Videos Category

Sea of Thieves fights the negative stigmas of multiplayer gaming

Hopefully if you’re reading Massively OP, you’re not the type of player who holds a grudge against multiplayer games. For those who do, however, Sea of Thieves hopes to break down any preconceived stigma with its fun approach to multiplayer gaming.

“We want to make it more welcoming, more friendly,” Senior Designer Shelley Preston said in this week’s dev video. “We wanted to bring people in to this nice kind of environment and hopefully turn around some of those expectations or preconceptions that they got about multiplayer.”

Sea of Thieves has put a lot of thought into its style of multiplayer, nixing friendly fire in favor of a “sacred” crew bond and giving players the option to dip their toes in the waters with a small two-player ship before graduating to the larger varieties. And if there’s a non-cooperative player on your crew? You can all vote to lock them in your ship’s brig until they behave. Seriously. Check it out after the break!

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Blizzard sues alleged Overwatch clone, bans World of Warcraft cheaters

Gone are the days when Chinese companies could get away with ripping off games left and right: Blizzard is going after another one of these alleged copyright-violating piles of crap.

The game in question is mobile title Heroes of Warfare; Japanese publication PC Watch reports that Blizzard’s Chinese conglom and publisher NetEase are suing the the maker, demanding and apology, restitution, and removal from Apple’s appstore, on the grounds of IP violations in China.

Meanwhile, stop cheating, cheaters. Your day has come, as the studio has apparently begun another round of six-month bans to folks who use cheat tools. Stoppit.

And in happier Blizzard news… here’s the whole WoW dev team. The fluffy white dog on the left personally made the no-flying-in-Argus decision, we’ve been informed by the PR collie being hoisted over on the right.

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Star Citizen’s Around the Verse isolates 23 more 3.0 alpha bugs, details immersive cockpits

On this week’s edition of Star Citizen’s Around the Verse, Sandi Gardiner does a happy dance as Chris Roberts updates viewers on how Evocati testing of the 3.0 alpha is going. CIG says that the testers are getting daily builds and finding fun new bugs, which has brought the must-fix bug total back up to 23 before it moves along to release (and backers no doubt find even more).

The feature segment of the episode is all about cockpits. Get your snickers out of the way, folks, because this actually looks awesome. You’re not just sitting in a chair; the cockpit experience is trying to be fully immersive with all the sticks and gizmos and buttons and screens and g-forces and hit reactions you’d expect if you were actually flying (a spaceship) in combat. Things might even catch on fire! You might even need to hit eject! Maybe watch the whole episode first, though. It’s down below.

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The Stream Team: Into Warframe’s Plains of Eidolon!

Ever since Warframe’s Plains of Eidolon expansion was announced at this summer’s TennoCon, Massively OP’s MJ has been bursting with excitement, eager to jump in. Today she gets to! The expansions open expanses are now open and she’s ready to explore. Tune in live at 6:00 p.m. for this first venture into the dangers of Eidolon.

What: Warframe
Who: MJ Guthrie
When: 6:00 p.m. EDT on Thursday, October 12th, 2017

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World of Warplanes 2.0 introduces conquest mode, bombers, and respawn

Live in World of Warplanes this week is a 2.0 reboot that’s striving to be more than just another patch. Wargaming is calling it a “massive overhaul” with “core gameplay changes,” in addition to a new game mode, bomber class, and revised warplane types.

“Introducing the Conquest mode, World of Warplanes’ gameplay banks a steep turn from dominating in team deathmatch to achieving tactical superiority over a land area divided into key sectors. The outcome of a battle is not determined by personal skill, but by the well-coordinated efforts of a team consisting of several different warplane classes. To emphasize the roles of various classes, each of them has been redefined to fulfill specific roles in combat, with highly distinguished advantages and disadvantages. Finally, the aircraft fleet welcomes Bombers, a long-awaited class that will have specific objectives in every battle.”

There’s a new respawn system too, so downed pilots can jump back into the fray. Definitely worth a peek if you’re into war games! And don’t miss the trailer down below.

