Skyforge’s guilds will offer stat bonuses, sub-guilds, and housing

From the sound of Skyforge’s first dev diary on pantheons (guilds), it sounds as though joining a group of players will be a near-mandatory move, especially if you want to reap the benefits of cool features like stat bonuses or special missions.

Pantheons will be easy to create but will require effort and resources to grow in its capabilities. One interesting feature is that guild leaders can create several clans to function as sub-guilds that officers oversee in order to share the load of leadership.

Individuals can benefit from being part of a pantheon by receiving character stat bonuses, special missions, and useful items. Pantheons can build up their own bases (strongholds) and participate in wars with other pantheons.

[Source: Welcome to the Pantheon!]


Trion Worlds weathers DDoS assault

If you’ve been having a hard time logging into one of Trion Worlds’ games today, you can thank DDoS instigators for that.

On both the ArcheAge and Defiance forums, the team said that Trion’s servers are currently under attack. “The North American servers are experiencing crashes due to a DDoS attack pointed at our Dallas center,” the team posted. “This instability is unrelated to this morning’s maintenance. We’re in the process of getting the affected servers back online.”

[Source: ArcheAge forums, Defiance forums]


Massively Overthinking: The best MMOs for duoing

A Massively Overpowered reader by the name of DaBruuzer posed a great question to the team, one I thought we’d have a better time answering as a group since many of us play with spouses, significant others, or dear friends in duos.

“I would love to see some coverage about MMOs that are couple-friendly. My wife and I have been playing MMOs as a couple for many years now, always trying out new games that make duoing fun. Since the sunset of City of Heroes/Villains, we just haven’t found a new home. I have seen lots of stuff about soloing and grouping, hence my ‘couples’ angle. I don’t necessarily mean about a game’s marriage features — more like MMOs that complement a two-person group set-up.”

For this first installment of the reincarnation of our old Think Tank, I asked the MOP crew about the very best MMOs for duoing.

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Online shooter Dizzel is shutting down in April

Fans of Dizzel are going to be sad to hear that the game is shutting down in April, but it might be reassuring to know that it wasn’t for lack of fans or profits. No, according to the official announcement, the explanation is far simpler: the Korean studio that developed the game shut down, and the publisher couldn’t support the game without the developer, which sort of neatly kneecaps the question of whether or not anyone was playing.

All in-game cash shop purchases are disabled, and players will be eligible for a refund for any items bought in the game on or after December 10th, 2014. Our condolences to the fans affected by this closure.

[Source: Official Site. Thanks to Exthalion for the tip!]


Revival is launching player housing this month

After October, February seems perfect to tap into the dark, terrible nightmares of gaming. Why? Because you just know some elder god ate those extra days at the end of the month.

In any case, you’ll soon be able to get your H.P. Lovecraft on with Revival, an open-world sandbox that channels the late great horror writer’s spirit. Revival is planning to do a limited release of its player housing system this month. This will allow fans to move in while the rest of the game continues to be built.

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Pathfinder Online lays out its territory control design roadmap

While Pathfinder Online has been playable for many of its backers for a few months now, it’s still only in an early deployment phase. Players can take part in control of the game’s various towers, but territorial control is not yet implemented. That’s going to be changing soon, however, and a recent development post outlines the road to fully putting territory control in action for players and companies.

The first stage is the influence system for companies, which is earned via achievements and spent on holdings and outposts. Once that system is in place and working, the aforementioned holdings and outposts can be implemented (since companies will have the currency to spend on them), which clears the road for settlement placement and ensures that the complex web of resources shipping across the map is viable. You can take a look at the full rundown for a more detailed look at the relationships and an overview of what players can do now to prepare for the fight over land.

[Source: Territorial Conflict Roadmap]


Chaos Theory: Player-run parade pairs Secret World cabals with recruits

It’s been said that The Secret World is more like a single-player game. And it’s true: You can definitely enjoy many aspects of the game solo or with just a friend or two. But there may also come a time when you want to be a part of a larger group, especially when trying to run nightmare-mode dungeons or crawl through the lairs. In that case, a cabal becomes pretty desirable. Just like guilds in other games, TSW’s cabals are a conglomeration of fans who usually have a common thread that ties them together, be it play times, playstyles, or whatever else. (It wouldn’t surprise me to see a cabal of just fashionistas!) The trick is actually finding folks who have those commonalities.

