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Wild West Online begins its second tech alpha test today

The first technical alpha for Wild West Online was a success, at least in that lots of stuff broke. But when you’re running a technical alpha, you want things to break. So the game has gotten a round of fixes over the past week, and now the developers want the testing cadre to swing in and break all of those fixes with the start of the second technical alpha test today. You’ll have to work hard to break stuff, though; the developers say they’ve worked their tushes off on crashes and stability bugs.

If you’re not interested in just paying to play a game to get it to not work, you can also take part in some actual content, as this build adds in missions (chiefly for tutorial purposes) and new HUD graphics. There are also better systems in place to track discoveries and better maps, so you’ll have more to do just riding around. If you’re in the testing, get ready to mosey on back in and start breaking a whole new set of fixes.

We streamed the first alpha test last weekend; take a peek down below.

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Massively OP Podcast Episode 136: Westward ho!

On this week’s show, Justin and Bree saddle up for discussion on Wild West Online’s alpha, Star Citizen’s back-backlash on schedules, the miserable state of Phantasy Star Online 2, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The Stream Team: A first alpha look at Wild West Online

There are so few western MMOs, but Wild West Online is fixin’ to change that. And by golly, thanks to Alpha Test 1, Massively OP’s MJ has a chance to peek in and see how the game’s a-farin’. Now it’s just the beginnings of the first alpha test — basically a core mechanics shakedown — so there’ll be much more a-comin’ between now and release (and beyond). Tune in live at 6:00 p.m. as OPTV‘s infamous Stream Team rounds up a first look at…

What: Wild West Online
Who: MJ Guthrie
When: 6:00 p.m. EDT on Saturday, September 16th, 2017

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Wild West Online’s first closed alpha has officially begun

“Open-world action-based, online multiplayer” game – somewhere between a survival sandbox and an MMO – Wild West Online officially hits closed alpha today, or at least its first phase for those who’ve ignored detractors and bought their way in with a preorder package. The refund deadline is September 27th, meaning that you’ll have less than two weeks to check it out and potentially refund your purchase.

“During the multi-week Closed Alpha timeframe, players will experience a “Gold Rush” setting gameplay style. In this release, most activities will focus on finding gold, mining it from streams and rock deposits, and grouping with other players to establish mining camps before then transporting hard-earned gold to towns to be sold for in-game currency. Throughout the process players must beware of outlaws – other players who have chosen to play as bandits that will ambush, kill and steal gold from hard working prospectors. Players can also embark on exploratory explorations in search of treasure loot chests and rare plants that can be used to craft medical remedies. Throughout the game players can upgrade their weapons, tools and unlock new cosmetic items.”

The game isn’t behind much of an NDA; in fact, testers will be able to stream it, provided they repeat about a million times the disclaimer that it’s not finished, it’s an alpha, things will change, the usual. Massively OP will be streaming it this weekend too, so stay tuned!

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Wild West Online’s alpha begins this weekend, keys begin rollout today

Wild West Online is gearing up for its first alpha test this weekend, which means alpha invites will begin going out soon. How soon? Today. Insert your terrible cowboy puns here!

“The alpha is coming fast and the download keys for Wild West Online shall go out tomorrow (the 14th of September) afternoon PST. Watch your inboxes and get ready to saddle up. Looking forward to seeing you all out on the plains!”

The game isn’t behind much of an NDA; in fact, testers will be able to stream it, provided they repeat about a million times the disclaimer that it’s not finished, it’s an alpha, things will change, the usual.

If you aren’t given a freebie alpha invite, you’ll have to buy your way in with a preorder package. The refund deadline is September 27th, meaning that you’ll have less than two weeks to check it out and determine whether you want to pull your cash out from what has become a contentious if beautiful game or see it through.

Source: Facebook


Wild West Online sets alpha test for September 15

Following some confusion and misinformation over Wild West Online’s testing schedule, we now have official confirmation for when the alpha test will begin: September 15th.

The western RPG’s early bird program page was recently updated with the date for the alpha, along with target windows for beta (mid-fall) and release (December). As players can buy their way into the alpha test with either the $40 or $60 package, the studio said that they will have a week or two to evaluate the game and get a refund if desired. The refund deadline is now September 27th.

If you are thinking about hopping on board with the alpha test next month, you’ll want to make sure that your machine is up to spec. The requirements for the game include 12 GB of hard drive space, 6 GB of RAM, DirectX 11, and a Nvidia GTX 460, AMD Radeon HD 7770, or better for a graphics card.


Revel in these five new Wild West Online videos

Were you not appeased by the 13 minutes of Wild West Online gameplay footage earlier this week? What can we do to make you happy, pard’ner? What will ever satisfy your craving of previews for this western MMO?

Let’s try this: How about five additional videos, showing more gameplay, an excursion through a town, lockpicking, treasure hunting, and mining. Is that enough? Please say that it is.

In speaking with IGN, the developers said that WWO is “a place for people to role-play in the towns, prospect for gold, build a homestead. [We’re] trying to find that balance between the PvP players and the role-playing/PvE type of stuff, resource gathering, exploration, building, etc.”

