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Sea of Thieves confirms crossplay between Xbox One and PC

Here’s some exciting news coming out of Gamescom’s early Microsoft presentation this week: Sea of Thieves will be linking up its PC and Xbox One communities in game thanks to crossplay capabilities.

Rare confirmed that both editions will contain “complete feature parity” between them, allowing for console and computer players to share the same severs and game edition. The dev team is already running crossplay internally and will be doing so for all technical alpha tests going forward. Additionally, the upcoming Xbox One X will be included in Sea of Thieves’ testing and crossplay, which is great for those who want to play on a 4K TV.

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Crystal of Re:union is a mobile MMO that enlists Hercules and Joan of Arc

Looking to “enhance and overwhelm” your foes? Then keep an eye on Crystal of Re:union, an up-and-coming mobile MMORPG that’s being developed for release in southeast Asia and Oceania.

The isometric title looks like it features kingdom building and all sorts of battles. Of particular interest is the inclusion of heroes, some of which are drawn from mythology and history. Joan of Arc, a female Hercules, and Beowulf are all tapped (for some reason) to be included in the game. Maybe their agents are getting a little desperate, we don’t know.

Crystal of Re:union will come out for both iOS and Android, and you can check out its trailer after the break.

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The Stream Team: Dabbling in the Dauntless alpha

The Dauntless alpha started yesterday, and thanks to server issues, Massively OP’s MJ had difficulty getting in. But today she is determined to check this new game out! Will she be impressed like Andrew was during his E3 play test? Join us live at 8:00 p.m. to see as OPTV‘s infamous Stream Team brings you a first look at…

What: Dauntless
Who: MJ Guthrie
When: 8:00 p.m. EDT on Saturday, August 19th, 2017

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Chronicles of Elyria whips up a jousting tiltyard for PAX West

The Chronicles of Elyria team is in a frenzy getting ready for the game’s showing at PAX West in a couple of weeks. After internal deliberation, the devs decided to create a joust for the demo to show off some of the capabilities and possibilities of the game. As a bonus? Jousting was something the team was planning on putting in anyway, so the demo is not throwaway work.

The devs from all departments pulled together to make the tiltyard possible, including creating the environment, the outfits of the six sovereignties competing, shatterable lances, sound effects, and of course, the jousting combat itself.

“Once the prototype of the gameplay felt right mechanically, Souzou and Strider began working diligently on making it feel right aesthetically,” the team wrote. “While riding the horse already feels great, spurring one’s mount on and aiming one’s lance were new opportunities for excellence!”

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The Stream Team: Rescuing the raptors in ARK

When Massively OP’s MJ tried to settle on an ARK beach, she didn’t know it was going to be alpha central! And now there are two tamed raptors who need to be transported to a safer place so they can hunt and grow stronger. That means MJ has to live long enough to get back to the raptors, get them boarded onto a boat, and sail off to the new home — all without dying. And as she has come to know, dying is an everyday (every hour, even every minute) occurrence on this procedurally generated ARK. Tune in live at 4:00 p.m. to watch the endeavor unfold.

What: ARK: Survival Evolved
Who: MJ Guthrie
When: 4:00 p.m. EDT on Saturday, August 19th, 2016

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Camelot Unchained’s player progression will be a ‘long-term investment’

Is that… is that Camelot Unchained’s Beta 1 peeking over the horizon? From the tone of this week’s newsletter, it certainly sounds as if the long-fabled test is growing nearer every day. In fact, there’s even a section on the website that exhaustively deals with the philosophy and plans behind the beta.

The team had a whole mess of projects to report on this week, including the beginnings of a character information screen, model diversity in the mass bots battles, and dummy NPCs that run around the place.

Possibly one of the most interesting sections of the newsletter dealt with the team’s plans for player progression, which sounds somewhat different than your typical PvE MMO: “We want player’s actions to factor into the global scope of events taking place across the entire world. Player progression is intended to be a long-term investment, and to allow players to focus on what they like best: playing the game how they want to play. For Beta, we’ll be laying out the key progression elements, but will tweak the time it takes to progress during Beta 1.”

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Betawatch: Camelot Unchained is rapidly approaching beta (August 18, 2017)

The wait for the Camelot Unchained beta has been long and arduous in the way that only “just sit around and wait” can possibly be, but it’s almost here. It’s going to happen! We don’t know quite when, but we do know that we’ve got a new guiding principles document for beta. So it’s coming very soon.

Meanwhile, we also bid farewell to both Tree of Life and Fragmented, as both have launched this week.

