World of Warcraft buffs some classes due to Tomb of Sargeras performance

World of Warcraft’s newest raid is under close scrutiny by Blizzard, which is evaluating all of the data coming out of it and seeing which classes and specs might need a little boost. Today, the studio pushed a hotfix live that will help a handful of classes perform better in Tomb of Sargeras going forward.

Havoc Demon Hunters, Survival Hunters, and Windwalker Monks all have received damage buffs, in some cases across the board, thanks to this hotfix. But in the great circle of MMOs, for every buff there must be a nerf. Affliction Warlocks saw two of their key abilities, Corruption and Agony, reduced in damage by 5%.

Source: Patch notes

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Flameseeker Chronicles: Fashion Wars wishlist for Guild Wars 2

I’ve recently been spending an increasing amount of my time improving the looks of my Guild Wars 2 characters: Although I have always greatly appreciated the wardrobe and dye options available to me, never before have I put in quite so much effort in creating fully realised looks that require such thought. I’ve been largely inspired by the handful of Guild Wars 2 Facebook groups I belong to, having weighed in on some lively debates over character design choices and having oohed and ahhed over some awe-inspiring finished looks. I also love seeing inspiration sketches and the online version of magazine cuttings; there’s something very charming about dreaming up a look for a character and then translating that to the skins and dyes that we have in our toolset.

In this edition of Flamseeker Chronicles, I thought it would be a fun departure to share some of my fashion wishlist and the rationale for some of my wishes with you. My toons are a perpetual work in progress, and I love thinking up imaginary pieces that would enhance them. I’d love to know if you’ve ever stumbled across an image that inspired a character design, and I’d likewise love to see how your characters are currently kitted out.

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Watch a documentary on the creation and destruction of Final Fantasy XIV

The end of Final Fantasy XIV came quite some time ago, but the game is still going. That’s because the launch of the game’s original version was an enormous disaster, one that could easily have shuttered the game for good. Instead, it got rebuilt and is now on its second expansion. How did we get from the disaster of launch to the present? A new series of documentaries from Noclip is chronicling the path of the game from its initial launch, the design decisions involved, and how it became a current hit after a launch disaster.

The first two parts of the documentary are below; part one covers the original launch and the reasoning behind the design, while part two covers the unprecedented decision to throw out the whole game and start over from scratch. Part three is due out on Wednesday, but with the documentary already running nearly an hour and a half, you should have plenty to watch until then.

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Marvel Heroes is removing a la carte costumes and making lockboxes easier to get on consoles

If you’re playing Marvel Heroes on console and were hoping for a change in how the game handles lockboxes and individual costumes, the good news is that a change is coming. The bad news, though, is what sort of change is coming. On June 30th, all individual costumes for characters will no longer be available for purchase; instead, they’ll all be part of a rotating set of costumes available within lockboxes, with a chunk of boxes being awarded automatically at certain leveling milestones.

Players are not particularly happy about this change as a whole, since it addresses the problem of “some costumes are only available by random chance” by making all costumes random. A developer response assures players that there will be other means to acquire lockboxes through gameplay, but that doesn’t address the central complaint about removing any control over costume rewards. The developers have also stated that the previous a la carte model simply wasn’t sustainable in the longer term, but that alone is unlikely to mollify players.

Source: Official Site, Reddit (1,2), Twitter; thanks to Eric for the tip!

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Elite Dangerous has launched for the PlayStation 4

PlayStation 4 players can flock to the Elite Dangerous universe beginning today, thanks to the game’s official launch on that console, complete with adjustments for touchpad controls and even a “fast headlook” mode for wireless controllers.

Elite Dangerous and the Elite Dangerous: Horizons season pass are now available digitally on the PlayStation Store as standalone products or together as part of the Commander Deluxe Edition, complete with the bonus Commander Paint Pack. Elite Dangerous is also available at physical retail stores for PlayStation 4 and Xbox One in the Elite Dangerous: Legendary Edition, featuring Elite Dangerous, the Elite Dangerous: Horizons season pass and a bonus 1,000 Frontier Points for purchasing in-game cosmetic items.”

Meanwhile, players have made yet another discovery in the Thargoid storyline. We’ve embedded the launch trailer and new lore bits below!

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Five MMOs you’ve never heard of: Metin2, Orake, Crusaders of Light, Legends of Equestria, and Sansar

We’re willing to bet that some of you visit Massively OP because you are keeping an eye out for new conquests: games you have never heard of, hidden titles that beg to be brought to your attention. Well, today is that day because we have a list of five MMOs for you to check out and see if they warrant your attention and devotion.

The list begins with Metin2, an Asian martial arts MMO chock-full of wicked fighting moves, demon lords, and Chinese aesthetics. Another free Steam game to check out might be Orake, a 2-D MMO that looks like it would be at home in 1997.

The creators of Second Life have made a sequel of sorts with Sansar. This virtual world is a build-anything, do-anything sandbox, and Kotaku has a hands-on with the closed beta. It should be available in open beta testing later this summer.

