Just because Allods Online rolled out its Creation update last week doesn’t mean that the MMO is finished hyping this major milestone. Yesterday, the studio released a trailer for Creation that highlights some of the patch’s big feature points.
The first part of Allods Online’s Immortality expansion, Creation adds artifacts, gladiator games, pegasus rides, Minotaur’s Labyrinth, raid adventures, chariot races, weaponsmith’s insignias, class corrections, steeplechase, and the next chapter of the game’s epic storyline. The update coincided with the opening of a new server ruleset that offered three times the experience for monsters killed.
You can see what you’re missing — or what you’re enjoying — after the jump!
When does Final Fantasy become, well, final? It’s probably not going to end with Final Fantasy XIV, which shows every intention of outlasting all of us as long as it keeps pumping out Moogle plushies and Hildebrand quests. On the show today, Eliot lends his FFXIV expertise on the next step of this saga.
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As promised, Allods Online has pushed Creation, its first patch of the Immortality expansion, live in the west today, complete with an Olympic-style athletic competition, the Dionic Archipelago, new insignias, new artifact gear, user addon tweaks, Maze rating adjustments, and a number of bug and balancing fixes.
But perhaps the most interesting bit is the addition of a brand-new fresh-start clean server.
“We have launched Equilibrium – the first Allods Online server with triple bonus on killing monsters. Until August 1, we invite you to participate in the server’s grand marathon, where you will also receive awesome prizes for leveling up your character: level 8 Runes, a riding Furnace, and many other valuables.”
This won’t be the first special server to launch for Allods; the Russian import is famous for having launched free-to-play and opening a subscription server in 2013.
Next week is shaping up to be a big one for the MMO industry, unsurprisingly, as Memorial Day approaches and schools begin leaking out for the season. Allods Online has its own release in store next week: the 8.0.1 Creation update, an apparent thematic extension of last winter’s Immortality expansion. On deck for the update:
- an althetic competition – “Join chariot races, descend into the Minotaur’s Labyrinth, and fight in the gladiator games!”
- a new storyline revolving around the newly raised Dominus
- new artifacts through raid adventures, with 5 upgrade levels
- fabled items — or some of them, anyway — will be demoted to lootable and craftable status
- a rating system for players who own a Maze
- a new order trial, party skirmishes
My.com has a separate dev blog out for gearing up too. MOP’s MJ Guthrie poked her head into Allods — for the first time! — just a few weeks ago; you can watch her show below. Warning: Gibberlings ahead!
Have you ever noticed that while there’s an entire world out there, most all of the MMORPGs we discuss and play tend to either be ones crafted in the USA or imports from China or Korea? We even have a shorthand for this: “western” and “eastern” MMOs. We’re usually not talking about entire hemispheres with these references, but rather about categorizing three countries that are big into the MMORPG business.
But what about the rest of the world? Are all of these other countries so uncaring about this genre that they’ve never tried their hand at making an MMO? Of course not; as I’m about to show you, there are plenty of online RPGs that have been made in countries other than China, the USA, and South Korea. It’s just that for various reasons, those three countries ended up fostering concentrations of video game developers who knew how to create these types of games.
So let’s take a tour around the world and see if we can’t give some credit to other countries for their contributions to the MMORPG genre past, present, and future. Before you click the link, see how many you can name off the top of your head!
How is Allods Online six years old already? Massively OP’s MJ can’t believe how fast time has flown: She hasn’t gotten to try this whimsical MMO yet. And after seeing how adorable the Gibberlings are, she just has to dive in before any more time gets away from her. What better time than on the anniversary, right? Join us live at 6:00 p.m. for MJ’s first ever look at…
What: Allods Online
Who: MJ Guthrie
When: 6:00 p.m. EDT on Wednesday, April 26th, 2017
Over the years, I’ve been fascinated with the concept of time in MMORPGs. It’s one of those things that developers probably don’t want you thinking about too closely, since it could create a crack in the world illusion that they’ve created. But really, how does time work in these games? Are you forever frozen in the same fixed point in history, advancing only to a new era when a patch or expansion releases? Does the timeline advance only as you go through new quests and hit arbitrary milestones?