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The Stream Team: A night with EQII’s Nights of the Dead

Her favorite holiday season is here, so Massively OP’s MJ is celebrate in one of her favorite games! EverQuest II celebrates with the Nights of the Dead festival, and it is filled with tricks and treats galore. Besides all the previous years’ worth of activities, there are new goodies for 2017! Join us live at 6:00 p.m. as MJ gives a visual tour of the newest content.

What: EverQuest II
Who: MJ Guthrie
When: 6:00 p.m. EDT on Thursday, October 12th, 2017

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Crowfall wraps up its launch lineup with the Centaur, Minotaur, and Guinecean races

Over the past month or so, Crowfall has been steadfastly working its way through the list of the dozen races that will be available during the game’s remaining testing and launch. As of today, that list is complete.

The last three beastly species are given the spotlight treatment, with racial traits for each revealed. The noble Centaur is more hardy, has an extra boot slot (because… four hooves!), and can kick players who attack it from behind. The fierce Minotaur is more dexterous, can regenerate some damage that it is dealt, and is immune to stuns coming from its front. Finally, the small but scrappy Guinecean gain more effects when they eat food, can wear three rings, and can double-jump with the best of them.

As with the other races, these three can only be paired with a small subset of classes. The Centaur can choose between Knight, Champion, and Cleric; the Minotaur picks from Ranger, Champion, and Myrmidon options; and the Guinecean may choose to become a Knight, a Cleric, or a Duelist.

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Revelation Online’s Eternal Chasm raid comes in three difficulty modes

Endgamers, Revelation Online’s update today is all about you, as My.com’s just dropped the Eternal Chasm raid, a “high-end raid for those that can handle its twisting layouts and waves of draconic evil.” In fact, while there are two different 10-man difficulty modes for the dungeon, there’s also a 5-man edition. Good news; it turns out that multiple difficulty modes for raiding is something My.com is willing to do to make its content appeal to lots of players. If only other big studios would step up.

The studio’s promising secret bosses and a rare fire-dino mount in addition to the regular ones:

“Stygian Siren: Haunting a long-forgotten ghost ship, the Stygian Siren is longing to seduce everyone who dares to go aboard.
Lightning Kirin: This magic dragon uses lightning powers to electrocute its enemies within seconds.
The Three Gatekeepers: If you want to descend deeper into the chasm, you have to put an end to these towering elementals that are forged of Steel, Fire, and Earth!
Flameborn Tyrant: Are you ready to taste some flames? This fiery beast won’t go down easily. But once it does, it may serve you as a loyal mount.
Ravenous Wretch: This poisonous giant resides in the swamps of the Eternal Chasm and is swift to anger. Beware of nature’s wrath and be sure to bring a proper antidote!
Devouring Dragon: Watch your step – this creature does exactly as its name suggests: it swallows you up.
Ice Queen: Frozen Onslaught, Ice Shrapnel, and Sword of Ice are just some of her abilities. If you don’t want to end up as a frozen statue, you better end her reign!”

Check out the trailer and images down below! Anybody playing?

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Grim Dawn’s ‘massive’ Ashes of Malmouth expansion has launched on Steam

Crate Entertainment has this week launched a huge expansion for its madly popular multiplayer OARPG Grim Dawn. Ashes of Malmouth is live now and runs $17.99 on Steam (the base game is currently 70% off, so just $7.49).

“Ashes of Malmouth picks up where Grim Dawn leaves off, expanding the world and story with two new chapters in the epic struggle to free humankind from the horrors of the Aetherials. Deep within the fallen city of Malmouth, the Shaper of Flesh crafts grotesque living weapons that could deal a final blow to the human resistance. You must forge new alliances as you push forward through deep forest, the void and into the city itself in a heroic effort to end the Aetherial terror. Venture into dangerous new parts of the world as you discover unique items, empower your characters and make difficult choices that have a lasting impact on the people of Cairn.”

As previously covered, the expansion includes a level cap bump to 100, the Inquisitor and Necromancer masteries, two new story chapters, cosmetic gear system, new factions, new environments, new items, and a bigger stash. Crate’s said it’ll launch as “Rogue-Like Dungeon” coming in a freebie update to follow the expansion too. Trailers below!

