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Quantic Foundry surveys say gamers are seeking more relaxing and less intense gaming experiences during COVID-19

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How has the novel coronavirus pandemic altered the types of games people play, if at all? According to some new survey results from Quantic...

For Science: New paper examines the whos and whys of online trolling

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MOP reader Miol recently pointed us to an intriguing academic paper on trolling. Seriously. "Trolls" or "warriors of faith"? Differentiating dysfunctional forms of media...

UK’s Royal Society for Public Health issues report on lootboxes and their effect on gambling perception

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There's a new log on the continually burning fire regarding gaming lootboxes, their association with gambling, and their effect on young people. A new...

MMO Business Roundup: Amazon, gaming toxicity research, Blizzard’s court victory, and why people love Mike Morhaime

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Business business business! We're back for another speedy Friday afternoon roundup of some MMO and games industry business news. Amazon's next big thing We're not sure...

For Science: Study suggests racial stereotyping underpins campaign to blame real-world violence on video games

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Academics have found a way to make the media and politicians' spurious blame of video games for real-world violence look even worse than it...

Harvard Business Review uses EVE Online corps for a study on country of origin and company structure

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When the Harvard Business Review wanted to run a study on how people's place of origin affects how they structure a company, it homed...
Shooooooot

For Science: Another longitudinal study demonstrates no link between video games and aggression

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Back in July, we covered a Stetson University paper for a study that examined over 3000 Singaporean primary and secondary school students over the...

Researcher stomps the ‘lockboxes are Kinder Eggs’ defense into paste

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Most if not all of us pretty much felt the same way Dr. Daniel King, senior research assistant from the School of Psychology at...

For Science: Exploitative monetization, pathological gaming, and the Proteus effect

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Our newsroom is overflowing with interesting academic papers relevant to gaming - let's round a few up, shall we? First, we've got Unfair play? Video...

For Science: New longitudinal study demonstrates no link between video games and aggression

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It seems we have another one of these papers every few months, and each time we cover them we get comments and tweets that...

New study finds connection between gambling addiction and lootbox purchases in adolescents

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The research and science continues in the case of lockbox/lootbox purchasing habits and gambling addiction. The latest piece of scientific literature on the subject...
The core here is so hard.

World Health Organization’s gaming disorder classification causes discord within South Korean government

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The World Health Organization's recent decision to recognize gaming disorder as a mental health issue in the most recent revision of its International Classification...

Academics argue WHO’s ‘gaming disorder’ classification could cost South Korea billions

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Over the last couple of years, we've been covering the science behind gaming addiction and more specifically the World Health Organization's attempt to insert...

A new medical research paper attempts to set health guidelines for collegiate esports players

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One of the refrains bleated by those who dislike esports is that competitors are not "real" athletes. This appears to be a similar idea...
See, this is why no one likes you. It's because of this.

For Science: Yet another study finds no link between violent video games and aggression

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Yet another academic study appears to indicate no correlation between aggressive behavior and violent video games, this one specifically in kids. In the newly published...
THE BOX OF LOCKS

Nearly a third of the kids surveyed in the UK Gambling Commission’s study admitted to buying lockboxes

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The UK Gambling Commission's Young People & Gambling 2018 report was released this month with disturbing statistics for the role gambling is apparently playing...

Fallout 76: Absurd merch, the discless Platinum edition, and criticism of ‘nuke porn’

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The second part of this article is about something serious, so we're starting with the ridiculous first, k? And here it is: Bethsoft has...
Kick it down the road.

UK researchers identify link between lootboxes and problem gambling

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Are lockboxes just another form of gambling? That depends on which government entity, scientist, lawyer, or doctor you ask. But maybe the question we...

Citizen science for the win: How EVE Online’s playerbase contributed to Human Project Atlas research

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Over the last several years, CCP Games has teamed up with different science organizations and put EVE Online players to work with in-game activities...

WVU researchers post survey seeking input on video game character avatars

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I suspect that most MMO players, especially the sort who hang out on forums and blogs and care deeply about the games they play,...

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