Rare confirmed that both editions will contain “complete feature parity” between them, allowing for console and computer players to share the same severs and game edition. The dev team is already running crossplay internally and will be doing so for all technical alpha tests going forward. Additionally, the upcoming Xbox One X will be included in Sea of Thieves’ testing and crossplay, which is great for those who want to play on a 4K TV.
Looking to “enhance and overwhelm” your foes? Then keep an eye on Crystal of Re:union, an up-and-coming mobile MMORPG that’s being developed for release in southeast Asia and Oceania.
The isometric title looks like it features kingdom building and all sorts of battles. Of particular interest is the inclusion of heroes, some of which are drawn from mythology and history. Joan of Arc, a female Hercules, and Beowulf are all tapped (for some reason) to be included in the game. Maybe their agents are getting a little desperate, we don’t know.
Crystal of Re:union will come out for both iOS and Android, and you can check out its trailer after the break.
The Dauntless alpha started yesterday, and thanks to server issues, Massively OP’s MJ had difficulty getting in. But today she is determined to check this new game out! Will she be impressed like Andrew was during his E3 play test? Join us live at 8:00 p.m. to see as OPTV‘s infamous Stream Team brings you a first look at…
Who: MJ Guthrie
When: 8:00 p.m. EDT on Saturday, August 19th, 2017
The Chronicles of Elyria team is in a frenzy getting ready for the game’s showing at PAX West in a couple of weeks. After internal deliberation, the devs decided to create a joust for the demo to show off some of the capabilities and possibilities of the game. As a bonus? Jousting was something the team was planning on putting in anyway, so the demo is not throwaway work.
The devs from all departments pulled together to make the tiltyard possible, including creating the environment, the outfits of the six sovereignties competing, shatterable lances, sound effects, and of course, the jousting combat itself.
“Once the prototype of the gameplay felt right mechanically, Souzou and Strider began working diligently on making it feel right aesthetically,” the team wrote. “While riding the horse already feels great, spurring one’s mount on and aiming one’s lance were new opportunities for excellence!”
When Massively OP’s MJ tried to settle on an ARK beach, she didn’t know it was going to be alpha central! And now there are two tamed raptors who need to be transported to a safer place so they can hunt and grow stronger. That means MJ has to live long enough to get back to the raptors, get them boarded onto a boat, and sail off to the new home — all without dying. And as she has come to know, dying is an everyday (every hour, even every minute) occurrence on this procedurally generated ARK. Tune in live at 4:00 p.m. to watch the endeavor unfold.
What: ARK: Survival Evolved
Who: MJ Guthrie
When: 4:00 p.m. EDT on Saturday, August 19th, 2016
Is that… is that Camelot Unchained’s Beta 1 peeking over the horizon? From the tone of this week’s newsletter, it certainly sounds as if the long-fabled test is growing nearer every day. In fact, there’s even a section on the website that exhaustively deals with the philosophy and plans behind the beta.
The team had a whole mess of projects to report on this week, including the beginnings of a character information screen, model diversity in the mass bots battles, and dummy NPCs that run around the place.
Possibly one of the most interesting sections of the newsletter dealt with the team’s plans for player progression, which sounds somewhat different than your typical PvE MMO: “We want player’s actions to factor into the global scope of events taking place across the entire world. Player progression is intended to be a long-term investment, and to allow players to focus on what they like best: playing the game how they want to play. For Beta, we’ll be laying out the key progression elements, but will tweak the time it takes to progress during Beta 1.”
The wait for the Camelot Unchained beta has been long and arduous in the way that only “just sit around and wait” can possibly be, but it’s almost here. It’s going to happen! We don’t know quite when, but we do know that we’ve got a new guiding principles document for beta. So it’s coming very soon.
More beta news? We’ve got to be honest, it’s been a quiet week… but this stuff might all tickle you along the way just the same.
- We realize that Kritika Online is in an open beta where anyone can play right now, but don’t worry too much, as the game does in fact have a roadmap and launch plans. So that’s cool. Full launch in September!
- You know what else has beta plans? Guild Wars 2. Specifically, another preview weekend of Path of Fire starting up this weekend. At this point you’ll be done with it before it actually launches, which… wait, that’s not a good thing. Maybe ease up on previews.
