This week in MMO crowdfunding, eyebrows across the ‘verse rose as Crytek filed a lawsuit alleging that the studios behind Star Citizen and Squadron 42 were in violation of Crytek’s copyrights in regard to CryEngine. In a statement to Massively OP, however, CIG denied that it was still using CryEngine and said it planned to fight back. “This is a meritless lawsuit that we will defend vigorously against, including recovering from Crytek any costs incurred in this matter.”
Over on the Camelot Unchained blog, CSE is busy working on plot and item permissions tech, scenarios, combat, skill buttons (no word on that I-win button, sorry), NPC AI, large group UI, deflect animations, the place of power, armor, and weeds. No, actual weeds. And dead trees. What did you think I meant?
Meanwhile, OrbusVR hit early access, Albion Online tweaked Kay and updated its rewards, Elite’s Thargoids finally started fighting back, and Crowfall raised a bunch of new money from investors. And the much-anticipated Ashes of Creation and Pantheon: Rise of the Fallen launched their respective pre-alphas for elite and specially selected early backers.
Massively OP’s MJ and the crew stormed the castle last time and found a deep pool of water at the bottom. What lies beneath that placid surface? That’s what the team aims to find out. (Hint: it will likely involve sharp teeth and death!) Join us live at 2:00 p.m. to take a swim in the castle’s indoor pool.
What: ARK: Survival Evolved
Who: MJ Guthrie
When: 2:00 p.m. EST on Saturday, December 16th, 2017
Enjoy the show!
Now that Ashes of Creation is officially in its alpha testing, players will be able to discover for themselves what awaits in this interesting fantasy sandbox. One of these discoveries will no doubt be in the class system that Intrepid has concocted.
In the past, we’ve been critical over the somewhat generic-sounding class names (such as “Tank” and “Fighter”), but it turns out that these are only the start of your class identity. Players will actually choose a secondary class down the line that will transform their character into one of 64 blended classes. These include much more interesting-sounding names like Spellsword, Nightshield, Charlatan, Hawkeye, Falconer, Wild Blade, Apostle, and Songcaller. And while the primary class can’t be changed, players will have the option of switching up their secondaries if so desired.
“Today, as we begin our Friends and Family Alpha Zero test, we wanted to show you just how diverse we expect our playing field to be,” Intrepid said. “The classes adhere to roles like tanking, DPS, support, and healing, but it’s really so much more than that. Each one must provide a true fantasy fulfillment for the player — you want to be a badass, no matter what your class. And that’s a promise we intend to keep.”
Check out the class combination chart and Alpha Zero developer gameplay video after the break.
Up on the housetop
Those aren’t presents in his claws
In through the window
He breaks right in
To punish bad children
That live within!
Oh no no!
You’d better go
Oh no no!
You’d better go
Dash to your front door
Quick quick quick
Else he will get you
It’s time to delve into the realm of cloven-hoofed demons and horned holiday gods! Massively OP’s MJ is joining the Krampusnacht celebration. Join us live at 9:00 p.m. to be a part of the festivities (and singing).
What: Secret World Legends
Who: MJ Guthrie
When: 9:00 p.m. EST on Friday, December 15th, 2017
With Saga of Lucimia’s ninth pre-alpha test scheduled to run from December 22nd through January 5th, the team hopes that more fans will get excited enough to pony up a pre-order and get into the test. Aiding in this crucial decision-making is a four-minute video in which the devs shriek in fear at spiders and freak out over bears.
OK, there’s a little more to it than that. The brief video shows an internal team dealing with a pack of landscape mobs that it has aggroed, continuing on later to an underground cave where a spider’s all like, “High five, bros! Hey, why you run?”
If nothing else, it might give you an idea of how combat is shaping up with this hardcore fantasy title. Give it a watch below!
Winter has come to Dark and Light, quite literally. Players logging into the early access sandbox since yesterday are being treated to a blanket of snow, the Krampus world boss, and major cities decorated for the holiday. Oh, and if you want to ride a reindeer, now is the time:
“Reindeer have been spotted around Archos! These red-nosed creatures only show up when the weather is at its coldest, and they have the mysterious ability to fly, despite not having any wings! They seem to really enjoy eating carrots, and not much else, so be sure to stock up if you plan on taming one!”
This week patch also added new holiday home decor schematics, dye recipes, and carrots (what else would you make a snowman with?). And this is festive: The devs have moved the slums of every city to the outskirts of said cities. This is for real – take that, optics.
