3 turn productions

See: Ever, Jane

Overwatch begins booking trips to the moon on June 20

Next week Joe and Jane Gamer can secure their own ticket to the moon itself — granted that they are playing Overwatch. Blizzard is opening the airlock to its Horizon Lunar Colony on June 20th, and the team couldn’t be more excited about it. It’s the first map that the studio has built for the game that is 90% indoors.

Citing both a strong character hook and story hook, the devs said that the lunar colony was at the top of their most-desired locations list. The map allows players to visit the origin of Winston, the super-intelligent gorilla, and get some insight into what went on at this remote science facility. Of course, how much lore you’re going to soak up while bunny-hopping your way at lightning speeds down corridors is debatable.

“We were always inspired by the fact that Overwatch was a universe future enough and expanded enough that there could be a colony on the moon,” said Game Director Jeff Kaplan. Get a full map preview after the jump!

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KingsIsle seeks support to get EverClicker on Steam; Wizard101 and Pirate101 might be next

First there was EverQuest. Then there was Ever, Jane. Now there’s EverClicker. This sort of trend could go on (wait for it) forever.

KingsIsle, the studio behind both Wizard101 and Pirate101, is branching out into the mobile space and is looking for fan support to propel its newest title onto Steam. On the Wizard101 forums, the team asks the community to head over to Steam Greenlight to vote for EverClicker in the hopes of seeing it hit the big time.

Oddly enough, both 101 games have yet to debut on Steam themselves, but KingsIsle said that EverClicker could pave the way for that. “It’s easier to start our journey onto Steam with a game that isn’t hugely complicated with a lot of moving parts,” the studio said. “Starting with EverClicker on Steam allows us to learn the process. If successful, we hope to be able to offer more of our games on Steam and other distribution outlets in the future, which could include games such as Wizard101 and Pirate101.”

Source: Wizard101 forums, Steam Greenlight. Thanks, Tom!

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Ever, Jane’s latest open beta update adds horseback riding, carriages, and new homes

Ever, Jane’s fourth update of open beta has gone live this afternoon, bringing new homes and horses to the Jane Austen-themed period MMORPG. “We’re eager to add the townhouses and cottages to home ownership, fundamental changes to the Story system, additional construction on the Estate, carriages you can both drive and ride as a passenger, the first implementation of much awaited horseback riding and more!” 3 Turn Productions writes today.

Expect new and larger buildings (with basement!) in Tyrehampton, but be warned: If you’ve not logged in within the last month, you’ll be getting a warning email and then an eviction notice.

And as for horses? 3TP says it’s not a “polished experience” with finished animations or jumping, but you can indeed trot through the village now — or be ferried around in a multi-person carriage. Just don’t try to summon your horse inside a building (it will work, sort of!).

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See all of the ‘extreme polite socializing’ that Ever, Jane has to offer

Admit it: You have been weirdly fascinated and curious ever since hearing of the existence of Ever, Jane. This period MMORPG is definitely taking a different path than most games in our genre, drawing from the works of Jane Austen to make an online roleplaying experience that’s more about dinner parties and gossip than it is about slaying dark gods and looting their decorative armor sets.

YouTuber The Hive Leader took some time to explore the interesting (and confusing) open beta and returned with a hilarious report. He notes that the world is largely silent and devoid of people while the game is not very clear on what players need to do and can do.

Satisfy your curiosity by watching all of the “extreme polite socializing” that Ever, Jane has to offer after the break!

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Paladins brings out the street-smart Maeve

So apparently Paladins’ thing is that it’s going to be the online multiplayer title that fires patches and new characters at us from some sort of coding gatling gun. It hasn’t even been two weeks since Patch 42 and the introduction of Torvold, and now Hi-Rez is springing Patch 43 on us with a whole new champion to play.

The hero of the moment is Maeve, a street-smart rogue who dual-wields throwing daggers, double-jumps around the place, and puts enemies to sleep. Plus, she has pink hair and you know that’s half the battle right there.

Patch 43 also contains several limited-time Valentine’s Day-themed accessories, skins, and even a “McDreamy” candy pony mount in the store. Yes, you’ll certainly be the envy of every Jerry and Jane on the block when you’re riding that bad boy in late August. Check out the patch notes and get an overview of this update after the break!

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Ever, Jane’s third big update of open beta begins today with house ownership

Do you want to own the grandest mansion in the land? Of course you do. That’s why you’re reading an article about Ever, Jane, the Jane Austen-based MMORPG out of indie studio 3 Turn Productions, which early this morning announced that its third open beta update is rolling out today, bringing house ownership with it.

“We’re ready to show you our first version of Home Ownership in the village of Tyrehampton! For now, you can claim any unoccupied ‘terraced house’ as your own. It is important to note we currently intend to reset home ownership before our official launch. You will, of course, still own any furnishings purchased during Open Beta. […] After you claim a home you can redecorate the wall coverings and move the furniture around. If you desire more furnishings, such as a chess table or a privacy screen, you can make additional purchases in the Marketplace.”

The game is still on target for a 2017 launch, and we can’t wait. Even if the setting isn’t to your taste, you gotta appreciate an MMORPG literally replacing raids with balls and dungeons with dinner parties.

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The Daily Grind: Which MMORPGs do you play to reduce stress?

If you follow gaming research at all, you’ve probably heard of Dr Jane McGonigal, a professor, gamer designer, author, and pro-gaming think tank researcher. Her work on video games as self-help is the subject of a recent New York Public Radio broadcast; she argues that specific games can be harnessed to do everything from help you lose weight (play a pattern-matching game to “monopolize your visual imagination”) to help you boost energy (solve a tough puzzler to increase dopamine levels in your brain).

