There are just two days to go before EVE Online
‘s Into the Abyss
expansion lands on May 29th, introducing its new Abyssal Deadspace solo PvE feature. Players will use abyssal filaments to travel into Abyssal Deadspace pockets that exist underneath space throughout the EVE
universe, risking their ships in challenging procedurally generated encounters. It’s in these instanced solo encounters that players will come face to face with The Triglavian Collective, a bizarre and twisted subspecies of human with powerful new ships and a new type of subatomic particle weapon called the Entropic Disintegrator.
This new solo content is intended for players of all skill levels, with the lowest tier sites being easy enough to complete in a well-designed tech 1 cruiser and higher tiers requiring considerably more expensive gear. Each site contains 3 randomly generated pockets of deadspace to defeat within 20 minutes, after which time the pocket will implode and destroy your ship. The prizes for risking it all in these dungeons include blueprints to build player-controlled Triglavian ships, plans for Entropic Disintegrators, and Mutaplasmids that can randomly mutate the stats on existing items.
In this edition of EVE Evolved, I follow up on last month’s article on preparing for the Into the Abyss expansion with some last-minute guidelines on preparing your ships, how to use drones effectively in Abyssal Deadspace, and useful tips and strategies for tackling the sites.
Welcome along to Guild Chat, the column through which I attempt to resolve all of your guild-related issues with the help of the Massively Overpowered commenter community. This time, reader Sol has asked for help in bringing some sibling conflict to an end in his guild: He is an officer who is at the mercy of the two guild leaders, who happen to be sisters who seem to disagree on most guild leading decisions. Sol is frequently asked to arbitrate the disputes and frequently ends up in the firing line himself as a result, and adding to this is the knock-on effect their rather public arguments are having on guild membership levels. Sol is torn: Should he keep on trying to make peace between the sisters, or should he move on to pastures new in the hopes of finding a more comfortable in-game home?
Check out his full submission and my advice on the matter below, and don’t forget to add your thoughts on the topic in the comments.
Welcome along to Guild Chat
, the column through which we examine all things guild-related and solve problems faced by fellow members of the Massively Overpowered community. This edition is rather different, however: I had the opportunity to interview the key players in a Guild Wars 2 guild named POOF
that featured in ArenaNet’s Friend/Ships campaign
, which you may have read a little bit about in Flameseeker Chronicles
. Friendships have been at the forefront of ArenaNet
‘s minds for the last month or so and POOF’s guild story is one that was featured within the campaign (the video is below for those who haven’t seen it). I asked them about how they organise their guild, what makes POOF so special, and how they support their members, and I’m delighted to share their insights with you in a special edition of Guild Chat.
Welcome along to another edition of Guild Chat, the column through which we join forces to solve a particular guild-related issue for one Massively Overpowered reader in need. This time, we have a submission from reader Dan, who has recently decided that his small casual guild needs some officers after some of his real-life friends volunteered to take up the role. Dan’s question lies in the best way to select those officers and he wonders whether selecting his friends will make the guild seem quite cliquish and impenetrable for the new members, or whether having real-world people he can trust in the role makes things any easier. I’m sure many guild leaders can look back on the early days and sympathise with this dilemma, so I’m happy to provide an answer to this common problem here within Guild Chat.
Read below for Dan’s full submission and to see my reasoning on the matter at hand, and don’t forget to keep scrolling and leave your thoughts in the comments section.
Welcome along to another edition of Guild Chat, the column through which I join forces with the Massively Overpowered readership in order to tackle some guild-related issue. Our reader in need this time is K, who wants to know whether he should join a new guild with his current leader after his guild ceased fielding raids. Although K has been offered a spot on the new guild’s training raids, which should suit his experience, he is worried about the ability gap and the risk of not fitting in.
Provide your thoughts in the comments and read below for his full submission and my response.
There’s no more perfect time to reflect on the last twelve months than when you’re ringing in the new year, so that’s precisely what I plan on doing in this edition of Guild Chat. More readers in need have been helped than ever before by both my musings on the topic at hand and the useful perspectives offered in the comments, and some of the submissions have really stretched my MMO agony aunt credentials! It’s been a whirlwind of officer meltdowns, guild fragmentations, adapting to new content types, and deciding when and how best to leave an unsuitable guild, and I’m very glad I have the MOP community with me to weigh in on these issues too.
In this edition of Guild Chat, I’ll take a look at some of my favourite 2017 entries and will showcase the brilliant ways in which MOP readers have enhanced the article with their insightful comments, adding new perspectives or simply approaching the submitter in a way that makes the advice make sense. Here’s to a wonderful 2018!
Welcome along to another advice-filled edition of Guild Chat, the column through which the Massively OP commenters can help solve the guild drama of their fellow readers while also reading my take on the scenario at hand. This time, reader B is wondering how best to deal with burnout and the usual peer pressure to keep playing his MMO of choice. While he used to absolutely enjoy playing and has not needed to take a break before, recently B has been reluctant to log in and the daily grind is becoming more of a chore than a hobby, To complicate matters, B fills a vital role in the content his guild plays and is worried that taking a break — or perhaps leaving the game entirely — will mean his friends have to stop playing too.
