- No details on raid wing 5 yet. The team reiterates it’s not working on difficulty tiers for raids. “We’re hard at work on the next raid and development is going well.”
- There’s apparently nobody working on guilds (so no current plans to develop further) and no dungeon team attached to the expansion.
- The studio said among its chief story goals were tighter integration and not all cinematic moments happen in cutscenes. The choice to go darker and use fewer characters was also intentional.
- Map-wide metas weren’t an intended part of the expansion, but maybe in the future. They’re watching to see what we do and will go from there.
- Anet says it did indeed modify all the old maps in Tyria and Maguuma in order to add mounts.
amazon game studios
One of the MMORPG industry’s more prominent designers is leaving one of the MMORPG industry’s more prominent games. On Friday, World of Warcraft Senior Design Producer Stephan Frost announced that he is departing from the title and the studio for an unnamed opportunity.
“Bittersweet day ahead of me today, it’s my last day at Blizzard,” Frost tweeted. “There’s a big opportunity I felt I had to take, but I’ll miss the people.”
Frost worked his way up to prominence at Carbine Studios, where he eventually became WildStar’s game design producer. He left in 2014, spent less than a year at Amazon Game Studios, and then joined up with Blizzard in 2015 where he became a senior producer on World of Warcraft.
In addition to game design, Frost is a voice actor (he did the WildStar “dev speak” videos) and the creator of a comic book called Mortifera.
As it will be powering MMOs like New World and Star Citizen, Amazon’s Lumberyard game engine deserves attention as it continues to be built and improved. Amazon released a development update to shed light on just how far Lumberyard has come and what is being worked on for the future.
“Simply put, our focus for the next few releases is to make Lumberyard easier, more powerful, and more modular,” the company said. “A lot has changed since we first launched the beta: We’ve replaced over 60% of the original codebase, switching out older, redundant systems (e.g. CryEntity) for more modern, performant ones (e.g. Component entity systems).”
Improvements on the way for Lumberyard include a new visual scripting language, a revised animation system, more integration with Amazon’s other tech (like Lex and Polly), the ability to store games in any location, better optimization, a new shader system, and Mac support.
When I first went for my hands-on appointment to try out Amazon Game Studios‘ upcoming mythological sports brawler Breakaway at PAX West, I didn’t realize I would break Amazon! All I did was touch the B key as instructed, and everything went dark: The circuits blew. But once all the computers were back online, I was able to jump in and give the game a test run, and I am glad I did.
Unlike brawlers or arena shooters that are just, you know, shooting other people, this game focuses on the aspect of a sports game. While you can win the round by wiping all of your opponents at the same time, the two other win conditions involve the ball; either you score a goal or you keep the ball on the opponent’s side of the field when the four-minute timer runs out. Perhaps because of this sport team aspect, I got more interested in Breakaway and look forward to playing it more.
Update: Amazon has apparently removed the trailer following intense criticism.
Breakaway has a fresh new trailer out for Gamescom today, along with a run-down of all its toons. You’ll recall the game from its slow-cook reveal last fall as one of the new titles Amazon Game Studios is currently building out — this one’s the stream-centric 4v4 online brawler.
“Breakaway is a team battle sport that blends the speed, strategy, and teamwork of sports in a competitive multiplayer action game, and is being developed with constant feedback and input from the community. Amazon Game Studios has partnered closely with Twitch to design the game to be as fun to watch as it is to play, and has added special features to help broadcaster engage their audiences.”
Check out all the new assets from the con, and make sure you’re signed up for the alpha!
It has now been seven months since John Smedley shut down Pixelmage Games and took his team over to Amazon Game Studios to set up shop in San Diego. We’ve been greatly curious about what game he’s been heading — and if it is an MMO — but until recently Smed has stayed out of the spotlight to get work done.
This is why we’ve perked up to see him sit down with VentureBeat for an extended interview about his new employer and his take on the direction that the industry is heading. He has a lot of opinions on just about everything, ranging from virtual reality to Twitch integration to the rise of e-sports.
If you’re hoping that the notoriously chatty Smedley was going to reveal what game his studio is making, you’re in for disappointment. He indicates that he’s very excited about the project but is tight-lipped about specifics.
As the field of MOBAs and competitive e-sports titles becomes increasingly crowded, studios are turning to more… unorthodox methods to attract viewers and attention. Broadcast your tournament on cable TV? Recruit Steven Seagal for some reason? It’s been done, so very done, which is why Amazon Game Studios called up its friends in the Dutch navy and asked politely if they could borrow a battleship to host a Breakaway game match.
