamped the global map UI and the in-game tutorial. You can see all of the changes in the video that’s embedded after the break.
Taking a cue from achievement, task, and contract systems in other MMOs, Firefall is planning to institute a bounty system that will connect daily in-game activities with loot payouts.
There will be several tiers of bounties that offer different measures of rewards and challenges. Quick bounties will be the easiest, followed by daily and weekly varieties. Red 5 is adding a “group bounty” option for players to team up with others hunting the same tough quests.
In addition to rewards from finishing a particular bounty, Firefall will also feature a progress meter that will advance with every bounty completed. At certain milestones on the meter, special items will be given to players.
Perfect World Entertainment has announced that its Riptide update is live for Perfect World International. The patch includes a new star chart system, which involves unlocking buffs for a wider range of character customization. Riptide also adds an additional difficulty mode (judgment) for the Flowsilver Palace dungeon, as well as “treasures from the mysterious deep,” according to a PWE press release.
Finally, the update features new main and daily quests that “advance the saga of Perfect World.” You can view the Riptide launch video after the break.
Why control just one character when you can control three? That’s the core of Wakfu‘s new Heroes system, and the latest development blog explains that it seems like a simple concept while being very difficult to actually implement. Companies are the game’s way of adapting to the demands of letting players control three characters from a single account, and while they offer both power and rewards, they also have restrictions.
Players may have one company per account, and a single character is selected as the leader of that company. All other characters need to be part of the same nation and guild as the leader (or be unguilded) in order to work together under the new system. This is also done with an eye toward keeping things balanced in GvG and national PvP systems. Read the full diary for more details on what players can expect from the mechanical side.
It is possible that the trailer down below is very illuminating if you are a fan of Aion
. We’ll give you the short version right here – a woman sitting on a pedestal in a red dress and staring as flame effects move around. Perhaps that all ties into some part of Aion
lore perfectly and just one glance reveals who she is and what she’s doing.
What we do know – which is very little – is that Aion promises this ties into the continuation of Aion‘s immortal saga, with a forum thread dedicated to discussing precisely that. Speculation is that the trailer ties into the game’s 5.0 update; a similar trailer for the game in South Korea also included a date of November 11th as a possible release date. It’s also possible that the update will include something of a makeover for the Asmodean faction. We’ll have more as more information is available; for now, there’s just a short video for speculation.
I don’t know whether we’re actually going to have a proper two-year anniversary event in Final Fantasy XIV
. It feels very strange to say that, and on some level I feel as if I’m jumping the gun to say that at all; we just haven’t heard anything about it, there’s still time, and there’s no reason to assume we won’t
get an announcement about another event coming out in the middle of the extant Moonfire Faire. But there’s also no reason to assume that we necessarily will
get an event, or if we do that it won’t take place closer to the game’s original release date.
None of this suggests something wrong with the game as a whole, but it’s interesting to see the many ways that the game’s events have shifted over its lifespan. We’re moving into the game’s third year of operation post-reboot, and both rewards from events and the content of events have been in a degree of flux for a while now. So as FATEs are chased on the beaches around Costa Del Sol, it’s interesting to consider the game’s history of events and what may yet come.
Warriors in Guild Wars 2 have always had a big focus on gathering and unleashing Adrenaline as a resource. It’s part of their charm. Berserkers, however, don’t just use Adrenaline; they revel in it. The core mechanic of the newly revealed elite specialization is sending the Warrior into a berserk state, shortening the Adrenaline bar and allowing players to unleash powerful burst skills in rapid succession while setting things ablaze with an offhand torch.
While all of the details are not yet available, the specialization is clearly meant to solidify the place of the Warrior as an extremely powerful physical force, changing the effects of certain skills and adding in thew skills that even turn enemies into projectiles against other enemies. It’s a high-energy and high-speed version of the profession, perfect if you want to just smash everything to the ground while filled with the rage of battle.
Or if your love for something is like a truck, that would also work.
Free-to-play games have a rather predictable system in place – you spend money on things and then you have them. Simple and straightforward. WildStar is doing that, yes, but it’s also giving players the opportunity to earn more things from the game simply by spending money without actually buying anything. The Cosmic Points system offers rewards to players just for buying boxed copies of the game, subscribing for a few months, and buying microtransaction currency, even before any of that currency is spent.
Rewards are arranged in a tier structure, with six total tiers available at launch. Rewards range from access to guilds and experience boosts to new cosmetic items such as mount customizations and titles. There’s even a new style of house available for those who reach the higher tiers. For a full breakdown of the first three tiers, a look at how players can earn more cosmic points, and how Signature members will earn Cosmic Points, check out the full article.
Age of Wulin is getting a new expansion on August 25th, according to a Webzen press release. The new stuff is called Chapter 7: Awakening and it includes a level cap increase for combat and internal skills as well as the “coveted fifth internal skill,” the firm says.
Players will need to coordinate on various missions to save the city of Luoyang while “uncovering the truth” behind the city’s troubles. Two new zones — Jinling Incident and Qiadeng Crisis — will require players to “thwart the plans of the Emperor and other Great Xias.”
Age of Wulin is a free-to-play sandbox featuring open world PvP and skill-based advancement with more than 400 possible skills.
Source: Webzen press release