Crowfall‘s individual campaign worlds are intended to be reset over time. That’s by design; each world will flourish, then wither, then die. But the game still has a perpetual element in the form of eternal kingdoms, and a great deal of information about these never-ending spaces of personal land has just been revealed by the development team.
If players want to focus on customizing their lands and structures, there’s plenty of opportunity to do exactly that; several different sorts of structures and the like can be added to the expandable kingdom region. Of course, doing so requires resources that are found in campaign worlds, meaning that players either have to brave those tumultuous regions themselves or pay others who are willing to do so. Check out the full piece for more details on making a kingdom in the game that can stand the test of time.
Eternal Crusade seems to have a retention problem with its employees, as Lead Level Designer Steven Lumpkin just became the latest of a series of devs who have left the project this year.
Lumpkin announced that he is leaving Behaviour Interactive for another game studio: “In a week, I will be departing my role as Lead Level Designer on Warhammer 40,000: Eternal Crusade. I feel gratified to have worked with this team for the past two years, and they’re well positioned to deliver a strong founder’s access. I look forward to battling alongside you all when it gets into our hands later this year.”
When he departs, Lumpkin will join the ranks of fellow ex-Eternal Crusade developers Studio Head Miguel Caron and Lead Programmer Patrick Balthazar, both of whom have left in the past few months.
, official forums
Yesterday’s reveal of Lord of the Rings Online’s legendary item imbuing system struck me as a promising show of faith from the devs but nevertheless a truly terrible idea because they’re just building a new house on top of a shaky foundation (LIs, not the game). It reminded me of something I once read from a very clever Ultima Online player a few years ago on the news that the veteran game was getting yet another item-fussing system intended to balance the last one:
“Why stop with Enhancing, Imbuing, Reforging, and Refining? They should add Improving, Spiffing, Refracting, Adjusting, Tweaking, and Twerking too, each with one or two hundred random items and math problems to solve. Just keep piling on crap until the system collapses under its own weight and we all end up in GM-crafted armor again because no one knows what’s good anymore.”
I am glad Turbine is doing something about LIs, I really am. But if LOTRO’s legendary item system is so broken, why not just gut it or delete it? Why create yet another potentially flawed system to patch its problems? Why do MMO devs, especially the ones working on older games, keep falling into that trap — why can’t they just stop touching it?
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
It’s crunch time! The Secret World‘s Issue #11: Reaping the Whirlwind is launching next week, and MassivelyOP’s MJ still hasn’t found the White Rabbit! That means she’s got to wrap up Issue #10 as quick as she can in order to be ready for the conclusion of the Tokyo story arc. With Justin along to help (or is that hinder?) her progress, MJ aims to unmask that murderer tonight. Tune in live at 9:00 p.m. as the duo adventures through the Fear Nothing Clubhouse, hot on the trail of that elusive bad bunny. Warning: story spoilers ahead!
What: The Secret World
Who: MJ Guthrie & Justin Olivetti
When: 9:00 p.m. EDT on Thursday, April 30th, 2015
This week’s Massively Overthinking question comes to us from Kickstarter donor Taemys, who just so happens to be a guildie of mine. He’s clever, and so is his concern:
“Are all the smaller, ’boutique’ MMO’s the future? To put it another way, do you think we’ll see anything as big as World of Warcraft or EverQuest again?”
I put his questions to the Massively OP writers, who as usual were happy to overthink them!
A Darkfall developer recently caused a bit of a stir by posting an informal poll on Reddit that asked whether or not fans would be interested in the pre-Unholy Wars version of the fantasy sandbox. Axilmar has since clarified his intentions with a forum post that says his poll was a personal exercise done to satisfy his curiosity.
“Yes, we still are working on Darkfall Unholy Wars and don’t intend to stop,” he said. An economy/inventory patch is scheduled to go live in approximately three weeks “if there are no serious technical regressions.”
