I like to fish in MMOs. Which is strange because I don’t much like to fish in meatspace. My favorite MMO fishing mechanics were in ArcheAge, which is too bad since you can’t do much fishing in ArcheAge without getting stealth ganked by people who enjoy killing defenseless fishermen.
Maybe I’ll like World of Fishing better. Probably not, since it’s free-to-play with a cash shop, but I can hope, right? World of Fishing styles itself as an “online big game fishing simulator,” and it promises over 30 locations and 360 different fish, as well as a large variety of gear and boats.
World of Fishing is also in open beta as of… well, right now! You can see a trailer after the break.
is getting a brand-new class in its next update: the Brawler. En Masse summarized the class in a press release today:
“The brawler packs a serious punch and can go toe-to-toe with the biggest bosses in the game. The new hit counter is the key to the brawler’s ‘punch and parry’ fighting style, making her an incredibly powerful tank. And when her rage meter builds up, she can unleash devastating combos with her massive ‘powerfist’ gauntlets.”
The so-called Knockout update is also set to include new endgame armor (tier 8 and 9) as well as two new dungeons: “the pirate-infested Kalivan’s Dreadnaught and the haunted Forsaken Island, where players can earn and use all that new gear.” Expect the patch to land in December for North American players, and check out new screenshots and a teaser vid of the Brawler in action below.
Over the summer, NCsoft was conducting small-scale focus-group testing for Lineage Eternal, another sequel for the bafflingly popular and profitable Lineage MMORPG. In fact, two more such tests were planned for this year. But in NCsoft’s recent earnings call, the company revealed that the full beta won’t begin until next year:
Lineage Eternal will also undergo the full-scaling testing from the first half of next year.
In response to an investor question about LE’s testing, NCsoft clarified that it’s the closed beta testing that has been pushed to next year and that the company is adjusting to the market in the meantime. The post-CBT schedule is anticipated to be much shorter. Direct questions from a Morgan Stanley rep about the global nature of the test and game went unanswered.
Expect more news from G-Star later on this month.
Who wants to wait until Terrors of Thalumbra goes live before poking around in it? Not MssivelyOP’s MJ! EQII’s expansion won’t launch for another two weeks, but MJ is exploring the new lands and creatures of this newly discovered underrealm courtesy of the beta. Join us live at 8:00 p.m. to get a peek at what awaits adventurers under Norrath.
What: EverQuest II
Who: MJ Guthrie
When: 8:00 p.m. EST on Tuesday, November 3rd, 2015
Do you have an Xbone? Me too, but I don’t play Neverwinter
on it. Come to think of it, I don’t play Neverwinter
at all, but the point of this here news post is to tell you that if you do play Neverwinter
and you do play it on your Xbox One, the Strongholds
expansion is here. If you’re saying wait a minute, Strongholds
already launched, you’re correct. It launched on the PC last August.
Strongholds is the game’s seventh expansion, and it allows guilds to claim and fortify an abandoned keep on Neverwinter’s largest map. Guild members will battle the surrounding environment to acquire resources while simultaneously building siege structures designed to wage war against enemy guild keeps in the new siege PvP mode.
The siege mode combines two stronghold maps and doubles the scale, according to a Perfect World press release. Siege mode also adds a three-lane MOBA-style battlefield that supports 20-vs.-20 combat.
You can view a trailer for the expansion after the break.
There are certain tedious tasks that are just better left up to automation sometimes. Sure, you need a steady flow of incoming wood and metal in Albion Online, but you don’t have the time to constantly harvest it yourself and play the game. That’s what the game’s laborers are for: taking care of menial tasks that keep basic materials or resources flowing while you devote your time to more elaborate goals.
Laborers can be hired for a reasonable initial cost, at which point the player can walk through a set of actions and request the laborer to follow the same basic pattern. The resultant haul will be less than what players could gather in the same amount of time, but it’ll mean that you can focus on more involved tasks than just gathering, crafting, or farming for money. Be aware, however, that laborers will require compensation for their work, adequate facilities, and a certain amount of space to themselves. Check out the video below for an overview of hiring and employing labor.
Will Asta be a success here after its poor fate in its native land? It’s too early to say, but you can start making that decision for yourself. The game’s first beta starts today, running until Tuesday, November 10th. And it’s open, too; all players with an active Webzen account can sign up and download the game to start playing and seeing what the game’s all about.
If you’d rather have some idea of what the game’s about before you start playing, the game is based heavily on Eastern mythology and the battle between two factions, the Asu and the Ora. Players have access to talent trees for the game’s five classes, along with the Divine Spirit system to further specialize character attributes and abilities. Check out a trailer for the game and some artwork just below, and if you want to see what the deal is, jump into the test.
You are not your weapon in Crowfall. Just because two archetypes use a bow in the game doesn’t mean that they play the same. The most recent video Q&A session with the development team goes into a bit more depth on this point discussing the Ranger and the Stalker. In short: The former makes use of traps and knocks people out of stealth, while the latter sneaks around and snipes. Same fundamental weapon, but the core archetype is very different, even with the options of disciplines to bring in some similarities.
The November set of answers also covers the question of formations on the battlefield, bodies of water, post-combat development focus, and fast travel options. Why take our word for all of it, though? You can watch the video just below and see an assortment of wigs along with the cold, hard data. Who doesn’t like wigs?
Do you need a game that’s so dark that if it were any darker it’d be a pure black rectangle on your monitor? Are you craving a mature-themed vampire MMO with some serious bite? Then perhaps Dogma: Eternal Night (previously called Project Dogmat) might be for you.
Developed by Prelude Games Factory, Dogma is picking up the dropped ball by the prematurely canceled World of Darkness and running with the themes of gothic horror, supernatural creatures, and a contemporary setting. The game promises the potential for permadeath, live events, and a world that reacts to player actions.
Dogma: Eternal Night will be launching its Kickstarter campaign on November 24th. In the meantime, the devs are improving the build, adding more GUI functionality, and adding more world interactions with objects. We’ve got the announcement trailer and early screenshots for you to ogle after the break!
It’s not common at all to see Arabic-language MMOs release in the west, which is why the recently released Areeb World might merit some attention.
The game, which does not have an English version, features a scientifically advanced city that was destroyed by powerful robots created by the population. To help rebuild the metropolis, players jump into roles such as teacher or doctor and utilize math, science, and robots in the task. Yes, it’s one of those teaching kid-friendly games, but there is combat as well.
Divergence Online creator Ethan Casner published a new YouTube video yesterday that focuses on the sci-fi sandbox’s factory implementation. Much like in the classic Star Wars: Galaxies on which Divergence is based, factories exist to mass produce crafted items and save the player tons of time by avoiding individual crafting. You’ll see some familiar sights if you’re an SWG vet, as the factories themselves look much as they did in SOE’s late Star Wars title, and portions of the interface have carried over as well.
There are some notable changes, though, which you can see in the video that we’ve embedded past the break.
Do you know kung fu? The Blade & Soul Kung Fu Master does, clearly, and today NCsoft decided to kick off Kung Fu Master class week with a wall of text, a video, and a listing of common combos. The text claims that the KFM is “likely the most complex class,” both because it requires strong situational awareness and quick decisions and because many of its skills are “triggered from specific conditions.”
Kung Fu Masters deal both fire and wind damage, though not all abilities have an associated elemental effect. The class is also one of two in the game that can generate threat, so expect to keep boss mobs focused on your KFM in PvE. Click past the cut for a video overview.