That’s where the player-run Cabal Pride event on February 21st comes in. Starting at 2:00 p.m. EST on Saturday, this event is all about matching unguilded players with potential cabals.
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Yes, you can push people off cliffs in Crowfall

The folks behind “throne war simulator” MMORPG Crowfall have released two new archetypes today. The first is the Elven Frostweaver, a ranged DPS reminiscent of Drow; the second is the Guinecean Duelist, an adorable dexterity-oriented melee character who will have the Ratonga fans in our audience squeaking with glee.

ArtCraft has also posted a new game physics FAQ that covers everything from collision detection to friendly fire on the Voxel Farm tech platform it announced earlier this week. Collision detection, by the way, is totally happening.

Can players block other players from moving? Yes they can, which should allow for some interesting battlefield formations. However, not all characters will have the same mass, so a larger character like a Centaur will have no trouble pushing a much smaller Assassin out of the way. Also, some characters may have special powers that enable them to teleport past other players, while others may have powers that prevent players from passing them. Controlling the battlefield will be a key strategy to master!

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Elder Scrolls Online adds more loyalty rewards

Just because Elder Scrolls Online is going buy-to-play in a month doesn’t mean that ZeniMax is giving up hope that you’ll stay subscribed to the game. Today the studio announced that it is adding two more loyalty rewards for those who have kept a sub up for a while.

The first reward is a delightfully creepy Mask of Cheerful Slaughter for those who have been with the game for nine months. Even better is the addition of the Striped Senche mount. This exclusive bridled tiger will be available to those who are subscribed on March 16th and have already banked 300 days of subscription time at that point.

You can check out a quick video of both of these rewards after the break.

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An ‘Elite: Deadly’ trademark has been registered

Are you enjoying flying through space in Elite: Dangerous but not how the game’s news cycle has quieted down? Let’s change that. A trademark has been registered for Elite: Deadly covering computer games, online interactive games, and more or less anything that would qualify as more Elite on either your home computer or console. Or even your tablet, possibly.

The trademark owner is not listed, although the firm that registered the trademark works for Frontier Developments, so it does seem safe to assume this trademark represents something for Elite: Dangerous. But what? An expansion? An update? A port? A line of novelty wines? Aside from the last one, there are arguments to be made for any of the above. So mull it over and get to speculating; there are no wrong answers in the rumor mill until we find out one way or the other.

[Source: PCGamesN via VG24/7]


The Stomping Land creator apparently abandons project

Friends, it pains me to say this, especially when dinosaurs are involved, but it might be time to give up hope on The Stomping Land.

After far overshooting Kickstarter goals for his dinosaur survival sandbox, The Stomping Land creator Alex Fundora has seemingly abandoned the project. Freelance artist Vlad Konstantinov, who had been hired work on the project, said that he had attempted unsuccessfully to contact Fundora [link now dead] numerous times over the past month and hadn’t been paid for his recent work.

To make matters worse, early access to The Stomping Land is still being sold on Steam despite players warning others off in the comments. The title raised over $114,000 from a Kickstarter campaign in 2013.

[Source: The Stomping Land forums [link dead], Eurogamer, Steam]


The Daily Grind: How do you rate Guild Wars 2’s season 2?

As I write this, I’m almost finished with the second season of Guild Wars 2’s vaunted living story. Without any specific spoilers, I have to say that the season was a step up from the first, with a tighter delivery of narrative and the ability to replay episodes at one’s leisure. However, I never felt truly drawn into what felt like a drawn-out prologue to a boss fight that has yet to come, and none of the characters save Taimi had any interesting character development happen.

So now that the season is over, let’s hear some reviews from those who have played it through. What do you think of season two? What could the devs do better in the third season, assuming that it will come after the expansion pack?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!


World Zombination infects the world this Thursday

If you’ve ever grumped that MMOs don’t feel so “massively” these days, then here’s something that might put a smile on your face before it gets eaten right off: a game where players control hordes of survivors and zombies duking it out via tower defense in a cute post-apocalyptic setting.

While it may not be an MMO in the strictest of sense, World Zombination likes to call itself that and boasts of online elements such as guilds, raids, PvP, and support for up to a thousand on-screen units. World Zombination is coming to mobile (iOS and Android) and PC platforms on Thursday, February 19th. You can watch the trailer after the break.

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