But the one that caught my attention was her recommendation to play a simple game that creates the meditative or “blissful state of mind known as ‘flow'” to reduce anxiety and stress. Flow, my friends, is my favorite part of playing a healer and making the bars go up in MMOs where that’s possible. I reduce all of your activities and wounds to simple squares and go into my happy zone. And now I understand why I find that so soothing.

Sure, some folks play MMORPGs and other online games for their unpredictability and dynamism, but others just as surely log in for peace and quiet away from their real lives. If you do that — if you use MMORPGs to reduce or avoid stress — which ones do you play specifically for that purpose?

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The Black Death team has at least one mystery class up its sleeve

Do you trust Q&A sessions over Plain Jane dev diaries, if only to hear the team field questions that you might like to know? Then you’ll be happy to hear that The Black Death’s seven devs have vowed to round up and answer a batch of community questions every week in their dev blogs.

Topics on the table for this first Q&A session include bug extermination, farming, and dynamic events. The team also confirmed that there is at least one mystery class that has yet to be announced for the sandbox title and that it will be present at tomorrow’s EGX 2016 show in the UK.

You can check out an hour of Black Death’s gameplay along with additional community questions and developer answers after the break!

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One Shots: Overcompensating

Holy moley, the Massively OP community came out in force to respond to last week’s “giant weapon” screenshot challenge. Most comments that I’ve seen in this column in quite a while! But can we top it?

Reader Tyler gets the honor of showing off his weapon that’s certainly not compensating for anything: “I saw your challenge for the week was giant weapons, and I knew my hour had come. Ever since Wrath of the Lich King I’ve been fond of the ‘fury rogue’ look. These are the weapons I used at the end of that expansion, Liar’s Tongue and the Bone Warden’s Splitter. I couldn’t bring myself to vendor them after Wrath, and from the moment transmog was introduced, they’ve been my go to weapon skins. It just fills my heart with joy to see my rogue whacking at enemies with an axe that’s almost as big as she is.”

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Ever, Jane opens the doors of its new circulating library

A refined and sophisticated setting such as the one in Ever, Jane deserves all of the luxuries that it can garner, don’t you agree? The game’s first open beta patch thinks so, at least, as it has added a new roleplay setting to the Jane Austen MMO.

Players can now check out the Circulating Library and Reading Room: “His Lordship of the nearby estate has graciously paid the fees for our village to have a Circulating Library. The new construction is ongoing across the green from Mrs. Hatch’s cottage. (This space is currently just a new public space, but we intend to add functionality in the future.)”

The patch hammered away at lag issues, made a small change to the UI, and allowed players the choice upon logging in to either roam about the town or practice ballroom dancing at the estate. Yo dawg, I heard you have mad ballroom dancing skills!

Source: Patch notes

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Revelation Online’s Ever, Jane sensibilities

MMORPG import Revelation Online is taking appearances seriously. “Revelation Online offers a complete character creation system,” explains My.com in a fresh dev blog out today. “Players can select their appearance, body type, costume, accessories, headgear, and voice based on their own personal tastes. You can also select the colour, material, and patterns of their clothes. In addition, there are different styles of wings and mounts to choose from.” Critically, “this all allows you to be able to tell who that lady holding the umbrella on the Sulan Bridge is from over a hundred meters away and allows you to say to others: Look now, I shall defend that person with my life.” This game gets it.

The dev blog also tackles the game’s battle system, character growth, companionship, and which skills will help you pick up chicks.

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Roleplay-centric MMORPG Ever, Jane waltzes into open beta

3 Turn Productions announced this afternoon that Ever, Jane is officially in open beta. Yes, this is the roleplayer-centric, Jane Austen-themed MMORPG, complete with housing, storylines, carriages, and dancing.

Ever, Jane is an on-line role-playing game set in the virtual world of Regency England and the works of Jane Austen. Unlike many multi-player games, it’s not about kill or be killed but invite or be invited. Gossip is our weapon of choice. Instead of raids, we will have grand balls. Instead of dungeons, we will have dinner parties.”

You can still sign up for the beta on the official website. The title is expected to emerge from beta to launch next year. And don’t even be a snob down in the comments! This genre needs games thinking outside the murder sim.

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First impressions: Overwatch offers nothing new (yet), but I’m buying it anyway

I’m going to be blunt: I don’t feel like a Blizzard fan. I know that may sound odd from the guy who plays Hearthstone more than any other writer on this site, but it’s true. I don’t hate Blizz, though. In fact, I generally want to be excited about Blizzard games. Even before I was making dollars for game reviews, I pursued games that were trying to offer new, unique gameplay, but after the mid 1990s, I’ve felt Blizzard simply couldn’t satisfy me. HS is fun, but launched as a bit of a simplified modification of Magic the Gathering; Heroes of the Storm is fun enough, but damn — Blizz was late to a party started by a fan’s mod and refined by a newcomer.

Even though Blizzard has been trying to balance genders, go with a multiracial cast, and insert cool cinematics (disclosure: one of my friends works on them), my few previous beta experiences with Overwatch left me hungry for something. Most of what I was doing or seeing felt entirely too familiar, like games I already bought and left behind. Blizzard jumping into the $40+ online-only multiplayer game market where populations hemorrhage shortly after launch just turned me off.

And then came the open beta, which finally led to a bit of an epiphany.

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