The veil of secrecy has been lifted from Worlds Adrift, and now every Tom, Dick, and Jane will be able to know what the team is working on, thanks to the new public roadmap posted on the website.
Soon-to-be-released projects include male haircuts, beards, an updated hotbar, beginner assistance, the Kioki region, alliances, and a public test server for all founders.
Another bit of good news is that an improved version of climbing is now in the game. So how is this new version of climbing better than the old one? “It doesn’t kill you,” said the devs. “We had to make people feel confident that they weren’t going to die.”
We haven’t checked in with pre-eminent roleplaying MMORPG Ever, Jane in a long time – since last summer, in fact – but the game, as it turns out, has been humming right along in in beta.
You’ll recall that in autumn of 2016, the Jane Austen-themed social MMO had launched into open beta with loads of quest and lag bugs repaired, special events in October, proximity chat, login stability, and new content. In December of that year, studio 3 Turn Productions rolled out the 3.1 update with the home ownership system. A year ago, update 4 hit the server with even more housing as well as horseback riding and carriages. And then… well, that’s the last newsletter on the official site, though we covered the card-playing update this past summer.
Here is a question for you to ponder: Do MMOs make you feel more productive than your main job or school? If so, it might not be an accident.
In an essay over at the Talk Amongst Yourselves Kinja, author @CleonWrites notes how video games have started to fill people’s needs for productivity and world fulfillment when they can’t get it in the real world. And you might be getting a hit of this emotional high when you jump into your favorite MMO.
“Using MMORPG’s as an example, [game designer Jane] McGonigal notes that games can offer a certain satisfaction in doing work,” the essay says. “‘Work’ in games commonly take the form of quests, or objectives, which the player is asked to complete. On completion of these tasks, players can be rewarded through experience points, better armour, and in particular, more quests. This constant repetition of easily completable tasks, and increasingly common rewards, drives home a feeling of productivity in the player.”
When you are a part of high society, it comes with certain expectations and customs. Entertainment is not found in slaughtering goblins, but in sitting around a table, sipping tea, and playing a friendly game or two of cards.
The refined and plucky Ever, Jane added a new card table with this week’s open beta update. And it’s not just decorative, either: “Strategy games can help build a strong mind and as such Mrs. Hatch has placed a new gaming table in her entry room. Four players may play together free-form card games, such as Whist.”
Next week Joe and Jane Gamer can secure their own ticket to the moon itself — granted that they are playing Overwatch. Blizzard is opening the airlock to its Horizon Lunar Colony on June 20th, and the team couldn’t be more excited about it. It’s the first map that the studio has built for the game that is 90% indoors.
Citing both a strong character hook and story hook, the devs said that the lunar colony was at the top of their most-desired locations list. The map allows players to visit the origin of Winston, the super-intelligent gorilla, and get some insight into what went on at this remote science facility. Of course, how much lore you’re going to soak up while bunny-hopping your way at lightning speeds down corridors is debatable.
“We were always inspired by the fact that Overwatch was a universe future enough and expanded enough that there could be a colony on the moon,” said Game Director Jeff Kaplan. Get a full map preview after the jump!
First there was EverQuest. Then there was Ever, Jane. Now there’s EverClicker. This sort of trend could go on (wait for it) forever.
KingsIsle, the studio behind both Wizard101 and Pirate101, is branching out into the mobile space and is looking for fan support to propel its newest title onto Steam. On the Wizard101 forums, the team asks the community to head over to Steam Greenlight to vote for EverClicker in the hopes of seeing it hit the big time.
Oddly enough, both 101 games have yet to debut on Steam themselves, but KingsIsle said that EverClicker could pave the way for that. “It’s easier to start our journey onto Steam with a game that isn’t hugely complicated with a lot of moving parts,” the studio said. “Starting with EverClicker on Steam allows us to learn the process. If successful, we hope to be able to offer more of our games on Steam and other distribution outlets in the future, which could include games such as Wizard101 and Pirate101.”
Ever, Jane’s fourth update of open beta has gone live this afternoon, bringing new homes and horses to the Jane Austen-themed period MMORPG. “We’re eager to add the townhouses and cottages to home ownership, fundamental changes to the Story system, additional construction on the Estate, carriages you can both drive and ride as a passenger, the first implementation of much awaited horseback riding and more!” 3 Turn Productions writes today.
Expect new and larger buildings (with basement!) in Tyrehampton, but be warned: If you’ve not logged in within the last month, you’ll be getting a warning email and then an eviction notice.
And as for horses? 3TP says it’s not a “polished experience” with finished animations or jumping, but you can indeed trot through the village now — or be ferried around in a multi-person carriage. Just don’t try to summon your horse inside a building (it will work, sort of!).
