We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]
Players excited for the Sovereignty overhaul coming to EVE Online need only wait a couple of days more before it rolls onto the live servers. The Carnyx update goes live on June 2nd, with an extended downtime that starts at 7:00 a.m. EDT and runs until 8:45 a.m. EDT. This brings the first stage of the Sovereignty overhaul, with changes to defense multipliers, vulnerability timers, and station services.
The update also brings with it several other balance improvements and system tweaks, including new UI icons and a new lineup of ship skins in the New Eden Store. Add in a new Caldari tactical destroyer, the Jackdaw, and you have a pretty full update for everyone. Check out the full patch notes to get all of the details ahead of maintenance.
ArenaNet has announced that it will host the second Stronghold PvP public beta for Guild Wars 2’s Heart of Thorns expansion on June 2nd. The throwdown starts at 3:00 p.m. EDT, and the map will be live for 24 hours, according to the latest website update, which also details the “first ever Stronghold tournaments available on live servers.”
In other GW2 tourney news, the third North American Tournament of Legends is scheduled for May 30th and will boast over 100 teams, each of which will be battling for a legendary weapon prize of their choosing.
Odds are good that you’ve had experience with H1Z1‘s Battle Royale gameplay by now if you’ve played the game for any length of time. So how could that mode expand without adding in a bunch of Japanese teenagers killing one another? By going hardcore. A new dispatch outlines the changes of the new Hardcore Battle Royale, which ups the stakes right from the start by adding zombies and bears into the mix. Seriously. “Bears have also found their way onto the playing field and they’re just as deadly as before.”
Players taking part in this gameplay mode will also be limited to first-person view and the matches will take place at night, limiting your ability to look around and know what’s coming. There are also no vehicles around for you to rely upon. Only first-place winners are rewarded by the mode, witch six new items available for successfully taking on all opponents. In short, yes, it’s pretty hardcore after all.
Listen up, bub: The era of using rare retcon potions to reset your Marvel Heroes
characters is about to end. Gazillion
announced yesterday that it has decided to make retconning — the act of resetting power and omega points — an unlimited feature
with next week’s second anniversary patch.
“With the evolution of the Marvel Heroes over the last two years, the sheer number of heroes that exist, the number of items, item slots, synergies and the ever increasing game modes, including raids with various mechanics and upcoming content such as Danger Room and Leaderboards, the time has come to allow player flexibility to win out over permanence of decision making when it comes to power point allocation,” the studio said.
Existing retcon potions will be turned into items that can be traded to a vendor for other goodies.
Critics, current players, former players, people who had briefly heard about the title from friends and family – a lot of people didn’t think that WildStar could keep its subscription model forever. The question, for most observers, was when it would go free-to-play, not whether. But Carbine Studios has remained silent on the subject… until now.
Yes, WildStar is going to be transitioning to a free-to-play model this fall. And we do mean free-to-play, not buy-to-play; you’ll be able to download and play the game without paying a cent, whether you’ve purchased a copy in the past or you have never played a day in your life.
At a recent press event in California, I sat down to talk with product director Mike Donatelli and creative director Chad Moore about the transition, the team’s overall plans, and what it all means for the game’s past, present, and future players.
Interested in having fun in RuneScape over the summer? The amount of stuff being added to the game over the next few months is pretty extensive, starting with the new world event pitting adventurers against the enormous Tuska. Take her out before she collides with Gielinor to earn a special warpriest set and ability to commemorate your victory. There’s also a new grandmaster quest and 10-player boss battles to enjoy.
Beyond even that, players can look forward to new dragons, new holiday getaways, new major quests, and further updates through the year. If you want to get in on the action, you can currently do so more cheaply than normal by buying three months of membership for the price of two months. More stuff to do at a discount — what’s not to enjoy?
The next major update for Elite: Dangerous is going to really shake up how the game is played. The Powerplay update previewed a month ago updates the bounty system and adds two new ships, but the centerpiece of the update is the new factional metagame that gives the update its name.
If you missed earlier previews, here’s the scoop: The core of it is a power struggle on the galactic scale, with players championing factions of their choice through various assignments. Take out enemies of your chosen faction, deliver valuable resources, and generally serve as a paragon of your chosen group. Beta players can download the update today to test it out.
