Looking for something to do on Labor Day? If you’re not going outside, you could always go to Norrath and enjoy a 100 percent XP bonus in EverQuest II. You’ll need to be an All-Access member, and of course the bonus is a no-go on the new progression servers. But if you’re playing on one of the regular shards, you can enjoy three full days of double XP that starts at 3:01 a.m. EDT on Saturday, September 5th. The event concludes at 2:59 a.m. EDT on Tuesday, September 8th.
Yesterday’s Heroes & Generals post got me to thinking about MMOFPS titles. Heroes & Generals really isn’t one, in my opinion, despite its developers referring to it as such in multiple press releases. It’s too small in terms of concurrent player count to really deserve the “massively” part of the MMOFPS moniker, at least to my mind.
When I think of the term MMOFPS, I think of sprawling titles like PlanetSide and World War II Online which feature truly massive (and zoneless) land areas and which support hundreds if not thousands of simultaneous combatants. Using my definition, then, there have only been three true MMOFPS titles ever produced: PlanetSide, PlanetSide 2, and WW2OL, which later had its named changed to Battleground Europe. What do you think, MOP readers? Do you agree that those three are it in terms of MMOFPS titles? Which one would you anoint as the greatest MMOFPS of all time? Vote after the cut!
Take me down to New Landmark City,
Where the grass ain’t green but the buildings are pretty…
MassivelyOP’s MJ belongs to the city, concrete under her feet — which makes a tour of New Landmark City the perfect way to spend an afternoon! Join us live at 3:00 p.m. for a jaunt through this intricate build (and wherever else MJ’s musical mood takes her). Did we mention prizes may be involved?
Who: MJ Guthrie
When: 3:00 p.m. EDT on Friday, September 4th, 2015
Last Tuesday I woke in the wee hours of the morning to install Star Citizen’s 1.2 patch. I wasn’t battling insomnia or anything like that; on the contrary, I set my alarm and made sure to start the mammoth download so that it would be finished when I rolled out of bed for real.
Why not Monday or even last week when the patch released? Because I fall under Comcast’s internet monopoly, and one of the many reasons Comcast sucks is the 300 GB limit on my “unlimited” plan. Since Star Citizen’s social module is a whopping 30 GB download, I had to wait until Tuesday and the start of September to avoid a fee!
After my epic overnight download was complete, I spent a couple of hours playing around in the newly released social module. Even though it’s clearly a pre-alpha rough cut, I feel that Star Citizen is starting to come together.
Yesterday, we noted that Champions Online seemed to have missed out on its anniversary event, which is a bit sad for players of the rather quiet title. Turns out that an anniversary event is here after all, just a bit belated, which is a much better option. Yes, it’s a little bit late, but it’s a birthday party with armor bits to earn, action figures to pick up, and double experience periods along the way.
What could be even more mollifying? Well, actual content, like the upcoming Onslaught content update for the game. The developers have kicked off the preview of that with an explanation of how to play the supervillain Gravitar. Essentially, she applies a stacking debuff to her targets, then uses that debuff to unleash powerful attacks once said targets are immobilized – with the ability to quickly fly away if she gets overwhelmed. It’s a solid look at the sort of gameplay players can expect when the update goes live later this month.
I first covered Otherland, the Gamigo-turned-Drago MMORPG based on Tad Williams’ sci-fi book series by the same name, at E3 2012. The idea of having multiple genres in the same game was cool, as was instanced personal housing complemented by (at the time) non-instanced guild housing where players could donate “eDNA” to build NPC mobs that would guard guild lands during PvP raids.
Back then, it sounded fresh and new. WildStar was still far off on the horizon, having only just been announced, which was why I was surprised when Otherland disappeared, especially when NPCs were supposedly going to live their own lives, moving around town at certain hours based on player interaction — a feature I still don’t feel I’ve seen fleshed out well in an MMO. Drago Entertainment’s attempt to bring the game back years later with the same ideas is commendable, but as I downloaded my preview version of the game, I wondered whether the game could feel as new now as it seemed in 2012.
Playable monkey characters are only the surface for this massive game update. The patch for the upcoming sandvox includes more character creation options, a streamlined early game experience, a leaderboard for popular islands, a jungle with dinosaurs, community quests, and rebalanced combat and enemy AI.
Players also have more options to tweak their home islands and add content for friends. Timed races can be created as well as PvP arenas. Because why have others visit if you’re not going to beat them up a bit? That’s game hospitality.
We’ve got the latest trailer for this update after the break!
Lower-tier holders can wait for further progress or upgrade from Silver or Gold. There’s no word on how long the test cycles for the game will last, although since this is primarily a matter of localization, the test phases may be short. It all depends on how the testing goes, and if you’re one of the upper-tier founders, you can find that out for yourself.
The strange saga of Derek Smart’s quixotic campaign against Star Citizen continues. The game developer sicced his lawyer on RSI last month, delivering a series of legal demands that include a public audit of the company paid for by Smart and the resignation of Chris Roberts. While RSI declined to post its response by its lawyers, the studio did anticipate that Smart would make it public anyway.
Sure enough, Smart posted what he claims is the gist of the response on his blog, arguing that the letter was meant to “intimidate and silence” him. He also confirmed that his “investigators” are continuing to compile information that will be sent to the feds.
I still play it.
I don’t play it all the time, just for a month every couple of months or so. I check out the latest patch, play with my house, shuffle around some skills, listen to the music box, go shopping, murder some wyrms and take their stuff, tinker with the latest crafting meta, and generally mess around my old haunts. And sometimes I have a project. One year I built a massive rune library. A few returns ago, I screenshotted in-game memorials.
Sure, it’s not the same as it was in 1997, and the UO buddies I still have don’t usually return to it with me, but I like it. Playing it still makes me feel good. And I can’t really say that about all the games I played way back in the day.
How about you? What’s the oldest MMORPG you still play?
The last time MassivelyOP’s MJ poked into The Secret World’s new Manufactory dungeon, she couldn’t get past the first room. Apparently it would help to have a full group! So this time she’s prepared: She has gathered together an assortment of daredevils in order to delve deeper into this dungeon. Join us live at 9:30 p.m to see how much further this group can go!
What: The Secret World
Who: MJ Guthrie
When: 9:30 p.m. EDT on Thursday, September 3rd, 2015
Massively OP Kickstarter donor xenaphex wants to hear about our dream MMOs. What really makes you tick? What would you build with a million-bajillion buckaroos?
“If you were to design an MMOG, what would be your dream game? Please be specific on the setting, major features, style, etc. You can use existing games as an example as long as you mention the game and the specifics about it that you like.”
I posed xenaphex’s question to the staff for this week’s edition of Massively Overthinking.
Reto-Moto has updated World War II shooter Heroes & Generals with a patch called Xylander. It adds new killing tools for Soviet players as well as new weapon skins, camouflage uniforms, XP bonuses, a new credit-earning model, and something called the Battle Director.
The Battle Director is an algorithm that identifies “suitable” war battles and allows players to join them, as opposed to the occasionally unbalanced battles that result when player generals manage resources and maneuver units. Players will gain extra bonuses for rank and ribbon XP when they join these new curated battles.