Admit it: You have been weirdly fascinated and curious ever since hearing of the existence of Ever, Jane. This period MMORPG is definitely taking a different path than most games in our genre, drawing from the works of Jane Austen to make an online roleplaying experience that’s more about dinner parties and gossip than it is about slaying dark gods and looting their decorative armor sets.
YouTuber The Hive Leader took some time to explore the interesting (and confusing) open beta and returned with a hilarious report. He notes that the world is largely silent and devoid of people while the game is not very clear on what players need to do and can do.
Satisfy your curiosity by watching all of the “extreme polite socializing” that Ever, Jane has to offer after the break!
So apparently Paladins’ thing is that it’s going to be the online multiplayer title that fires patches and new characters at us from some sort of coding gatling gun. It hasn’t even been two weeks since Patch 42 and the introduction of Torvold, and now Hi-Rez is springing Patch 43 on us with a whole new champion to play.
The hero of the moment is Maeve, a street-smart rogue who dual-wields throwing daggers, double-jumps around the place, and puts enemies to sleep. Plus, she has pink hair and you know that’s half the battle right there.
Patch 43 also contains several limited-time Valentine’s Day-themed accessories, skins, and even a “McDreamy” candy pony mount in the store. Yes, you’ll certainly be the envy of every Jerry and Jane on the block when you’re riding that bad boy in late August. Check out the patch notes and get an overview of this update after the break!
Do you want to own the grandest mansion in the land? Of course you do. That’s why you’re reading an article about Ever, Jane, the Jane Austen-based MMORPG out of indie studio 3 Turn Productions, which early this morning announced that its third open beta update is rolling out today, bringing house ownership with it.
“We’re ready to show you our first version of Home Ownership in the village of Tyrehampton! For now, you can claim any unoccupied ‘terraced house’ as your own. It is important to note we currently intend to reset home ownership before our official launch. You will, of course, still own any furnishings purchased during Open Beta. […] After you claim a home you can redecorate the wall coverings and move the furniture around. If you desire more furnishings, such as a chess table or a privacy screen, you can make additional purchases in the Marketplace.”
The game is still on target for a 2017 launch, and we can’t wait. Even if the setting isn’t to your taste, you gotta appreciate an MMORPG literally replacing raids with balls and dungeons with dinner parties.
If you follow gaming research at all, you’ve probably heard of Dr Jane McGonigal, a professor, gamer designer, author, and pro-gaming think tank researcher. Her work on video games as self-help is the subject of a recent New York Public Radio broadcast; she argues that specific games can be harnessed to do everything from help you lose weight (play a pattern-matching game to “monopolize your visual imagination”) to help you boost energy (solve a tough puzzler to increase dopamine levels in your brain).
But the one that caught my attention was her recommendation to play a simple game that creates the meditative or “blissful state of mind known as ‘flow'” to reduce anxiety and stress. Flow, my friends, is my favorite part of playing a healer and making the bars go up in MMOs where that’s possible. I reduce all of your activities and wounds to simple squares and go into my happy zone. And now I understand why I find that so soothing.
Sure, some folks play MMORPGs and other online games for their unpredictability and dynamism, but others just as surely log in for peace and quiet away from their real lives. If you do that — if you use MMORPGs to reduce or avoid stress — which ones do you play specifically for that purpose?
Do you trust Q&A sessions over Plain Jane dev diaries, if only to hear the team field questions that you might like to know? Then you’ll be happy to hear that The Black Death’s seven devs have vowed to round up and answer a batch of community questions every week in their dev blogs.
Topics on the table for this first Q&A session include bug extermination, farming, and dynamic events. The team also confirmed that there is at least one mystery class that has yet to be announced for the sandbox title and that it will be present at tomorrow’s EGX 2016 show in the UK.
You can check out an hour of Black Death’s gameplay along with additional community questions and developer answers after the break!
Holy moley, the Massively OP community came out in force to respond to last week’s “giant weapon” screenshot challenge. Most comments that I’ve seen in this column in quite a while! But can we top it?
Reader Tyler gets the honor of showing off his weapon that’s certainly not compensating for anything: “I saw your challenge for the week was giant weapons, and I knew my hour had come. Ever since Wrath of the Lich King I’ve been fond of the ‘fury rogue’ look. These are the weapons I used at the end of that expansion, Liar’s Tongue and the Bone Warden’s Splitter. I couldn’t bring myself to vendor them after Wrath, and from the moment transmog was introduced, they’ve been my go to weapon skins. It just fills my heart with joy to see my rogue whacking at enemies with an axe that’s almost as big as she is.”