Are you playing Warframe these days? If not, you might be missing out on the growing party of people who seem to be flocking to Digital Extremes’ free-to-play shooter. Plenty of bloggers continue to discover and extol the virtues of this game, even years after it first hit the scene.
“The game’s been around for several years now,” said Nomadic Gamer, “so there’s a lot of maturity in the advice community and when people ask for ‘best builds’ they can be referred to builds created years ago.”
In An Age considers Warframe to be his “‘I don’t know what I feel like doing’ and ‘I only have 30 minutes to play’ game.” And while Superior Realities felt like the game was only “meh,” he did recognize the powerful effect of that word-of-mouth is having with this title.
So it looks like things are not all roses and light behind the scenes for Chronicles of Elyria, as the studio has apparently let several of its team members go. How many? We don’t have an exact number, just a knowledge that the team had apparently doubled in sized and is now notably reduced. Here’s hoping for the best for the people affected by the layoffs.
Other beta news? Perhaps even happier news? Sure thing. We can do that.
We can’t promise that our list below is all good news. It’s a list. It organizes entries in list format. But you can still take a look at it, and if something on that list is inaccurate, you can let us know and we can fix it. Is that good news? Maybe!
Star Citizen just wouldn’t be Star Citizen without its obsession with meticulously crafted starships, and they’re exactly the focus of the Ship Shape segment in this week’s Around the Verse. After an interminably long round of introductions, Chris Roberts and company discuss how ships are born.
“It’s a long process,” Roberts quips. “It involves approximately 49 years of obsessively watching science fiction films and TV shows and reading a lot of science fiction novels, plus being a bit of a World War I and World War II enthusiast, and taking all of that and then coming up with various ideas for ships that have sort of been inspired by things that you’ve seen, things that you’ve read, things you know in the real world that fill in the various roles that we have in the game.”
Things like, you know, Serenity or the Millennium Falcon, to which you surely have an “emotional attachment,” he posits. “So we balance the combination of the practical needs that we want to fill in from the game requirements with the sense of an emotional attachment, so it’s not just a purely kind of cold pragmatic science.”
Have a burning curiosity about pixies, testing, and soundtracks? They might have been answered yesterday. In the span of an hour, the Ashes of Creation team tackled around 30 player questions in a developer livestream on Twitch in addition to giving viewers an early look at the first iteration of the Underrealm and Dunir dungeon.
Topics covered in the livestream include the death of the quicktime bar, Fae pets, the persistent nature of the Alpha 2 servers, class balance, tameable mounts, climbable trees, bards, bots, and gold sellers.
The team said that the next phase of its Alpha Zero testing is coming next week and will include more people on the server. So far, the “raw” test has provided a lot of useful feedback that’s kept the team busy doing “tons and tons” of optimizations.
“We are agile and we are so focused on getting things done,” Jeffrey Bard reported. Steven Sharif added that the game production is “slightly ahead or are in a better position than I anticipated we would be in at this point.”
If you know one thing about indie MMORPG Camelot Unchained, it’s that CEO Mark Jacobs appears to dwell perpetually in internet comment sections amiably sparring with gamers and attracting loyal advocates.
But if you know two things, you also know that the game is late. Really late. The RvR-centric, PvM-free, anti-lockbox, sub-only MMO was supposed to enter beta three years ago, according to its successful 2013 Kickstarter, but studio City State Entertainment suffered admitted setbacks along the way – both hiring difficulties in the company’s Fairfax, Virginia, location and technical hurdles. Much of that has since been rectified; in 2016, the company launched a second studio in Seattle while continuing to hire engineers and spending the better part of a year completely refactoring its character ability code and polishing up its home-grown engine. But here we are in 2018, still mumbling beta when? at Jacobs and his dogged crew.
Well, we’re finally getting an answer to that question and more, along with a significant blast of hope for the future of the game, as CSE has just received a massive cash infusion to speed up development. I spoke to Jacobs at length – he’s infamous for being effusive – about what’s going on with the game and the studio in 2018. Read on for the executive summary!
Are you pinning your hope and hype in Pantheon: Rise of the Fallen for future MMO entertainment? Then you’ll definitely not want to miss out on the January newsletter, which will no doubt do much to stoke the fires of excitement.
A bulk of the letter recaps the team’s accomplishments over 2017, saying that it was a “remarkable” year that saw the start of the pre-alpha testing phase, increased exposure due to conventions, livestreams with the developers, and implementation of new technology.
“My favorite would have to be the memory of watching the first players log in to the first session of pre-alpha testing and begin to scatter all over Thronefast,” wrote Creative Director Chris Perkins. “More than anything else, those moments at the beginning of pre-alpha sealed for me the honor and joy of what I get to do each day.”
So here’s a new one for us to cover: R2Games’s Mythic Glory. It’s a “browser MMORPG set in a persistent online world, populated by thousands of players working together – or against each other – for ultimate world domination,” the studio says. “There’s a chaotic evil looming, and it’s up to players to save the realm from certain destruction. An expansive single player journey awaits, backed up by in-depth online social systems including guilds, world events, dungeons, boss rushes, and much more.”
