A year or so ago, Villagers and Heroes actually didn’t have player housing that you could enter and enjoy. That changed, and with this week’s Wellspring content update, the ability to customize one’s village has grown even further.
“Wellspring isn’t just a little build with a couple of pretty new plants added, or a few minor tweaks made here and there to the otherwise routine gameplay,” the devs wrote. “It is a dynamic expansion to Villagers and Heroes which has transformed the weighty and elaborate crafting and gathering elements of the game into a lean, tight system, one which, though now much simplified, still retains the richness and complexity as it ever did before.”
Patch 4.14 added seven new village projects to customize the looks, direct-to-house transport, more mayoral campaign options, a streamlined village management UI, the elimination of rent, improved gathering, and several new options for the mobile edition of the MMO.
Twitch and Elder Scrolls Online
have decided to hold hands and go skipping along in a park together. ZeniMax announced that new Twitch drops for ESO
are now a thing, provided that players have linked their accounts.
Starting on May 21st, players will get a free Twitch crate every time they make an ESO purchase through the Twitch store. These crates have a variety of consumables and a chance at a very rare mount and pet.
If you want a crate without paying money, you’ll have your opportunity by watching supported Twitch streams (coming soon). View all the way to the end of these special streams, and poof, you’ll get a free crate. Cool, eh?
Star Wars: The Old Republic
producer Keith Kanneg
just dropped the next roadmap
earlier today, outlining the features upcoming before September and a little bit beyond. Although he didn’t give much detail about the future of the story for the game, he gave us enough hints that we can speculate about the direction it’s headed.
At the very top of the roadmap post, Kanneg thanks everyone for such a great first year as producer of SWTOR and hopes that everyone enjoyed the traitor storyline. The story ends with a lot of questions unanswered, but unfortunately, those questions will not be answered until sometime after September according to the post. However, it’s possible that some of the setups this summer are pointing toward what the developers have planned.
Kanneg said the devs have been listening to players and “as a result, [they will] be making a lot of changes based on your feedback, beginning with our PvP plans this summer.” 2018 will be the summer of PvP for SWTOR, so let’s break down everything that the developers are doing.
Have you ever seen Moglin Scissorhands? No? Well now is your chance! AQ3D just introduced a barbershop to allow players to get more creative with their looks. And in true AQ3D style, there is story complete with crazy cutscenes involved! Massively OP’s MJ has an appointment with the barber, and she’s bringing Artix along. Join us live at 2:00 p.m. to see what kind of craziness they get into.
What: AdventureQuest 3D
Who: MJ Guthrie
When: 2:00 p.m. EDT on Thursday, May 17th, 2018
This is actually a Choose My Adventure that I was somewhat reluctant to do for a long time, simply because… well, in some ways, it goes against the entire spirit of Choose My Adventure. Or at least the spirit that I’ve always used as a guiding principle for these columns, for however much it matters.
The goal of Choose My Adventure has always been to take someone who is either wholly unfamiliar with a game or at least not an expert at it and throw them into a game with as little support as possible. There’s no way that I can realistically hit the level cap and make major headway into the endgame, of course, but I can at least try a game with fresh eyes and see how it plays, while presenting those thoughts in a non-tedious fashion.
And then we have Final Fantasy XI, which I cannot possibly look at with new eyes because I know this game very well. If I had to list the MMOs I know best, FFXI would probably be third or fourth on the list. Which is why for a long time I didn’t bring it up, because… I know all of this stuff, right?
Remember last week when Trion Worlds
announced that its popular voxelbox Trove
is getting a battle royale mode called Bomber Royale
? The studio is on a roll because now it’s announced that Bomber Royale will be part of a whole expansion dubbed Geode, which Trion says is the “next step in Trove’s
“Geode sends players on a journey of exploration and discovery to a brand new planet filled with oodles of wonders and remarkable sights. Explore Geode’s intricate network of caves, reveal new lore about Geode and its people, and be a part of story-driven adventures in an enormous all-new world!”
The studio is talking up exploration this time, saying “combat takes a backseat” to new collectibles, companions, and “story-driven quests through Geode’s maze of tunnels and cave systems.” Looks like new biomes to me in the screenies below too! Expect both Geode and Bomber Royale on June 26th on PC and console.
I didn’t know much about Eudemons Online before the folks at 99.com reached out to us about this giveaway, but apparently this game has been around for half of forever and was one of the earliest MMOs to succeed in the free-to-play market in the west, with its anime stylings and isometric, almost Ultima Online-ish old-school flavor. Yeah, it’s one of those games I’d normally judge for the boob ads on the cover, but MMOHuts has a great video from way back in 2010 that actually shows off the real gameplay pretty well, so yep, there’s a real game under there.
Of course, that was 2010, and in 2018, the game is still getting updates, including the one live this week. Patch 2009, dubbed just Goddess, introduces four new dungeons, a new map, summonable servants, and the awakenable goddesses themselves. And if you’re in the mood to try the game out for the first time, you’ll want to take advantage of the free newbie pack the studio has set up for our readers.