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Watch 13 minutes of Wild West Online exploration and treasure hunting footage

Still skeptical about Wild West Online’s proposed PvP system? A brand-new video today may or may not help. PC Gamer spends 13 minutes narrating a dev-led demo of the game world showing off just how pretty and detailed it looks, though the publication notes it feels pretty empty in its current phase. The narrator reiterates the idea that you’re probably not going to want to “go buck wild” murdering in towns since you’re likely to be caught and bountied. You can fire warning shots, however, and of course you can be ambushed out in the wild, with much weaker penalties for banditry.

“I like the idea of playing a roadside bandit and attacking innocent gold miners while they try to go pan for gold and make do or pay rent or buy a small land deed,” PC Gamer’s rep says while a dev shoots (and misses) his target. “I do worry about player density and whether any time you go out into the world to look for treasure or pan for gold or whatever it is – I do worry about getting shot too often. I’m told that’s what the beta and alpha are gonna be before, testing what kind of player population they want and how often they want you to engage with other people in conflict. There’s gotta be a sweet spot, and they will need a live environment to test that in.” You don’t say!

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Wild West Online counters griefing with a rep system

So many sandbox MMOs claim to have cracked the problem of griefing with an open PvP system — but could Wild West Online actually do it?

In a new post on Facebook this week, the devs outlined how WWO’s reputation system will work as a safeguard against griefers getting too rambunctious in a free-for-all PvP situation. All players accrue positive or negative reputation based on their actions, with those sinking deep into negative territory becoming bandits. Bandits can be identified and hunted by sheriffs and deputies, and the worst of the worst will have a “most wanted” status and a bounty slapped on them for anyone to claim.

There’s more to it than just that, but the team hopes that this structure will curtail the worst behavior in players: “When we started designing these systems we had two mutually exclusive goals: make a game with relatively unrestricted PVP while still making sure the game doesn’t turn into COD deathmatch where all players shoot first and ask questions later. We feel that we have solved that by giving players a choice about how they will live in the world that carries actual in-game consequences. ”

Source: Facebook


Wild West Online denies that its alpha has been delayed

Hey, cowboys and cowgirls. When did you think alpha was going to begin for Wild West Online? You’re wrong, apparently. 612 Games broke its recent silence to post a pair of FAQs, one of which insists the game isn’t running behind.

“Is the Alpha late? Technically, no. There was some misunderstanding due to a mistaken release that went out in some territories saying it would be late July, along with a lot of misinterpretation of the Early Bird end date as being the Alpha start date, but the plan has been ‘late Summer’ since before the first public announcement. We apologize for any miscommunication. However, if you still want to think of the Alpha as late we totally understand, and we look forward to you receiving your late Alpha access soon.”

Early in July, the team extended the game’s preorder program and announced an alpha server list. During a May interview with Massively OP, WWO’s Steven Bugaj told us, “We plan on running a number of alpha tests this summer, with a closed beta available by the fall and a short open beta prior to the game’s launch.” Still, maybe the snark isn’t quite warranted from a game still weathering suspicions and accusations about its dev team.

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Gamers raise new questions about Wild West Online’s credentials and connections

If there’s one thing that MMO fans have learned (and re-learned) over the years, it’s that it’s not a great idea to take things at face value when it comes to upcoming games. A healthy dose of skepticism is useful to keep one from getting burned by developers and studios who might make outlandish claims and expect them to be accepted.

So as you read this investigative piece at Kotaku that questions the validity and backing of Wild West Online, perhaps it’s useful as a reminder that we should be skeptical until a company and its product are proven.

The article in question raises a few concerns over Wild West Online, an online western sandbox that appeared out of nowhere a few months ago and is being developed by a studio that didn’t seem to exist much prior to that. It digs up some circumstantial evidence that hints of a link between WWO and Free Reign Entertainment, the studio that put out Sergey Titov’s The War Z.

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Massively OP Podcast Episode 126: Firefall gets extinguished

On this week’s show, Justin and Bree mourn the passing of Firefall, find out what’s behind Tibia’s secret door, muse about World of Warcraft’s next expansion, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Wild West Online’s brand-new gameplay video shows bounties, saloons, and more

It’s the video release that Wild West Online fans have been waiting weeks for: A six-minute glimpse into the western MMO’s gameplay.

During the video, you’ll get to see quick snippets of character creation, open-world exploration, outfits, saloons, gambling, thieving, rest cabins, and different environments. Some of WWO’s unique features were on display, such as a hotkey that pops up icons that highlight interactive features in the game world. Newspapers are pretty important as well, as the devs will use them to highlight in-game events and push the story forward.

You’ll also witness how the bounty system works. Players can claim bounties of naughty desperadoes on public boards and then hunt them down for cash. It might be a good idea to bring a friend or two along to ensure victory, however.

Fans have until July 20th to decide whether or not to preorder the game and secure a spot in alpha and beta testing. Give the video a watch after the break!

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