Would you pay for a season pass to H1Z1’s popular battle royale content? And if so, how much would you shell out for it?
Daybreak President John Smedley was publicly musing about this idea on Twitter yesterday. “Seriously considering doing a season pass for BR. What would the right price be for a season pass?” he asked. In a follow-up tweet Smedley added, “H1Z1 is not just a game. We view it as a platform for other games. Battle royale is just the start.”
The battle royale mode throws players into an intense PvP match where the world boundaries begin to close in with the help of toxic gas. Some players decided to recently rebel against the setup by staging a hilarious mass “stop the violence” campaign even as their toxic doom approached. You can see how that ended in a video after the jump.
Great news for those who had their minds blown with that Steparu Lost Ark video last year: The Diablo-esque action RPG may indeed be coming to the west.
In an interview with Worlds Factory, Tripod Studios said that it’s aiming to bring this game out of its home country: “First, we will be launching in the Korean market. In 2015, we are going to proceed with [the closed beta test]. We are considering launching Lost Ark in western market, and the date will be finalized after solidifying the service schedule in Korea.”
The interview goes on to discuss Lost Ark’s many features, including explorable regions, a PvP battleground system, ownable islands, a “broad and extensive” economy, 18 classes, and NPCs who must be won over before you can access their secret adventures. A business model has not been decided as of yet.
If you’re just hearing about Lost Ark for the first time, check out the gameplay trailer after the jump to see what all the fuss is about.
There are lots of reasons why you might be looking forward to patch 6.1 in World of Warcraft. If you play a Blood Elf, you want your upgraded character models. If you like racing around, you want the new racing feature put into the game. If you have a joke Twitter account for your main character, you want that Twitter integration. Good news for all of those groups: You don’t have to wait much longer, as the new patch goes live on February 24th.
Blizzard has released a new video to herald to launch, offering a quick rundown of the patch features, which also include improvements to garrisons and another step in the legendary ring quest chain. The heirloom interface is also en route; it will allow players to more effectively pass heirlooms between characters for leveling. That’s on top of the usual quality of life improvements. Check out the video just past the break for a quick overview, and get ready for the patch going live when next Tuesday rolls around.
Would you like to take part in a race that’s all about eliminating your opponents just through skillful driving? The most recent update for The Crew adds the new Elimination format to PvP races, reminiscent of a similarly named mode from Split/Second. Each player starts with a certain number of lives, and there’s a timer ticking down; when the timer hits zero, the player in last place loses a life and another countdown starts. You’ll be taking down your opponents, but you’ll be doing so just by staying in first.
The update also adds in new tuning options for six cars and several new faction missions for players who don’t feel like trying out the PvP race option. There’s also a new pack of DLC available with three new cars for those who feel the current crop of vehicles just isn’t robust enough. Check on past the break for the update trailer.
newest dungeon is Sky Cruiser Endeavor, which is coming — in both normal and hard modes — to a server near you on February 24th. The game’s official website has a boss breakdown
if you’re so inclined, and we’ve got a teaser vid of the new area posted just past the break.
What is it about outer space that elicits the cutthroat nature of sci-fi MMOs? Well, get ready to go on that adventure again, as Nebula Online is running a crowdfunding campaign to build an “old-school hardcore sci-fi” MMO that corrects the mistakes of games such as, oh, EVE Online.
“Some people may think that it is just bad copy of EVE Online. But we can say to you — it’s not,” the team posted last month. “This game was made to correct all mistakes and collect best things to make the perfect MMO.”
Nebula Online is looking for $130,000 CAD in donations to build its three-faction game with features such as landing and battling on planets. The game will hold fast to a buy-to-play model (with no cash shop) and is looking at an alpha test later this year. The team is also pushing a Steam Greenlight campaign and has released a trailer that you can watch after the jump.
We can’t blame World of Warcraft fans for being in an excitement tizzy (that’s a thing, right?) over the upcoming Patch 6.1, as it looks to add a slew of improvements to the game. While we can’t shorten the wait for you, we can point you to the following informative video interview with Blizzard Lead Game Designer Ion Hazzikostas.
