By the sound of it, the Blight is probably not a healthy, safe phenomenon for Worlds Adrift players to encounter. And yet, both the community and the dev team are anticipating the addition of this hazard in next Tuesday’s 0.1.7 patch.
The devs said that a movement has grown up around this addition: “You all seem really excited at the prospect of being engulfed by the Blight! So much so that we’ve had reports of a player group calling themselves ‘The Blightests,’ with each member going by a different name starting with ‘Father,’ who travel the skies and demand people follow the way of the Blight.”
A deeper look at the Blight should be coming soon to a YouTube near you.
There are many other projects on deck past this patch, including the alliance system, tutorial design, better FPS, and self-cleaning island storms (seriously). The team also has a humorous attitude toward a ship placement bug: “Began the hunt for Mildred, the ghost of World’s Adrift, who likes to mysteriously move ships about.”
It’s going to be easy to ignore new formulas in World of Warcraft: Battle for Azeroth for a little while. After all, you’re dealing with a big across-the-board numbers squish along with a new expansion, so you’ll probably be focusing more on your individual abilities feeling like they do the right amount of damage per hit. But there’s been what appears to be a pretty major under-the-hood change in the game’s damage calculation. Whereas previously abilities that didn’t use your weapon didn’t care about weapon damage, it appears that everything in Battle for Azeroth uses weapon damage as an important component of its overall damage.
How does this affect you? From a moment-to-moment standpoint, it might not, but it does important work in addressing the disparity between classes like Warriors and classes like Monks. Most Monk abilities were not weapon strikes, so weapon damage didn’t actually affect their overall damage heavily and more attack power was the only real factor; by contrast, most Warrior abilities scaled with weapon damage all along. Going forward, if both classes scale based on weapon damage, it means that they’ll both need to assign roughly the same amount of weight to getting better weapons. It’s not something you’d notice unless you paid a lot of attention to damage formulas and specific gear importance, but it’s still an interesting change.
With $24k out of $94k raised so far, the German mech shooter Pantropy has a long road ahead of it in its Kickstarter campaign.
The team hasn’t stopped developing for the game during this period, however. It reported that work is being done on an “offline raid protection system” to make the PvP battlescape a little more fair.
It also acknowledged that its crafting system needs an overhaul: “We also got a lot of feedback from our current playerbase and the result is that our crafting is waaaay to complex. We’ll try to re-write all crafting recipes today and make them more simple.”
As we’ve pointed out previously, Pantropy is a little larger than your typical multiplayer game but less than a bigger MMO, with a server size of 64 to 128 players duking it out over an alien landscape.
There’s a familiar situation to players of tabletop games wherein a sidequest becomes more important than the main quest, and you wind up taking further sidequests on in order to advance the original sidequest. And if things go egregiously awry, you start asking yourself what you’re actually pursuing the sidequest for in the first place. The first arc of Darths & Droids does a pretty good job of illustrating this phenomenon.
Anyhow, that’s where I wound up with my last week of Project Gorgon. It wasn’t that I didn’t have self-determined goals, it’s that most of them required a sidequest to complete a sidequest to complete a further sidequest so that I could… start grinding. It was all functional, but it kind of felt like staring at the bottom of a cliff knowing that I had a limited amount of time to actually scale that cliff, and not being able to quite muster the enthusiasm when I know that I’ll never get all the way up the cliff in time.
The launch of Final Fantasy XIV’s
new housing plots came with an additional restriction: Players weren’t allowed to purchase these new plots as individuals, just for free companies. Similarly, the launch of Stormblood
brought a similar restriction, as players on designated “congested” worlds could not make new characters on those worlds or transfer characters to those worlds. But on February 20th, both of these restrictions will be lifted
. Players can once again transfer to congested worlds, buy individual houses, and dress up in moogle outfits as tanks.
Actually, players could do that last one before.
Players will still be restricted to only owning one house per server on a given account, so the opening of plots doesn’t change that; similarly, there will still be preferred worlds for character creation, and if population disparities rise again the same countermeasures will be put back into place once more. However, for the time being, players will be able to get together and play more easily. In the end, isn’t that all anyone really wants?
Today is a positively massive day for fans of Trove
– and fans of superheroes, for that matter – as Trion is announcing a brand-new expansion for the popular
MMO and its 15 million players. It’s called Heroes
, and yes, it’s comic-themed!
“Trove – Heroes focuses on the neon festooned city of Luminopolis, a new high-tech skyscraper-laden section of Neon City. Luminopolis has been thrust into a battle for power between the evilly robotic Amperium and the Resistors, a rebel group fighting to bring the light back to the city. Players will partake in all new adventures, interact with new NPCs, wage battle against gigantic invading Mega World Bosses, and fight to save Luminopolis from the nefarious threat of the Amperion.”
If you’re sick of all your existing classes, you’ll be thrilled to know there’s a new one coming too, the Vanguardian. “A heroic class that pulls inspiration from the classic silver age of comic heroes, the Vanguardian is a paragon of virtue and strength,” Trion says. “Utilizing fluid combat in up close and personal melee skirmishes and from afar via effective ranged attacks, the Vanguardian is well-equipped to take up the cause of the Resistors and turn back the Amperion once and for all!”
Funcom is forging ahead with its plans to launch Conan Exiles for real and for true on all the things come May 8th. And, as the latest dev blog explains, to make that date, the company’s probably going to cut some features from that launch build.
“In the past couple of months, we’ve had to make some serious decisions as to what will be in for launch,” says the studio. “We’ve been going through every aspect of the game (including things still in development) and we have evaluated everything based on a range of criteria. Some features or content simply ended up not being good enough, some things have ended up not making sense for the game, some things have been replaced with other features and content, while some things just turned out to be out of reach from a technical or development capacity standpoint.”