Shake it off, Star Citizen: On this week’s Around the Verse, CIG says it’s “getting close to live release,” stress testing the current version of the game with 176 must-fix issues still to go. Is that too many to make it by 2018? Probably! Are they still trying anyway? Probably! The back half of the episode focuses on atmospheric flight (and yes, it’s just going to make Star Wars Galaxies fans sad) as the engineers explain how they’re making flying spaceships near the ground feel as real as possible for different sizes and types of vessels and atmo situations.
Meanwhile, as MOP reader Space Captain Zor pointed out yesterday, CIG has pegged December 20th for the Squadron 42 details promised for this month back at CitizenCon; that rollout will apparently include an exclusive newsletter, Mark Hamill teaser video, and report during next week’s streamed ATV. That’d be the same Squadron 42 over whose existence Crytek is currently suing CIG. 2018 is going to stretch our popcorn budgets thin!
If you’ve been paying attention to Sea of Thieves, you may have noticed that Rare’s game isn’t hewing to the traditional RPG stats and mechanics. In fact, there are no character levels and stat gear at all. So that raises the question: What do you chase and how do you progress in this MMO?
A new dev video explains all of this. Basically, players will pursue cosmetics and reputation in the three NPC factions, earning better rewards the greater their legend grows. Each faction focuses on different mission types: The Gold Horders are all about treasure hunting, the Merchant Alliance places priorities on trade shipments and livestock retrieval, and the Order of Souls wants you to get into scraps with the undead to retrieve their skulls.
Players can pick up “voyages” (i.e. quests) from these factions, but the higher their reputation, the better and more lucrative these voyages become. Voyages can be shared among crews, and there are no barriers to sharing and engaging in these missions between crew members.
Once one of the up-and-coming mobile MMOs on the scene, Dungeon & Fighter: Spirit is ending its short-lived run in South Korea.
The action MMO, which is a spin-off of Dungeon & Fighter (or Dungeon Fighter Online, if you’re nasty), was developed by Nexon and Tencent and had plans to release globally in 2017. Instead, MMO Culture is reporting that the title will shut down at the end of this month. The good news is that Spirit should be replaced soon by a 2-D Dungeon Fighter MMO on mobile.
Nexon released Dungeon & Fighter: Spirit in Korea in 2016. Pay your respects after the break.
Christmas or a new season of battle royale? With Fortnite, both are feasible, desirable, and doable.
The nominally zombie-themed survival builder kicked off Battle Royale Season 2 today, which will run through February 20th. There’s a new battle pass that pays out in cosmetic loot the more you play and level it up.
The holiday spirit is alive and jingling as well, with new store items, a festive “battle bus,” and a snowball launcher. Players should keep a sharp eye out during their battles, because the team planted gifts around the island to enjoy.
Patch 1.11 also includes emotes, a pair of new daily quests, support for wide resolutions, frame rate improvements, and a global inventory system.
You know how your parents told you never to play with knives? Well, they never said anything about long whips with razor blades on them, and Mabinogi is here to help you out with that.
The fantasy sandbox added chain blades to the game and the talent to wield them. Players have to generate “dark energy” to use chain slash skills, which include recovery abilities and team buffs. There’s also a new Baltane challenge mission to tackle after you get used to whipping the universe to shreds.
Over in another one of Nexon’s titles, Hyper Universe is hosting a free play “weekend” from December 15th through the 20th prior to the game’s upcoming launch. The 2-D MOBA, which includes many pop culture homages, will be half-off on Steam through January 4th to help. And because that’s not enough, the game’s also activating some holiday-themed maps and skins over the break.
Hack-and-slash Wild Buster is here to kick butt and chew gum — and it’s all out of gum.
InselGames’ MMOARPG entered Steam early access today, allowing players in after a $20 entrance fee. To draw attention to this game, two action stars have been hauled out of retirement for another tour of duty. Both Serious Sam and Duke Nukem are among the roster of playable characters for launch.
Wild Buster touts “full-fledged MMO systems” such as guilds, an auction house, crafting, fishing, and raids. So now you can live out your greatest fantasy of seeing Duke Nukem fish and drink beer. Probably more of the latter.
Take a look at the launch trailer after the break and see if this game might be right for you!
It turns out that when you mess with the Thargoids long enough, eventually even they get fed up.
Elite Dangerous players have been poking the ethereal aliens with the space equivalent of prodding sticks for months ever since they first started appearing in the game as part of its ongoing plotline. Players were divided over whether to communicate or fight; fighting was initially effective only until the Thargoids appeared to develop resistance to player tactics, and communication proved difficult.
But reports coming from the game today suggest that the Thargoids have had enough of being hassled and are fighting back in earnest, apparently attacking multiple player space stations and provoking emergency evacuation notices for players with ships docked there (you won’t lose your ships, mind you, as they’ll be moved some place more secure unless you intentionally fly back to the besieged station, but it’s some fun flavor).