OK, so it was an “offshore patrol vessel,” but the stunt actually happened. Two e-sports teams came aboard the HNLMS Holland for a head-to-head match in the online sports game. The devs said that to their knowledge, this was the first e-sports match to take place on a battleship at sea.
While you ponder what lunacy marketers will come up with next — e-sports in a volcano! E-sports on death row! E-sports between presidential candidates! — you can check out the highlight reel after the break and marvel that you have lived to see such wonders.
Gamasutra is reporting this afternoon that Guild Wars 2 studio ArenaNet has picked up former Ubisoft Montreal Creative Director Jason VandenBerghe. His new title on the MMO? Director of Design. He explains the move in a Facebook post:
“The tl;dr version is that I went out [to Seattle] on a lark –and then fell head-over-heels in love. [ANet Lead Designer] Isaiah [Cartwright] did an amazing job of setting the table… but it was all the people that I met there there that sealed the deal. It’s a big step. I won’t be making games directly any more – I’ll be studio level, shepherding teams and growing people. I’m… sort of thrilled about how difficult that sounds. It’s exactly what I want to be doing right now.”
ArenaNet is currently working on the finale for Guild Wars 2’s current living season storyline as well as a heavily leaked expansion. It’s suffered a number of high-profile staff departures in the past couple of years, most of them moving to Amazon Game Studios.
While the games and projects related to these positions haven’t been made public, we do know that Daybreak was looking for software engineers, software architects, programmers, game designers, UI designers and programmers, artists, a marketing analytics manager, project managers, project producers, and QA engineers. Also, and we cannot stress this enough, there will be delicious appetizers.
Speculation time! Is Daybreak gearing up for a new big project or is the studio attempting to fill in the gaps of its staff after losing team members to the likes of Intrepid Studios and Amazon Game Studios?
Last September, the internet was buzzing about Amazon Game Studios’ big reveals, including Breakaway, which the company teased for weeks ahead of time. It turned out not to be an MMO — we’ve got New World for that fix — but a “mythological sport brawler,” a 4v4, third-person MOBA-lite built from the ground up for streaming. Since then, the game’s run a few alpha tests and put the feedback to work, overhauling the characters one by one. Jarra was first up among the warriors, and now AGS has a huge dev blog out detailing changes to the rest.
For starters, several of the warrior-archetype characters got renames (Spartacus to Argus, Anne Bonny to Kyra, and Morgan Le Fey to Korryn) and style buffs; the studio tweaked power ranges, control, strafing, buildables, text chat, replays, the relic running system, and the gold economy.
“Don’t worry – Breakaway’s still about fast action, strategic teamwork, and dunking on fools,” AGS says. “We listened to your feedback and made changes we believe only refine what makes Breakaway great.”
Smed is well known for his 20-year reign at SOE and then Daybreak, which he departed in 2015, and most recently for Hero’s Song studio Pixelmage Games, which closed down last year ostensibly for financial reasons.
While Smed wouldn’t speak about the game on the record back then, Amazon did cite his MMO experience when telling gamers that his game is “an ambitious new project that taps into the power of the AWS Cloud and Twitch to connect players around the globe in a thrilling new game world.” We might have a clue today as he’s tweeted about PC shooters, soliciting opinions on gunplay.
Amazon Game Studios continues to lure talented developers away for its new multiplayer projects. Sebastian Strzalkowski became the latest to defect to the new studio, saying that he is joining the San Diego team after 13 years of work at SOE and Daybreak.
“Grateful for 13 rewarding yrs at SOE/Daybreak, honored to work with such talented folks,” Strzalkowski posted on Twitter. “Starting new job @AMZNGameStudios later this month!”
This time last year, I polled the Massively OP writers for their opinions on which MMOs had had the best year, or half year, up to that point in 2016 — which games were the most influential and important specifically in that time period. I was pretty surprised at the spread of answers too. Since we’re nearing the midpoint of 2017, I thought we should renew that question and see whether anything’s changed. So as last time, I’m asking everyone to pick three games that represent the MMORPG zeitgeist, using whatever combination of criteria they wish – revenue, playerbase size, hype, anticipation, update cycle, and so forth. What should we be paying attention to? Which games are a sign of the times? And just who is dominating now in 2017?