archeage

Play ArcheAge for free
Official Site: ArcheAge
Studio: Trion Worlds
Launch Date: September 16, 2014
Genre: Fantasy Hybrid Sandbox
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC

Massively OP Podcast Episode 133: Gaming Gamescom

On this week’s show, Justin and Bree shovel through the mountain of Gamescom reveals, including a trip to World of Warcraft’s Argus and Star Citizen’s elaborate Alpha 3.0 tease. The duo also mourn the premature demise of SkySaga, a promising-looking MMO that got a raw deal from its publisher.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Gamescom 2017: ArcheAge 4.0 ports naval warfare westward this year

Trion is on a roll at a Gamescom this week: It’s brought ArcheAge 4.0 to the party.

“Slated for release in North America and Europe later this year, ArcheAge 4.0 will include new features intended to make the game more accessible than ever before,” Trion says in its press release. What features? Oh, nothing much… just a 20-man ocean battleground for your multi-person navy ships, an open-world raid finder tool, a less annoying gem system, and a huge overhaul for crafting, including a new crafting UI and crafting quests. Maybe not a huge surprise if you’ve been following the game overseas, but great news for the west nevertheless. Check out the content outline and new trailer, and stay tuned for our report from PAX next week, when we’ll be meeting with the Trion team in person!

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Massively Overthinking: Gathering our thoughts on Guild Wars 2’s Path of Fire

This week, the dominant story has become Guild Wars 2’s Path of Fire expansion, which is coming our way far sooner than a lot of folks had guessed. For this edition of Massively Overthinking, I’ve touched base with some of our writers to measure their reactions to the big announcement, asking them to gauge what’s in it, whether it was worth the wait, what they’re disappointed about, what they think of the pricing, and whether they’ve felt sufficiently enticed to play. Let’s dig in!

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Battle Bards Episode 102: Pure joy

Is it even possible for pure joy to be derived from MMORPG music? Whether or not, the Battle Bards are going to take a serious stab at it in today’s episode! Each piece is hand-picked and home-brewed to distill joy for the listener, coated in sparkling hopes and drizzled with fond memories. No matter what, you’re in for an uplifting show!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 102: Pure joy (or download it) now:

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Massively OP Podcast Episode 129: Treasure Trove

On this week’s show, Justin and Bree talk about Trove’s underdog status, the impact of server merges on open world housing, playing as a deer, gender stereotypes in MMOs and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The Daily Grind: How would you solve the housing server merge problem?

When ArcheAge launched, I was one of those who was brutally harsh about its mind-numbingly stupid housing system, a more or less open-world system that incentivized land rushes, greed, gold sinks, and cheating. As far as I could tell, even back in 2014, the game’s handlers had learned absolutely nothing from the previous 17 years of MMORPG housing buffoonery. One of my complaints? Not thinking ahead to server merges.

“Balance your server populations carefully and never add more servers than you’ll need after the three-month slump because if you think server merges spell doom for themeparks, know that they’re even worse for open-world housing sandboxes (Vanguard, SWG), only slightly worse an option than ignoring the problem and expecting your players to pay to move themselves and lose their land in the process (UO, LOTRO).” [This was before LOTRO’s free transfers.]

And now here we are again, seeing server merges so bad MOP’s MJ Guthrie, whose pixel home narrowly survived the last round of merges, intimated she was done this time once her house is nuked and she’s forced into yet another land rush. It’s too late for ArcheAge, I fear, but there has to be a way out of this — maybe it’s not too late for the next MMO with housing. How would you solve the housing server merge problem?

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ArcheAge server merges will impact 12 realms

Server merges are a nerve-wracking, anxiety-filled experience even on the best of occasions, but when an MMO offers contested territory and open world housing, it can become a nightmare.

It’s this nightmare that ArcheAge is preparing to navigate with its upcoming server “evolutions.” Twelve realms across North America and Europe have been tagged for this process, which will consolidate everything down to brand-new four servers when it goes down starting on September 7th and concluding on the 9th. And yes, this does mean that all affected will engage in a land rush, because that’s always heaps of fun.

The three fresh start servers get diplomatic immunity from the merges, as does five legacy servers. Trion Worlds is planning to allow players the option to transfer their characters to those legacy servers instead of going through the merges if they so desire. The free transfer period will run between August 16th and 29th.

