Guild Wars 2’s Heart of Thorns economy and legendary weapons

ArenaNet has published two Guild Wars 2 dev blogs today: one on the economy and one on legendary weapons. ANet economist John Smith begins by explaining how GW2’s economy will be impacted by scarcity tweaks in Heart of Thorns. “Expect instability after launch in multiple major markets,” he writes.

“We’ve made a lot of large changes, and we have a lot of new systems all interacting with our players for the first time. We spent a lot of time modeling and using our past experience to create the new economic changes, so we plan to be in a good place after the dust settles. Instead of promising that everything will quickly and automatically return to equilibrium at a state we think is healthy, I want to promise that we’re paying very close attention and will be looking out for any behavior that we think needs to be addressed.”

Specifically, Smith says changes to precursor crafting, salvaging, dungeon rewards and farming, map rewards, and market fixes are on the way, but “there will be a lot of opportunity for fun and profit for the extremely savvy.”

Read more

Otherland teases Halloween event, reacts to player suggestions

Even in the midst of its early access testing, Otherland is planning some sort of Halloween event later this month along with a large content patch.

A new state of the game that was posted over the weekend updated the community on the progress being made with both new content and on existing bugs. The upcoming patch will continue the storyline while players should already see an improvement with login issues.

The team also promised that it’s taking player feedback into account by implementing community requested changes: “We are following pretty much every thread on the forum and we don’t neglect taking the suggestions section seriously either. We heard your suggestions about the male avatar’s looks and improved that in the last patch. We added a set of chat commands many have requested. Things like inviting players to a group or clan without having to interact with them directly.”


Take a look at the gameplay of Black Desert’s Witch

There’s still no hard information on when Black Desert is coming westward, although the game is currently in open beta in Russia and it will be coming over here at some point. We cannot say with any certainty whether watching the Witch character gameplay video down below will ameliorate your desire to wait for the game or exacerbate it. But by all means, do check it out.

The Witch is… well, you have a pretty good idea about what she’s capable of doing just from the name. It involves lots of magic, projectiles, dealing with crowds, all of that fun stuff. Jump on down if you’d like to see the black magic woman doing her thing.

Read more

WildStar promises economy and tradeskill improvements

In response to player feedback from the recent Reloaded update for WildStar, Carbine is preparing several changes to the economy and tradeskills that will be added to the game “soon.”

Some of the changes include removing the cost to destroy runes, reducing the cost for re-rolling runes, adjusting repair costs, lowering the price for dying equipment, and upping the drop rate for rune fragments.

Even better, Carbine will be giving players a way to extract runes for a cost and adding a vendor to trade low-level rune fragments for high-level ones.


Wisdom of Nym: Surpassing Final Fantasy XIV’s cross-class legacy

In one respect, Final Fantasy XIV is an incredibly flexible game. You are never actually locked into a single role or job; even if you’ve been playing a dedicated Warrior since the launch of the game, you can always start taking up the lance and become a solid Dragoon. You always have options. So from one point of view, there’s nothing wrong with your options for playing a given job.

On the other hand, there’s still the screaming problem that there’s no customization once you make that choice.

There’s been an issue in place since the game launched in straddling the line between what players can and can’t toggle around. While the current state of affairs is arguably better than the game was at launch, it’s still not good, and it has a major issue insofar as the game has two systems for player customization that both don’t work in the slightest. It’s something I’ve talked about before, and it’s something that should be examined in more depth.

Read more

Marvel Heroes 2016 arrives this December with tons of initiatives

Come this December, Marvel Heroes will be upgrading from its 2015 version to 2016, representing the new model of superpowered gameplay heading our way.

Gazillion said that instead of a do-over, as Marvel Heroes 2015 was, Marvel Heroes 2016 represents a multi-stage initiative to keep adding “tent-pole” features and content to the game. These initiatives will include the Secret Invasion story chapter, controller support, visual updates for characters launched back in 2013, leaderboards, Steam achievements, the launch of the Mac client, the Savage Land patrol zone, a Thanos raid, and more All-New, All-Different goodness to match the comic book trend.

