Over the years, I’ve been fascinated with the concept of time in MMORPGs. It’s one of those things that developers probably don’t want you thinking about too closely, since it could create a crack in the world illusion that they’ve created. But really, how does time work in these games? Are you forever frozen in the same fixed point in history, advancing only to a new era when a patch or expansion releases? Does the timeline advance only as you go through new quests and hit arbitrary milestones?
Even more fascinating is when developers decide to have a little fun with their storytelling by throwing players into the past and future via time travel. It’s not even strictly for science-fiction games, either; plenty of fantasy MMOs work in time travel at one point or the other. It can be a great way of expanding upon the game’s lore and giving players an insight into events that led up to the modern era.
Today we’re going to look at 10 instances of how MMORPGs have used time travel with reckless regard to paradoxes and splintering the world into millions of alternate universes.
We’re going to assume that if you’re already sailing in some sort of magical airship and engaging in aerial combat with disgruntled associates, then you probably have no issue with exploring a region created by an ancient and insane alien race. It comes with the territory.
This past week, Cloud Pirates launched its Death or Glory update, at the center of which lay a special deathmatch map named Fractal Space (no, it’s not a Guild Wars 2 crossover, alas). There’s incentive for fighting on this map, as the bad guys have a chance of dropping a very valuable core for players to use or sell. In addition to the map, the update brought daily rewards and a brotherhood ladder system to the Allods Online spin-off.
Check out the Death or Glory trailer after the break!
officially flew into early access on Steam
yesterday, bringing its quirky blend of Allods Online
dirigibles and MOBA combat to the platform. The game has been in general early access since early February
, but now we’re in Steam early access. Clear? Great.
My.com asks $9.99 US for the base game, $49.99 for the Admiral Pack, and $59.98 for both together, so at the bottom it’s a pretty cheap buy-in.
The latest content in the game is the 1.1 Goldrush update, which includes a convey mode where players guide their flying ore convoy along a route while being attack by enemy players. Check out the trailer and MJ’s last playthrough below!
Ready for sappy questlines, particle effects that look like hearts, and lots — and I do mean lots — of pink? Valentine’s day has arrived in the real world and many of the pretend worlds inside MMORPGs (for some reason). And who are we to fuss when the events are all about candy and cheap romance? Nobody, that’s who. Read on for our guide to Valentine’s Day around the MMORPG verse!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Path of Exiles, Heroes and Generals, Age of Wushu 2, Aion, Overwatch, Guardians of Ember, World of Tanks, The Black Death, Allods Online, Skara, all waiting for you after the break!
Arrrr, skymateys: Cloud Pirates
is floating into early access on February 9 following a stress test
two days before.
The game is an online MOBA/shooter hybrid in which players soar through the skies in Allods Online-inspired dirigibles and shoot the crap out of each other with cannon. The game will be playable through Steam’s early access program beginning on February 9th, though of course you can pick up a founder’s pack to play early.
Update 1.1, Gold Rush, “enables pirates to gain a head start that will allow players to loot special resources,” says My.com. “Players can form brotherhoods, the clans of the game, to loot or defend special aerial convoys and be rewarded in valuable “meteor ore.” Future updates will allow brotherhoods to build incredibly useful sky fortresses. These fortresses will play a pivotal role in Cloud Pirates high stakes action.
Check out the new trailer below!
For an avid fan of video game soundtracks, and of MMO soundtracks in particular, the most frustrating aspect of collecting and listening to these scores is how shabbily the OST is often treated. For every game like World of Warcraft or Aion that gives great respect to its music by creating and selling albums, there are two or three titles that have never seen a single official release at all.
This is such a shame and an aggravation that I need to call some of these titles out this week. I need to wag my fanboy finger in their direction and ask, “What gives?” There’s so much great music that is put into these ever-expanding games… and the fact that only a fraction of it is ever made widely available to the public to purchase and enjoy outside of the game is a loss (moreso if the game shuts down). I can only imagine how frustrating it is for the composers to see their work bottled up in a product that might go offline forever at any time.
Here are six such MMOs that drive me nuts every time I think about how awesome it would be if their studios would ever consent to an official soundtrack release.
Going live this morning in Allods Online is the long-awaited Immortality update, which delivers new zones, a new race, and a new storyline to western players.
