Skyforge’s Crucible of the Gods gets a patch note landing page

Skyforge’s first major content update is less than a week away. As such, the dev team has helpfully collated all of the patch notes for Crucible of the Gods onto one handy web page. The page is broken up into subheadings including new features, UI, pantheon, classes, bug fixes, and more.

Skyforge’s Crucible of the Gods releases on August 11th.

Source: Patch notes. Thanks, Nordavind!

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Black Desert’s western community manager is interviewed, doesn’t say much

Are you interested in Black Desert? If so, a new interview with the game’s western community manager might be worth a read. Or it might not be, if you want anything beyond general PR-speak.

In any event, the piece confirms that an English version of the fantasy sandbox will be playable before the end of 2015, and it also says that the dev team has just opened its European office. Predictably, community manager “Oli” dodges a question about the changes from the game’s Korean version to its English version. He does say that the team wants to “avoid at all cost the bad impression left by other Korean game companies that bring their games to the west with quality standards that don’t match the expectations of US/EU players.”

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German tech tree is coming to World of Warships in October

Wargaming has announced that the German tech tree will set sail in World of Warships this October. If you’re visiting Gamescom this week, you can get an early look at the Dresden and Hermelin cruisers as well as the Bismarck and Tirpitz battleships.

The German cruisers “boast remarkable endurance,” Wargaming says, which makes them tough outs in higher tier matches. The German lineup also features strong penetration, solid armor, and devastating weaponry for close-range combat.

Wargaming’s press release says that over 2 million participants tried their hand at the WoWS open beta, with players from around the world averaging 190 minutes of gameplay and 12 battles per day.

Source: Wargaming press release

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Gamescom 2015: Defiance is getting new baddies, supreme weapons

The fourth and final Trion blurb from today’s Gamescom press release involves Defiance, the sci-fi shooter with Syfy transmedia synergy. An upcoming patch will introduce a new race of enemies, Trion says. These baddies inhabit Silicon Valley’s arkfalls and are called Shrill. They’re also “acidic,” whatever that means!

Defiance will also be getting supreme weapons, which are “a new higher tier of rarity which can be applied to all current and future weapons.”

Source: Trion press release

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Gamescom 2015: Trove’s fall Shadow Tower update offers endgame content, new class

Trion did something this year that a lot of MMO studios don’t bother to do: brought existing MMOs to Gamescom. The studio unleashed information on all four of its existing MMOs, including Trove, which is due for a big update this fall. Says Trion,

Trove, Trion Worlds’ recently launched voxel MMO adventure game, has been a big hit amongst fans since it launched July 9. The upcoming Fall update, The Shadow Tower, will introduce an all-new class, the Lunar Lancer and endgame content as the game prepares to launch on Mac.

Check out the new screenies and lore video below.

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Gamescom 2015: Trion talks upcoming ‘significant’ ArcheAge updates

Trion just took an info dump at Gamescom, with “major” updates scheduled for all of the firm’s MMOs. ArcheAge is getting something called Heroes Awaken, which will “feature significant updates and add fresh content to the game.” One such update is the Hero System, though Trion doesn’t say what exactly that entails in its press release. ArcheAge will also get undisclosed housing upgrades, updates to the guild progression grind, and a “reborn” Diamond Shore.

No release timetable for the new content was provided.

Source: Trion press release

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Gamescom 2015: RIFT brings the Primalist on board as game’s fifth calling

RIFT’s most poorly kept secret is now official: The Primalist will join the game’s roster as the fifth calling (and the first new one since launch).

The Primalist’s key mechanic is the focus bar, which moves between fury and cunning depending on the skills used. Primalists will initially have six souls from which to create a build: Vulcanist (ranged single-target DPS), Berserker (melee AOE), Typhoon (ranged AOE), Titan (tank), Dervish (single-target melee DPS), and Preserver (healer). Four more souls are planned for a future patch.

The Primalist will be coming with RIFT’s 3.4 update, which will also contain a new Lord Arak raid, the Rhazade Canyons dungeon, and a planetouched wilds expedition zone. You can see the Primalist in action in the video developer diary and new pics below!

