We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]
If you’ve been having a hard time finding companions to help you through your weekly heroic strikes in Destiny, then Bungie is sending patch 1.1.1 on a mission to rescue you (and others in your situation, of course).
In this week’s update post, the team said that a major addition with 1.1.1 will be a matchmaking service for weekly heroic strikes. According to the devs, most players didn’t have enough friends to participate in them and would benefit from being automatically grouped up with strangers. This change means that the weekly heroic cannot be soloed.
Bungie has thus far resisted adding any type of matchmaking or looking for group service for its raids. Other changes coming with 1.1.1 include balance tweaks, a reputation screen, and a fix to the heavy ammo bug.
[Source: Bungie weekly update
Diablo III‘s next major patch is a quality-of-life patch, meaning that it’s not going to come with a huge influx of new content. If you’re tired of seeing the exact same rift layouts every single time you jump into a rift, though, it’s a very good thing. The patch will include new tilesets and new layouts both, so you’ll be finding something new to explore instead of familiar and worn-out places.
And what awaits you for exploring? New armor, for one. Three new endgame armor sets are being added to the game with the patch, along with 15 new Legendary powers. You’ll also have new bounties, new goblins to chase, and a new cosmetics window for all the pretty toys that don’t affect gameplay. Along with the usual variety of bugfixes, it’s not going to be a patch replete with new content, but it should make playing through familiar content more enjoyable.
[Source: First Look: Patch 2.2.0
Elite: Dangerous lead designer Sandro Sammarco spoke with PC Gamer this week about the sci-fi title’s upcoming 1.2 patch. The major feature is of course wings, which will allow four players to patrol Elite’s vastness in a group.
In addition to receiving telemetry data on their wingmates (targets, hull status, etc.), grouped pilots will encounter “larger, more dangerous signal sources where single ships would be at a serious risk,” Sammarco says.
Why the four-player limit? “It prevents a single wing from being able to completely dominate through sheer numbers,” Sammarco explains. “There’s always room in any star system for more players than any single wing can accommodate but at the same time, a wing of four still represents a significant increase of capability over a lone vessel provided players cooperate effectively.” Finally, Sammarco says that in lieu of hard-coded wing commanders, players will be left to their own management devices. “Everyone in a wing has equal status and makes their own decisions. The wing is meant to be flexible and adaptable, always.”
Frontier currently plans to beta test the 1.2 patch in early March.
[Source: PC Gamer
; thanks Colin!]
Otherland continues its trek back to public consciousness and notability after being dropped by Real-U and picked back up by Drago. Currently, the multi-world MMO is heading into its second closed beta test. This time around the team says that the main focus is on server stability.
“Based on this data, we have made changes to the server in an effort to make them more stable than they were before,” the team posted. “[These] changes now will need to be tested to verify that the changes did the job.”
Other aims of CBT 2.0 including tweaking DPS balancing, implementing the crafting system, and adding the auction house. The team promises that it will be handing out more beta keys compared to those distributed for the first test.
[Source: Official forums]
Are you looking forward to the Iron Docks quests in World of Warcraft‘s patch 6.1? Even though they haven’t been mentioned in any patch notes or by developers or shown any signs of materializing? Because despite what was expected by players, they’re not in there. Community manager Bashiok confirmed that the Iron Docks, which were expected to be a new quest hub centering around Blackrock Foundry, have been moved to patch 6.2. He also took the time to stress that this is simply a quest chain, not a hub or any “substantial content.”
Player reaction has been intensely negative, with patch 6.1 and the current expansion already meeting with significant critique on the lack of meaningful content at the level cap. The changes coming to Apexis Crystals may serve to ameliorate some of the frustration, but it’s still easy to feel a bit slighted by the absence of new content in this patch. But on the bright side, you will be able to post to Twitter with your updated Blood Elf models whilst you explore the same content that has been in place since the expansion launch.
, Gearing up with Apexis Crystals
, via: Blizzard Watch
Originally released back in 2001 when the MMO genre was in its infancy, browser MMO RuneScape has endured through over a decade of development and two complete game reboots. Today’s RuneScape bears little resemblance to the game many of us grew up with, and naturally not everyone thinks the game has been changed for the better. In an effort to please players of all kinds, developer Jagex has experimented over the years with re-opening old versions of the game in a limited fashion through a handful of retro servers.
The most successful of these experiments is Old School RuneScape, a relaunch of 2004’s RuneScape 2 release that boasts healthy player numbers and celebrates its second birthday this Sunday. Jagex has always had to charge a monthly membership fee for access to the game in order to keep the servers running and pay for support staff, but that’s all changed as of today!