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Tale of Toast impresses one YouTuber despite hardcore aspirations

By now, you probably know and have accepted the weird juxtaposition of Tale of Toast’s incredibly cute art style and its hardcore design. But how do those flavors mix together in practice? HiveLeader, a prominent MMO YouTuber, made it a mission to find out.

Jumping into the MMO’s alpha weekend test, HiveLeader found a small but ambitious game that really impressed him. He notes that it’s an unforgiving game that leans heavily on mandatory grouping (without a LFG tool, even), but that there’s a lot of fun, polish, and character flexibility that makes it worth the hassle.

You can watch his early impressions below!

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Chronicles of Elyria limits, standardizes starting tribes

Responding to fan feedback on the forums, Soulbound Studios is making a design change in regards to Chronicles of Elyria’s “tribes” — its playable races of characters. Instead of a different selection of tribes on each server, the team has decided to standardize the starting lineup, so to speak.

“We are going to have a fixed eight tribes on every server at launch, and they will be the same eight tribes,” the team said. “That doesn’t mean that there aren’t other tribes in the game — there are — but you will have to discover them in order to play them as playable tribes.”

This change allows the team to create balanced pairs of starter tribes and keep players from switching servers depending on the starting races available. Some of these tribes include the human-like Neran, the stocky Hrothi, and the absolutely built Brudvir.

Check out a 16-minute tribal Q&A on Chronicles of Elyria’s tribes after the break!

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The Daily Grind: Do you appreciate timed content in MMOs?

The last thing you want to worry about when you’re playing a video game, especially an immersive one like an MMORPG, is a damn clock, right? Massively OP reader Rick thinks so — he’s not a fan of time limits (or even timer lockouts) on completing dungeons, boss fights, or other content.

“Are timers a challenge or simply a lazy dev device to make existing content re-usable?” he asks. “I personally HATE them but I know that people enjoy beating the odds and working under pressure.”

In pondering this reader mail, MOP’s Andrew pointed out that passive timers can be just as bad — like timers encountered when sending minions out to tackle away missions you never even see. That’s not even content — it’s nothing but juggling timers!

So let’s talk about the many (annoying) ways MMOs try to tie us to clocks. Do you appreciate timed content in MMOs? Is there one type you do or don’t like versus the others?

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The Stream Team: More Marvel Heroes anniversary madness

It’s the final week of the big Marvel Heroes anniversary celebration, and that means all of the events are turned on! Of course, that means that Massively OP’s MJ has to dive in and collect as much cake as possible to get all the goodies. Tune in live at 9:00 p.m. to join in the festivities.

What: Marvel Heroes
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, June 26th, 2017

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Shroud of the Avatar plans patch for Thursday, free trial next week

We’re nearing the end of another month, and that means, like clockwork, another Shroud of the Avatar patch is almost upon us. Release 43 lands this Thursday, bringing with it updates to the Isle of Storms, the Crypt of the Avatar, the Graff Gem mines, and the Asian-themed city of Celestis, all of which are previewed in the game’s latest newsletter.

Following this week’s update, Portalarium has two events planned: a “special mini-telethon around Lord British’s birthday” on July 6th and a free-trial period that’ll run most of the month of July, beginning on the 3rd.

Stay tuned for later this week; we’ve got an in-depth sit-down discussion with the SOTA leads on the way!

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Conan Exiles delays climbing patch to update Unreal, talks guilds and more in Q&A

If you were hoping to begin your climbing career in Conan Exiles sooner rather than later, hold that thought. Funcom announced earlier today that the Unreal upgrade is effectively delaying the climbing patch a wee bit.

“We’re upgrading from Unreal 4.12 to 4.15. It’s a pretty big leap,” Funcom says. “What this means for the game is that the next update, which adds climbing to the game, won’t be released before the Unreal 4.15 version is ready to roll out. We were hoping to do this some weeks ago, but the process of moving to 4.15 has taken more time than initially anticipated and so you’ve had to wait a little longer for the climbing system to come out.”

The upside is that the new Unreal version is expected to provide “optimization of both server and client, which should result in a smoother experience for all players,” as well as blueprint nativization, which’ll help out modders in the long run.

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NCsoft explains what Master X Master is

What is Master X Master? Well if you don’t know, I’m certainly not going to tell you. Just kidding! NCsoft is attempting to address the question itself in a video posted during launch week, highlighting the MOBA’s PvP, PvE, solo, and multiplayer.

MxM utilizes its revolutionary tag system, allowing you to constantly swap between your two chosen characters as the match progresses,” says the studio. “This system allows for hundreds of thousands of combinations before even entering a match, and the strategy involved in chosing your team and kit is nearly endless.”

The MOBA formally launched last week along with new buyable bundles and a five-hour celebratory livestream, which we’ve tucked down below along with the other newish bits and our own stream from launch week! Let us know if you’re playing, yeah?

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