More beta news? We’ve got to be honest, it’s been a quiet week… but this stuff might all tickle you along the way just the same.

But is there a list? Yes, of course there’s a list. It’s right down below, and while it may be trimming down slightly it still has no shortage of entries. Perhaps you’d like to let us know about things we may have missed in the comments? Either phase changes or new titles, we’re flexible.

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The Black Death on headshots and insta-kills

Combat is the primary focus for this week’s update to The Black Death. The not-at-all-depressing sandbox decided to jettison parrying in favor of blocking, saying that the latter felt more fun and responsive. Depending on the weapon or shield used to block, a certain amount of damage will continue on through to the player.

Due to this change, the team discovered that some weapons were causing one-shot kills even though blocking, which wasn’t desirable. So the devs tackled that, ensuring that there would be at least “some back and forth” in each fight.

Another aspect of combat that was addressed dealt with tagging players on the noggin: “To reward skilled players, headshots are even more essential to winning a fight. A player wearing full plate but no helmet can be killed with a low tier weapon in a few strikes to the head, so be careful and remember to craft or buy the best helmet possible when dealing with other skilled players.”

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Sea of Thieves talks about bringing the game to PC

With 4,000 new players testing out Sea of Thieves’ technical alpha on the PC, the team has a lot to say about how this version of the pirate title is shaping up. Getting players into Sea of Thieves right away was a high priority, as was getting high resolution graphics going and allowing players to use arrow keys as optional controls.

“Every tech alpha that we do helps us improve the game so that when we get to early 2018 and we release the game to everyone, it’s the PC game that people expect,” said Windows 10 Design Lead Tim Timmins.

See what the team has to say about Sea of Thieves’ PC version after the break!

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Dauntless’ founder alpha has begun

Don’t miss our hands-on with Dauntless from E3!
We’ve been keeping an eye on Dauntless, the sci-fantasy online co-op action RPG from the former BioWare, Riot, and Blizzard devs now fronting Phoenix Labs, ever since its first reveal back in December. Today, regular gamers can leap in themselves — at least if they’ve ponied up the 40 80 bucks needed for a founder’s pack with access to the alpha. [Thanks for the clarification, jinarra!] Otherwise you’ll be waiting until the game launches later this year, at which time it’ll be free-to-play.

Following his E3 hands-on with the game, MOP’s Andrew Ross said the game was surprisingly solid and natural, impressive even, though he worried over rival Monster Hunter World.

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Conan Exile devs address Xbox One crashes, says crossplay with PC might be in the works

With the release of Conan Exiles on Xbox One’s game preview program, there are plenty of questions from this new audience about the rollout of the survival sandbox. Funcom’s team was on hand yesterday for an AMA that ranged from crafting to crashes (“our number one priority”) to camel punching.

Funcom revealed that it is working on creating voice chat (in a similar fashion to ARK: Survival Evolved). It also hinted that PC and Xbox players may one day be able to share the same servers: “That is something we are still considering. Crossplay is complicated.”

The team also addressed the controversial omission of nudity on the console: “There is a nudity DLC for European territories (it’s free), but this DLC is currently unavailable due to a last minute issue with the Xbox Store. Microsoft is currently investigating a solution to this issue. In the meantime, all territories will be limited to partial nudity.”

Source: Reddit

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City of Titans doesn’t have issues swapping male and female animations

Well this is a boon to the City of Titans project.

The development team behind the superhero MMORPG was fiddling about with some of its character tools and experimented with switching the model from male to female to see what would happen with animations. It turns out that both genders animated just fine, which means that it might be easier than expected to create attacks and abilities for characters without having to animate two sets of motions.

“Since the male and female models are not the same, it was not a given that animations would be able to do this. Also the female’s hair has physics. Somewhat unpolished, but it’s there,” the team said. You can view the animation examples after the break.

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Revel in these five new Wild West Online videos

Were you not appeased by the 13 minutes of Wild West Online gameplay footage earlier this week? What can we do to make you happy, pard’ner? What will ever satisfy your craving of previews for this western MMO?

Let’s try this: How about five additional videos, showing more gameplay, an excursion through a town, lockpicking, treasure hunting, and mining. Is that enough? Please say that it is.

In speaking with IGN, the developers said that WWO is “a place for people to role-play in the towns, prospect for gold, build a homestead. [We’re] trying to find that balance between the PvP players and the role-playing/PvE type of stuff, resource gathering, exploration, building, etc.”

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