Throughout its over 10-year life span, EVE Online has always been regarded as having an insane learning curve. New players are dropped into the sandbox at the deep end, confronted by a complicated user interface and gameplay that is very different to anything else in the MMO genre. A common refrain among players is the fact that they had to try the game two or three times before it finally clicked, meaning the new game experience could use some improvement. The developers at CCP Games have made huge strides in overhauling the user interface in recent years, and the game’s tutorial has been overhauled several times, but they’re not finished yet.
At last year’s EVE Online Fanfest, developers revealed the early stages of a potentially revolutionary new feature called Opportunities that they hoped would eventually replace the in-game tutorial with a more immersive experience. It was little more than a vague concept at Fanfest 2014, but this week the first prototype of the finished gameplay has made its way into public testing. Players who log into EVE‘s test server Singularity will find the feature available for testing and can provide feedback on the test server forums. Read on for a brief breakdown of how the new feature works.
Trion posted a preview of Defiance’s new Alcatraz update this week. Expeditions, which are “evolving co-op matches that pit players against increasingly tough enemies for ever-increasing rewards,” will debut with the patch.
Expeditions are tiered so as to provide optimal challenge for Ark Hunters based on their EGO ratings. While high-powered players will be “scaled down” upon entering lower tier expeditions, there is no boost for low-level players entering higher tiers.
Joining an expedition will cost you a hunter requisition, which you’ll need to either buy through Trion’s cash shop or receive as a login reward.
[Source: Defiance website
Ever since hearing about Guild Wars 2’s ninth and newest class at PAX South, we’ve been dying to know more about the Revenant. Well, today is a glorious day indeed, as the team has issued a dev diary to talk all about this “Master of the Mists.”
While not every skill or weapon is revealed, the diary does outline what will make the Revenant special. It’s a heavy armor-wearing class (with a medium health pool) that will choose both a passive and an active “legend” to configure most of its hotbar. The Revenant’s weapons include the axe, mace, and hammer, although all of these are used with a twist (for example, the class can throw the hammer, Thor-style).
has just announced that Neverwinter’s
sixth expansion, Elemental Evil, is set to launch on March 17th.
In what PWE is calling the game’s largest update since its original release in 2012, players will be able to roll up a character from the new Paladin class, level up to the raised cap of 70, and tinker with new quests, feats, and special class powers (“slottable class feature powers”).
But the best news is that the update will feature Baldur’s Gate’s beloved ranger/hamster duo Minsc and Boo. “The fan-favorite duo will be assisting players on their journey to discover the true nature of the Elemental Evil cults,” says the studio.
It seems as though there is always room in Star Trek Online
to add more ships, and the team is hard at work putting the finishing touches on a bundle of command battlecruisers that are coming to each of the factions.
Lead Systems Designer Phil Zeleski penned a new dev diary yesterday to talk abut the creation and details behind these tier 6 powerhouses including the new inspiration mechanic: “Since their primary purpose is team support, it made sense to have a number of team buffs that they could use.”
The command ships will vary slightly between factions, but all will be able to equip cannons and use their hanger bays to launch small craft to help with the fight.
[Source: Making of command ships
There are lots of reasons why you might be looking forward to patch 6.1 in World of Warcraft. If you play a Blood Elf, you want your upgraded character models. If you like racing around, you want the new racing feature put into the game. If you have a joke Twitter account for your main character, you want that Twitter integration. Good news for all of those groups: You don’t have to wait much longer, as the new patch goes live on February 24th.
Blizzard has released a new video to herald to launch, offering a quick rundown of the patch features, which also include improvements to garrisons and another step in the legendary ring quest chain. The heirloom interface is also en route; it will allow players to more effectively pass heirlooms between characters for leveling. That’s on top of the usual quality of life improvements. Check out the video just past the break for a quick overview, and get ready for the patch going live when next Tuesday rolls around.
Would you like to take part in a race that’s all about eliminating your opponents just through skillful driving? The most recent update for The Crew adds the new Elimination format to PvP races, reminiscent of a similarly named mode from Split/Second. Each player starts with a certain number of lives, and there’s a timer ticking down; when the timer hits zero, the player in last place loses a life and another countdown starts. You’ll be taking down your opponents, but you’ll be doing so just by staying in first.
The update also adds in new tuning options for six cars and several new faction missions for players who don’t feel like trying out the PvP race option. There’s also a new pack of DLC available with three new cars for those who feel the current crop of vehicles just isn’t robust enough. Check on past the break for the update trailer.