When we were kids, we honed our fort-making skills with pillows, couch cushions, blankets, and other impregnable materials. Those skills will come in handy on July 25th when Fortnite launches, since this multiplayer game is all about making a stronghold that is impervious to zombie attacks.
While we knew that Fortnite was launching in early access late next month, one new piece of information is that the game will now offer a deluxe box edition in box form as well as digitally.
There are four editions of Fortnite, varying from $40 to $150 and offering all manner of different goodies for apocalypse preppers to stock on their shelves. What all of the editions have in common is a four-day headstart for early access if pre-ordered.
Check out the recent trailer from E3 after the break!
Prestige is an important indicator of power in Skyforge
, and it just keeps growing over time. The problem is that as it grows ever higher, it becomes harder and harder to look at it at a glance and say “yes, that character is getting higher in Prestige.” Plus, there’s the simple reality that a ranking of nine billion Prestige doesn’t look
nice. So the latest patch for the game
adds in a ranking system wherein one’s Prestige Rank is a simpler and much smaller number. It’s almost like just leveling, but it’s certainly easier to read at a glance.
The patch also adds a new distortion to the game and a variety of quality-of-life improvements like the option to inspect equipment, market board improvements, and more face options for character creation. Check out the full patch notes for a glance at how the game has changed, and log right in if that’s all the motivation you need to start enjoying an easier-to-read ranking system.
There’s nothing quite like opening up a new card pack in Hearthstone
only to find multiples of the same rare you already have and didn’t want the first time. That’s why the game is changing how card packs work
to make collecting a set easier. First and foremost, players will no longer have to worry about getting duplicate Legendary cards until they already have all of the Legendary cards collected; if you get a Legendary, it’ll be new. Second, you’re assured a Legendary within the first 10 card packs you open for each given set.
Thirdly, players will no longer get more copies of a card in a given pack than can be used in a single deck, so you won’t find yourself flooded with copies of cards you do not and will not ever need. There’s also a limited-time promotion on card packs, offering more packs for the same price, which seems like a perfect motivator if you’re still trying to get one or two elusive options.
Way back in April
teased a “mega” 2017 update for Trove
intended to bring the PlayStation 4 and Xbox One versions of the game update to speed with the PC version. Now, that update’s got a date, and it looks like the features are intact too:
“On June 27, Jurassic Era dwellers stampede their way into Trion Worlds’ epic block-building adventure Trove on PlayStation® 4 and Xbox One with the release of the game’s first major update on consoles. The Megalithic Update adds hours of new content with the Dino Tamer class, Jurassic Jungle biome, minigames, custom maps, and other features that expand the open world feel of Trove, which now has over 5 million players on consoles.”
There’s a trailer and new screenshots down below too. PC players, don’t despair; the same dev stream back in April promised another update after this one, PC included, featuring sub-classes, club upgrades, mastery rank tweaks, and plasma fishing. There’s a big bonus event running this weekend as well!
MxM has officially launched, and Massively OP’s MJ is diving back into the fray! Of course, now that all alphas and betas are over, she’ll have to start over from scratch. Which hero from which game will she choose to play after the tutorial? Ultimately MJ wants to play Kromede; she has fond memories of that NPC from Aion. Tune in live at 4:00 p.m. as OPTV‘s infamous Stream Team takes a launch look at…
What: Master X Master
Who: MJ Guthrie
When: 4:00 p.m. EDT on Thursday, June 22nd, 2016
Meanwhile, in the deep void of space, a fire has broken out on a starship. Jets of flame and a rain of red-hot meteors scour the deck, sending people running for safety. It’s OK, however, it’s just a superhero putting his powers to practice.
Ship of Heroes released a video today showing two interesting elements of the game, starting with the Fiery Blast powerset. It’s a pretty straight-forward pyro build, with lots of fireballs and flame buffs to satisfy even the most hardcore Human Torch fan. This is the first of eight powersets that the team has vowed to show off this year, and the devs stress that the animations and effects are not final.
The team also showed off its signature Justice Corp building, where Bat-person, Superdude, Amazing Woman, Ocean King, Bird Sidekick, Lightning McGuy, Verdant Lampshade, and Venusian Hitchhiker presumably meet to combat evil. On the rooftop is an area where players can test out their powers without worrying about pesky aliens dying or fighting back.