Everyone has different goals in Final Fantasy XIV
; maybe yours center chiefly around stomping in somebody’s head. If that’s the case, we’d advise you to pay particular attention to the updates arriving for PvP in patch 4.3
because they will affect the path by which you crush skulls; for example, the Feast is getting updates to the Crystal Tower map as well as new music for Culling Time to really get you in the mood for higher anticipation.
Players can also look forward to a new system to keep your ranking between Feast seasons closer to your overall performance, so you won’t be back in the novice tier when a season starts. (Alternately, so you won’t be fighting experts in the novice tier.) Frontline battlegrounds will also be rotating on a daily basis to offer more variety, to boot, so players will face different challenges along with an improved Seal Rock map. It’s all quality-of-life stuff, but you can look forward to it when the patch arrives next Tuesday.
As a fan of the wonderful world that Secret World
brought us, do you cringe or grin with excitement when Secret World Legends
news pops up? Do you waffle between tell me more
and no news is good news
? I’ve been on both sides. Who can blame us? We’ve weathered everything from financial woes
and the corresponding closure concerns to a complete reboot. And now, we’re experiencing yet another changing of the guard. The Creative Director position that has migrated from Ragnar Tornquist to Joel Bylos
to Romain Amiel has been vacated, and a new lead designer is taking over; Amiel left Funcom last month
to pursue different endeavors, leaving Chris “Nirvelle” Meredith in charge.
You can’t have a big change like this without people worrying that something will happen to their favorite conspiracy-laden game; it’s inevitable, like the sass of Kirsten Geary. The big question is, will this latest development in the structure of developers ultimately fall on the fear or cheer side of the fence? Will the recent momentum be lost? Is this just one step on the continued track of new content, or will the train be totally derailed?
This month’s Pantheon newsletter is a doozy for folks eagerly awaiting the details of the game’s classes. Visionary Realms has revealed three: the sneaky Rogue along with the versatile Ranger toon, though fans of classic D&D-inspired MMORPGs may be most interested in the Monk.
“[The Monk’s] internal flow of Chakra is held back by a series of six gates, like water behind a sequence of dams. The Monk must learn to open these gates in order to wield their Chakra without limits, releasing it in a torrent of punishing damage, or in the form of powerful defensive and self-healing abilities. The 6 gates are known as: The Gate of Anger, the Gate of Peace, the Gate of Sorrow, the Gate of Joy, the Gate of Balance and the Gate of Release. In combat, Monks will constantly generate Chakra as a percentage of the damage they deal. In addition, certain abilities will increase a Monk’s Chakra by a certain amount when used.”
Racial combos, armor types, weapon types, and even a partial list of abilities are all included with the reveals, so they’re worth a click-through. VR says to expect more class details throughout the summer. The newsletter includes a deep-dive into the Orc tribes, as well.
Enjoy your friendly skies now, flyboys and flygirls, because World of Warcraft is prepared to ground you once again in its next expansion. And while everyone knew that we’d have to hoof it for a while like savages, at least now we know some of what we’ll have to do to regain flight privileges.
The list to gain flight access in Battle for Azeroth looks daunting, but it’s also very similar to the path that players had to undergo in Legion. Basically, you’ll need to go through all of the main storylines, fully explore all of the zones, and max out your reputation with several new factions. It’s important to note that this list is just part one of the requirements and not the whole deal. Again, much like with Legion.
If you suspected, as I did, that Wild West Online might not get much in the way of updates after its bizarrely hasty launch, prepare to be relieved as a new update is on the way to allay those fears. In fact, it’s being called a “relatively big redesign of the game.” What’s going into it? It’s not set in stone yet, but 612 Games has some ideas, and a lot of those ideas are going to appeal to PvE-centric players who don’t really want to get shot.
That begins with the faction system, which is apparently once again the subject of proposed changes. “You will still be fighting for McFarlane or Steele when capturing Towns, but you won’t need to choose your faction on character creation. It’ll be a more fluid system. Town Captures will be balanced – we’re basically borrowing base balancing/gameplay from Battlefield 1 on this,” the studio says. “Players who want to do activities beside PvP will be able to do that relatively safe. […] So basically there’ll be no killing on sight or grieving of players leaving the safety of the towns. All towns will be safe zones unless of course, the town is actively under siege by Factions.”
Ten years of live operation, and Conan still looks like someone killed his puppy. Maybe you need a new hobby, Mr. The Barbarian? We hear there’s this new sandbox survival game out right now that’s pretty hot.
Anyway, Age of Conan is officially 10 years old this month, and to celebrate the occasion, Funcom is throwing players to the lions. Er, wait, that’s not right. They’re throwing lions at the players. Still sounds unsafe, but no matter. Anyone who logs in between now and June 5th will receive their own totally safe, no training necessary Golden Lion of Aquilonia mount.
The anniversary event also includes new daily rewards, an extra raid finder chest that can be opened every day, the addition of the Black Ring Citadel to the raid finder, several quality-of-life changes (such as being able to disable PvE XP), and the return of Shadows of the Past and Acheronian Soul classic content.