The Daily Grind: Are you still on board with EverQuest Next?

The Daybreak buy-out. Mass layoffs. No more Storybricks. And it might not even be free-to-play!

There are plenty of reasons to go all Chicken Little about EverQuest Next, but strangely enough, I feel practically sanguine about it. I’ve seen all too often how we the community overreact to news without knowing all of the details or how the future will bear out (despite claiming to predict otherwise), and I think that there’s still some strong hope that EQN will not only be released but be an interesting game worthy of the EverQuest moniker.

But that’s just me. What about you? Is your faith shaken in EverQuest Next or are you still on board with it?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Not So Massively: LoL’s streaming controversy, Star Citizen’s mining, and Diablo III’s microtransactions

The League of Legends community is in an uproar this week over a dispute regarding who owns the gameplay in a League of Legends match and who has the legal right to stream it. Riot Games President and Co-Founder Marc Merrill even suggested that players broadcasting professional player Lee “Faker” Sang-hyeok’s public matches may constitute bullying, harassment or e-stalking. The rest of the MOBA genre has been pretty sedate this week, as Sins of a Dark Age approaches the first anniversary of its Steam Early Access release and South Korean MOBA Chaos Heroes Online is closing its doors just months after officially launching.

Star Citizen described its complex designs for immersive asteroid mining gameplay with separate minigames for mining beam control, asteroid scanning, and pulling in rock fragments with a tractor beam. Bungie warned against the dangers of using the PS4’s Share Play feature after an 11-year-old kid had his Destiny characters deleted by a troll. Path of Exile is getting a fully localised Russian release complete with a local realm and full voice acting. And Diablo III‘s patch 2.2.0 is set to boost several legendary item sets, improve the randomness of Nephalem Rifts, add new treasure goblins, and more. Asian servers will also get a new microtransaction system, though Blizzard says there are no plans yet to release microtransactions in Diablo III’s US or EU realms.

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You’ve only got 77 candidates to choose from in EVE’s CSM election

Are you voting in this week’s EVE Online Council of Stellar Management election? If so, you’d better do some research, because there are 77 candidates vying for your affections. Alternatively you could just use Vote-Match for a quick and dirty look at how your interests align with the hoard of potential politicians.

CCP says that an even 100 players applied for CSM X candidacy, with 23 of them being rejected for either failing to verify their identity or passing a security check. The election begins Wednesday, February 25th.

[Source: CCP blog]

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Behind the scenes of Armored Warfare

At first glance, Armored Warfare definitely looks like a World of Tanks clone. That’s not by accident, either. A recent article highlights the genesis of the game from concept to the present; apparently, the designers were very consciously designing a direct competitor for World of Tanks right down to the vehicles featured. That meant covering modern weapons of war, ranging from main battle tanks to artillery, jeeps.

Obsidian also tells Polygon that the team sought to set the game in a historical timeframe that its rival doesn’t touch, which allows the game to feature modern vehicles and keeps the general feeling of a tactical competitive shooter without simply slapping on some newer tanks and calling it done. Read through the full article for a more thorough look under the hood at elements like trading tank commanders; it’s very strongly inspired by World of Tanks, but the game is striving to be more than simply a clone.

We’ve got a video showing off the five vehicle classes below.

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Order and Chaos Online update adds dungeon, wheel of fortune

It doesn’t look like peace is coming any time soon to Order & Chaos Online. In fact, a fallen angel named Annemone has invaded the game with Update 23, and it’s up to players to put an end to her cackling laugh.

Update 23 came out last week for the mobile MMO and includes a new dungeon called Rising Flare: Burn Out the Night. This sub-volcano instance has three bosses and plenty of shiny new loot. Annemone’s mischief isn’t the only action that this patch offers, as players can take a daily free spin on the wheel of fortune for prizes and unlock special mounts for the Year of the Sheep event.

You can watch the Update 23 trailer after the jump!

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Starriser takes a stab at space empire strategy

Have you ever had a whim of dropping your normal, ordinary life and taking to the stars, not to peacefully explore them, but to conquer and rule over them as a merciless dictator? Haven’t we all, really. Fortunately for both you and the real galaxy, Starriser has appeared on the scene to give us a virtual taste of this experience.

A “massive online strategy” title, Starriser promises to allow players to build up a space empire and duke it out with fellow emperors. Currently the website is skimpy on specific game features, but it is currently accepting beta sign-ups for those interested.

[Source: Starriser]

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Datamining suggests The Division’s alpha test is en route

Dataminers on Reddit have unearthed publicly accessible but undisplayed code on The Division’s website that suggests alpha is on the way.

There’s no official announcement, but if set live, the code appears to link to what will eventually be the game’s alpha signup page.

Earlier this month, Ubisoft confirmed that The Division is still on track for a 2015 release. Last spring, developers delayed the game from 2014 to 2015, citing a desire to fully finish the game rather than shove out an incomplete concept piece. It’s being billed as an open-world online shooter with RPG elements.

