Champions Online’s lifetime sub goes on sale

Even superheroes deserve a break now and then. Champions Online is temporarily reducing the cost of its lifetime subscription with a month-long sale, giving players the opportunity to snag a “forever or until the servers shut down” gold membership.

The sale takes 33% off the normal asking price of $299, bringing down the price nearly a hundred bucks. The lifetime sub includes several free character slots, all archetypes unlocked, 500 ZEN a month, more costume sets, and all veteran rewards.

Champions Online is running this sale until August 27th, so you have until then to decide if you want to take advantage of the deal.

Source: Lifetime subscription sale. Thanks to The Grand Nagus for the tip!


The Stream Team: Facing a fire cave in ARK: Survival Evolved

After nearly freezing in ARK: Survival Evolved’s chilly caves, MassivelyOP’s MJ is looking forward to basking in the heat of a lava cave. Hopefully no one’s pets decide to go for a swim in the molten lakes as the crew fends of giant spiders, bats, and other monstrosities as they search for treasure! Join us live at 12:00 p.m. to see if they can survive the depths of the cave right in MOP village.

What: ARK: Survival Evolved
Who: MJ Guthrie
When: 12:00 p.m. EDT on Saturday, August 8th, 2015

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Neverwinter introduces scaling subscription VIP program

Free-to-play Neverwinter has decided to dip its toes in the neighboring pool of subscriptions, as Cryptic announced that it’s now offering a VIP membership to players who want to pay on a monthly basis.

VIP packs can be purchased through the game store and used for 30 days of premium membership. What’s interesting here is that players will accrue “VIP points” the more packs they use, rising to ever-greater tiers of membership that offer more benefits. Think of it as traditional subscription perks merged with a loyalty program. VIP points never go away even if the player allows the sub to lapse.

Some of the perks for the VIP program include a free daily enchanted key, access to the exclusive Moonstone Mask zone, teleporation signposts, injury immunity, free auction house posting, and boosts to XP and astral diamond acquisition.

Source: Neverwinter. Thanks to Teppic and Shintar for the tip!


WRUP: Apparently I am excited about Demon Hunters edition

If you had asked me a week ago, I would have said that I don’t have any particular need or desire for Demon Hunters to be a thing. Now I think I’m legit excited about them. I don’t know how this happened, it makes no sense to me at all, it’s really not my thing, and yet here I am. I seriously am considering what it’ll mean to play one. I couldn’t explain it to you, I really couldn’t.

I will not, however, be playing one this weekend. No one will. The expansion was just announced, and thus this week’s What Are You Playing doesn’t feature anyone enjoying it. It just features all of the other stuff that we’re playing, so that should be fun. Whether or not we’re thinking about it is another discussion, but the feature is What Are You Playing, not What Are You Speculating About. Read more

The Daily Grind: Do MMO studios discriminate against character races?

Call me silly if you like (or call me maybe), but I do believe that studios consciously discriminate against some of their very own character races. Devs are people like us and prone to liking and not liking things, even concepts in their own games, and I’ve seen more than a few races that have gone undersupported and even been mocked by studios to believe that teams view all races impartially.

World of Warcraft has taken repeated potshots against its Gnomes, for example, and I don’t know if I’ve ever let go of the grudge where my Gnome had to swim in the Swamp of Sorrows instance while other races could run. And I won’t forget when I heard Guild Wars 2’s devs state at a convention that because Charr weren’t being played as much as other races, they weren’t going to get their horrible helmet clipping issues fixed.

Do MMO studios discriminate against their own character races? I say it happens. What say you?

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The Stream team: Land yourself a Landmark permanent beta key

There is no denying that MassivelOP’s MJ is amazed by all the talent and creativity by builders in Landmark. From the simple to the ornate, there are so many cool things to see, from castles to farms (and even farm equipment!). Have you wanted to try your hand at creating your own masterpiece? It’s easier than ever with free materials and templates. And MJ has the final ingredient to get you in and building to your heart’s content: a permanent closed beta key. Join us live at 8:00 p.m. for your chance to get in and start your new life as a voxelmancer.

What: Landmark
Who: MJ Guthrie
When: 8:00 p.m. EDT on Friday, August 7th, 2015

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Betawatch: August 7th, 2015

It’s time for the first Guild Wars 2 expansion beta weekend! Technically, it’s a public weekend, but the only parts of the public that can actually get involved are those players who purchased the expansion, which is a bit on the closed side. Still, at least players can rest assured that the expansion will launch this year.