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Neverwinter walks you through stronghold buildings, guild hall, and eateries

There’s a heapload of information for Neverwinter players to absorb regarding the upcoming Stronghold module, and Cryptic’s been rolling out the dev diaries left and right to prepare the populace for the guild zones’ implementation.

First up is a dev blog showing the various visual states that a guild hall can have as it is gradually repaired. Next is a behind-the-scenes tour of how the team created the various structures that guilds can build in their stronghold. Finally, there’s a look at the succulent menu of new food and drinks that can be created for guild members to enjoy.

If you’re looking for a great overview of the entire stronghold system, make sure to read our developer tour of the update! Strongholds are coming to the PC version of Neverwinter on Tuesday, August 11th.

Source: Dev dairy #1, #2, #3

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The Stream Team: Tunneling to adventure in Trove

Thanks to some adorable pets and mounts, MassivelyOP’s MJ was pleasantly surprised during her first foray into Trove at release. One of the fun parts was tunneling through the land on the way to the little dungeon areas, so she she’s heading back in to vanquish more mobs as well as the landscape. Tune in live at 2:00 p.m. as she continues her adventures.

What: Trove
Who: MJ Guthrie
When: 2:00 p.m. EDT on Thursday, August 6th, 2015

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EverQuesting: (Almost) everything we know about EverQuest Next

In a perfect world, we’d have the mana of EverQuest Next news raining down from the sky, enough to satiate our hunger for information about the game we’ve long looked forward to. Instead, to many of us, including me, it feels more like we’re wandering lost in the desert for 40 years while trying to squeeze water from a stone.

We know that Landmark news has always been EQN news, but I can certainly understand players wanting to see more concrete EQN-specific things; I want to see more concrete things! I’ve been asking for a little more show and tell for quite a while. Sadly, that just isn’t happening. I was momentarily excited when in June, devs announced that the Landmark team was shifting the bulk of its focus from Landmark to EverQuest Next. Oh that was music to fans’ ears! But what have we learned about the game since then? We’ve seen one screenshot of Qeynos and had a couple workshops, but there’s been very little concrete news. For now, we must assume that the previously revealed information is still valid. Here’s a recap of key points we know so far.

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World of Warcraft announces Legion expansion with Demon Hunter class, Broken Isles continent; beta this year

The liveblog is after the cut. Here are the highlights!

Blizzard has just announced World of Warcraft’s next expansion: Legion. Blizzard’s Tom Chilton says that the initial video is “connecting tissue” between Warlords of Draenor and the next expansion. It shows Gul’dan is setting up the events in the next expansion. Spoilers: It’s Illidan. Here’s what the trailer and presentation promises for Legion:

  • New continent: Broken Isles
  • New Demon Hunter class for Night Elves and Blood Elves with a unique experience akin to the Death Knight’s; it has two specs, one for DPS and one for tanking
  • Raised level to 110
  • New dungeons and raids
  • New PvP honor system with a PvP talent tree of sorts that reduces levels’ importance in PvP (it’s a bit like GW2 or FFXIV)
  • Artifact weapons (it’s like LotRO’s LIs + an awesome customization tree), along with weapon visual customization
  • Class “order halls”
  • The “biggest demonic invasion of Azeroth ever”
  • Titans are involved; so is the Emerald Dream (but it’s a raid)
  • Dalaran is coming back as the main hub (hell yeah!)
  • DOUBLE-JUMP
  • Beta begins this year! No release date was given.
  • The official site will be here: http://us.battle.net/wow/legion/

Blizzard promises that the lore lead-up to the new expansion will take place in the game prior to its launch. Eliot’s whole liveblog with more info is down in the comments!
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League of Legends adds defensive items in patch, rejects sandbox mode

An upcoming League of Legends patch will be giving players more options for defense while smoothing out power levels of items across the board.

“We’ll be introducing several new defensive items in the 5.16 patch and the existence of these high-powered items create a world where any new item has to be almost equally high-powered to compete,” Riot Games explained. “This necessitates a rebalancing of power across the board such that it can be acceptable of new items being introduced.”

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