Hey, remember CrimeCraft? I had forgotten all about it, but we covered the Vogster-designed MMO from 2008 onward on Old Massively through its 2009 launch and subsequent free-to-play conversion that same year (a bit before F2P was popular!). Back then, it was competing with the original All Points Bulletin for the title of best Grand Theft Auto copycat, and it even managed to get banned in Australia. In 2012, the game was picked up by Mayn Games, and it is Mayn Games delivering the bad news to players here in 2017.
“It is with heavy hearts that we must announce CrimeCraft is closing on August 31, 10:00 am CET (04:00 am EST),” writes the studio today. “For the past years, we did our best to support the game and make players to enjoy it. It was a very hard choice to make, but despite the overwhelming support of our loyal players, this was the way it had to go. We are grateful to all players for continued support of the game.”
Your favorite game is going to die. I wrote about that. Some games are never even going to get to launching in the first place, unfortunately. But then there are these titles: games that went the distance when it came to development, marketing, promotion, testing… but somehow didn’t quite manage to stick the landing past that. These are the games that, in Transformers terms, are the hi-then-die cast of the MMO space.
That doesn’t always mean the games are bad, mind you. Some of these games were great fun. But through a combination of business model issues, publisher issues, player population, and just general weirdness, these titles couldn’t make it to a year and a half in the wild. Heck, some of them couldn’t even make it to a year and a quarter. And if you want to peruse this list and wonder why all of these titles are gone but Alganon is somehow still operating… well, we’re just as confused as you are.
See if you can follow the chain of progression here. In APB Reloaded’s most recent dev diary, the team says that it’s about done ironing out issues and fighting DDoS attacks in its console versions (problems that have been going on since early April). Once that is done, the devs want to bring some of these improvements and optimizations to the PC and figure the best way to do that is… by creating a new game mode. Because stress testing or something?
Honestly, it sounds like they’re trying hard to emulate the popularity of other titles: “Seeing the success of Battlegrounds and H1Z1 survival mode, we realized we have almost all the ingredients in APB to create a gangland survival game, and we want to your help to make this event as fun as possible.”
Jump on that survival bandwagon! If the proposed event is popular enough, APB hopes to incorporate it as a regular game mode following the summer.
APB Reloaded can’t seem to catch a break this month. Following severe lag and crashes with its console version earlier in April, yesterday the title was struck by a nasty DDOS attack that hurt both its Xbox One and PlayStation 4 performance, causing latency spikes and network outages.
“At the start of the weekend we began seeing an issue on our PS4 environment. We initially thought it was due to the recent patch or seasonal event but as time went on the issue spread to our XB1 environment as well. We have now identified the issue to be related to a new type of DDOS attack against our servers which spams our network and is causing latency and connectivity issues within the game,” the studio wrote yesterday.
The good news is that the crisis seems to be resolved as of this morning, which means that the seasonal event for the Xbox One can proceed as planned.
With the soft launch of APB Reloaded on the PlayStation 4 have come some hard truths: namely that the game isn’t quite where the devs want it to be.
Players have reported both numerous crashes and severe slowdown with the console edition. Apparently the slowdown is thanks to APB’s incredibly high character detail that’s since caused issues whenever new players load into areas, and most of the crashes were due to a single memory issue. Fortunately, the devs say that they’re on the case and have fixes coming in the first patch.
APB soft launched on consoles on March 30th and will continue as such for 30 days until its formal launch. The team is giving players freebies if they log in to play during this period.
If your main reason for not playing APB Reloaded at this point is the fact that the game is not on the PlayStation 4, you have a rather odd reason, but one that’s being rectified. The game’s soft launch on the console platform is scheduled for today at 11 a.m. EDT, allowing console owners to download the game and play as much as they wish. The “soft launch” designation is mostly to note that the game will receive minimal communication over the next month while developers address any major bugs or issues.
Players can also earn unspecified free goodies by logging in to put the console version through its paces, with the promise that all of the goods will be delivered when the game patches after 30 days. You can also earn a “Founder” tag for playing on the platform for at least 10 hours. So, hey, if you’d like to take part in some shooting antics and you’ve got all of the required hardware, you can get some stuff out of it.
Do you have any money left after all of that holiday shopping, travel, and dining out? Steam would very much like to have what remains, if you please, and is willing to trade you some discounted games in return.