Read below for B’s full submission and my response to his situation below, and don’t forget to leave him your personal advice in the comments section.
Welcome along to another edition of Guild Chat, the column through which we all band together to help a reader in need solve their guild-related dilemma. This time, reader Cee is wondering how best to handle one person who doesn’t seem to settle into the rank and file of his guild without ruining the solid working dynamic with the offending party’s friends. Cee feels that almost everyone else in the guild finds this person funny and friendly, but after a couple of complaints and uncomfortable exchanges, Cee doesn’t feel the same. The member came into the guild as a part of a group of friends during the guild’s initial recruitment phase, and although this member was initially affable with Cee and his officers and slotted in well, there has been growing friction between a small group in the guild because of more raucous behaviour.
Read Cee’s full submission below along with my take on the problem, and don’t forget to leave your thoughts on the matter in the comments below.
Welcome along to another edition of Guild Chat, the column through which Massively Overpowered readers can air their guild issues and get help solving them from the article and its comments. This time, guild leader Ry has asked for advice on using trigger warnings and dealing with sensitive topics within the guild environment after one of her members left the guild over a difficult topic was discussed in the guild and took members with him due to the public nature of the conversation. Ry wants to know whether or not guilds have any sort of responsibility for the conversations held within them and the content that players might see there, and she also wants to know how to deal with similar scenarios should they ever come up again.
Ry’s full submission better outlines the issue at hand, though anything specific about the trigger incident has been removed so as to protect the dignity and privacy of the person who left the guild. Even though Ry ensured that he is not identifiable by her submission content, I’d hate for that person to perhaps stumble across this article and see that context spelt out here. Read below for my advice on the issue and don’t forget to add your thoughts on the matter in the comments below. Remember that I am in no way qualified to give advice on dealing with mental health issues or supporting friends through trauma and that all advice given here is purely supportive.
While those of us who write for MassivelyOP do try give you all the scientific resources we can to help you fight back against your family, friends, and co-workers who may still not get your hobby or why you may let your child participate in gaming culture, it’s not our primary function – that’d be covering and analyzing the MMO genre.
Enter SmartSocialGamers.org, an “online resource that provides guidance, tips and expert advice for everyone to have a positive social games experience.” While I’d normally smirk and wonder who really thinks he or she has the clout to do something like that, in digging through it I found that Dr. Rachel Kowert, of The Video Game Debate fame, penned several of the top tips, including one that starts off using Quantic Foundry’s Gamer Motivation Model. That’s some clout. Let’s take a look!
Welcome along to Guild Chat, the column through which readers in need can source some solid advice to help them solve their guild-related issues. This time, an anonymous reader is wondering how to approach returning to a guild after being offline for some time. The submission asks for our tips on rejoining a once-friendly guild that was the reader’s in-game home before she took a long break from her MMO of choice. While she enjoyed the vast majority of her time spent with her guild, it was in part because of some tension in the guild that she fell out of love with the MMO for a while. Now that she’s back, our anonymous reader is wondering whether or not to accept the guild invite that winged its way to her when she logged back in, and if so, how to reintegrate with her old guildmates.
Read below for the full submission and my thoughts on coming back to a guild after a long hiatus.
Welcome along to another edition of Guild Chat, the column through which the Massively Overpowered readership can band together to help a gamer-in-need with his or her guild-related dilemma. This time, an anonymous reader dubbed ‘R’ has written in with a matter of the heart that threatens his or her MMO enjoyment: While R is very much enjoying the MMO and guild he or she is part of, the demands of the guild are fairly steep and R’s girlfriend is feeling second-best. R is in a predicament where the guild leader doesn’t want to give R any sort of preferential treatment and expects him or her to show up just like everyone else does, but R’s girlfriend is getting more and more upset with how much time the guild demands of her partner. The situation between the couple has become so heated that the girlfriend has given R an ultimatum and wants to see her partner quit the game entirely.
There are more details to R’s tale, so check out the full submission below and my thoughts on the matter before you weigh in with your advice in the comments.
Welcome along to Guild Chat, the online spot for all things guild-related where we band together to tackle a submission sent in by a needy Massively Overpowered reader. This time, reader Will has asked for my ideas on making his current guild change its content emphasis to match the newest trends in his MMO of choice. Will explained that the content that his guild currently focuses on has suffered from a sustained lack of support on the development front and would far rather devote the bulk of his gaming time to engaging with the content that is well supported, but he is meeting resistance from his guild. Firstly, his guildmates seem to still enjoy the old content, and secondly, they believe abandoning the aspects of the game they enjoy but are currently being neglected developmentally will only back up the developer’s argument for placing it on the back burner in the first place.
Read Will’s full submission and my advice to him below, and of course don’t forget to add your thoughts on the matter in the comments section.