alpha testing

Betawatch: Dark and Light shines a light on early access (July 21, 2017)

For everything, there is a season, turn turn turn. We’ve bid farewell to Albion Online this week, as it has launched properly and thus no longer qualifies as being in beta, but we also can say hello to the early access period for Dark and Light. Seriously, that just came out of nowhere, after ages of delays. It’s kind of awesome like that. So hooray for new early access!

We also bid farewell to Gigantic as it reaches its official launch. It’s like everyone graduating from college, although in this case college is full of supposed tests that are mostly a matter of building notoriety and… huh. That analogy works surprisingly well.

More testing news? Of course, friends, of course.

Well, after all of that I’m sure everyone wants to retreat to the safety of the list of games in testing, yes? I know I do. It’s down below, and you can feel free to scroll through it and let us know if we’re missing something important in the comments.

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Star Citizen followers react to server capacity, star system count news

Another day, another Star Citizen drama.

German website Gamestar published an interview with Cloud Imperium Games this week, and between the paywall, Google translate, deliberate disinfo, and a quick game of confused telephone from other sites picking up the news, the actual stated information was lost and misconveyed.

The hubbub is over a server capacity-related quote from the interview that’s subsequently been accurately translated like so:

“There can only be a maximum of 24 players on each server currently (this will most likely also be the case in Alpha 3.0). […] The revision of the CryEngine in combination of a new server architecture in form of an intercommunicating server network (also known as Server-Meshes) instead of individually isolated servers should allow larger instances with thousands of players.”

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SDCC 2017: Pantheon invites you to ‘Bring Friends’ in its new trailer

San Diego Comic-Con hasn’t been known for much of an MMORPG presence in years, but Pantheon is showing up with a trailer in tow, showing off pre-alpha footage from the game, including its landscapes, characters, and group combat. Because let’s be honest: If you’re following a game like Pantheon, you’re probably in it for the group combat.

“In a world of adventure and magic, where peril lurks in every corner and the elements themselves present a danger, rise up and take arms!” the narrator says. “But… bring friends.”

Enjoy!

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Valiance Online livestreams its development alpha test

In an epic-length livestream this past weekend, the Valiance Online team showed off its development alpha test and discussed some of the systems and features that are going into this superhero MMO.

One of these topics was superhero origins, which the team said was a daunting task to incorporate as there are tons of backstories behind all of the caped crusaders out there. So the team created three main origin categories — magic, science, and natural — for now that should cover the broader spectrum.

Even better is a lot of footage of actual gameplay, which takes place in a colorful city and shows off combat, movement, and even a day/night cycle.

Settle in for the nearly four-hour livestream with goofy and easily distracted developers after the break. The actual stream begins at the 22-minute mark; it discusses superhero origins at 1:34:00, powersets at 1:42:00, and gameplay at 2:46:00.

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One Shots: Man of Tungsten

Look there! Up in the sky! It’s a bird! It’s a plane! It’s… Mysecretid!

Who among us hasn’t played a video game at some point and decided to create his or her favorite fictional character? At least Mysecretid is being honest about it: “DCUO sets up this idea that the players can be proteges of existing DC heroes and villains. Although many players ignore this possibility, I decided to make my character a clear Superman fan — as I am.

“I realize that Superman is often terribly written, but when someone ‘gets’ the character, he’s golden. I re-created my main from the PC on my PS4. I’ve been having a lot of fun, despite the game’s flaws.”

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Betawatch: Destiny 2 previews and preloads (July 14, 2017)

Fans hotly anticipating Destiny 2 will be able to start testing the game on consoles next week, and you can pre-load the game now… assuming, of course, that you paid for it in advance. You can also check out a preview of its PvP, and if you believe Superdata, it’s going to be a big deal when it launches. Not that you needed an analysis firm to tell you that, of course.

Other beta news? Aw, heck, I guess we can do that.

List of games in testing? Yeah, that’s here, just like always. Things are running normally, there is no need to be alarmed, the cat is on the mat. You can let us know if you like the betas you’re playing or if something slipped into a new test phase without us noticing in the comments, too. Familiarity is welcoming.

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Crowfall gives a sneak peek at its new eternal kingdom building blocks

Do you have visions of what your mighty castle fortress will look like in Crowfall’s eternal kingdom? To help with your fertile imagination — keep your eyes on the road while you’re daydreaming, sonny — the team posted several screenshots to show some of the pieces that players can use to create their fantasy dream home.

“We realized that we weren’t giving players quite enough Lego bricks to play with,” the devs admitted. “So we set about making a new batch of eternal kingdom assets for all your fort-building needs. Some of these are revised versions of the current pieces, while others are entirely new.”

The team is currently running Crowfall through its paces over the weekend with Pre-Alpha 5. Whether or not you’re in the test, you can listen to the devs jaw about what they hope to accomplish with it after the break.

