above and beyond technologies

See: The Repopulation

Massively Overthinking: Competitive PvE in MMORPGs

During last week’s podcast, Justin and I bumped into a tangential topic about competitive PvE and how relatively rare it is in MMORPGs, which seems weird, right? It was once the nature of MMOs to make us scuffle with other guilds in open-world dungeons, but with the dawn of instanced PvE content, devs didn’t replace that type of content the same way they’ve embraced raiding and PvP. You’ve got achievements, sure, and gear show-offs, but outside of Guild Wars-esque challenge missions and WildStar PvE leaderboards, it’s just not something most MMOs bother with.

Why is that? Should they? And how do you want to see it done? I posed all these questions to the Massively OP team this week for Massively Overthinking!

Read more

The Repopulation updates graphic shaders, QA pipeline ahead of May update

How’s The Repopulation coming along? Well, it’s coming. Last week, the newly installed Idea Fabrik developers discussed how the planned May update is progressing with bug fixes and a smoother pipeline for actually identifying, reporting, and correcting issues. The big news, however, is the new shaders that provide a big visual upgrade to the game world (though the team notes flora isn’t in — you can check out the before and after shots below).

“The lore team is looking at shoring up a few things, getting a consistency and looking at future ideas,” Hobble writes. “A new launcher is being built, this may or may not make 15.10.1, but there are a few inconsistencies to do with Steam/Stand Alone that we wish to sort out.”

And Hero Engine also brought back online the EU server, which was taken down for database issues yesterday.

Read more

The first new patch for The Repopulation should be in about five weeks

When The Repopulation returned under new management, it was an understood fact that it would be a while before the game got its first patch. And it’s true, it will be a while. Specifically, it’ll be about five more weeks according to the latest update from the development team. That’s how long it’s going to take to sort out all of the back-end issues players aren’t seeing and gently massage the code into cooperating and improving.

If you were thinking it would take longer than five weeks, well, this is pretty much good news. And there is definitely a lot of stuff being adjusted behind the scenes, including combat, the UI, new player tutorials, pathing, and texture files. How good the first few patches under the game’s new ownership will be remains to be seen, but it does seem pretty clear that the game’s improvement is being taken seriously.

Comment

The Survivalist: Massively OP’s guide to multiplayer survival sandboxes

Welcome to The Survivalist! Ya’ll might have noticed that I have gravitated a bit from my happy home of deep, immersive virtual worlds (possible due to the lack of them!) and have been tinkering about and enjoying time in various survival games. This isn’t as odd as you might think! One thing I love about sandbox worlds is the ability for your actions to matter in terms of shaping the world and carving out your place in it. Survival games have been allowing me just that with opportunities to build the world, from the society on it to structures in it to the even the physical world itself. And decisions definitely matter, bringing satisfaction and reward or disappointment and destruction.

I’m not alone in this appreciation of the survival genre, either. Many MMO gamers have joined mainstreamers by flocking to it lately as seen by the explosion of the available games. Those of you not on board yet might be wonder just what is so alluring about a genre that has many elements of MMOs but on smaller — and oft times privately managed — scale. As the weeks and months wear on, The Survivalist is going to explore all the nooks and crannies of the survival sandbox genre (and likely die many, many times in the process!), but today, we’re going to look at what players can jump into to test their survival skills. So here’s a guide to many options in the newest genre to take over our gaming sphere.
Read more

Massively OP Podcast Episode 109: We are all Dragonborn

Roll for initiative! Bree and Justin are getting all kinds of nerdy with this week’s show, in which they talk about Dragon-people, the return of a long-abandoned sci-fi game, a momentous anniversary, and the viability of sandbox MMOs.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

Read more

The Repopulation is back, but major bugs ensure the next patch is a ways off

Idea Fabrik’s internal dev team published a dev update on The Repopulation this morning, following the game’s relaunch last week. The studio says it’s still working on verifying old backer accounts and reminds players that the game hasn’t been updated yet — this is just a copy of the game from fall 2015 when it all came down. Expect wipes to correct the economy at some point as well.

The really bad news is that the new team has discovered a slew of existing problems it needs to fix before it can move on with new content.

“We have been digging in to the zoning/transition issues, which have provided an insight to many other issues, this includes but is not limited to a lot of information that is being replicated which doesn’t need to be, and some major issues with server drops, memory leaks and performance are being extrapolated by this. What this means for us is… We have to go over all replicated information, sort out what should be server side and client side, then apply all of the fixes without borking up other interconnected systems at the same time. As example of this is when players go over zone lines: ALL of your Account information is replicated from one area to the next, this includes for example, your inventory. So the more information on your character, the longer it will take to transition. This is not a straight forward and easy changing a 1 to a 0.”

