Videos Category

Wild Buster is a new MMO made by Mad Libs, apparently

If you can’t create anything new, just slap together a lot of other things until you get something that sounds and feels vaguely fresh. Hey, we’re not knocking that approach; there have been a lot of wonderful games made that way.

So that’s why we’re trying to keep an open mind about Wild Buster, a newly announced title that incorporates mechanics and style from MMORPGs, MOBAs, action RPGs, and what looks to be a thinly veiled adoration of StarCraft. Developed by Nuri Works and published by Insel Games (Guardians of Ember), Wild Buster allows gamers to choose a specific hero to fight through waves of enemy mobs and enemy players, depending on one’s preference.

The game’s already been out for a while in Korea, but now Insel is working on bringing it to the west at an unspecified date. Early access for Wild Buster will begin next month, and fans should expect an Indiegogo crowdfunding campaign this week to help with the localization and gameplay adjustments.

Check out the teaser trailer after the break!

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Sea of Thieves confirms crossplay between Xbox One and PC

Here’s some exciting news coming out of Gamescom’s early Microsoft presentation this week: Sea of Thieves will be linking up its PC and Xbox One communities in game thanks to crossplay capabilities.

Rare confirmed that both editions will contain “complete feature parity” between them, allowing for console and computer players to share the same severs and game edition. The dev team is already running crossplay internally and will be doing so for all technical alpha tests going forward. Additionally, the upcoming Xbox One X will be included in Sea of Thieves’ testing and crossplay, which is great for those who want to play on a 4K TV.

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The MOP Up: Black Desert shows pet love (August 20, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from NeverwinterElder Scrolls LegendsElite DangerousSWTORMapleStoryHyper UniverseSMITETravian OnlineDiablo IIIFigureheadsPokemon GoHeroes and GeneralsRappelzUltima OnlineSoulworker OnlineBlack Desert, and Gigantic, all waiting for you after the break!

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Crystal of Re:union is a mobile MMO that enlists Hercules and Joan of Arc

Looking to “enhance and overwhelm” your foes? Then keep an eye on Crystal of Re:union, an up-and-coming mobile MMORPG that’s being developed for release in southeast Asia and Oceania.

The isometric title looks like it features kingdom building and all sorts of battles. Of particular interest is the inclusion of heroes, some of which are drawn from mythology and history. Joan of Arc, a female Hercules, and Beowulf are all tapped (for some reason) to be included in the game. Maybe their agents are getting a little desperate, we don’t know.

Crystal of Re:union will come out for both iOS and Android, and you can check out its trailer after the break.

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The Stream Team: Dabbling in the Dauntless alpha

The Dauntless alpha started yesterday, and thanks to server issues, Massively OP’s MJ had difficulty getting in. But today she is determined to check this new game out! Will she be impressed like Andrew was during his E3 play test? Join us live at 8:00 p.m. to see as OPTV‘s infamous Stream Team brings you a first look at…

What: Dauntless
Who: MJ Guthrie
When: 8:00 p.m. EDT on Saturday, August 19th, 2017

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Chronicles of Elyria whips up a jousting tiltyard for PAX West

The Chronicles of Elyria team is in a frenzy getting ready for the game’s showing at PAX West in a couple of weeks. After internal deliberation, the devs decided to create a joust for the demo to show off some of the capabilities and possibilities of the game. As a bonus? Jousting was something the team was planning on putting in anyway, so the demo is not throwaway work.

The devs from all departments pulled together to make the tiltyard possible, including creating the environment, the outfits of the six sovereignties competing, shatterable lances, sound effects, and of course, the jousting combat itself.

“Once the prototype of the gameplay felt right mechanically, Souzou and Strider began working diligently on making it feel right aesthetically,” the team wrote. “While riding the horse already feels great, spurring one’s mount on and aiming one’s lance were new opportunities for excellence!”

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The Stream Team: Rescuing the raptors in ARK

When Massively OP’s MJ tried to settle on an ARK beach, she didn’t know it was going to be alpha central! And now there are two tamed raptors who need to be transported to a safer place so they can hunt and grow stronger. That means MJ has to live long enough to get back to the raptors, get them boarded onto a boat, and sail off to the new home — all without dying. And as she has come to know, dying is an everyday (every hour, even every minute) occurrence on this procedurally generated ARK. Tune in live at 4:00 p.m. to watch the endeavor unfold.