[Source: Aventurine forums
Remember Alganon? It’s still alive and kicking, and it’s probably about to get a player infusion since it’s heading to Steam on May 5th. The game’s latest expansion, Rise of the Ourobani, added a new playable race, a new leveling experience on the continent of Aeon, flying mounts, and mercenary companions that players can hire to help them in combat.
Alganon’s April newsletter also mentions a one-shot comic book as well as a fix to some of the bugs that cropped up with the expansion’s launch.
[Source: April newsletter
; thanks Zariarn!]
Life is moving ever-faster for Marvel Heroes
. Not only is the game currently in the grips of the movie tie-in Avengers Assemble event
, but now it’s added an achievement system
for those who love to chase higher and higher numbers. This new system isn’t pure epeen boosting, as some of the achievements will unlock usable rewards such as titles and pets.
Players have plenty of other content to check out as well. There’s the Ultron challenge for level 60 heroes and the addition of Vision to the roster. Vision is a ranged character with 24 powers spread across three trees: density control, solar power, and android. You can see him (it?) in action after the break!
“I firmly believe the days of the WoW-style MMO are over,” Daybreak’s John Smedley told GI.biz earlier this week. Apparently that ruffled a few feathers in Norrath, since Smedley felt compelled to clarify the remark on Reddit this afternoon.
“Don’t mistake that comment for me not believing in raiding or knowing that there are a ton of people that play MMOs that still absolutely love to do it! We also plan on continuing to support EQ, and EQ2 for the very long haul and providing exactly the kind of cool content our players have expected. None of that is changing.
However, when we’re choosing what new games to make we’re focused on games with shorter average session lengths. Why? Because that’s the way the gaming world has evolved and we need to adapt.”
; thanks Kinya!]
Our mother always said never to do anything in half-measures, which is why she may approve of BioWare yanking some of the upcoming healing changes
in Star Wars: The Old Republic
in Patch 3.2.1 for being “incomplete.”
The studio said that player feedback and an internal review prompted the healing change recall, although it hopes it will be able to bring the full vision of such changes in a future patch after more testing.
“The goal of this update was to increase the burst healing of healers while simultaneously balancing healing per second (HPS) values, and resource management for healers,” BioWare said. “We are not completely satisfied with the present state of the healing changes, and want to give the community more time to play with the changes and offer their feedback.”
[Source: Official forums
As we near the 70th anniversary of World War II’s Victory in Europe Day, War Thunder
figured that it would be a good time to pump out a massive update to mark the occasion. Today Gaijin Entertainment
unleashed the Weapons of Victory 1.70.1945 update
, which contains a whopping 40 new vehicles and three additional theater maps.
With the patch, players can hop into war machines like the UK’s Sea Gladiator plane and the T34 Sherman “Calliope” rocket-launching tank, and fight on new maps such as Normandy and Reichstag. There are even a half-dozen historical fighter planes that are waiting to tell players stories about the pilots who once flew them.
The update also added improved materials for its vehicles that allow the game to accurately display battle damage. Finally, there are new tournament events coming for the best pilots and commanders to undertake. You can watch a dev diary on the update after the break!
MassivelyOP’s MJ is experiencing a change — to the DPS side! TERA’s new Gunner class
has her shooting up the countryside with an almost maniacal glee. If you want to see this new class in action (or just witness the physics of wielding such a humongous weapon!), join us live at 3:00 p.m. for a trip into the wilds of Arborea.
Who: MJ Guthrie
When: 3:00 p.m. EDT on Thursday, April 30th, 2015
The sci-fi shooter Project Genom is making great strides with its post-Unreal Engine 4 transition, and the dev team put together a new gameplay video to show off how shockingly good-looking the game and its models are.
The following video shows a heavily armored character running around in one of the environments and fighting mobs with a variety of weapons while a developer discusses the options that players will have. There’s also talk of the leveling and skill system, and how that will differ in Project Genom compared to other MMOs. You can check it out after the break!