android

Durango: Wild Lands begins closed beta on mobile

If you happen to live in Southeast Asia, you might have an opportunity to play dino wrangler this weekend that the rest of the world will not. That’s because Nexon is running a closed beta test in the region for its newly retitled Durango: Wild Lands.

Gamers in the Philippines, Indonesia, and Malaysia can download and try out the game on Android devices. There are a lot of changes that have been patched into this build, including the addition of camps, island classifications, courier warp holes, 15 new creatures, 24 new weapons, a level cap increase to 60, clan competition, and the ability to claim a swath of land on which to plant an enclave.

Even if you can’t play the closed beta, nothing’s stopping you from checking out Durango’s prologue and gameplay below!

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Crusaders of Light launches globally on iOS with Android coming next week

Will there ever be a mobile MMORPG that handles the complexity and delivers the fun of a desktop or console experience? There have been many games have tried to crack this nut, like Order and Chaos, Pocket Legends, and AdventureQuest 3D, to varying results.

A new challenger in this market appears this week, as Crusaders of Light launched its “true mobile MMORPG” on the Apple iOS store. Don’t worry, Android users, your day is coming next week on July 20th.

Crusaders of Light looks like a colorful, stylized game in the vein of World of Warcraft. It sports three classes, lots of quests, and 40-player raids. Is this the mobile MMO for you? Watch the launch trailer below to figure that out!

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MMOs you’ve never heard of: Mad World, XAOC, and Moirai

Welcome back to our series on MMOs and other multiplayer games you you’ve never heard of! Tonight we have three to highlight.

Mad World

Mad World has my attention because of its cute graphics first and foremost. The Korean-born game styles itself as an action-centric HTML5 MMORPG with crossplatform play across Windows, Mac, Linux, iOS, and Android. Studio Jandisoft – whose core members apparently worked on another game we’ve covered in this series, Metin2 – says it’ll launch next year on “a mission to offer a truly massively-multiplayer experience without boundaries,” but there’s a fun trailer out as of today:

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The Daily Grind: How long does it take you to know an MMO’s not for you?

During my long car trips a few weeks back, I filled some of my hours in the passenger seat testing mobile games. Ahead of time, I downloaded something like 40 or 50 new-to-me games that looked interesting, then on the ride I just started logging into each one, thumbing around to get a feel for whether I thought it was something I’d like for a minute or two, then logging back out again. I’d say nine out of ten I then immediately deleted, having snap-judged they didn’t make the cut. Call it speed dating for mobile app testing, but I feel like when I know, I know.

For MMORPGs, I don’t do this so much. For starters, the barrier to play is usually much higher, so I wouldn’t download 50 iffy-looking MMOs to begin with. And while my personal threshold for “how long I need to play to give anything like a legitimate review” is much higher, I suspect I probably “know” whether it’s something I will want to keep playing myself after 20 minutes, not one. The difference is I’ll probably try that same MMO again in the future after some iterations just in case my first judgment is wrong (because hey, MMOs usually improve with age!). Mobile games, not so much.

How long must you play an MMO to know for sure it’s not currently for you?

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ArcheAge Begins puts a call out for Android mobile testers

ArcheAge Begins’ title is never going to be as appropriate as it is right now. Gamevil’s spin-off of XLGAMES’ well-known MMO sandbox has just kicked off its first global closed beta test and is looking for a few players to give the game a test drive.

The closed beta test is a fairly short one, running from now through July 3rd. ArcheAge Begins is looking at a Q3 2017 release on mobile, so it looks as thought the testing process is ramping up to make way for the launch. The game uses the Unreal 4 engine and contains many features from the MMO, including raiding, fishing, and trading, although it is obviously not the same product.

Right now the beta is for Android players only, so if this is you and you have interest in the game, you can sign up for the program through Google Play.

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Shot Online Golf’s closed beta test has begun

BREE: I can’t believe neither of you pranksters has taken the golf thing to make fun of yet.

JUSTIN: Just par for the course for us, Bree.

ELIOT: That’s a hole lot of assumptions. It’s not like we’re in a club, here.

JUSTIN: Little birdie told me it wasn’t a good story anyway.

ELIOT: With your eagle eyes, you can spot those. You’re good at driving to the point.

BREE: I’m just gonna screenshot this whole thing and run it as the post.

