Whether it makes you want to seek shelter or embrace the winds of change, the era of mobile MMOs and spin-offs is upon us. Let’s check in with what’s going on with three of them today!
Flyff Legacy, a successor to the cute online RPG, launched on September 26th for iOS and Android. In this flying-empowered MMO, players can take on the role of a Mercenary, Acrobat, or Magician and learn how to zoom around on a broom, conquer dungeons, collect pets, fight other players, and enjoy the “whimsical style” that is a hallmark of the series.
Another recent launch was Ragnarok Journey, the latest in the long-running Ragnarok Online series. The gameplay should be familiar to Ragnarok veterans, although the studio said that this version has upgraded graphics and offers a “fresh experience.” Players who jump into the launch period will be given a gift pack with a few helpful goodies to send them on their way.
In my years of coverage of MMO soundtrack music in this column and on Battle Bards, I’ve clearly observed that there are games that are well-known and admired for their music. Most often, these are from popular MMORPGs — your World of Warcrafts, your Guild Wars 2s, and so on. Popular game plus good music equals widespread recognition.
Yet as I’ve pointed out in the past, there are plenty of terrific scores and individual music tracks from lesser-known MMO soundtracks that don’t get the attention they deserve, usually because of a fan’s unfamiliarity with a title. That’s not your fault; few people are as crazy as me when it comes to trying to track down MMO tunes and building a comprehensive library. It’s only slightly frustrating to see these game scores go overlooked because nobody really thought to listen to them in the first place.
So I’m viewing today’s column as an exercise in education, to share what I’ve learned in my journeys and discoveries of MMORPG soundtracks. I present here for your listening pleasure six pretty great tunes from MMOs you’ve probably never played.
It’s become tradition to fare well the MMOs that sunsetted in the preceding year, but that wasn’t always the case. At the beginning of 2015, in saying goodbye to 2014’s sunsetted games, I tried to put that into perspective.
Almost exactly a year ago, I wrote about how Vanguard’s early stumbles foreshadowed the changing MMORPG industry. In January 2007, when Vanguard lurched its way to launch, the genre was barely a decade old; it was booming, and it had never suffered hardship on a massive scale. In the west, we’d seen only three “major” MMOs sunset (Motor City Online, Earth and Beyond, and Asheron’s Call 2), and only one MMO, Anarchy Online, had “gone F2P,” though we hadn’t yet thought to call it yet because it was such a rare and new thing. In fact, it wasn’t until 2008’s first big wave of AAA, post-World of Warcraft MMOs launched and mostly flopped that MMORPG players gave much thought to the future of the genre and how WoW had reshaped (and possibly broken) it. Maybe not even then.
In 2016 and in 2015, sunsets are increasingly common, a result of market oversaturation, business model struggles, and changing gamer tastes and investment options. Let’s revisit the games we lost in 2015 and consider what their sunsets portend for the year ahead.