[Source: Reddit via VG247]

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Crowfall is launching a Kickstarter campaign tomorrow

“Throne war simulator” Crowfall has been tick-tocking its way down a 40-day timer for the last, well, 39 days. Now ArtCraft Entertainment has foreshadowed tomorrow’s big reveal by announcing the Kickstarter campaign we all suspected was coming.

We also need your financial support. Three weeks ago, we announced our intention to crowdfund this game. Our kickstarter campaign begins tomorrow morning– at 9am EST/6am PST. We sincerely hope that you will support Crowfall, and let us build this game for you! […] There will be some limited tiers available for our “core following”, i.e. the people who spend the most time on (and have been the most vocal on) our forums. We know you guys will be the first to see the campaign — as an FYI, backing early could pay off!

The team is also promising pre-alpha game footage (“so you can see Crowfall is more than just design documents and concept art”) and super sekrit info to be released on “major game news sites.” Guess you’ll know where to be at 9 a.m., eh?

[Source: Crowfall site]

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Microtransactions on tap for Diablo III, but not in the US or EU

Blizzard is likely adding microtransactions to Diablo III. The proposed funny money and its associated features won’t be coming to European or American versions of the game, at least for now.

Blizzard announced its intentions on the Battle.net forums by calling attention to “new features that may start to show up in data-mined information for patch 2.2 that will not apply to all regions.” Things like timed experience boosts, platinum currency, and new cosmetic items were mentioned, along with associated UI tweaks that will purportedly benefit players worldwide.

“While we may explore [microtransactions] in some regions, we have no immediate plans to implement such purchases or the aforementioned features anytime soon for the Americas region,” Blizzard says.

[Source: Battle.net via: Eurogamer]

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PlanetSide 2 soon expanding PlayStation 4 beta to Europe

European PlayStation 4 players will soon have no reason to feel left out of the PlanetSide 2 fun, as Daybreak informed the community over the weekend that the console beta will soon include the region.

“Rest assured that as soon as we launch in EU we will send out a huge batch of codes to our EU players,” Executive Producer Clint Worley promised. He also mentioned that the team is hard at work addressing some issues players have had with beta key redemptions.

Worley said that the next beta patch will open up three new continents, add a tutorial continent, and apply “a massive amount of bug fixes and updates.” The patch will also trigger a full wipe, so be forewarned.

[Source: Official forums]

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WoW Factor: The Iron Docks and the bare level cap

I really didn’t want Massively Overpowered’s inaugural column about World of Warcraft to focus on the negatives. But I can’t in good conscience ignore the fact that patch 6.1 for Warlords of Draenor is not getting the Iron Docks that many players were expecting. It’s not that I think it’s a grand betrayal of player trust; it’s not. Things get shifted around in development. Stuff gets held back for the next patch. It happens. This feature was never promised for Tuesday, and it isn’t coming out then. Seems fair.

No, the problem here comes down to one of perception, presentation, and the simple fact that there’s plenty to do at level cap in Warlords of Draenor… but also absolutely nothing to do.

It seems ironic that an expansion that led to an enormous subscriber surge is also seemingly tone-deaf on a number of points, but it also seemed ironic when Cataclysm followed Wrath of the Lich King by undoing a good portion of what made the prior expansion so popular. So why is there so much negativity, even from people who do like the game? How can a game be replete in things to do while at the same time have nothing to do?

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EverQuest is getting a new progression server

EverQuest has made a reputation for itself over the years as an MMO that isn’t afraid to experiment with progression servers, and as such Daybreak has announced that it is planning yet another such server for players to experience.

“The cool thing is that the entire team’s been talking about a progression server, and that’s one of the ongoing discussions we’re going to have and will hopefully wrap up in the next week or two,” Executive Producer Holly Longdale announced during a video Q&A session. “It’s less now about should we do a progression server and more about what kind of progression server will we do as a team.”

The devs said that players can expect a poll regarding different progression server “flavors” in the near future.

[Source: Forums, YouTube @ 15:45]

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Check out a video tour of Guild Wars 2’s Revenant

Are you looking forward to the newest addition to Guild Wars 2‘s class lineup, the Revenant? Do you stay awake at night wishing that you could see the Mist-wielding warrior in action? Well, don’t do that. Staying up at night is bad for you; a full eight hours of sleep is ideal. Besides, you could just jump on past the break and check out Friday’s stream from the development team, which shows off an hour of Revenant gameplay.

Host Rubi Bayer joins game designer Roy Cronacher and game design lead Jon Peters to walk through several of the Revnant’s abilities and show off the class in active content, sure to delight any fans of its unique brand of legendary empowerment and wearing blindfolds all the time. Of note, the hosts show off what the expansion will borrow from its older brother in the form of stances inspired by Guild Wars lore.

Check it out just past the break, then perhaps go back to bed. You need to sleep.

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