Even more fascinating is when developers decide to have a little fun with their storytelling by throwing players into the past and future via time travel. It’s not even strictly for science-fiction games, either; plenty of fantasy MMOs work in time travel at one point or the other. It can be a great way of expanding upon the game’s lore and giving players an insight into events that led up to the modern era.
Today we’re going to look at 10 instances of how MMORPGs have used time travel with reckless regard to paradoxes and splintering the world into millions of alternate universes.
We’re going to assume that if you’re already sailing in some sort of magical airship and engaging in aerial combat with disgruntled associates, then you probably have no issue with exploring a region created by an ancient and insane alien race. It comes with the territory.
This past week, Cloud Pirates launched its Death or Glory update, at the center of which lay a special deathmatch map named Fractal Space (no, it’s not a Guild Wars 2 crossover, alas). There’s incentive for fighting on this map, as the bad guys have a chance of dropping a very valuable core for players to use or sell. In addition to the map, the update brought daily rewards and a brotherhood ladder system to the Allods Online spin-off.
Check out the Death or Glory trailer after the break!
officially flew into early access on Steam
yesterday, bringing its quirky blend of Allods Online
dirigibles and MOBA combat to the platform. The game has been in general early access since early February
, but now we’re in Steam early access. Clear? Great.
My.com asks $9.99 US for the base game, $49.99 for the Admiral Pack, and $59.98 for both together, so at the bottom it’s a pretty cheap buy-in.
The latest content in the game is the 1.1 Goldrush update, which includes a convey mode where players guide their flying ore convoy along a route while being attack by enemy players. Check out the trailer and MJ’s last playthrough below!
Ready for sappy questlines, particle effects that look like hearts, and lots — and I do mean lots — of pink? Valentine’s day has arrived in the real world and many of the pretend worlds inside MMORPGs (for some reason). And who are we to fuss when the events are all about candy and cheap romance? Nobody, that’s who. Read on for our guide to Valentine’s Day around the MMORPG verse!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Path of Exiles, Heroes and Generals, Age of Wushu 2, Aion, Overwatch, Guardians of Ember, World of Tanks, The Black Death, Allods Online, Skara, all waiting for you after the break!
Arrrr, skymateys: Cloud Pirates
is floating into early access on February 9 following a stress test
two days before.
The game is an online MOBA/shooter hybrid in which players soar through the skies in Allods Online-inspired dirigibles and shoot the crap out of each other with cannon. The game will be playable through Steam’s early access program beginning on February 9th, though of course you can pick up a founder’s pack to play early.
Update 1.1, Gold Rush, “enables pirates to gain a head start that will allow players to loot special resources,” says My.com. “Players can form brotherhoods, the clans of the game, to loot or defend special aerial convoys and be rewarded in valuable “meteor ore.” Future updates will allow brotherhoods to build incredibly useful sky fortresses. These fortresses will play a pivotal role in Cloud Pirates high stakes action.
Check out the new trailer below!
For an avid fan of video game soundtracks, and of MMO soundtracks in particular, the most frustrating aspect of collecting and listening to these scores is how shabbily the OST is often treated. For every game like World of Warcraft or Aion that gives great respect to its music by creating and selling albums, there are two or three titles that have never seen a single official release at all.
This is such a shame and an aggravation that I need to call some of these titles out this week. I need to wag my fanboy finger in their direction and ask, “What gives?” There’s so much great music that is put into these ever-expanding games… and the fact that only a fraction of it is ever made widely available to the public to purchase and enjoy outside of the game is a loss (moreso if the game shuts down). I can only imagine how frustrating it is for the composers to see their work bottled up in a product that might go offline forever at any time.
Here are six such MMOs that drive me nuts every time I think about how awesome it would be if their studios would ever consent to an official soundtrack release.