Gazillion Studio Director Jeff Lind pumped fans up for the next stage of Marvel Heroes: “I truly believe our game is better than ever now, and the rebrand to Marvel Heroes 2016 represents our never-ending initiative to continue improving for the next year and beyond.”

Source: Gazillion press release


Eternal Crusade’s alpha is meant as a dry run of the live experience

Are you of the mind that Warhammer 40,000: Eternal Crusade jumped into alpha a little bit too early? A new state of the game dispatch from the development team explains that having the game in its current alpha testing isn’t slowing down design but is instead helping to train the team for the future development environment on a live title. Players can start finding bugs and the developers can start refining systems earlier by keeping a small team on live updates while most of the team works on the larger developments.

Keeping a single map in rotation at the moment is meant to have a similar impact, with players fully exploring and refining one map before the next one enters the playspace. A more robust lineup is planned for the future after the designers know they have several polished maps. It makes the current rotation a bit bland if you don’t like the map, but hopefully the final result will make the game more fun to play.


Elite: Dangerous shows off a planetary surface

Give people a game about flying around in space and the first question you hear is, “When can we walk around on a planet?” You walk around on a planet every day! But Elite: Dangerous will let you walk around on a planet with its first expansion, and a brief new video shows off a demo build of the game featuring some planetary zoom-out action. There’s a lot of planet to see.

If you were hoping for a resort of a planet, you’ll be disappointed; as has been previous discussed, the first planets available to explore will be of the rocky variety. It’s still an interesting look at the landscape as development continues, and at less than a minute it’s a quick watch to boot.

Read more

Daybreak’s Jens Andersen says PlanetSide 2 ‘is really struggling’

Daybreak Executive Creative Director Jens Andersen admitted on Reddit that PlanetSide 2 isn’t doing as well as it should: “The game is really struggling, and it isn’t just on PS4 to be honest, and we are actively looking at things that can try and help change that in the short term. I hope everyone will be open minded that in order for the game to have a bright future and be supported it needs to not only retain people but find ways to generate revenue to support the team’s efforts.”

This comment was part of an overall AMA for the studio’s newest lead. Andersen talked about many topics in the discussion, including one small detail about Daybreak’s secret game. “The unannounced title I came up with,” Andersen said.

Source: Reddit #1, #2, #3. Thanks to Kinya for the tip!


Funcom asks bondholders to defer company debts

As we’ve reported previously, Funcom’s financials aren’t in the best of shape, and as of this morning, the company is appealing to its bondholders to lend a hand in keeping the studio running.

The studio has summoned its bondholders to a meeting on October 26th in which they will vote on a proposal to reduce the conversion rate of each bond and extend the bonds’ maturity date for a year, giving Funcom more time to pay its debts. “The proposed amendments are intended to provide cash relief to Funcom N.V. in 2015 to allow for sufficient working capital,” the summons stated.

Funcom’s stocks have slid sharply in the wake of this news. You can read the relevant quote from the bondholders’ meeting summons after the break.

Read more

The Daily Grind: Are you going to play Squadron 42?

A whole bunch of Star Citizen-related stuff happened this past weekend, and I’ve got a lot of catching up to do since I missed it on account of my vacation. One thing I did notice was the A-list cast for Squadron 42, and while I’ve never been one for cutscenes or actors in my MMOs (I’ll make my own story, thank you very much), it’s hard to argue with Luke Skywalker, Commissioner Gordon, and Agent Scully.

Of course, Squadron 42 isn’t really an MMO; it’s the single-player prelude to Star Citizen’s MMO-like persistent universe. Creator Chris Roberts has likened it to the original Wing Commander gameplay experience plus a bunch of modern bells and whistles, but since it’s not really multiplayer, I’m wondering how popular it will be with MOP’s audience. How about it, friends? Assuming that you’re interested in Star Citizen, will you also be playing Squadron 42?

Read more

The MOP Up: Skyforge’s new raid (October 11, 2015)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. See any good MMO news? Hit us up through our tips line!

This week we get an in-depth look at Skyforge’s newest raid, a 10th anniversary for Silkroad Online, new ships for Star Trek Online, and more!

Read more

1 963 964 965 966 967 1,255