Have you been intrigued by the dino-centric ARK: Survival Evolved? If so, you’re not alone: The survival game was a monster hit during the Steam Monster Summer Sale. Although Valve doesn’t release sales data, Steamspy collected and compiled data to determine that during the event ARK came in fourth place for number of sales (nearly half a million) and second place in total revenue (earning over $10 million). Players who missed out on the deals when the summer sale ended on June 21st can still buy into the early access for $29.99.
Massively OP’s own Jef Reahard is currently hosting a server for our community.
Nowhere is Skyforge‘s sci-fi/fantasy setting blend more evident than with the in-game access to a specialized network meant for other aspiring deities. The portal is a thing in-universe, but it also serves as a tool for players, and on June 30th it’ll become an even more powerful tool. The game’s official forums are being rolled into the Aelinet Portal, which will allow players to post messages, share images, and communicate both from within the game and while they’re unable to log into the game proper.
The initial launch of this feature will allow gamers to communicate and message other players and fellow members of their Pantheon; in the future, even players logged in via the web client will be able to use this portal to manage things like Pantheon leadership functions. It’s a fantastic tool for keeping strong communication and community from both inside and outside the game. Check out the full rundown for all of the details.
Guild Wars 2: Heart of Thorns’ upcoming guild halls will undoubtedly serve as a focal point for community interaction and shared efforts. Before they arrive in the game, however, ArenaNet wants to offer a way for players to put their personal stamp on these zones by creating emblems for the halls.
Therefore, the studio is running a guild emblem design contest from now through August 1st. Players are encouraged to whip up interesting artistic designs and submit them in the hopes of having their emblems chosen as the best. The five winning designs will not only be incorporated into the game as housing design options but be gifted along with various prizes as well.
You can read more about it on the official contest page.
Our ARK: Survival Evolved server seems to be going over well, and as such I got to thinking about dinosaurs in a more traditional MMO context. Sure, ARK has a bit of progression, plenty of crafting, and of course pets galore thanks to the fact that you can tame as many dinos as you can feed, but it’s not really an MMO in my book, since the servers support a small number of players.
What about you, MOP readers and dinosaur fans? Would you play a more traditional dino-based MMO, or does ARK scratch your itch just fine as it is?
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!
Trion Worlds teased a new game this week, providing an image of a game fans believe they have identified as Devilian Online, a Korean-born OARPG that’s got more in common with Diablo than with the MOBAs MMO studios have become so fond of cloning, though it’s led MMO players to wonder what else Trion might be up to.
Read on for the very best of this week’s MMO news and opinions.
I’ve often heard it said that EVE Online is more fun to read about than to actually play, and for the vast majority of gamers I’m sure that statement would hold true. Some truly incredible stories of theft and politics have come out of EVE over the years, but most players will never get to be an integral part of events such as those. For every player who pulls off a massive scam or accidentally kick-starts a battle that makes its way into the record books, there are thousands just going about the everyday business of manufacturing, mining, and smashing spaceships together for fun and profit. The huge stories that hit the news are often months or years in the making, and represent EVE‘s highlight reel rather than its everyday reality. Nevertheless, the possibility of becoming part of one of those emergent stories is a huge part of the reason people sign up to the game.
When EVE launched back in 2003, a lot of players were hooked by the potential of a massive sandbox universe that was largely under player control. With barely any content to speak of and only a handful of ships and modules, EVE quickly became a game where motivated players could make a name for themselves. Corporations became known for particular strategies, pirates gained infamy, and certain star systems specialised into manufacturing centres, marketplaces, or pirate hotspots to be avoided. This was all completely emergent gameplay, unscripted and often unexpected by the game’s developers, and it’s what made EVE special. The past few years have introduced a ton of content and improved gameplay, but I’m beginning to think that it’s come at the cost of the game’s core emergent gameplay.
In this edition of EVE Evolved, I look at why emergence is such a big deal in EVE and ask whether the game has actually become less supportive of emergent gameplay over the years.
Tree of Savior supporters who’ve been following the development of the game as it’s moved around the globe to the western market may want to bookmark the official English site to keep tabs on updates and other happenings. IMC Games has renewed treeofsavior.com for the English playerbase; the site currently focuses on the game’s latest news and support for 1:1 tickets as well as provides a forum for fans to discuss the game. It also has pages dedicated to the FAQ and the game’s story. Once the beta begins, the site will keep players up-to-date on server status.
Tree of Savior was Greenlit on Steam in May.
This past year, Shroud of the Avatar moved from a monthly weekend-release cadence to being online 24/7, but the major updates have been no less frequent and new features are introduced regularly. Perhaps even more impressive is that the open communication philosophy between the developers and the players has remained constant throughout the entire process. However, that doesn’t mean that there aren’t still secrets to learn about the game. We caught up with Portalarium’s Richard Garriott and Starr Long at E3 2015 to discuss the state of the game and see what things are in store. And yes, we learned a few new tidbits the pair hadn’t planned on sharing!
Could this be the first glimpse of Global Agenda 2
During a recent charity livestream, Hi-Rez Studios dropped a minute-long teaser of its team playing an unannounced title. Brief glimpses of the game were shown, which looks to be a multiplayer first-person shooter with high-tech guns and bows.
The team concluded the teaser by saying that a separate group has been working on this game for a year now and that it won’t impact SMITE’s development or promotion.
“SMITE is still growing very fast,” said Hi-Rez.
You can watch the teaser after the break — let us know what you think it is!
Major props to reader John, who somehow managed to finagle screenshots from his PlayStation 4 to bring us this stunning Destiny vista. Back when I was a kid, we had a foolproof method to capture console screenshots. It was called “stand in front of the TV with a Polaroid camera.” That’s how I got my Activision badges.
“Here’s my character standing in The Reef, the area that is involved in the second DLC, House of Wolves,” John said. “I enjoy Destiny for what it is. For me, what is most disappointing is that there is so much potential in the IP/lore that is just going to waste.”
At least the visuals aren’t going to pot! Speaking of, we’ve got an array of arresting aspects for you to assess after the aperture.
I’ve mentioned before that my most stalwart MMO partner is my wife, who has stuck by me through thick and thin. When we move into a new game together, well, we’re in it together because we’ve been friends much longer than we’ve been playing MMOs together. On the other hand, our other constant companion and close real-life friend was someone we met after playing games together. So we both make friends in the game and bring them in from out of the game.
Some people don’t have a whole lot of real-life friends to bring into the game; others have so many that they need never deal with strangers. How do you do stuff? Do you tend to bring your friends with you into the game, or do you make friends in the game that you bring into your real life?
Things have definitely been running more smoothly for MassivelyOP’s MJ in Skyforge‘s latest closed beta test. Sure, she had to start over, but the experience has been better all around, and the new class is pretty fun to watch in action. Too bad CBT4 is open for only one week! To experience as much as she can before it all goes away again, MJ is diving back into this sci-fi world. Tune in live at 9:00 p.m. to see just how far into the story can she get this time around.
Who: MJ Guthrie
When: 9:00 p.m. EDT on Saturday, June 27th, 2015
This week in MMO crowdfunding news, Chris Roberts elaborated on Star Citizen’s FPS module delay as well as his experiences directing motion capture for the game’s single-player Squadron 42 campaign. Also this week, Camelot Unchained lead Mark Jacobs delivered plenty of good news, including progress on procedurally generated terrain, performance issues, and an announcement about the beta announcement which should happen inside of two weeks!
The rest of this week’s roundup is just past the break.