If you’d like to take a look, good news: The game is moving from alpha to open beta today, and R2 has granted Massively OP keys for a bundle of goodies to pass along to you! The key will unlock a package including five gold ingots, two gold recruits, five level-two gem packs, and a mark of divinity, which ought to help you get started.
Click the Mo button below (and prove you’re not a robot) to grab one of these keys!
If you’re a Crowfall backer currently logging into the game’s current test phase for the first time because you are too impatient to wait for the game’s delayed soft launch, you’re not alone. And if you’re lost and wandering around trying to figure out what the heck to do because the game has changed so much since its original Kickstarter design docs, you’re also not alone. ArtCraft has a plan, however.
“Although we have a wonderful How to Play page that we work to keep updated, often it gets overlooked, or people are too excited to jump into the game to read it,” says the studio today. “So we set about creating a series of tutorial videos that cover the main aspects of Crowfall. These videos are meant to be brief overviews that will get a new player started, but will still allow for discovery and theorycrafting as they delve deeper into each of these systems.”
Fun fact: You can actually watch the vids from inside the game lobby, so no need to exit out to look up what the hell is going on. The first three are down below, including the basic welcome vid, the harvesting vid, and the gear vid. Enjoy!
A new year, a new batch of survival games! Yes, the genre has become so popular that one guide, no not even two guides could contain all of the survival goodness. More keep cropping up. I certainly can’t say as I mind, since this is the style of game that has been giving me the feeling of having an impact on my environment. And it’s not all the same collection of zombies, although there is still plenty of that. It is interesting to see what new takes developers are bringing to the table. Want to do a survival reality show? There’s a game for that! How about living like a viking? Yup. What if you want to be the psychotic killer that survivors are trying to, well, survive? Got you covered. Fell like upping the ante and surviving via VR? There are a few of those available.
If you are looking for a new survival to sink your teeth into, here’s the addendum for some newer games in development as well as some newly discovered ones since the last mega double guide. Note: This collection will be a mix of multiplayer and single-player titles with some uniques thrown in.
It’s been a while since we last checked in with Gloria Victis, so let us see what is going on with this medieval MMORPG, shall we?
Back in December, the team patched in several features into the alpha build, including excavation points (yay, treasure hunting!), dozens of new quests, a pair of new guild castles, more revisions to the territory claim system, and a faster way to jump into inter-guild conflicts.
The first big update to Gloria Victis in 2018 added a “massive” fortress and more looting zones. The team is also excited to give its community a first look at female character models. “Our artists are now working on it full-time to introduce it as soon as possible,” the team said. “It requires reworking all of the armor models to make them fit to female character — it will take few weeks.”
Don’t do survival the hard way, with only your fleshy meatbag shell as your primary resource. Use your brains and futuristic technology to summon an army of intelligent robots instead to do your bidding!
That’s the premise of Outpost Zero, a new survival sandbox that bills itself as a cross between “multiplayer FPS” and StarCraft. Players will land on an alien planet, gather resources, build bots, and construct a base. There isn’t a peaceful resolution here, however; base vs. base wars are the core of the endgame. Leading a trained bot army, players will engage in FPS combat against enemies in an attempt to interrupt operations and loot resources.
The studio says that Outpost Zero is a very deep sandbox, particularly when it comes to the game’s base construction and economic market. It’s currently ramping up its alpha program. Check out the trailer below!
Avast, feast your eyes here, ye swabbies: Sea of Thieves be settin’ sail for the waters of closed beta on the 24th of January for both PC and the Box of X. Hoist the mainsails and prepare to have your senses bedazzled, as no shroud separates ye from the testing, nor any NDA. Ye can even read up on the intelligence what governs those fancy skeletons that be dancin’ about, or ye could pick up a fine new hand-held controller for a heft spot of dubloons.
Other news for betas? Aye, ’tis a fine time to discuss the other ships what sit full in the water.
Now, I’ve told my tale and told it true, so ye ought let me be. But first, cast your eyes to the horizon, and ye can see our full list of games what be in beta testin’ right now! Aye, a beautiful sight; take a fine boat below, and keep your eyes peeled if one of those salty dogs what slipped into a new test phase without us recognizin’ it ahead of time.
The “when will Battle for Azeroth” speculation train is rolling once again because it looks like patch 7.3.5 is just around the corner. We haven’t actually been told when that’s landing yet, of course, but the World of Warcraft community continues to push forward with the sort of boundless optimism that it’s so well known for. “This time is going to be different!”
Here’s a spoiler for the future: It’s not. This time is going to be exactly the same, just like how previous times have been exactly the same, just like each time we’ve talked about this have been exactly the same. Betting on anything before October is optimistic, betting before September is wildly unrealistic. Similarly, betting on 2019 is pessimistic, and later than January is wildly unrealistic just as surely.