“The Allods Team and global publisher My.com are proud to announce the arrival of the Aoidos, Allods Online’s eighth playable race, in addition other great content coming with the latest expansion, Immortality. Several new Allods – explorable islands created by a great cataclysm, christened after the namesake of the game – will be introduced. Adventurers and explorers alike can group with friends and venture to these Astral Allods from level 23 onward. In addition, players are able to join one of the three new Orders, separate from ‘guilds,’ to gain personal rewards through day-to-day tasks and activities. The Orders are inter-server alliances – the mystery of their origin being a focal point in the new storyline of Immortality.”
Check out the trailer, get caught up on everything in the patch, and let us know if you’re playing!
Dirigibles! Explosions! Christmas! One of these things just doesn’t fit in here! Yep, it’s time for another round of Cloud Pirates closed beta right through the holidays. My.com announced earlier this week that the Allods Online-inspired MOBA will run its third beta event starting Wednesday, December 21st, which is… today.
“The Allods Team and global publisher My.com are proud to announce that players can now join the next closed beta phase for Cloud Pirates until January 2. Players can take command of one of many customizable airships and prove themselves in aerial team battles. This third closed beta test will expand in all new directions, such as the further developed ‘Captain Progress’ system and additional customization options for all Ships. Players can work with a brand-new Crew System, with collectible crews that can adapt the way ships behave in the thick of battle.”
Guess who has keys to get you in? Click the Mo button below (and prove you’re not a robot) to grab one!
You’ve read the development diaries, you’ve thought about the changes, you’ve done everything you can to prepare for the next big Allods Online update. And you’ve still got a week before it actually hits the game’s live servers. Update 8.0, “Immortality,” will be live on December 22nd; as is common, the game is offering fans the option to purchase a starter kit or collector’s edition to coincide with the patch, both of which contain a plethora of useful but non-mandatory items.
This patch includes a number of class changes, the game’s eighth playable race, new level syncing options, and three new cross-factional Orders. There are also new quests and such, as you’d expect from an update of this scale. You’ve got about a week left to look forward to it, so see if you’ve still got a little bit of cash left over after you finish up your holiday shopping to pick up one of the item packs if you’re interested.
When Allods Online patch 8.0 goes live, there are going to be new storyline events that remain hidden behind a veil of secrecy at the moment. But players can be assured that they’ll find out the details behind the three new Orders that are rising within the game before they’re asked to join the Orders. Yes, they’re three new sub-factions, and players will be expected to join up with one of them to earn standing and work with fellow players across factional lines.
Orders are open to players as soon as they hit level 75, with a given character joining only one of the three Orders available (and any incarnations of that same character joining automatically as well). Earning additional standing is as easy as taking part in high-end activities within the game, with members earning up additional merchandise at a specialized vendor as well as earning voting rights within the order. Unfortunately, the storyline spoilers prevent anyone from yet revealing the names of these orders, so you’ll simply have to speculate until the update goes live.
Every MMO wants to put its best foot forward, but it usually as a lot of content that’s locked behind higher levels. So how does a game like Allods Online show off its most unique and engaging features to newer players? With content scaling, naturally. The 8.0 update adds new low-level options for players to take part in Astral Allods and Skirmishes, meaning that even players who have just begun to play can give this content a shot right out of the gate.
Players can queue up for Astral Allods at level 23 and Skirmishes at level 10, with stats and gear scaled up to keep everyone on the same playing field. Players will also receive experience and gear from the content that’s appropriate for the actual character level, so you can use them to boost your experience or even replace your normal questing path altogether. Everyone gets to play all of the content forever; it’s a good thing.
There’s another race coming to Allods Online, and they’re so cool, you guys. They’re super-strong and impervious to disease and really artistic and they almost never get tired and they’re pretty and they care more about being smart than making money and… yeah, you get the idea. It’s a bunch of Greco-Roman sculptures come to life, and the main reason that everything isn’t run by the Aeds is that the race as a whole is generally content to just hang back and watch.
Of course, players won’t be able to just make an Aed character to run around in the lowest levels; Aed characters can only be created as Incarnations, requiring a player to have a level 70 character and an available reincarnation. So their numbers are likely to remain pretty small, at least for a while. Still, there’s something poetic about the eighth playable race being added to the game with the big 8.0 update, isn’t there?