We’ve reached the end of another year, and it’s certainly been a busy one for EVE Online
. This year saw heavy gameplay iteration, with improvements to everything from the UI to ship balance, and the Lifeblood expansion’s total moon mining overhaul
. PvE-focused players got a new AI-driven Resource Wars
activity in high-security space, and an experimental user interface named The Agency has helped tie seasonal in-game events together. New refinery structures caused a bit of a land grab on moons and gave alliances more to fight over, and CCP Games
lifted some of the free to play alpha clone restrictions
to help bring in new players.
It’s the players that make EVE Online special, of course, and this year had no shortage of crazy political shenanigans. We followed The Imperium’s war for revenge in the north of EVE that eventually fizzled out, watched as The Judge betrayed his alliance and stole the largest sum of ISK in the game’s history, and sat aghast as the leader of that alliance was banned for threatening to cut off the thief’s hands in real life. CCP Games itself hasn’t exactly made it through the year unscathed, with the company unexpectedly pulling out of the VR market and laying off around 100 staff worldwide.
In this edition of EVE Evolved, I look back at the past year of EVE Online news and summarise the highlights.