Yes, the annual Steam Winter Sale is up and running, which means all sorts of deals for the frugal MMORPG player. We’ve compiled a huge list of all of the deals — including discounts of up to 90% off! — to help you navigate the holiday promotion. The sale ends on January 2nd. Hope it helps!
It’s time to get all snuggly in front of a crackling fire, roast up some chestnuts, down a gallon of hot chocolate, and log into your favorite online RPGs for seasonal festivities! Or you could “bah humbug!” your way through the season and ignore all of the silly, free, and rewarding events if you so desire. We’re not here to tell you what to do, after all!
With extra time off of work and school, many gamers have the opportunity to take advantage of all of the winter holiday events that are running across MMORPGs, MOBAs, and other online games. Feeling at a loss about where to start? Board the Massively OP sleigh and join us as we take you on a tour of all of the Christmas events going on right now!
You’d better not honk, you’d better not drive, you’d better not rage-quit, I’m telling you why: Santa Truck is coming to town. Well, to APB Reloaded’s town, at least.
Even though we’re still in the thick of November, APB says it’s not too early to start preparing for its Christmas event. The team didn’t give out much in the way of solid information for this event other than it is coming in a few weeks and will contain the above truck and some rather festive outfits.
However, PlayStation 4 owners can expect a present in their stocking come next month: “We’ve got our fingers crossed for a [PS4] launch prior to Christmas, but we’re at Sony’s mercy. While we’re hoping for the best, we still continue to work on PS4 and we’ll let you know once we have more information on the launch date.”
“Big, dramatic, and dare I say exciting things are afoot!”
Thus begins APB: Reloaded’s latest dev blog, penned by Community Manager Tiggs and Producer Joshua “capnjosh” Clausen. The duo explain that the UK team recently laid off “a number of people” and that “the APB Team will begin to move over to the US office.”
“The Future of APB is a bright one – we don’t have any plans of closing down and quite honestly there is a palpable excitement in the air. We do want to move forward with the PS4 release and Engine Upgrade. PS4 update is the main priority right now, since we need to get all platforms up to the same code base before we can complete a number of engine-level changes we all know are of such great interest. Yes, I know you’ve heard all this before; it actually is what needs to happen. We’re hoping to have this (PS4 release) completed in September. I’m not sure of a time line on the Engine Upgrade at this time, and I don’t want to say an estimated time until I can delve into things deeper to see where we are at.”
Gamersfirst is also apparently working on a dynamic event system and the moving of Brazilian players to the core servers.
APB: Reloaded’s community manager learned the hard way about the importance of account security, as her account was hacked over the weekend.
“Yes, my forum/game account was compromised and they thought it would be fun to create havoc,” CM Tiggs said. “We’ve now got it secured and I cleaned up the small mess that they made. Too bad they’re not very smart, because I do know who it was. They were not able to see any account information for players so don’t worry. It is always wise to change your passwords often.”
While the unnamed player had control of her account, he or she made numerous racist comments and forum posts while posting links to a hacker website.
The team behind APB Reloaded has been laying down the foundation for the game’s transition to consoles, work that is now paying off as the game has soft launched on Xbox One in Europe.
You can probably classify this rollout as more of a test than a true launch, but in any case, European players can now check out the title on Xbox One. A US test was supposed to happen at the same time, but the team decided to delay the release of the soft launch in that region until a later date.
EU players evaluating APB’s console edition are advised to be flexible, as the soft launch period will be marked by frequent updates and no cash shop purchases (at least initially).
Curious what APB Reloaded looks like on the console? We’ve got a customization video for you to eyeball after the break!
Mark Kern, most recently recalled to MMORPG audiences for volunteering himself as a spokesperson in the Nostalrius World of Warcraft vanilla server ordeal, told followers earlier this month his side of the story of what happened to Firefall, the game built by the studio that he founded and that later ejected him.
Kern says that the game took many twists and turns from an alternate-reality WWII MMO to a sci-fi “MineCraft with war.” What shipped after his ejection was, he claims, “a complete disaster.”
“Of course, what shipped with Firefall was a compete redo of my original game (they spent six months undoing my game and implementing their own version prior to ship). The Firefall you can play now is level based, more about progressing your character than fighting a war. In fact, I think the war parts (like the Chosen invasions we had) are completely gone. Thumping is gone, crafting is gone, and dynamic quests have been replaced with traditional static quest givers, or job boards. Its pretty much a standard MMO now, instead of the simulated massive war game that I had always wanted to make. It’s really a shame.”