We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]
Trion just took an info dump at Gamescom, with “major” updates scheduled for all of the firm’s MMOs. ArcheAge is getting something called Heroes Awaken, which will “feature significant updates and add fresh content to the game.” One such update is the Hero System, though Trion doesn’t say what exactly that entails in its press release. ArcheAge will also get undisclosed housing upgrades, updates to the guild progression grind, and a “reborn” Diamond Shore.
No release timetable for the new content was provided.
Source: Trion press release
RIFT’s most poorly kept secret is now official: The Primalist will join the game’s roster as the fifth calling (and the first new one since launch).
The Primalist’s key mechanic is the focus bar, which moves between fury and cunning depending on the skills used. Primalists will initially have six souls from which to create a build: Vulcanist (ranged single-target DPS), Berserker (melee AOE), Typhoon (ranged AOE), Titan (tank), Dervish (single-target melee DPS), and Preserver (healer). Four more souls are planned for a future patch.
The Primalist will be coming with RIFT’s 3.4 update, which will also contain a new Lord Arak raid, the Rhazade Canyons dungeon, and a planetouched wilds expedition zone. You can see the Primalist in action in the video developer diary and new pics below!
There’s a heapload of information for Neverwinter players to absorb regarding the upcoming Stronghold module, and Cryptic’s been rolling out the dev diaries left and right to prepare the populace for the guild zones’ implementation.
First up is a dev blog showing the various visual states that a guild hall can have as it is gradually repaired. Next is a behind-the-scenes tour of how the team created the various structures that guilds can build in their stronghold. Finally, there’s a look at the succulent menu of new food and drinks that can be created for guild members to enjoy.
If you’re looking for a great overview of the entire stronghold system, make sure to read our developer tour of the update! Strongholds are coming to the PC version of Neverwinter on Tuesday, August 11th.
The liveblog is after the cut. Here are the highlights!
Blizzard has just announced World of Warcraft’s next expansion: Legion. Blizzard’s Tom Chilton says that the initial video is “connecting tissue” between Warlords of Draenor and the next expansion. It shows Gul’dan is setting up the events in the next expansion. Spoilers: It’s Illidan. Here’s what the trailer and presentation promises for Legion:
- New continent: Broken Isles
- New Demon Hunter class for Night Elves and Blood Elves with a unique experience akin to the Death Knight’s; it has two specs, one for DPS and one for tanking
- Raised level to 110
- New dungeons and raids
- New PvP honor system with a PvP talent tree of sorts that reduces levels’ importance in PvP (it’s a bit like GW2 or FFXIV)
- Artifact weapons (it’s like LotRO’s LIs + an awesome customization tree), along with weapon visual customization
- Class “order halls”
- The “biggest demonic invasion of Azeroth ever”
- Titans are involved; so is the Emerald Dream (but it’s a raid)
- Dalaran is coming back as the main hub (hell yeah!)
- Beta begins this year! No release date was given.
- The official site will be here: http://us.battle.net/wow/legion/
Blizzard promises that the lore lead-up to the new expansion will take place in the game prior to its launch. Eliot’s whole liveblog with more info is down in the comments!
An upcoming League of Legends
patch will be giving players more options for defense while smoothing out power levels of items across the board.
“We’ll be introducing several new defensive items in the 5.16 patch and the existence of these high-powered items create a world where any new item has to be almost equally high-powered to compete,” Riot Games explained. “This necessitates a rebalancing of power across the board such that it can be acceptable of new items being introduced.”
If you were worried that perhaps Guild Wars 2 was being a little too pokey with its Heart of Thorns testing and reveals, then let ArenaNet put any fears of the expansion slipping into 2016 to rest. The studio confirmed yesterday that Heart of Thorns will be coming out this year, although a public date has not been set.
“In case you missed it on our livestream from #gamescom2015 this morning: #GW2HoT *will* be launching in 2015,” ArenaNet tweeted.
Guild Wars 2 will be hosting its first public beta weekend for Heart of Thorns starting tomorrow and continuing through August 10th.
“largest update ever” is hitting the game this month, and trust us, you are not prepared.
Rise of Balor is scheduled for August and will take players to a new jungle continent named Lor’Tac. There, players will fight through 13 additional maps, complete 150 quests, level up to 50, and enjoy new skill, wisdom, and fame talent systems. Plus, it looks like there’s a mondo dragon hanging out in these parts, so adventurers should probably beware.
