The Stream Team: Earning more AEGIS controllers in The Secret World

The streets of Tokyo are tough in The Secret World. That’s why it’s important for players to collect a second full set of AEGIS controllers beyond the initial one the entry mission provides. Since her set is still incomplete, MassivelyOP’s MJ is running the tower defense mission to nab another piece. Tune in live at 9:00 p.m. for a front seat to the action, or join her in game to help complete your own set. If success is quick enough, there will also be time to go golem hunting for the anniversary event afterward!

What: The Secret World
Who: MJ Guthrie
When: 9:00 p.m. EDT on Thursday, July 2nd, 2015

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Xsyon is looking for your feedback on infirmaries, death penalty tweaks

Post-apocalyptic sandbox Xsyon got a developer update post this week. Notorious Games‘ blogged briefly about changes to the game’s infirmaries and guides, which it says will be ready for a public patch after some “minor improvements.”

You can help test infirmaries and provide feedback by logging into Xsyon’s test server. Notorious is also seeking feedback on upcoming death penalty tweaks, so be sure and make your voice heard!

Source: Dev update


Tree of Life has territory growth, guild wars on the mind

The survival sandbox Tree of Life has plans to vastly expand its territory, promising that it will soon grow to encompass four times the current area of the game. Of course, with growth comes growing pains, as the devs are warning that they will be wiping out all of the existing buildings when this happens.

Tree of Life has also tossed in guild wars, while simultaneously promising that it won’t forget those who choose to hunker down and live peacefully. “Are you mortified by someone?” the devs teased about the new guild conflict system. “Everybody has his enemies. Now you can stick your flag deep into your enemies’ territory. It is your time to revenge.”

Of course, both PvPers and pacifists might not have the option to avoid monsters, especially now that critters can form their own villages and stage attacks on player settlements.

Source: Steam. Thanks to Sorenthaz for the tip!


Shards Online’s June newsletter talks player-run servers, taming, and more

Citadel has published the latest issue of its Shards Online newsletter. Project lead Derek Brinkmann pens an intro that touches on everything from worldbuilding progress to content to the animal taming system. He also mentions that pre-alpha admins should watch their inboxes for details on the upcoming player-run server event.

The newsletter also says that all alpha backers will be allowed into the game when pre-alpha 3 launches toward the end of the summer. There’s playtesting news, too, with the next event beginning on July 9th. Click through the link below to read about all the Shards happenings from June, 2015.

Source: Newsletter


Skysaga gives PvP to the masses

Skysaga’s burgeoning community has a new way to grow closer today, as the game has opened the doors of its PvP arena to testers.

Alpha Patch 4.5 might not have many line items in its patch notes, but each of what’s there looks to be fairly significant. The voxel sandbox now features faster leveling, more quests, improved AI, and cheaper store prices. There’s also been a pass to rebalance weapons across the board.

Testers are invited to try out PvP every night from 6:00 p.m. to 9:00 p.m. EDT. It’s not just purposeless fighting, either; players can pick up missions for exclusive rewards from the gladiator questgiver.

Source: Patch notes. Thanks to Siphaed for the tip!


ArtCraft addresses concerns over ‘more PvE features’ in Crowfall

Here’s another Crowfall news bite! Today’s drop takes the form of a video Q&A with design lead Thomas Blair and creative director J. Todd Coleman. The duo spends the better part of 10 minutes addressing questions like “should the PvP community continue to be concerned about more PvE features” as well as bits about the UI, the item drop/discard system, and the possibility of a thief discipline that can steal from player inventories.

What were the answers to these and other burning questions? You’ll have to watch the clip after the break to find out!

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CCP taps Zendesk for EVE customer support

CCP’s latest dev blog address changes to EVE Online’s customer support. More specifically, New Eden has a new customer support help center courtesy of third-party cloudware firm Zendesk. CCP says the new system benefits customers due to “greatly improved self-help tools, search features, a rating system, social media integration, chat support features, and a much smoother overall experience.” The new system

If you had a ticket filed in CCP’s old home-grown support system, you can still access it via the website, but be aware that going forward all new tickets will exist in the new system.

Source: Announcement


WoW’s last major Draenor raid is Hellfire Citadel

Warlords of Draenor’s last major raid will be Hellfire Citadel, according to an interview with World of Warcraft lead game designer Cory Stockton. Patch 6.2 will also be Draenor’s last, though Blizzard Watch reports that the dev team is “keeping a close eye on how quickly players are burning through new content.”

You can read a full summary of the interview courtesy of BW, or watch the proceedings for yourself by clicking past the cut.

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Vendetta Online is having a summer sale

Now is probably an ideal time to check out (or return to) indie space sandbox Vendetta Online. Guild Software is gearing up to release version 1.9, and it is also selling 100 premium subscription keys at 33 percent off the usual price. Premium allows unlimited play for a year on any platform (or any combination of platforms, since Vendetta’s single-shard universe spans PCs, Macs, Androids, and iOS devices), and it also comes with “long-term subscriber” status which grants a Corvus Greyhound camo ship to the user.

Vendetta’s most recent newsletter has further details, along with updates on the game’s new rendering engine and a recap of recent gameplay tweaks.

Source: Summer sale


How Neverwinter designs the critters that wreck you

Neverwinter has an advantage in terms of enemy design, since years of Dungeons & Dragons have given it huge amounts of material to work with for new monsters, even if you disregard options like the xorn. That doesn’t mean it’s exactly easy to design new critters for the game, though, just that the hard work shifts away from figuring out what possible new creatures might inhabit the game. A new development blog is about just that, not coincidentally.

Once the team figures out which of the many creatures available it wishes to include in the game, what comes next is a matter of sketching out the possible designs and sculpting details in basic 3-D models. It’s a fairly involved process, the sort you can see in depth on the official site if you want to know how a monster goes from a twinkle in the design team’s eye to that irritating snarling thing you hate fighting.

The game’s Rise of Tiamat expansion landed on Xbox One earlier this week.


Villagers & Heroes Reborn to add interiors to housing

What’s better than owning a home with a garden? How about a house with an interior! Currently, Villagers & Heroes’ housing system only allows for players to interact with the building for storage as well as provides a buff. However, that’s going to change: During our recent Stream Team episode, Mad Otter CEO Damon Slye surprised viewers with the revelation that plans are in the works to open up the interiors of the homes for players to enter. Not a lot of other details are known at this point, but when the topics of interior decorating and letting players craft furniture on the lathe were raised, Slye called them both “good ideas.” We’ll keep you posted as more information comes out!


City of Titans demos its costume-making process

Every superhero worth her or his salt knows that it’s the costume that makes the hero. Well, that and a heapload of mutant powers, high-tech gadgetry, and billionaire funding. But it’s mostly the outfit.

That’s why City of Heroes spiritual successor City of Titans is putting in a lot of effort to create a spread of costumes for the game. In a new dev diary, the art team walks through the creation of a couple sets of tech armor, starting from sketches and progressing to full 3-D models.

The artist says that the assembly line may look weird, but that it all has purpose: “I know this looks like a pile of weird polygons, but trust me — all the helmet surfaces are here and that will help on baking our detailed mesh over this one. I personally think it has some kind of beauty. The more space used, the better the texture resolution.”

You can watch a pair of videos of the making of these costume pieces after the break!

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