We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]
The latest Elder Scrolls Online Thieves Guild DLC dev diary is aimed at dungeoneers seeking to take on Maw of Lorkjah, the upcoming 12-man trial. ZeniMax says it pulled the idea for the corrupted-Khajiit-infested raid straight out of Elder Scrolls lore and that its goal was to make this dungeon accessible to as many players as possible without compromising endgame difficulty.
“We realize that all the hard work that goes into creating a Trial is wasted if only a small portion of the community is able to experience it. Our answer to that problem was to give Maw of Lorkhaj a Normal mode. We’ve had Normal modes for dungeons in ESO for some time now, but Maw of Lorkhaj is our first Trial to have a Normal and Veteran mode and level-scaling based on the group leader. These two systems effectively allow players of any level and skill to experience the Trial, and get rewarding loot appropriate to their level. We’ve tuned the Normal mode Maw of Lorkhaj encounters in such a way that it should be possible to complete them with a pick-up group—and you can do so at any level thanks to level scaling. It’s similar in difficulty to Normal-mode Maelstrom Arena.”
The hardcore veteran mode will “[provide] some of [the game’s] most challenging group content,” the studio says. To that end, the Soul Reservoir system is being replaced with a new Vitality system, ensuring that death has an impact.
Heads up, console MOBA fans: SMITE
officially enters closed beta on PS4 today. “All of SMITE’s
game modes will be made available,” says Hi-Rez, “and players will have access to Season 3 content including Amaterasu
and the new Joust map.”
Gems and the PS4 founder pack are also available for sale. According to the FAQ,
“The Founder’s Pack unlocks all current and future gods, and also contains 400 Gems, the Exclusive Ares Soldier of War skin, and the Limited Ymir C4codemon skin, all for $29.99. It is available for a limited time to players who help test SMITE on PS4 during the alpha and beta. The Founder’s Pack will be discontinued shortly after the official PS4 launch, later this year.”
Do note that you can’t link your Xbox and PS4 accounts. PS Plus is not required.
Yesterday, MassivelyOP’s MJ lost her way (and a few lives) on her first trip into Path of Exile
‘s new Lord’s Labyrinth
that launches on live servers Friday. Now that she’s a little more familiar with the Assassin class, she’s ready to dive back in and conquer it! Join us live at 1:00 p.m. to see if MJ can find her way through the maze.
What: Path of Exile
Who: MJ Guthrie
When: 1:00 p.m. EST on Wednesday, March 2nd, 2016
is about to get a big update overhauling the gameplay of two characters: electricity-centric mechanic Add
and dual-playstyle tag-team Lu/Ciel
(Lu is a demon hunter; Ciel is her bodyguard). KOG Games says,
“With the Add and Luciel character updates, everything from character concept and illustration, to functionality and effectiveness will be overhauled and refined to bring the homogenized Season 2 badassery to the fore. As with all Elsword Season 2 Character updates, the Skill Tree revamp includes new character functionality basics, character intro and primary skill upgrades. Players can learn EVERY skill automatically by reaching the skill-appropriate level, and players no longer need to choose between skills! Additionally, Add and Luciel’s revamped basic attack combos bring a whole new world of dynamic to each Job or Class advancement.”
Check out the reveal trailer below!
Bumped into the extra special bonus cow level in Diablo III? It’s there for a good reason and a limited time as a tribute for a fallen artist. As Blizzard Community Manager Nevalistis explains,
“The Kanai event has actually been present since Patch 2.4.0 launched, but is only available during March – the real world birth month of Kevin Kanai Griffith, the artist for whom Kanai’s Cube (and King Kanai) is named. For those of you who may not know, Kevin was a talented and dedicated member of the Diablo III development team who passed away in October of 2014 from a rare form of cancer. […] This event is a chance for folks to get to adventure with Kanai one more time. We hope you enjoy the opportunity as much as we do.”
Nevalistis also linked to last year’s tribute post.
For those of you who don’t play Diablo III but still want to see the level in action, YouTuber MadTom has posted up a playthrough.
The television series has ended, but Defiance isn’t giving up the ghost along with it. The game has just deployed a big update that continues the story of the game itself as well as the shared universe, pitting players against a new form of weapon with the risk of starting the Pale Wars all over again. New Shrill minor arkfalls and new pursuits are side dishes for a new mission line in Silicon Valley that leads players along the trail of these new weapons and their implications.
Everything culminates in a new solo instance in Monterey, pitting players against Dark Matter and the Shrill. It’s more ongoing storytelling and more of the battle against threats to human and Votan populations alike, just as it’s always been. You can check out some screenshots of the new update just below.