It’s a lot to take in, so to help out we’ve got the Rise of Balor trailer for you after the jump!
published a video diary today featuring SMITE
lead designer Scott Zier
and various artists, who spend the brief running time explaining how the firm is revamping the MOBA’s joust map. Look for “dramatic changes” to the layout as well as a bevy of aesthetic tweaks.
Don’t just take our word for it, though, click past the cut and see the progress yourself!
Pantheons are a pretty big deal for gods. You get your own worshippers, but you also get to sort of time-share worshippers with the other members of the pantheon, like a two-for-one deal. They’re also a big deal in Skyforge, where they allow players to work together and establish a community. And along with almost every other part of the game, they’re getting a major update in the game’s first major patch which is releasing on August 11th.
Construction missions are being adjusted, with resource costs of several buildings being altered and the construction resources being placed into a collective pool for all Pantheon members to use. There are also systems being put into place to rank Pantheons according to strength, although in this particular patch it’ll be limited to just indicating strength for your personal Pantheon. Check out the interface screenshots and more details on the changes on the official site.
Are you extreme enough to take part in The Crew‘s next big expansion? Wild Run sends players to The Summit, where apparently extreme racing rules. None of this namby-pamby normal racing on city streets with multi-ton souped-up machines that accelerate like a bullet as soon as you tap the gas pedal.
Sarcasm aside, the expansion will allow players access to a variety of new vehicles, vehicle types, and new customization options for things like dragsters and monster trucks. It also comes with a new graphics engine so that your extreme cars will look extremely pretty. Watch the trailer just below in the most extreme fashion possible.
The end is swiftly approaching for Final Fantasy XI – not a shutdown, but the end of the game’s active story and content additions. The second part of the story finale is the central feature of the game’s August version update, but it’s by no means the only part of the update, as the new Escha – Ru’aun region hosts a variety of new battle content and promises all sorts of diversions for dedicated players.
Players will also be able to explore a new sidequest and a new type of battle content pitting player parties against notable Seekers of Adoulin NPCs. There are also the usual bugfixes, quality of life improvements, and various other additions and expansions to the game of the sort that come with every major patch. Check out the full patch notes, and jump on below to watch the trailer for the middle of the ending.
Not everyone was thrilled at today’s news that Elite: Dangerous would be expanding to allow for planetary touchdowns with its upcoming Horizons expansion. One monster thread has erupted on the Elite: Dangerous subreddit complaining that the expansion price is far too expensive and unfair to players who purchased the original game.
“Maybe it’s just me, but I don’t want to spend $120 on a game, no matter how good it is,” the original poster commented. “Anyone who has NOT bought the game so far is going to be able to get all the content and the original game for $60. But if you’ve already bought the game, it costs you $105 total. And Frontier is wording it like you get a DEAL for already having the game. That’s not a loyalty discount, that’s called screwing over everyone who already supports you. I don’t get it. How does that make sense?”
As of the writing of this article, the Horizons pricing post has grown to 758 comments, with similar angry posts filling up the subreddit’s front page.
. Thanks to Tophs for the tip!
Hello again everyone, and happy August. It’s happy for me, anyway; this past weekend marked the first time in recent memory that I could step outside without feeling as if the Florida heat was intent on wringing every last drop of sweat from my body and leaving me a wrinkled, raisin-like husk. Not that it really matters, though, since I spent the better part of my weekend in the decidedly less humid world of Final Fantasy XIV
, but hey, any excuse for a celebration.
Last week, I decided that the Astrologian had been given quite enough attention and asked y’all to vote on the next stage in my Heavensward adventures, and vote you did. Just over half of the vote was more-or-less evenly split between the remaining two classes introduced in Heavensward, Dark Knight and Machinist, which garnered 26% and 28% of the votes, respectively, but the remaining 48% of you voted for me to swap back to a level 50 character and venture out into the untamed wilds of the new expansion zones. Of the two level 50 classes I have available to me, White Mage and Monk, the vote went overwhelmingly in favor of the Monk.
Just one quick disclaimer before we get to the details: This entry will be more focused on Heavensward’s storyline than previous entries, and while I don’t think any of the spoilers are particularly major ones, they are spoilers nonetheless.