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Check out a trailer for ArcheAge’s upcoming naval arena

Battle on the high seas! Cannons firing, seas foaming, decks wet, local slang dialect nearly incomprehensible! If that all sounds like fun times to you, then you’ll want to get in on the naval arenas coming to ArcheAge in the near future; the trailer for that update is available now just below, and it features everything you’d want from such a trailer. (So, boats shooting at one another, in other words.)

Teams of four will take on the battle, fighting not just the opposing team but the raging waters and neutral sea monsters. There’s no word on when this is coming out to the localized version of the game, but you can take a look at the trailer and get hyped for when it does arrive. You can even experience it in VR, if you have a friend nearby ready to spray your face with water repeatedly.

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RIFT brings on a new community manager

ArcheAge isn’t the only game at Trion Worlds that’s shuffling around its community team these days. RIFT announced last Friday that it brought on board Jennifer “Yaviey” Bridges to be the new community manager for the fantasy MMO.

Bridges said she has worked on several MMO community teams to date including EverQuest II, WildStar, and Lineage II and was a RIFT player back in the early days of the title.

“If you couldn’t already guess, MMORPGs are my jam,” Bridges wrote. “They’re my absolute favorite type of game for a variety of reasons. I love the communities in them, I love that you can constantly strive to be better at something, and questing in general always feels so epic.”

This move doesn’t mean that Linda “Brasse” Carlson is out as a RIFT community manager. Bridges confirmed that Carlson will continue to manage the team while doing “cool creative stuff” in the meantime.

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The Daily Grind: What MMORPG would do better with a different business model?

When it comes to ArcheAge, it’s generally accepted that this is a pretty great fantasy sandbox that was absolutely sunk by a terrible business model (and a few other regrettable studio choices). The topic keeps popping up among that community over whether or not a subscription-only server would do a lot better today.

Switching business models is something many MMOs experiment with from time to time. We’ve certainly seen many subscription games go free-to-play, and Secret World Legends recently restarted with a F2P model instead of B2P.

Looking at the vast array of MMOs out there, which game do you think would do better if it had a different business model? You could even argue here to modify the extent of the current business model to something, say, less pay-to-win or restrictive.

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ArcheAge’s CM Celestrata is promoted to associate producer

There’s been a reshuffling in Trion Worlds’ ranks this past week, as ArcheAge Senior Community Manager Seraphina “Celestrata” Brennan announced on the forums that she has been bumped up to become the game’s associate producer.

“I’m really happy to let you all know that I’m your new associate producer,” Brennan said. “I’ll be joining Khrolan and Amary on the production team side of things, so don’t worry that someone’s going to go somewhere. You’ll still see me posting on the forums and Reddit too, though perhaps not as much as I use to. My time is going to have to go towards behind-the-scenes work and planning, after all!”

Taking over for Brennan as senior CM is Joe “Muzzy” Brogno, who transferred over from the Atlas Reactor team back in June.

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The MOP Up: Warframe’s Chains of Harrow (July 2, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Dota 2Destiny 2Battleground EuropeArcheAgeOrbus VRFinal Fantasy XIHearthstoneTERATibiaElsword OnlineOsiris New DawnLeague of LegendsAstroneerSMITEWarframeThe Black Death, and Gloria Victis, all waiting for you after the break!

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Massively Overthinking: Do MMORPGs aspire to pro-social mechanics?

Massively OP reader and Patron Avaera has a thoughtful question for the team and readers this week. “I wish more virtual world games thought deeply about what impact they can have for the better,” he writes.

“It seems to me we are living in a time when tribalism, intolerance, and lack of empathy are increasing, with online trolling, harassment and simple nastiness on the rise even before considering where real-world politics seems to be heading. Yet research continues to show that immersive virtual worlds (including MMOs) have significant potential to change us through the type of experiences they offer, with recent examples being that a VR out-of-body experience can reduce fear of death and that social exclusion in a game environment carries a negative effect on real-world emotions. Do you think any MMOs are already using this incredible power to change us as people through pro-social mechanics, activities or narratives? Can you think of any examples where you have been moved or changed by game experiences, for better or worse, and do you think this was a deliberate act by developers? As our genre continues on a trajectory away from massively social roleplay towards cliquish competitive skirmishing, are there any signs that there are still companies willing to test whether virtual world games can be more than just moment-to-moment fun or entertainment?”

I posed Avaera’s question to the whole team for an intriguing Overthinking.

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