Read more

One Shots: The Candy Man

If you have a sweet tooth or diabetes, you may want to avoid the temptation that we’re about to put in your path with today’s headlining picture from the MOP community. It’s… the Candy Man, as delicious as he is deadly.

“On the topic of sweets, this screenshot from Heroes of the Storm is one of my favorite things ever,” writes Little Bugbear. “Sometime it’s difficult in MOBAs to find a character and skin that fit you perfectly. For me Kandy King Muradian’s pink beard and overwhelming decadence makes it the pinnacle of MOBA skins.”

Amen to that. I just want a small nibble, is that so bad?

Read more

The Stream Team: The Repopulation has resurfaced

It’s definitely been a long, long time since Massively OP’s MJ has played The Repopulation, but that’s that’s not on her! The game had gone offline, but has now resurfaced under new management. How will things play now? MJ is looking forward to re-exploring the world. Tune in live at 4:00 p.m. to see how things are shaping up.

What: The Repopulation
Who: MJ Guthrie
When: 4:00 p.m. EDT on Friday, March 17th, 2017

Read more

The Repopulation is back up and running

It might not have been everyone’s ideal scenario, but the fact is that The Repopulation has come back under new management — and you can access the game once more. The new owners announced that the sci-fi sandbox is now back up and running for previous players (new ones will have to wait until later this month, when the early access will be made purchasable once more). It is also on Steam.

The studio said that there haven’t been any significant changes to when we last saw the game in action: “It’s important to note that this is still early access, the current server status is identical to how it was before the shut down and it is still in an alpha state. This is to allow all players to play the game again and submit up-to-date bug reports.”

Even if the game hasn’t changed, the website certainly has. The new owners are revamping the site and have already migrated the old forums as part of this. There is also a Discord channel for Repopulation fans to chat with one another.

Source: Newsletter. Thanks HolyAvengerOne!

Comment

The Repopulation will be playable Sunday, back on Steam later in March

The Repopulation is indeed on track to resume early access later this month as planned.

“Servers will be opening up to all current players on the 12th of this month,” Idea Fabrik COO Sarrene’ Grant told forumgoers this afternoon.

“All backers and current players of The Repopulation can enter the game starting at midnight EST on Sunday. Downloads are open, as some of you already know. Your game account login will be exactly the same. Nothing has changed there. We wanted to make sure that everyone that bought and supported the game had the same access as before. If you forgot your password you can use the link provided on the launcher to reset your password. If you have any problems logging in please feel free to post that up. A ticket system will be in place after the transfer is complete. We will be turning The Repopulation sales on at Steam between the 19th and the 26th of this month depending on how the servers hold up to the Alpha testing.”

Read more

Idea Fabrik will have The Repopulation back online in the next few weeks

Idea Fabrik is forging onward in its plan to re-start The Repopulation game servers, forum posts from the last couple of weeks suggest. The company told fans that it’s been working on transferring data to Steam.

“Once the transfers are complete, we’re still going to have the usual spin-up time and make sure that there isn’t any data/bit-rot, making sure that everything is working correctly, etc.,” Community Manager Christopher Riley told backers a week ago in response to questions about when the test server would resume service. “So as of this post it should be about 2 weeks after the transfers.”

Another post indicates that “a few” of the 10-man team in fact worked on The Repopulation prior to its ownership transfer.

Read more

Perfect Ten: The MMOs with the most unclear futures in 2017

A little while back, I took a look at the healthiest games in the MMO space at this time. That was a nice, uplifting list, wasn’t it? And all of those titles continue to do just fine, even if one or two might have had a few bits of shocking news along the way.

Unfortunately, this is not an industry in which health is assured. Games can be high-quality and beloved, but they can still be shut down by outside forces. And that’s not counting games that just come out in the wrong time period or launch in an unrecoverable state.

That may sound grim, but we’re already staring at the first two shutdowns of 2017 in the near future, and both of the titles being killed are surprises. One of them might have wound up on this list if it weren’t being shut down, but at this point, it is. So let’s look at the MMOs with the most unclear futures and start hoping for the best.

Read more

Massively OP Podcast Episode 100: The nesting instinct in Elder Scrolls Online

Grab a glass of bubbly and celebrate with us: Today the Massively OP Podcast turns 100… 100 episodes, that is. For this grand event, Larry’s prepared a robust review of Elder Scrolls Online’s housing and Justin’s brushed off his tap-dancing skills. Also, the two review some of the most far-fetched MMO news from this past week… and boy, did it get nutty.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Read more

1 2 3 7