Ship of Heroes is hoping to start alpha testing by the end of the year. Take a trip to the Justice Corps HQ and roast a few marshmallows with the fire powerset after the break!
With Pokemon Go trying to avoid explicitly calling itself an MMO, Massively OP once again has room for a top contender in the realm of mobile MMOs. There’s just one problem: We’ve got mostly Western readers for a genre that seems to appeal much more to the East. I was given the opportunity to see top global mobile MMO Lineage 2 Revolution and up and coming dino-sandbox Durango at E3 2017. I can see the appeal of both games, but also some limitations. Let’s dig into both.
Closed beta? That’s old news for the Kritika Online crowd. Now it’s all about the open beta, which the devs just announced is starting on Thursday, June 29th. Founders who splurged on one of the packs get in a couple of days early on the 27th as a perk for their purchase.
The open beta is important for Kritika, since it will effectively serve as the soft launch for the game (and no, there will be no wipes once the OBT begins). The “official” release is slated for later this summer.
The team posted a wrap-up of the beta in infographic form on the site, revealing that (among other stats) players collectively clocked in over 34 million hours of testing during the closed beta, with 7% of the population making it to level 65. Check it out after the jump!
It’s Templar Time! After looking at the Illuminati and delving into the Dragon, it’s now time to tie up this trio of guides and talk about the final faction in The Secret World: the Templars. I could fall back on that old adage of “saving the best for last,” but this secret society may not be the best for everyone. That’s the whole reason behind these faction guides — so folks can get a feel for what they may want to play. And with Secret World Legends launching its early access tomorrow, the time to pick is close at hand.
It’s small. It’s ambiguous. And it might be pointing to the future of The Repopulation.
The new team handling this sci-fi MMO posted a rather tiny picture on the forums of which looks like a river on top of a grid and then asked players to vote on what they thought it might be. As the poll is labeled as a “teaser,” we might make the assumption that this has something to do with upcoming development for the game.
Curious what it looks like? We blew the image up (but did not enhance, as that doesn’t really exist outside of TV detective shows) and posted it for you after the break.
There is no shortage of movement on Gigantic, Motiga’s colorful, multi-platform MOBA. For starters, the studio announced that PC players can now get in on the open beta, conveniently located on Perfect World’s Arc platform.
The Windows open beta joins the Xbox One testing program as the title gets ready for launch on July 20th, and players who want to transfer their accounts to Arc can do so with a one-time offer.
As part of launch preparations, a massive June patch was deployed on Wednesday to shore up Gigantic. The update contained a revamped user interface, a new player experience, bot matches, voice chat, hero voiceovers,
Get pumped for Gigantic’s open beta party with the official trailer below!
My time with Neverwinter
is done, and it’s a game I find myself in an odd relationship with. It’d be fair to say that despite what some members of the audience expected, I never went into disliking the game; even when I was getting a little bit bored, I didn’t find myself desperately wanting to play something else just to be free of the scourge of the game itself. But at the same time… it never really got its hooks in me, either.
And some of that, I think, is that I’ve played it before.
I’m reluctant to say that every game Cryptic Studios makes is the same because every single one has very clear pieces that stand apart. Star Trek Online’s space combat, Neverwinter’s action combat, and Champions Online’s status as the last relic of a forgotten time. (Probably other things, too.) They’re not the same game. But they do all share the same gameplay loop, which is different… and despite my best efforts, there’s a certain point when all of that just winds up getting a wee bit tedious.
Feedback is important for every MMO, and that includes Star Wars: The Old Republic
. But where does feedback come from? If the developers never ask you about your opinion specifically, how will they actually collect your feedback? Community manager Eric Musco
chimed in on the forums explaining where the development team looks for feedback
and how his job involves filtering and synthesizing that feedback from multiple sources, all of which serves different purposes and offers different inputs.
The official forums and Reddit, for example, offer the feedback of particular narrows slices of the game with a big time investment; Twitter, meanwhile, has much more breadth of feedback but less depth on individual issues. There are also focus groups and specific influential players courted by the development team just for feedback and information. Check out the full rundown if you’re curious about how the melange of feedback gets passed along to developers; this isn’t necessarily how every game does it, but it is how it happens for SWTOR.