JUSTIN: Yeah it’s getting pretty rough. Putter there, Eliot, you’re a good punster.

ELIOT: Thanks, Justin; that really feels like a hole in one, coming from you.

JUSTIN: A slice of fresh conversation, this is.

ELIOT: Ironing out differences.

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The Game Archaeologist: Phantasy Star Online

The Dreamcast was a brief but shining aberration in the gaming world. Coming along years after Sega had fallen out of its position as a top-runner in the console market, it represented the company’s last-ditch attempt to reclaim its former glory. While it failed to succeed in that respect and ultimately closed up shop in 2001 (ending Sega’s interest in the console market), the Dreamcast became a gaming cult favorite responsible for some of the most innovative titles ever made. Games like Jet Grind Radio, Space Channel 5, and Shenmue have remained fan favorites long after the Dreamcast’s demise, which shows the legacy that these dev teams left behind.

But perhaps the Dreamcast’s greatest gift to the gaming world wasn’t crazy taxis or space dancing but a surprisingly forward-looking approach to online gaming. In 2000, the Dreamcast took the first steps to bringing an online console RPG to market, and while it wasn’t a true MMO, it certainly paved the way for titles like EverQuest Online Adventures and Final Fantasy XI.

It was bold, it was addictive, and it was gosh-darned gorgeous. Ladies and gentlemen: Phantasy Star Online.

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The MOP Up: Pox Nora’s PS4 launch (May 28, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Splatoon 2HellionEpocylipseLogresSteam HammerHEXIngressMabinogi HeroesPox Nora, and Heroes and Generals, all waiting for you after the break!

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The MOP Up: Neverwinter’s green beetle fiasco (May 21, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from TERARendTree of SaviorDragon NestNeverwinterArmored WarfareEVE OnlineOverwatchARKWakfuDestiny, and Pokemon Go, all waiting for you after the break!

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The Game Archaeologist: When Hellgate London got Flagshipped

It seems that it really wasn’t too long ago that I was filling in the time between night classes by boning up on video game news. I was drinking up all of the hot up-and-comers, such as Age of Conan and Warhammer Online, when I caught word that the maker of Diablo was trying to do the same thing again, only more online, in 3-D, and with a cool modern-day/futuristic/horror vibe.

There’s no better way to put it than to say that from the start, Hellgate: London looked all kinds of cool. Oh sure, you can scoff now with your perfect 20/20 hindsight, but I’m betting that more than a few of you thought the same with me around that time. Diablo but with guns and an online persistence — how could we not be intrigued? One of my most vivid memories was being torn between the idea of buying a lifetime subscription deal for $150 or not (again, this was before the free-to-play era, but also before the era of us spending the same money on alpha access. I’m just saying that you can’t judge me.).

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The Daily Grind: What would motivate you to try an MMO on a mobile device?

There are two things that have kept me away from mobile ports of MMOs for the longest time. The first is the fact that I only recently got a tablet, and quite frankly my phone is not where I want to be playing a game over the long term. The other thing? Honestly, I have so many games to play off of mobile that it’s hard to motivate myself to play something on mobile as well.

Despite that, I love that mobile ports are becoming more common, especially for games which allow you to play on mobile clients or desktop versions. That just strikes me as worthy, and it has my appreciation. So today, we ask you the related question: What would motivate you to try an MMO on a mobile device? Would it need to be a mobile port of a game you already play? Something very different from existing MMOs which requires a mobile device? Or would it take a different sort of device than the ones you currently have?

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NetEase soft-launches WoW-like mobile MMORPG Crusaders of Light today

Soft-launching today on both the iOS and Android markets is a new mobile MMORPG from Netease dubbed Crusaders of Light. It was originally released as Land of Glory overseas last month (and was tremendously popular in China), but it’s gotten a name-change and a spruce-up for the western market. You’ll notice immediately that it seems to have an awful lot in common with vanilla World of Warcraft, from its stylized graphics to its 40-man PvE raiding endgame. It boasts 25×25 battlegrounds, small-scale ranked arenas, guild ladders, mounts, and loot out the wazoo too.

As I write this, it’s not yet up for download publicly on either platform for me in the US; it looks to be trickling out to Oceania first today, then Europe, Russia, Brazil, and North America in time for the official launch this summer. You can preregister on the official site, and yes it’s free-to-play with plenty of stuff to buy on the side.

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