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Warframe’s Plains of Eidolon expansion launches open-world ‘landscapes’ today

It’s been a thrill, I think you’ll agree, to watch over the last couple of years as Digital Extremes‘ Warframe defied the rule that most online games in our purview shrink after launch. The game has only gotten bigger, as it does again today with the launch of its Plains of Eidolon expansion. Today’s launch is for PC, mind you; consoles can expect it in November. Oh, and it’s free. And as the DE team told us back at Tennocon this past summer, MMORPG players in particular should pay attention to this patch, as the addition of open-world landscapes, interactive NPCs, a “gripping” story, a diurnal cycle, and new mission types, all with an emphasis on exploration, definitely push the game over into more MMO-like territory.

“Plains of Eidolon is the first-of-its kind Landscape for Warframe. The Open Zone design offers kilometers of colorful rolling hills and pastures, lively lakes and rivers, active mines and caves, all during a continual diurnal/nocturnal cycle for Tenno to soak up and enjoy. As many as 50 players can converge on the makeshift basecamp of Cetus, where the race of the Ostrons offer missions and challenges, and new weapons, armor and items to craft and customize to a degree never before realized in Warframe. During the relative safety of day, whether on foot or soaring through the air (using the revamped Sky Archwing), Tenno will clash with new and old Grineer, partake in mini-games such as spearfishing and mining, and partner up with as many as three others to explore the Plains. At night, danger surfaces from the waters and haunts the storied grounds. Only the bravest and best equipped teams will venture forth in their crash-course hunt for the massive Eidolon, a towering monstrosity lured to consciousness in search of something dangerous and mysterious.”

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World of Warcraft Demon Hunter solos normal Gul’dan

A Demon Hunter should be able to kill demons. That’s their one job description, and so it should be no surprise that World of Warcraft’s Demon Hunters are actually very good at killing demons. But most of them are not nearly as good as Mione, a name you’ll find in no lore compilations who still deserves a nod for soloing normal-mode Gul’dan.

Yes, solo. As in “big boss of the second full raid of the expansion taken out by a single dedicated player.”

Obviously, gear has improved somewhat since Gul’dan’s release, but the fight (which is watchable in sped-up form below) still took over an hour to complete. “Doesn’t Gul’dan hit enrage at 12 minutes?” you ask. And you’re right, he does. He enrages, and Mione deals with that mechanic. Go ahead and watch the video, then check out the video description to see how this was accomplished, including waiting out the enrage. The notes do mention that the “real” fight (after the enrage happens and falls off) “only” took 27 minutes, which is… still insanely impressive.

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The Orochi Tower has arrived in Secret World Legends

The release of the Orochi Tower in Secret World Legends is a big deal for several reasons. For one thing, it wraps up the storyline in Tokyo, resolving all of those dangling plot threads for those who have never explored it before. But for another thing, it also marks the moment when The Secret World and Secret World Legends are both at the same point, content-wise; the relaunched game is no longer lagging behind in content. Now it’s all in there, and the future is an undiscovered country.

Of course, there’s new bits of lore in the Orochi Tower, so even if the past is a well-worn country to you, there’s still good reason to go through the tower and see what it has to offer. Plus, you know, there are all of the gameplay rewards inherent in going through the tower, that doesn’t hurt matters. So get into the tower and put some closure on this moment of The Secret World’s story, why don’t you?

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Paragon unveils the newest incarnation of Shadow’s Eve

Just because a game is all about smashing the stuffing out of your opponents in a fixed arena doesn’t mean that you can’t enjoy the Halloween season. Paragon is bringing back its Shadow’s Eve event once more, complete with new Halloween-themed skins for Narbash, Yin, and Wukong. Last year’s skins will also be returning on a weekly basis, so keep your eyes peeled if you wanted a skin last year that you didn’t get for whatever reason.

Players can also obtain special Shadow’s Eve chests after matches, obtain new banners, and purchase a nice big bundle of holiday goodies starting on October 24th. The event itself is running now and will continue on through November 1st, so you’ve got plenty of time to make as many seasonal puns mid-match as you could want over the remainder of the month.

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