Hazzikostas fields questions on 6.1 for 25 minutes, including the Blood Elf visual upgrade, the heirloom UI, summonable raid bosses, Twitter integration, customizable music for strongholds, and efforts being made to encourage players to visit friends’ strongholds. He also hinted that the team is already hard at work on stories and other features for Patch 6.2.
If you’ve got a half-hour, give the interview a watch after the break!
Crowfall developer ArtCraft Entertainment has announced today that the game will employ the Voxel Farm technology platform. If that name sounds familiar, it’s because Voxel Farm is licensed to several other high-profile MMORPGs, including Landmark and EverQuest Next.
The best part is how the studio leads describe what they’re doing with the tech. “We want to create hundreds of unique worlds, with unique maps — mountains, hills, valleys, rivers, dungeons, ruins — for players to explore and destroy,” says ArtCraft president Gordon Walton. Sounds peaceful, right? Wrong! Creative Director Todd Coleman says ArtCraft is out to subvert that trope: “Most games are using voxel technology for creation — effectively, giving players a sandbox to build things. We’re using them for a very different reason; we are using Voxels for destruction. We’re creating sandcastles for the players to kick over.”
The face of war is changing in EVE Online with the Tiamat update, and not just because of the introduction of a mysterious new faction known as the Drifters. Players will have to deal with a new Tech 3 destroyer capable of transforming into three modes with an eye toward projectile weapons, which comes along with a rebalancing and improvement of projectile weapons in general. The rebalancing should provide more diversity and quality in fittings, making the weapons more appealing and allowing more specialization.
Players can also deal with CONCORD interactions in corporate warfare with the new update, which improves management tools while also allowing “friendly fire” incidents to be considered legal. Top that off with a variety of visual and audio improvements and players will have plenty of new potential threats and advantages to keep in mind when gliding through the depths of space. If you’d rather see the update bullet points explained by the developers, you can check out a video doing just that past the break.
Welcome to Not So Massively, Massively Overpowered’s weekly roundup of all the news from the world of MOBAs, lobby-based games, and other online multiplayer games that aren’t quite MMOs. If this column looks familiar, that’s probably because back on Massively we had a similar column called Not So Massively. With the site’s rebirth, the column is back with a new name and full-featured coverage!
It’s been a bumper week for online gaming news, with Star Citizen announcing its new equipment rental scheme for Arena Commander and Destiny streaming its latest Raid dungeon at Crota’s End. Both SMITE and Path of Exile have announced the beginning of new competitive seasons, and League of Legends released Patch 5.3 with nerfs to Ahri and a new Nemesis Draft game mode. Blizzard revealed that the next playable character in Heroes of The Storm will be The Lost Vikings (yes, all three at once), and Infinite Crisis revealed new champion Katana. In more bizarre news, a Russian Diablo III player has managed to hit paragon level 1000 in hardcore mode, and Dota 2 faces intense community backlash to its Year Beast Brawl event.
Read on for a full breakdown of the week’s biggest online gaming news.
You won’t have long to wait at all to get a shot at playing SkySaga if you’re in the US or Canada. The sandvox title is preparing to open its closed alpha test to North American players from Thursday, February 19th through February 26th. Thus far, SkySaga’s alpha has been contained to Europe only. Interested players will need to register on the website.
We’ve got the announcement trailer and a post-mortem of the alpha to date after the break. Be forewarned: After you see the trailer, you will believe that a bear can fly!
February’s a short month, so it’s easy to not expect much out of it. The team behind Final Fantasy XI is still bringing new content for the month just the same with the February Version Update planned for February 19th. Headlining the update is a new Alluvion Skirmish in the Yorcia Weald wherein players summon monsters to help assault an enemy stronghold. The new skirmishes reward new armor and improved forms of the older weapons.
Players can also look forward to further improvements to job point categories and new gifts for each job. For those who don’t feel like investing too deeply in combat for this update, there will also be new quests, improvements to the Mog Garden, and quality-of-life boosts. You can get a decent picture of what’s coming with the update by checking out the official trailer just past the break.
After several years of being out of commission, Dream of Mirror Online (DOMO) is coming back for a second shot at success. The closed beta of the anime fantasy MMO began on February 13th under the Suba Games umbrella.
DOMO originally launched in North America in 2007 and operated by Aeria Games but was cancelled in 2012. Since then, the title has been looking to make a comeback through an already-successful Steam Greenlight campaign.