This week has mostly been dominated by the onslaught of news from Gamescom, but there’s still some beta testing news in the mix.

And lo, there is a longer list past the break! Check it out, see if something slipped through testing without us catching it, you know how it be.

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Gamescom 2015: Gigantic announces August CBT start

Go go Gigantic beta! At Gamescom this week, the cell-shaded Gigantic announced that it will be ending its alpha test and transitioning into closed beta by the end of August.

Gigantic will be inviting “hundreds of thousands” of testers into the closed beta program. The CBT will commence on August 28th and continue every weekend thereafter. Gigantic is planning special events and other beta coolness for its tests on both Windows 10 and Xbox One.

And yes, if you want to play it on the PC, you’ll need to upgrade to Windows 10. If you’re not already signed up to get a beta key, you can head over to the shooter MOBA’s website and get your name on the list.

Source: Gigantic


Lineage Eternal should have two more tests this year

Thus far, Lineage Eternal has only had one focus group test, but NCsoft appears to be ramping up the game’s test schedule as the year rolls on. Another two focus group tests are slated to take place before the end of 2015, with a similar format to the first one. It’d be a bit much to call that aggressive forward motion, but considering the slow pace of news coming out about the game, it’s something.

As of yet, there’s no word about a Korean release date, much less about any sort of localization for the title.

Source: MMO Site; thanks to Dystopiq for the tip!


Skyforge’s Crucible of the Gods PvP tweaks detailed

Skyforge has published another update relating to next week’s Crucible of the Gods patch. This time the focus is on the changes coming to PvP, which the devs say are based on “highly requested feedback.”

Battlegrounds will be divided into small and massive battles, which are accessible at 2990 and 4530 prestige, respectively. Small battles include the Kinesi Arena and the upcoming 6-player battleground known as the Arena of Aeli. Massive battles include the Ring of Immortals, the Alcedon Facility, and the Esten Quarry. The dev team says that these divisions will alleviate long queue times.

There are more tweaks in store, but you’ll need to hit up the official Skyforge website for all of the details.

Source: PvP battles


Leaderboard: Would you play Civilization Online?

XLGAMES isn’t bringing Civilization Online to western consumers. At least right now. Maybe XL and partner 2K will localize the title at some point, but as of today we’re reduced to looking longingly at gameplay videos and trying to figure out why global game companies insist on regional exclusives in 2015.

Assuming Civ Online did make it to the English-speaking world, would you play it? Vote after the cut! And don’t forget to tell us why or why not.

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Gamescom 2015: Star Citizen gets a monthly report and a big Gamescom presentation

It’s a big day for fans of Star Citizen, as Cloud Imperium has put out a typically massive monthly report. Oh, and there’s that little multicrew-themed presentation at Gamescom, too. It’s going on right now, in fact, though it will also be archived for repeat viewing on Star Citizen’s website next week in case you’re stuck at work.

The monthly report rounds up a bunch of stuff that CIG studios around the world were working on in the month of July. It includes everything from engineering to code to design to art milestones, as well as recaps of recent video presentations including Chris Roberts‘ latest Game Commander and 10 for the Chairman episodes. Basically it’s your one-stop shop for the info needed to laugh at Star Citizen’s vaporware comment trolls, so have fun with that!

Sources: Twitch; July report, thanks I-Spy and Mohoc!


Gamescom 2015: More details on World of Warcraft: Legion

It’s only been a day since the announcement of World of Warcraft: Legion, but fans are already eager to learn more about the expansion. Fan site Icy Veins was able to get a quick interview with the developers that reveals a few more interesting details on the expansion as a whole, from the new Demon Hunter class to mechanics that weren’t discussed during the presentation yesterday.

Artifacts are confirmed to be the only weapons players will get during the expansion, with no weapon drops in Legion; however, each Artifact will have Relic slots that improve the weapon’s stats and DPS. Demon Hunters, as a result, will wind up with just one type of unique weapon being used throughout the expansion, the Glaive. Professions are also being adjusted in depth for the expansion, with the designers acknowledging that Warlords of Draenor underutilized the profession systems. Check out the full interview for more tidbits about the new direction for the game.

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