- It’s only fair to note that Osiris: New Dawn also has a closed beta plan. This might seem odd for a game in Early Access, but a plan is a plan.
- The open beta for Destiny 2 isn’t here, but a new trailer to tease it is here, so you can split the difference a bit? That should be fun to watch, at least.
- It’d be wrong not to mention that Just Survive has now dropped the H1Z1 branding and is supposed to be getting more updates again. We’ll see, but it’s a thing.
- Last but certainly not least, the servers for OrbusVR’s closed beta are online now, so you can jump right in if you’re all (head)set to go. Wordplay!
But is there a list? Yes, of course there’s a list. It’s right down below, and while it may be trimming down slightly it still has no shortage of entries. Perhaps you’d like to let us know about things we may have missed in the comments? Either phase changes or new titles, we’re flexible.
Combat is the primary focus for this week’s update to The Black Death. The not-at-all-depressing sandbox decided to jettison parrying in favor of blocking, saying that the latter felt more fun and responsive. Depending on the weapon or shield used to block, a certain amount of damage will continue on through to the player.
Due to this change, the team discovered that some weapons were causing one-shot kills even though blocking, which wasn’t desirable. So the devs tackled that, ensuring that there would be at least “some back and forth” in each fight.
Another aspect of combat that was addressed dealt with tagging players on the noggin: “To reward skilled players, headshots are even more essential to winning a fight. A player wearing full plate but no helmet can be killed with a low tier weapon in a few strikes to the head, so be careful and remember to craft or buy the best helmet possible when dealing with other skilled players.”
With 4,000 new players testing out Sea of Thieves’ technical alpha on the PC, the team has a lot to say about how this version of the pirate title is shaping up. Getting players into Sea of Thieves right away was a high priority, as was getting high resolution graphics going and allowing players to use arrow keys as optional controls.
“Every tech alpha that we do helps us improve the game so that when we get to early 2018 and we release the game to everyone, it’s the PC game that people expect,” said Windows 10 Design Lead Tim Timmins.
See what the team has to say about Sea of Thieves’ PC version after the break!
Following his E3 hands-on with the game, MOP’s Andrew Ross said the game was surprisingly solid and natural, impressive even, though he worried over rival Monster Hunter World.
With the release of Conan Exiles on Xbox One’s game preview program, there are plenty of questions from this new audience about the rollout of the survival sandbox. Funcom’s team was on hand yesterday for an AMA that ranged from crafting to crashes (“our number one priority”) to camel punching.
Funcom revealed that it is working on creating voice chat (in a similar fashion to ARK: Survival Evolved). It also hinted that PC and Xbox players may one day be able to share the same servers: “That is something we are still considering. Crossplay is complicated.”
The team also addressed the controversial omission of nudity on the console: “There is a nudity DLC for European territories (it’s free), but this DLC is currently unavailable due to a last minute issue with the Xbox Store. Microsoft is currently investigating a solution to this issue. In the meantime, all territories will be limited to partial nudity.”
Well this is a boon to the City of Titans project.
The development team behind the superhero MMORPG was fiddling about with some of its character tools and experimented with switching the model from male to female to see what would happen with animations. It turns out that both genders animated just fine, which means that it might be easier than expected to create attacks and abilities for characters without having to animate two sets of motions.
“Since the male and female models are not the same, it was not a given that animations would be able to do this. Also the female’s hair has physics. Somewhat unpolished, but it’s there,” the team said. You can view the animation examples after the break.
Were you not appeased by the 13 minutes of Wild West Online gameplay footage earlier this week? What can we do to make you happy, pard’ner? What will ever satisfy your craving of previews for this western MMO?
Let’s try this: How about five additional videos, showing more gameplay, an excursion through a town, lockpicking, treasure hunting, and mining. Is that enough? Please say that it is.
In speaking with IGN, the developers said that WWO is “a place for people to role-play in the towns, prospect for gold, build a homestead. [We’re] trying to find that balance between the PvP players and the role-playing/PvE type of stuff, resource gathering, exploration, building, etc.”