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7 Days to Die turns the electricity on and hits Steam’s 100 best-selling games of all time

If you don’t already have a copy of 7 Days to Die in your Steam library, you may be part of a shrinking crowd of unfortunate souls. As part of a Greenlight closure notice, Valve noted that 7 Days to Die was in the top 100 best-selling games released on Steam.

It’s a good time to be playing the zombie survival sandbox, as one of its biggest patches to date just dropped. Alpha 16 added “a complete functional electricity system” for players to use when decking out their anti-zombie fortress. Electrified fences and shotgun turrets, anyone?

The patch doesn’t stop there, either. There’s a distance rendering system, more zombie spawns, game stage improvements, new enemies (watch out for the Disturbed Tourist!), a fur system for animals, painting, progression changes, controller support, more recipes, a Stealth 2.0 system, and a ton of new locations including the city of Departure.

Source: Patch notes. Thanks Sorenthaz!

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Barbaric turns on friendly fire during its co-op dungeon crawls

How tolerant and forgiving are you of your friends’ missteps? Let’s hope a lot, because Barbaric is going to test your patience when it comes out on Steam in the fourth quarter of this year.

The newly announced co-op dungeon crawler will throw a team of four players (who each select one of eight classes) together into a procedurally generated dungeon. While you may think you know what comes next — kill, loot, repeat — the twist of this game comes in the form of friendly fire. So one “oopsie” from a teammate could end up killing you just as dead as that giant ogre over there.

The question is, will your team be able to coordinate efforts and get past “accidental” missteps to make it to the end? And when you get to the end, will your team devolve into a free-for-all to grab the single boss token and get that extra sweet loot?

Barbaric is being developed by Ignited Artists, a studio made up of former Activision and Sega developers. The team said that this game is “the most visually beautiful roguelike ever created.” You can get a first look at its alpha gameplay after the break.

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Valiance Online says its alpha is coming soon

Hearing that something is coming “soon” is the bane of every MMO player; it technically qualifies as a time frame, but it’s vague and unclear and could mean any point between “a few weeks” to “next year.” The good news is that the alpha test for Valiance Online will be starting sooner than that; the latest update from the development team explains that while the game’s update cadence has fallen behind briefly, that has more to do with getting everything properly ready for the alpha launch. And it’s almost there, even.

The team made a picture in June of the absolute cut-off point for what could make a July alpha release, and unfortunately subsequent testing revealed that there were still areas which needed some refinement before that alpha test could commence. As a result, the final polishes are being put on the test and the team is working hard to make sure that important systems like enhancement management and crafting are ready to go. Fans can look forward to learning more in the near future; for now, you’ll have to settle for reassurance that it’s not far off.

Source: Official Site. Cheers, MagmaFist!

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Wild West Online’s brand-new gameplay video shows bounties, saloons, and more

It’s the video release that Wild West Online fans have been waiting weeks for: A six-minute glimpse into the western MMO’s gameplay.

During the video, you’ll get to see quick snippets of character creation, open-world exploration, outfits, saloons, gambling, thieving, rest cabins, and different environments. Some of WWO’s unique features were on display, such as a hotkey that pops up icons that highlight interactive features in the game world. Newspapers are pretty important as well, as the devs will use them to highlight in-game events and push the story forward.

You’ll also witness how the bounty system works. Players can claim bounties of naughty desperadoes on public boards and then hunt them down for cash. It might be a good idea to bring a friend or two along to ensure victory, however.

Fans have until July 20th to decide whether or not to preorder the game and secure a spot in alpha and beta testing. Give the video a watch after the break!

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Betawatch: Albion Online gets ramped up for launch (July 7, 2017)

It’s really just about time for Albion Online to launch, isn’t it? Less than two weeks to go, now, so the title is winding down its beta on July 9th in anticipation. That also means certain founder packs will no longer be sold after Sunday. There’s a big beta finale planned, though, so don’t worry that it’ll pass without incident.

Of course, betas on a whole aren’t hitting any sort of finale. Look, we’ve got more news about them just below.

And yes, Virginia, there is a list of games in testing just below. Did something slip into a new test phase or tacitly launch without telling us? Then please, let us know in the comments. Or talk about betas you’re involved with, that’s also cool.

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Dual Universe winds down founder packs, posts planet-to-moon seamless flight footage

If you haven’t picked up a founder pack for Dual Universe, you’re going to want to rectify that soon. Novaquark wrote in a recent Kickstarter newsletter that it plans to end the purchase of founder packs come September 7th, the anniversary of the sci-fi sandbox’s successful Kickstarter.

“Obviously we couldn’t extend it forever and now it’s time to move on to the next stage,” writes the studio. “After September 7th, we will temporarily disable the Crowdfunding portal. No new pledges or upgrades will be possible once the portal is disabled. We will reopen the Crowdfunding Portal later in Q4 2017 with new Supporter Packs. Supporter Packs will include different rewards than Founder Packs and the Lifetime Subscription reward won’t be available anymore.”

So how’s the game itself coming along? Not too shabbily; this week Novaquark posted pre-alpha footage of a ship flying seamlessly from a moon to its planet. That seems to be a theme today, yeah?

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