Star Wars: The Old Republic’s
had a couple of rocky months with the greater MMO community, following ominous rumors
reportedly from inside BioWare that EA was internally debating the MMORPG’s future. While not everyone
bought into the rumors, and the studio itself teased 2018 plans
, the recent refer-a-friend promo
didn’t exactly quell the growing concern that the game may be in trouble.
But maybe the roadmap will. As promised, BioWare posted the roadmap yesterday, and it’s happening as a living document in the forums from BioWare’s Keith Kanneg himself, as he says, to “not make it seem like [the devs] disappeared into the ether.” So here’s what we’re looking at for content in the short term. In March, expect GU 5.8: Command Authority; it features
- big (unspecified) changes to the cash shop based on feedback;
- the return of companions Ashara Zabros and Vector Hyllus;
- a romanceable Arcann companion;
- new companion gifts to boost influence levels to 50 (not something you can just buy outright, however);
- a fifth boss (with two modes) for the Gods from the Machine Operation (though not all bosses are getting that Master mode, note);
- and a major revamp to the Conquest system.
On this week’s episode of Around the Verse, Star Citizen’s Sandi Gardiner and Chris Roberts bookend segments on the ship pipeline in the game. Did you know Star Citizen has introduced 114 ships, vehicles, and variants since the start of development? Neither did I. Here comes another one: the Aegis Vulcan. The adorably ugly and chunky ship is essentially a utility starter support spacecraft that packs in repairing, refueling, and rearming. Says CIG,
“It’s a versatile support ship. It’s there to support other ships. It’s not great at combat. It’s not great at transport. It’s not great at racing. It’s there for helping out with other ships. So if you’re that sort of person that is interested in the not more active combat side but helping others, then this is a really great entry into that, because it does allow you to help out massively for ships that run out of fuel, ships that have minor damage, ships that run out of ammo and any of these ships could be stuck out in deep space. They can call for your help, and you can go out there and give them just enough to get them where they need to go to. It’s sort of like the space AA or AAA for America. You call them up. They give you just enough to get to where you’re going, and then you can do your full repairs, rearm, refuel there.”
It’s also for sale as part of the early VIP optioning system. It’s $185 right now (warbond price), and
it is actually scheduled to no, it won’t make it into the 3.1 alpha (thanks Dividian).
The studio behind The Witcher 3 and Cyberpunk 2077 isn’t mincing words when it comes to business practices that involve lockboxes and partially delivered games.
“If you buy a full priced game, you should get a big, polished piece of content, which gives you many, many hours of fun gameplay,” said Co-Founder Marcin Iwiński. “The moment [the community] feels you are reaching out for their wallet in any unfair way, they will be vocal about it. And — frankly speaking — I think it’s good for the industry. Things often look great from a spreadsheet perspective, but decision makers often aren’t asking themselves the question of ‘How would gamers feel, or is this offer a fair one?’ Gamers are striking back, and I really hope this will change our industry for the better.”
Iwiński said that the studio is focusing on its sci-fi game instead of another Witcher title: “In terms of big RPGs, it’s time for Cyberpunk 2077.” He admitted that the game is “a huge responsibility” but that the studio will step up to the challenge and deliver.
Fans should be able to hear about and see more of Cyberpunk 2077, as the title is widely rumored to be coming to this year’s E3 in June.
If you’ve long looked forward to farming with and marrying your friends in Stardew Valley, the day is inching ever closer. While the game’s multiplayer side has been delayed on multiple occasions, it’s aiming for a beta test starting this spring, so players can take advantage of all the patch features included therein. That includes playing together, new crafting features to distinguish belongings, and yes, the ability for players to marry one another instead of town residents.
No word yet on whether or not multiplayer will also allow you to have illicit marriage affairs after marrying your fellow players, but we’re going to go ahead and say that falls a bit outside of the game’s scope.
The patch will also add language support for French, Italian, Turkish, and Korean, so further players can enjoy more localized languages in addition to all of the multiplayer functionality. Again, nothing is certain quite yet, but if all goes according to plan the testing of multiplayer is just around the corner.
Raise your hand if you’re a little tired of Electronic Arts’ handling of the Star Wars video game franchise since its acquisition in 2013. One… two… yeah, a few of you.
Well, there might be A New Hope in the future for a new handler. Rumors are emerging that Disney is eyeing two different publishers to take the reins of the Star Wars IP in the video game market, especially in light with the Star Wars Battlefront II fiasco last year.
Cinelinx has the possible scoop: “From what I’ve heard Lucasfilm is upset as well and looking for other options. I’ve had a couple sources reach out to me about the current state of Star Wars gaming. According to them, Disney/LFL higher ups pulled EA to the ‘principal’s office’ to talk about what’s going wrong (which is what others have reported as well). Moreso, they’ve apparently reached out to both Ubisoft and Activision about developing Star Wars games.”
At the end of every year, I always do a Daily Grind on the most expensive MMO to play at that exact moment, with the implication being that expenses are bad for the average MMORPG. What I don’t think we’ve ever done is flip it around and ask which MMO is actually best for the whales. That’s what MOP reader Arsin wants to know.
“I’ve got the money to win at pay-to-win,” Arsin wrote. “What pay-to-win MMO gives me the most bang for my buck?”
I’m positive the temptation will be to point at Star Citizen or some other Kickstarter game that lets you pile thousands of dollars in for content – but that content hasn’t actually arrived and probably shouldn’t constitute bang for buck just yet. So let’s consider live MMOs only and imagine that money is truly no object. Which MMO is the absolute best if you’re a whale?