Are you excited for this week’s launch of Path of Exile’s Ascendancy
expansion? MassivelyOP’s MJ is! Luckily for her, she won’t have to wait until Friday
to jump in and check out the labyrinth
. The bad news is the class she has to play on is not one she’s familiar with. Tune in live at 8:00 p.m. as MJ braves the maze on an ascended Assassin.
What: Path of Exile
Who: MJ Guthrie
When: 8:00 p.m. EST on Tuesday, March 1st, 2016
Boy, it seems like only yesterday that March wasn’t yet a month to be worried about, doesn’t it? Probably because yesterday it was still February. Today, it’s March 1st, and we’re just one day away from Asta hitting its open beta test on March 2nd. To make sure everyone is ready, Webzen has ensured the game’s client can already be downloaded so that you’re ready for the open beta’s launch tomorrow. Or you can just keep using your previous beta client; that’ll update just fine.
The announcement comes along with the full list of open beta changes, which include overhauls to fame rewards, English voiceovers, and improved English localization. If you were waiting for the game to get one final pass of polish before you jumped into it in earnest, tomorrow will be your chance to really check it out.
TERA’s Dawnfall patch arrives today
, bringing new content for endgamers. The Forsaken Island dungeon is getting a difficulty upgrade, and the Dreadspire returns to the game with two new highbie challengies: Nightmare Koleogg and Kaprima.
And of course, the Island of Dawn starter zone has been nuked from orbit and transformed into a “burning wasteland,” i.e., a new level 65 BAM hunting ground, with a fresh story, daily quests for soloers and groups, and tier 7 and 8 rewards.
The images and trailer are included below.
Think you’ve seen everything that Trove has to offer? No matter how experienced a cubic adventurer you are, you’ve got another thing or two coming when Mantle of Power arrives.
Mantle of Power is what Trion Worlds is calling Trove’s next expansion, although it remains to be seen whether this will be a big content update or an expansion in truth. In either case, Mantle of Power will represent a major upgrade to the current game, with ten additional character levels, an improved world engine, and brand-new biomes that will mix-and-match parts from existing zones.
“Our advanced rendering software will allow us to create world variants that are not possible today,” Trion promised. “Explore new sky realms with floating lakes connected by cat-walks and lava worlds that house oceans of molten lava dotted by charred isles.”
Things are about to get crazy fun up in RIFT. The game is looking forward to celebrating its fifth birthday soon, an occasion that will take the form of both the return of its anniversary event and a new update: Celebration of the Ascended.
The festivities will begin a little sooner than you might expect, as Trion Worlds promised a lead-up event sometime in March. When Patch 3.6 arrives, it’ll bring an improved Carnival of the Ascended, six new raid rifts, a Tempest Bay instant adventure, five additional souls, multicore support, daily login rewards, and a new planar attunement tier.
Trion also said that Warlock, Chloromancer, Warden, Archon, Ranger, and Beastmaster souls will be getting some serious dev love with the update.
The first part of Patch 3.6 will arrive in April, with the second half following in May.
EVE Online Executive Producer Andie “CCP Seagull” Nordgren has addressed EVE players in a new video posted to the official site. Nordgren apologizes for the recent game outages that were the indirect result of a massive hardware upgrade and data center move for the game. All characters with an active skill queue will be granted 200,000 skill points as compensation for the unexpected downtime.
The team is turning its attention to Citadel now, Seagull says, but the date has still not been finalized. What’s beyond Citadel? That’ll come at EVE Fanfest next month.
CCP is also touting Project Discovery, its in-game minigame that actually puts players to work on real-world protein mapping. “Citizen science starts with you,” Nordgren jokes.
In other EVE news, voting for the 11th Council of Stellar Management has opened; there are 53 candidates all ostensibly vying to make EVE great again, and you can cast your vote until March 25th.
has just released a positively massive state-of-the-game letter
for MMORPG Neverwinter
. Executive Producer Rob Overmeyer begins by recapping 2015, noting that last year’s “Xbox One launch blew away all of [Cryptic’s] expectations” but admitting that Elemental Evil was a “big misstep” for the game.
“We stumbled with our vision and lost some of the fun. We reacted more than planned,” he writes. “Our Elemental Evil update didn’t deliver what we set out to build. There is a great story there and fantastic new adventures and encounters, but they were hidden behind systems designed smooth out some power curves, progression and allow for more growth in the future. The level cap increase was cumbersome and didn’t feel quite right. We were working to our goals and we hit them functionally, but we lost the spirit just enough to make it not fun to play the content.”