On top of the big news about mounts, The Secret World is adding two other features in next week’s update. In a recent post, Lead Designer Romain Amiel announced a new mini-dungeon based on the penthouse in the Orochi Tower. This Nightmare group version of the final three fights in the penthouse will be extremely challenging and offer players unique rewards to help prepare for Issue #12’s dungeon. And for everyone who has been dying to learn more about Uta, the mini-dungeon will provide more information that can actually be traded to others who don’t run it.
The second feature is a new vendor in London stocked with exclusive rewards based on players’ current total achievement points. Additionally, this vendor will allow players to reclaim consumable rewards that were earned via achievements, such as the Blade of Inaba mould. While the dungeon is available only to those who have purchased Issue #11, the vendor will do business with all players.
Class-based sandbox Villagers and Heroes is looking to update its image in the coming weeks as the title reinvents itself as Villagers and Heroes: Reborn.
While Mad Otter Games is marketing this as an “expansion,” Reborn looks as though it’s a true reboot of the
2014 2010 title with an improved feature set. The studio released a new website for the event last week and has been doling out information about Reborn ever since, including character creation and the lands players will explore.
Villagers and Heroes is a free-to-play sandbox with a flexible gear system that allows players to live in a RuneScape-like world and build up a life for themselves. More information about Reborn, including in-game activities and a launch date, will be revealed in the coming days on the site.
Xsyon players are enjoying their second major update this month, thanks to the recent trade patch, which follows on the heels of the architecture update from May 8th.
The trade patch adds the trading post, from which players may obtain “valuable patterns, schemes, and blueprints for crafting and building.” The update also lays the groundwork for various building uses including taverns, toll gates, workshops, welcome stations, and infirmaries, according to Notorious Games‘ announcement post. You can view the full patch notes on Xsyon’s website.
I like to consider myself a measured person. I try not to give into overblown rants and statements that I cannot take back. Too often, I’ve been called on my mistakes, and I’ve had to retract some things that I’ve said. As much as it displeases me to be wrong, I will admit when I am. I make a lot of statements very publicly, and people have listened to the things I’ve said; I hate steering people wrong. So when gamers have asked me about the changes coming to Sentinel/Marauder in the next patch for Star Wars: The Old Republic
, I’ve been hesitant about giving an in-depth answer.
I consider myself an average player. I have not put in the tens of thousands of hours that some of the other players of the Marauder advanced class have. My game time with that class sits just under four thousand hours. But it was my main raiding and PvP class for the majority of the game. Prior to Update 3.0, I ran early Dread Fortress Nightmare content, and I have a valor rank of 80 on my Marauder. And the vast majority of the time my Marauder was Annihilation spec.
So I think I know the class well enough to make some educated statements about the upcoming changes in 3.2.1. And in today’s Hyperspace Beacon, that’s exactly what I’ll do.
Ready for Final Fantasy XIV
‘s first expansion? You’re going to have to wait just a little while longer, since early access starts on June 19th. But you can take a bit of the pressure off the wait by checking out the latest lore reveals on the official expansion site
, which dive into the stories behind several prominent figures, the new beast tribes, and the landscape.
Players will be encountering expected familiar faces such as Ysayle (Iceheart, if you will) and Aymeric alongside new figures such as Count Edmont de Fortemps. They’ll also be exploring Abalathia in more depth as airship technology comes to the forefront in Ishgard, along with the Sharlayan structures that been abandoned in Dravania. It’s plenty of lore for eager fans to peruse, even if it’s not quite as good as being able to start hacking along in the Highlands immediately.
Are you ready to enter the Heart of Thorns? Because Guild Wars 2 is opening the testing doors today, allowing players to step in and experience a small amount of the expansion’s leveling content with a Revenant or the eight extant professions. There are three play windows open today: 2:30 p.m. to 4:30 p.m. EDT, 6:30 p.m. to 8:30 p.m. EDT, and 10:30 p.m. to 12:30 a.m. EDT. (That last one technically stretches testing to tomorrow in the Eastern time zone, but let’s not split hairs.)
We’ve seen a few of the expansion’s elite specs (Reaper, Dragonhunter, and Chronomancer), but you may not be able to play with those in depth. If you can, though, feel free to talk about them all over the place, as the beta test does not feature an NDA. If you were lucky enough to get a key (possibly through loot), feel free to let us know in the comments what you think of the expansion thus far!