Raging from June 21st through July 31st, TERA’s summer festival actually offers to big events for players: the Beach Bash and the Festival of the Sun. So go chop up some watermelons, build sandcastles, fight off monsters, and earn all sorts of delightful rewards. And if you don’t like any of the rewards in the barter store, they can use tokens to purchase a loot box with a random cosmetic from a previous year’s festival.
Who: MJ Guthrie
When: 8:00 p.m. EDT on Friday, June 15th, 2018
Dig things out of the ground, put them together into more useful forms, sell those more useful forms, repeat. That’s the core loop of mining for RuneScape (and most MMOs with mining systems), so how can you improve upon that? Well, the latest stream from the development team shows off the developers working on doing just that, with a system that is at once simpler and more fun for players.
Yes, simpler; the team describes the new system on the stream as “you just kick the rock and [the game] does it for you.” But it also means that you can focus more on what you’re mining rather than the minutiae of mining. Check out the full video just below, complete with a look at the artisan workshop, Orikalkum armor, and the new smithing interface. It’s rather lengthy, but you can still dig it.
“World of Tanks PC marks the biggest footballing event with the return of Tank Football, this time with three specialist roles and Gianluigi ‘Gigi’ Buffon as a commentator. The metal machines are ready to tear up the pitch, go for glory and be crowned victorious, all while the Italian legend gives a running commentary of a game. […] Tank Football 2018 is a return to 3 vs 3 matches where everyone is vying for glory. These matches take place in 3 special arenas, including one inspired by Moscow’s biggest stadium and host to the final, the Luzhniki. Three unique tanks, all with their own specialist roles and abilities on the pitch, are ready to be crowned champions. So whether players like to play up front or from the back, there are roles for everyone.”
Where do you sneak to on a Friday afternoon? To the beach? To AQ3D? Why not both?! Massively OP’s MJ is checking out the new beach — and beachwear — in the game’s newest area. Join us live at 4:00 p.m. and hit the waves in this surprise stream.
What: AdventureQuest 3D
Who: MJ Guthrie
When: 4:00 p.m. EDT on Friday, June 15th, 2018
Remember when everyone was very excited about how World of Warcraft: Battle for Azeroth was bringing back class buffs like Mark of the Wild? Yeah, that’s not happening any more, but the latest community Q&A with Ion Hazzikostas explains why. As he puts it, class buffs were an experiment and they want to make sure that every class brings utility to a group, but there doesn’t need to be a separate buff for each class and Druids already have plenty of utility. So long, Mark of the Wild, we were all excited to see you again.
Hazzikostas also explains that there are no plans to change the current spec-limited nature of artifacts (although special transmog cases are being added for artifacts players might otherwise not frequently be able to transmog), no more major spec changes from the current test realm for 8.0, and no plans to remove old pathfinder achievements for flight. You can watch the entire Q&A just below or read the summary on Wowhead.
Bohemia Interactive, the developer behind DayZ, knows what it does well, and it’s going to continue to create games within its specific field of expertise. The studio just announced its next title at E3 this week called Vigor, and yup, it’s a multiplayer survival shooter.
Vigor takes place in a post-war 1991 Norway where players have to grab everything that’s not nailed down and attempt to survive. There’s prooooobably going to be some snow here, considering the country, so pack your long johns.
“Turn a shelter into your home. Fight, run or hide. Take risks, claim rewards. Survive this cut-throat experience,” the official website said.
The big bummer here? Vigor is exclusive to the Xbox One, so you’ll either have to access it through that platform or look wistfully at some screenshots for the rest of your life. Early access signups are currently open through the website.
Oh. Oh it’s about the Vulture too. OK then. In fact, the Ship Shape segment focuses entirely on the controversial new concept ship. CIG even discusses the ship’s origins, noting that it’s a spin on the Dragonfly ship.
Incidentally, CCP Games threw some lighthearted shade at CIG over the Vulture/Venture shenanigans, tweeting about it last night.
Warframe releases its third cinematic quest, The Sacrifice, and beats its concurrency record once again
The quest centerpiece of this update takes players on a hunt for a “savage warframe” that “has fallen into shadow.” And you best believe that players are going to want to attain this katana-swinging Umbra frame and its related cosmetics.
The patch also gives eight of the game’s 131 planned UI screens an artistic overhaul and offers two free themes for visually impaired or colorblind players. Once you dig through the patch notes, you might want to check out a couple of fun videos after the break showing the making of a Warframe mural in LA and the physical creation of Umbra’s armor.
With hopefully all of the elements in place for a successful campaign, the team behind intriguing sandbox MMORPG Fractured said that it’s ready to take the blossoming title to Kickstarter on June 25th. This is only a slight delay from the team’s original intent to seek crowdfunding in early June.
To get fans hyped, Dynamight Studios has put together three short gameplay videos to demonstrate the game. The first of these was posted this week, with two to come in the days ahead.
The video below takes players on a tour through a nasty-looking swamp with all sorts of oversized mushrooms, tentacles, enemies, and even man-made structures. The vantage point, you might note, is very similar to that of Diablo III.
What: Secret World Legends
Who: MJ Guthrie
When: 9:00 p.m. EDT on Thursday, June 14th, 2018
So here’s a new one for the consideration pile: An MMORPG called Warlords Awakening has just dropped on Steam. Developer Playwith says it’s in the “last stages of development,” with launch planned for October and early access expected to run three months – meaning we should expect that early access in the next few weeks.
“Warlords Awakening arrives with vast and beautiful maps to explore. Areas invaded by hordes of monsters that challenge the strength of even the most powerful lords. Dangerous dungeons guarded by the most terrifying enemies await those willing to challenge them. With a revolutionary Action-MMORPG style, you can change your Battle Stance mid-combat with 3 different skill trees instantly. Pets are more than just companions! Rareness and the race of your pets will all come into play as they provide distinct benefits to help you along your journey. Some can be used as mounts to help you go wherever you would like.”
Is it a real MMO? Looks like it – the devs are touting “thousands of adventures” in the same space. It’s set to include both PvE and PvP modes, five classes, 30 zones, and six dungeons, with more coming at launch.
There are a lot of elements to weave together to tell stories in World of Warcraft. You can argue over whether or not the team doing so is actually very good at that task, but the point is that it is quite a task, and the panel for the team at this year’s E3 was all about the challenges of weaving together the game’s story and keeping things consistent. That alone is a challenge when you’re telling a story across games, novels, and various other formats for an extended period of time.
The team is promising to try new things during the lead-up to Battle for Azeroth, along with more major lore characters waving farewell. And there’s a discussion of the challenges in doing just that, along with keeping things consistent and building on long-term stories. If you’d like to look more closely behind the scenes, watch the panel just below; it’s only about half an hour long.