The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week GTA Online players got to play a new ammo-limited mode, two Lineage games were announced for mobile, Eternal Crusade streamers made fun of their own mistakes, Hearthstone talked about basic cards, and more!
After more than a decade of operation, Final Fantasy XI has finally added jumping. Sort of. You still can’t use it to reach high platforms or actually move through the game, but you can use the /jump command to spring up while running, sitting, standing, walking, and so on. It’s the sort of minor quality-of-life improvement that marks the game’s December version update, something nice for the players still enjoying the game after the final story update.
Of course, there’s meatier content than just the ability to jump around. Players can undertake new Aeonic Weapon quests to unleash the ultimate skillchain abilities, which should come in handy in the expanded Geas Fete content. New items have also been added, existing items have been improved, and more items can be placed on the auction block. There’s life in the game yet, so fans should log in and check out the patch.
Massively OP’s end-of-the-year awards continue today with our most likely to flop in 2016 and beyond award.
Last year, Star Citizen took home this dishonor, leading to much discord in the comments. Star Citizen has yet to actually fully launch let alone flop, though, which is why we tack on the “and beyond.” We also note that “flop” can mean lots of things, from outright sunset to financial ruin to simply not living up to insane hype. And we don’t want anything to flop!
Don’t forget to cast your own vote in the just-for-fun reader poll at the very end.
The Massively OP staff pick for Most Likely to Flop in 2016 and Beyond is…
We’re down to just a few more days until Christmas, so hopefully you’ve been taking advantage of our gift guides for the MMO players in your life over the last month. If not, then chop chop! Take a look back at all our holiday gift guides to buy your buddies some gamer swag, and as always, thanks for supporting Massively OP’s affiliate programs.
Spelunking isn’t just a fun word to say but an exciting activity in its own right. Players who take the time to explore under the surface of the world can often uncover wonders such as this one from reader Erin.
“I was exploring among the coasts in Elder Scrolls Online and grinding mobs for XP when I noticed a quest marker I hadn’t done yet,” she submitted. “I followed along with the story and the NPC into a truly beautiful cavern alight with the glow of these crystals.”
What glorious sights will you behold when you go spelunking into today’s community screenshots column?
We talk a lot about systems for changing the look of what your character is wearing, but what we don’t talk about nearly enough are hairstyles. That might seem like a little thing, but it really isn’t. Having good hair selections is kind of a big deal; in some games it’s the fastest and most immediate way to distinguish different characters. New styles are coveted in games like Final Fantasy XIV and Guild Wars 2 as new customization paths, while in games with mostly human-esque races like Blade & Soul the hairstyle selection is often the best way to mark distinctions between races.
Every game does its hairstyles slightly differently, of course. Some games have tons of options, some games have only a few, and some have a very lopsided selection based on character gender and/or race. So what MMO has the best possible selection of hairstyles? Or do you just keep your helmet display on at all time, thus making it a pointless distinction for you?
Crowdfunding efforts for Cloud Imperium‘s Star Citizen space sim have just crossed the $100,000,000 mark. Over a million gamers have contributed to the game, which began setting crowdfunding records way back in 2012.
The 2.0 alpha launched for all Citizens last night, along with the monthly studio report.
Now that we’re into the thick of December, I’ve given myself permission to finally turn the radio station over to the all-Christmas-all-the-time channel for the duration of the month. I love Christmas music — love it — but I also try not to overdose on it and by so doing ruin it for years to come. So one month of the year I give myself permission to gorge on sleigh bells and drummer boys, and for the remaining 11 months, I try hard to forget it exists.
One disadvantage of the radio station, however, is that it generally plays the same 40 songs by the same 40 artists, eschewing newer and different tunes. I don’t like that, which is why I’ve been trying to expand my Christmas music collection to include such deserved hits like “Christmas Vacation” and “Toy Packaging.” Another aid in my collection quest? MMOs and their propensity for churning out lovely holiday tracks.
Today, let’s sit back with a hot cup of cocoa and sip on these seasonal serenades.
How long should a game be around before you start upping the level cap? Elite Lord of Alliance (or ELOA as it’s known to its friends) hasn’t been in release for very long, but as a localized title there’s plenty of backlogged content to be unveiled. That means the game’s first major content patch can (and did) bump the level cap up to 35, complete with new titles, quests, battlefields, all of that fun stuff. The new zone Brimstone Mine has also been added, complete with a cutscene for the first time you enter.
Not in the mood for all of the usual leveling antics? Why not enjoy some winter holiday antics? Yes, the patch adds in those hallowed festivities as well, so you can feel free to just talk with snowmen and enjoy a simpler sort of celebration. That’s all plenty of stuff for fans of the game to enjoy until the next major patch; the fact that said patch also contains a new endless dungeon is just icing on a content-flavored cake.
In the event of a zombie apocalypse like the one that has apparently hit the world of DayZ, human money will be entirely worthless. Ironically, actual DayZ private server operators are now allowed to use said private servers to make some of that human money. Yes, monetization of private servers is now allowed, albeit with a list of restrictions and a variety of things that cannot be sold.
The short version is that only items and perks which do not affect gameplay can be monetized, so anything from guns to housing cannot be sold. Mods are permitted with the express permission of the mod maker, and donations do not require approval but only count as donations so long as no reward is offered. The developers are looking at this as a test run and will be re-evaluating whether or not monetized servers are having a positive effect upon the community at the end of May in 2016. Until then? Run a server and get in on making some pre-apocalypse money.
Massively OP’s end-of-the-year awards continue today with our award for the best pseudo-MMO of the year.
The games that populate this category are games that we’d usually cover under Not So Massively — they’re MOBAs, online dungeon crawlers and ARPGs, online shooters, survival sandboxes, and other games that tread into MMO territory but aren’t full MMORPGs. Games did not need to have released in 2015 to be eligible but should have done something notable this year. Last year, our winner was Hearthstone.
Don’t forget to cast your own vote in the just-for-fun reader poll at the very end!
The Massively OP staff pick for Best Pseudo-MMO of 2015 is…
What does H1Z1 and The Sims have in common? Other than being gruesome torture boxes for innocent video game characters, both games are focused on maintaining the minute-by-minute needs of a human body.
In fact, H1Z1 is adding a fifth stat to its roster of body needs: comfort. In a new developer diary, Daybreak explains that keeping comfort high is quite helpful with both health and stamina recovery.
Comfort can be boosted by hanging out at a campfire, eating food, and drinking. By rasing comfort over certain thresholds, players ensure both stamina and health regeneration get a helpful boost (up to 10%).
Some of you might recall that this past month, my family welcomed a new addition to its household. With a newborn around once more, I’m rediscovering things I long since forgot from the previous three, things such as random wakeup calls at 3:00 a.m., why I always have to have spare shirts on hand for after feedings, and how hard it is to game when you’re limited to a single hand.
Action MMOs are out of the question when you’re trying to soothe a pint-sized person on your lap. But you know what fits the bill admirably? Mouse-driven action-RPGs (especially since I have a Naga). It was quite fortuitous that Devilian launched this past week because I sorely needed a game that could be played solely with a mouse while leaning back in a chair.