We’re willing to bet that some of you visit Massively OP because you are keeping an eye out for new conquests: games you have never heard of, hidden titles that beg to be brought to your attention. Well, today is that day because we have a list of five MMOs for you to check out and see if they warrant your attention and devotion.
The list begins with Metin2, an Asian martial arts MMO chock-full of wicked fighting moves, demon lords, and Chinese aesthetics. Another free Steam game to check out might be Orake, a 2-D MMO that looks like it would be at home in 1997.
The creators of Second Life have made a sequel of sorts with Sansar. This virtual world is a build-anything, do-anything sandbox, and Kotaku has a hands-on with the closed beta. It should be available in open beta testing later this summer.
By now, you probably know and have accepted the weird juxtaposition of Tale of Toast’s incredibly cute art style and its hardcore design. But how do those flavors mix together in practice? HiveLeader, a prominent MMO YouTuber, made it a mission to find out.
Jumping into the MMO’s alpha weekend test, HiveLeader found a small but ambitious game that really impressed him. He notes that it’s an unforgiving game that leans heavily on mandatory grouping (without a LFG tool, even), but that there’s a lot of fun, polish, and character flexibility that makes it worth the hassle.
You can watch his early impressions below!
Responding to fan feedback on the forums, Soulbound Studios is making a design change in regards to Chronicles of Elyria’s “tribes” — its playable races of characters. Instead of a different selection of tribes on each server, the team has decided to standardize the starting lineup, so to speak.
“We are going to have a fixed eight tribes on every server at launch, and they will be the same eight tribes,” the team said. “That doesn’t mean that there aren’t other tribes in the game — there are — but you will have to discover them in order to play them as playable tribes.”
This change allows the team to create balanced pairs of starter tribes and keep players from switching servers depending on the starting races available. Some of these tribes include the human-like Neran, the stocky Hrothi, and the absolutely built Brudvir.
Check out a 16-minute tribal Q&A on Chronicles of Elyria’s tribes after the break!
Of all the headlines to come out of EVE Online
over the years, the biggest and most far-reaching have been the stories of massive thefts and underhanded scams. The MMO community has grown up hearing these tales, from the embezzlement of EVE‘s first public bank
in 2009 and the estimated $45,000 US Titans4U scam
in 2011 to the trillion ISK Phaser Inc scandal
and beyond. EVE
has been embedded with this narrative of mistrust and betrayal for most of its life, the most famous example still being the Guiding Hand Social Club heist
from all the way back in 2005.
Yet when a player recently stole three extremely rare ships using social engineering, the victims expressed only disappointment that they had lost a friendship they valued. The question for players and the wider MMO community today is simple: How much trust is too much to give someone in an MMO? To what degree should the game mechanics automatically protect your assets and privacy, and how much of that protection should you be able or expected to give up in order to make progress or join a group?
One game enters the list and another leaves. Dark and Light has started its closed testing, although there’s a very small number of people currently invited to test the game, so you’re probably not on the list. Meanwhile, Master x Master has entered the shark-infested waters of launch, so it’s now as real as it gets. Hooray for changes on the list!
Boy, I’m so excited I’m just going to launch into several more list items. Come with me, will you?
- Luna Online is apparently in closed testing in Southeast Asia, so that’s good news for fans of the game, people who live in Southeast Asia, and people who want games with names similar to those of moths. I assume the crossover on that list is rather small, but you never know.
- Hyper Universe has entered closed beta; if you’ve forgotten about that one, it’s a MOBA but of the side-scrolling variety. Check out the Facebook page for keys and such.
- A big test update is coming to Project Genom next month. It’s… big, almost like a whole rewriting of the game’s focus. You’ll want to see it to believe it, apparently.
- The bad news is that the early access launch for Rend is being delayed; the good news is that it’s apparently being delayed for really cool and good reasons. You’ll have to take the developer’s word on that one.
- Gigantic is launching on July 20th, so you may want to mark your calendar for that. And you can test freely on the PC right now, too.
- Kritika Online is throwing into the open beta ring pretty soon; June 29th, to be specific. Founder’s pack holders get in a little bit earlier, though.
- Last but not least, Shot Online Golf has hit the closed beta scene. So, you know. Golf.
And there’s still a whole list down below! What fun. Let us know if something in there slipped phases without us noticing, all right? We really like lists, if you haven’t noticed.
ArcheAge Begins’ title is never going to be as appropriate as it is right now. Gamevil’s spin-off of XLGAMES’ well-known MMO sandbox has just kicked off its first global closed beta test and is looking for a few players to give the game a test drive.
The closed beta test is a fairly short one, running from now through July 3rd. ArcheAge Begins is looking at a Q3 2017 release on mobile, so it looks as thought the testing process is ramping up to make way for the launch. The game uses the Unreal 4 engine and contains many features from the MMO, including raiding, fishing, and trading, although it is obviously not the same product.
Right now the beta is for Android players only, so if this is you and you have interest in the game, you can sign up for the program through Google Play.