What: ARK: Survival Evolved
Who: MJ Guthrie
When: 4:00 p.m. EDT on Saturday, August 19th, 2016

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Camelot Unchained’s player progression will be a ‘long-term investment’

Is that… is that Camelot Unchained’s Beta 1 peeking over the horizon? From the tone of this week’s newsletter, it certainly sounds as if the long-fabled test is growing nearer every day. In fact, there’s even a section on the website that exhaustively deals with the philosophy and plans behind the beta.

The team had a whole mess of projects to report on this week, including the beginnings of a character information screen, model diversity in the mass bots battles, and dummy NPCs that run around the place.

Possibly one of the most interesting sections of the newsletter dealt with the team’s plans for player progression, which sounds somewhat different than your typical PvE MMO: “We want player’s actions to factor into the global scope of events taking place across the entire world. Player progression is intended to be a long-term investment, and to allow players to focus on what they like best: playing the game how they want to play. For Beta, we’ll be laying out the key progression elements, but will tweak the time it takes to progress during Beta 1.”

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Warface declares a Blackout, activates a new west coast server

You and your team are stranded in the midst of a desert storm. As you squint through the murky atmosphere, enemy cyborgs (as is their wont) swarm and attack. Will you survive or be buried in the sand with no one to remember your name?

This terrifying scenario is brought to you by Warface, which released its Blackout special operation into the game today. The team also raised the level cap to 85 and added new weapon skins for the surviving players to pursue.

Warface’s popularity has prompted My.com to activate another regional server, this one located in California for west coast players. But the publisher isn’t satisfied with what it has, and is rolling out a refer-a-friend program to recruit more troops.

Get your mission briefing after the break!

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SoulWorker is readying for beta in North America at the end of 2017

When you see the title SoulWorker, does your brain immediately re-translate it to “Social Worker” and picture an MMO wherein you spend your time helping low-income people advance in society? Probably not. That’s not what SoulWorker is about, as you will no doubt have the opportunity to find out when the game finally gets localized for a North American release. The official statement is that beta is on track for the end of 2017.

Players will take the helm of one of the game’s four playable characters, each with a distinct weapon – two-handed swords, scythes, guns, or apparently some form of violent guitar. You can then team up with four other people to smash the living heck out of things at your leisure. Check out the actual combat in the video just below, courtesy of Steparu. (The video below is just for Haru and her two-handed sword, but you can likely get a sense of the game just from that.)

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Sea of Thieves talks about bringing the game to PC

With 4,000 new players testing out Sea of Thieves’ technical alpha on the PC, the team has a lot to say about how this version of the pirate title is shaping up. Getting players into Sea of Thieves right away was a high priority, as was getting high resolution graphics going and allowing players to use arrow keys as optional controls.

“Every tech alpha that we do helps us improve the game so that when we get to early 2018 and we release the game to everyone, it’s the PC game that people expect,” said Windows 10 Design Lead Tim Timmins.

See what the team has to say about Sea of Thieves’ PC version after the break!

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Trove’s subclassing system launches with Eclipse next week

A total solar eclipse isn’t a common event — the continental US hasn’t seen one in almost 40 years. So it makes a lot of sense for games to take advantage of the occasion, and that’s exactly what Trion is doing with Trove next week with its Eclipse update.

The highlight of that update isn’t eclipse glasses, although perhaps it should be: It’s actually the subclassing system that we’ve been stoked about for months. It’s probably going to remind you more of Marvel Heroes than of Guild Wars, as each of the existing classes, when taken as a subclass on a character, will provide a specific passive bonus — but it’s based on your power level in that other class. So since my mains are a Tomb Raiser and Candy Barb, I could take Candy Barb as the subclass on my Tomb Raiser for this bonus:

“Provides extra Stability and has a chance to drop candy when damaging an enemy. The candy increases attack and either movement speed or healing.”

Which I will do because candy. But the exciting bit is that it provides people a reason to play multiple classes and benefits those with a deep bench on their account. Check out the whole list of bonuses on the official site — spot any obvious synergies?

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Dauntless’ founder alpha has begun

Don’t miss our hands-on with Dauntless from E3!
We’ve been keeping an eye on Dauntless, the sci-fantasy online co-op action RPG from the former BioWare, Riot, and Blizzard devs now fronting Phoenix Labs, ever since its first reveal back in December. Today, regular gamers can leap in themselves — at least if they’ve ponied up the 40 80 bucks needed for a founder’s pack with access to the alpha. [Thanks for the clarification, jinarra!] Otherwise you’ll be waiting until the game launches later this year, at which time it’ll be free-to-play.

Following his E3 hands-on with the game, MOP’s Andrew Ross said the game was surprisingly solid and natural, impressive even, though he worried over rival Monster Hunter World.

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