After several years of being out of commission, Dream of Mirror Online (DOMO) is coming back for a second shot at success. The closed beta of the anime fantasy MMO began on February 13th under the Suba Games umbrella.
DOMO originally launched in North America in 2007 and operated by Aeria Games but was cancelled in 2012. Since then, the title has been looking to make a comeback through an already-successful Steam Greenlight campaign.
Wait, what did that headline say? Did Black Desert really make a cool two million in just a week?
Apparently so! According to FreeMMOStation.com, the Korean fantasy title made 2.3 billion KWN ($2 million) in its first week of open beta in the country. Those sales were powered by Black Desert’s impressive 1.5 million registered users.
Now the question is, when Black Desert comes to the west in 2016, will future sales make this look like pocket change?
I’ve been spending my gaming time lately PvPing in Guild Wars 2 in an attempt to reinkindle my old obsession with World of Warcraft battleground-style gameplay. It’s working: I really love the GW2 maps, and it thrills me that it’s one more fun facet of a game I already enjoy more than most titles still alive today.
(Of course, there’s no more disgruntled a group in GW2 than PvPers, and I’m sure I’ll get to that same point in a few months. But for now, while everything is still new to me, I’m actually *gasp* having a good time.)
Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!
Daybreak dominated the headlines during MOP’s first week back online, with layoffs, resignations, and DDOS attacks that had former devs defending the team and players hoping for reassurance. Our own MJ Guthrie discussed the fate of SOE Live, and Jef Reahard pondered F2P’s impact on the studio.
Read on for a look at the rest of this week’s top MMO stories.
What’s new with Shroud of the Avatar? Quite a lot if you’re judging by the latest lengthy update (#112 for those keeping score at home). There’s an early look at the Necropolis dungeon, which backers will be exploring in “a few short weeks.” The post also contains some gorgeous pics of a new “marshy island” region called Verdantis Shardfall as well as shots of the Novia Overworld region.
There’s much more, too, but you’ll need to click over to the SotA website to read it all.
[Source: Update of the Avatar
As I type this, Massively Overpowered’s Kickstarter campaign sits comfortably at $54,323. We hit our initial $50k funding goal in roughly 48 hours. We’re on pace to smash through our $75k stretch goal before the month ends. Thanks to the miracle of crowdfunding, the Massively team and I get to keep doing what we love to do instead of spending the next few weeks explaining to potential employers what an “MMO” is and why we had to write about it.
This has been an incredible experience. I’m absolutely humbled by our community and am infinitely grateful for its support. As I said in my backer update earlier this week, I’m completely out of ways to say “thank you.”
However, my overall feelings on crowdfunding remain the same. It’s slimy, dangerous, and a borderline scam.
Camelot Unchained‘s Mark Jacobs says that his team is currently in “soft crunch” mode as CU moves closer to its alpha phase. Said alpha will be “tech-heavy and feature-light,” and the devs will need “large crowds” to log in and break stuff.
City State has also hired a full-time sound engineer by the name of Daniel Beck, who has helpfully posted one of his spec pieces on YouTube. We’ve embedded that just past the cut if you’d like to have a listen.
[Source: Friday update
. Thanks for the tip, Mark M.]
In the years that I’ve been playing and covering MMOs, I’ve noticed that there are two distinct phases when it comes to introducing a new game. The first is the big marketing push, as the team introduces the MAJOR TALKING POINTS and attempts to overwhelm players with how this will be the MMO to end all MMOs due to its sheer feature list. We — the press and the community — get a lot of talking mileage out of this, although it typically devolves into a straight-up comparison of other titles.
But then there’s a lesser-noticed but perhaps more significant stage, when people start checking out the game and commenting not on its impressive feature list but on the little details that stand out. I’ve read and written my fair share of posts where the author burbles excitedly about some cool little thing he or she noticed and enjoyed, and that sort of enthusiasm seems more genuine and personal.
Welcome back to One Shots, Massively OP’s weekly salute to excellent and interesting player screenshots! It feels good to be in our new home and able to post larger pics.
When we sounded the evacuation alarm from Massively, I forgot to rescue the remainder player screenshots from our One Shots email account. Fortunately, our EIC Bree was of a much more sound mind and grabbed them for me so that we could bring them over to the new site with the continuation of this column.
Our very first screenshot here is from longtime reader Dirty Klingon, who snapped this pic in Final Fantasy XIV: “My bro is a 1337 pro top d4wg, and when I play he runs me through dungeons. During one such dungeon run, I caught a duo-selfie with him, which he absolutely hates.”
In the northern parts of the US, we are currently in the grips of a particularly brutal winter. Snow, ice, frostbite, polar bear attacks, and tauntings by the seasonally superior Canadian military are all a part of life these days. And as much as I’m not a fan of continually shoveling my driveway, I have to say that I am a sucker for a good winter… zone in an MMO.
Forochel in Lord of the Rings Online comes to mind as one of my favorite. It’s not your typical Alpine ski resort zone, but rather a desolate, above-the-Arctic-circle landscape dominated by freezing cold, an icy bay, and the Northern Lights. Every time I’m there, it makes me feel as though I’ve truly traveled to a far-off land.
Planning a trip to Iceland for this year’s EVE Online Fanfest? If so you’ll probably want to look at CCP’s latest blog post, which focuses on what there is to see and do when you’re not watching panels or consuming vast quantities of alcohol.
One of the main events is Worlds Collide, a PvP contest that pits pilots from EVE’s original server, Tranquility, against capsuleers from Serenity, the Chinese server launched in 2012. If you can’t make the trip, you can watch the competition on Twitch, and all active players from the winning server will receive a Victorieux Luxury Yacht.
[Source: CCP blog post
. Our original article conflated the servers Serenity and Singularity and has been corrected with thanks to reader Seamus.]
It does seem as though any popular superhero will inevitably drum up a bunch of me-too imitators, from Batgirl to Wonder Dude (who totally doesn’t exist but should). So if you have a penchant for the Spider-Man family but would like a female version to tag along with you, then Marvel Heroes
has a new Arachne team-up
available for the asking (and paying).
In other news, the game is throwing a conjoined Mardi Gras/Carnival event in addition to Valentine’s Day and Lunar New Year drops. During Mardi Gras, players can trade beads and masks to Gambit for rewards, get extra daily rewards (including eternity splinters), fight bosses who may drop double loot, and enjoy a 100% boost to XP and rare item find.
[Source: Arachne team-up
, Mardi Gras event
It’s been quite a week! And not just for Massively Overpowered. Right as our original site was sunsetting, SOE announced that it was bought out and would be doing business under the new moniker Daybreak Games Company. Talk about shaking things up! Breaking free of Sony and going under the umbrella of an investment firm is just a wee bit of a change, and it is one that understandably had players nervous about future of the studio’s games. What will happen to the older titles like EverQuest and PlanetSide? What about those in development like EverQuest Next and H1Z1? CEO John Smedley assured players via Twitter that all the games will continue on. Time will tell. However, there was one immediate casualty in this whole changeover: SOE Live. And then in a huge punch to the fan gut came many more casualties in the form of multiple dev layoffs.
What will this all mean for players? As far as the convention side of things, a group of fans refuse to let 2015 go by without an annual gathering of
SOE Daybreak Games players and is organizing a summer get-together. But will we even have games to celebrate come summer?