Starting Friday, June 23rd, Secret World Legends’ headstart goes live for any veteran TSW players as well as those who have signed up for the beta. While TSW players can’t import their character, they will want to take advantage of what Funcom is calling the “legacy transfer system” to access several perks for their new accounts.
The good news is that Funcom has already linked existing TSW and new SWL accounts, so all you’ll need to do is log in to the Secret Worlds Legends account page this weekend using your TSW credentials and activate a legacy transfer (do not make a new account!). Players who do this will transfer any patron time to SWL, including lifetime subs, unlock every weapon page in the reboot, and copy over cosmetic outfits, pets, and mounts (with a few exceptions). Titles and achievements will not make the jump to the new game.
The legacy transfer system will remain available for players until sometime in August. Funcom still has not addressed what perks patron members will get nor an exact launch time for the headstart.
Meanwhile, in the deep void of space, a fire has broken out on a starship. Jets of flame and a rain of red-hot meteors scour the deck, sending people running for safety. It’s OK, however, it’s just a superhero putting his powers to practice.
Ship of Heroes released a video today showing two interesting elements of the game, starting with the Fiery Blast powerset. It’s a pretty straight-forward pyro build, with lots of fireballs and flame buffs to satisfy even the most hardcore Human Torch fan. This is the first of eight powersets that the team has vowed to show off this year, and the devs stress that the animations and effects are not final.
The team also showed off its signature Justice Corp building, where Bat-person, Superdude, Amazing Woman, Ocean King, Bird Sidekick, Lightning McGuy, Verdant Lampshade, and Venusian Hitchhiker presumably meet to combat evil. On the rooftop is an area where players can test out their powers without worrying about pesky aliens dying or fighting back.
Ship of Heroes is hoping to start alpha testing by the end of the year. Take a trip to the Justice Corps HQ and roast a few marshmallows with the fire powerset after the break!
It’s small. It’s ambiguous. And it might be pointing to the future of The Repopulation.
The new team handling this sci-fi MMO posted a rather tiny picture on the forums of which looks like a river on top of a grid and then asked players to vote on what they thought it might be. As the poll is labeled as a “teaser,” we might make the assumption that this has something to do with upcoming development for the game.
Curious what it looks like? We blew the image up (but did not enhance, as that doesn’t really exist outside of TV detective shows) and posted it for you after the break.
In the hopes of attracting and encouraging more player investors in Shroud of the Avatar, Portalarium took to Reddit for a Q&A session that did not leave everyone quite satisfied.
During the AMA, Portalarium explained why it’s not doing a wipe before release, responded to those upset at the slow rollout of the single-player version, promised more user interface polish, and addressed frustration over players not being able to find certain NPCs. The studio said that right now there it is seeing around a 500-player concurrency, although it expects this to increase as they start promoting the game more.
So how is the team planning in attracting new players to the game as it heads toward launch? “We have been testing out our free trial system for the last few months and in the next few months we will begin promoting this more and more as the game improves to bring in new players. To keep players around long-term we will be working on more high-end content around the end of the year.”
Pirates are, like, so so hot right now. At least if you look at the multiplayer gaming space, which now has two promising titles from major studios racing toward release. One of these is Skull and Bones, a recently announced Ubisoft title that we got to check out at E3.
For all of the talk of open world sailing and clashes between players, some have wondered if there is any room for the solo pirate who wants to sail the seven seas without others crowding around. Turns out that, yes, this will be a definite option, as Skull and Bones is going to feature a single-player narrative campaign in addition to its multiplayer component.
An Ubisoft representative confirmed this aspect of the game in a statement: “[Skull and Bones] will offer a narrative campaign which will be integrated into the game and will not be something aside of the multiplayer experience. In this campaign, players will encounter iconic characters and memorable rival pirates. More details will be shared at a later date.”
This will come as a bummer to anyone excited about getting his or her hands on Rend this summer: Frostkeep Studios announced yesterday that it is delaying the early access launch for the survival sandbox due to an “amazing opportunity” for the game’s development that was not specified.
“The excitement around the game has brought our studio an amazing opportunity to take Rend to the next level,” the studio said. “With this new support, we are re-evaluating current development plans and exploring ways in which we can deliver an even more robust in-game experience at launch.”
So what’s the new Steam early access release window? Frostkeep is now aiming for later this year to incorporate additional features and mechanics. The studio said that the delay will result in making Rend “an even better game than originally envisioned.”
It seems like some sort of specific and oft-mentioned geek dream game to combine collectible card battlers with MMOs, although actual examples are few and far between. Soon there’s about to be another, however, as Eminence: Xander’s Tale is bearing down the stretch toward release.
This hybrid game, which was funded via Kickstarter back in 2014, entered beta testing this past May. In Eminence, players can explore and interact in a stylized world while battling against opponents by using (of course) cards. You’ll want to be careful how you play because Eminence uses old-school Magic: The Gathering rules — if you lose a match, your foe gets to take one of your cards for keepsies.
Eminence is being developed for mobile, tablets, PC, and PlayStation 4, so chances are you have something (or many somethings) that will play it. We’ve got the beta trailer after the break that shows a bit of the card battling action, so give it a looksee and let us know what you think.