Last week, when Guild Wars 2 revealed its latest minipet, there was a minor squabble on the forums as some players objected to it. The minipet depicts a fish flopping around gasping for air, like, y'know, dying fish do. Worth pointing out here is that this fish doesn't die; it just follows you around suffocating eternally because minipets are magic.
The original poster wasn't screaming for PETA or anything, just raising the question for feedback. "While I know it’s not real, it does give me an 'Ick feeling' as I watched it lie there gasping for air, so I would vote for a change in animation," the player wrote calmly, asking for other opinions. The replies started out well, but it didn't take before the insults started: the OP was "ruining a gag" with "political correctness" and "whining" and "safe spaces," the usual. Oh, MMORPG forums.
We're going to assume that if you're already sailing in some sort of magical airship and engaging in aerial combat with disgruntled associates, then you probably have no issue with exploring a region created by an ancient and insane alien race. It comes with the territory.
This past week, Cloud Pirates launched its Death or Glory update, at the center of which lay a special deathmatch map named Fractal Space (no, it's not a Guild Wars 2 crossover, alas). There's incentive for fighting on this map, as the bad guys have a chance of dropping a very valuable core for players to use or sell. In addition to the map, the update brought daily rewards and a brotherhood ladder system to the Allods Online spin-off.
Check out the Death or Glory trailer after the break!
Every time my 5-year-old sees the extra portal in Guild Wars 2's Rata Sum, I have to tell him it's for Super Adventure Box and that it's currently closed. He's always sad. But next week, I can tell him it's open! ArenaNet's announced that SAB is indeed returning:
"It’s that time of year—dust off your best jumping boots, take up your pointy stick, and get ready to experience Tyria’s most cutting-edge technological edutainment system: Moto’s Super Adventure Box! Explore a whole new virtual world in beautifully-rendered, three-dimensional graphics. Go on an epic quest to save Princess Miya. Prove your strength against wizards, assassins, and giant frogs. And if all of that sounds a little too tame for you, prepare to die (repeatedly) in the punishing Tribulation Mode!"
It is not currently clear whether any new stages and new cosmetic weapons will be available, but it's a good bet. The festival begins March 30th and runs until April 20th.
We've been speaking with NCsoft West off the record this week, agitating for publicly printable answers on the Master X Master decision to implement City of Heroes characters (to the loud outrage of disgruntled City of Heroes players). But apparently we won't have to, as some of the answers have been published today.
Lorehound quotes NCsoft MXM Brand Manager Sean Orlikowski as saying that adding Statesman to the MOBA was his personal "passion project for the last two years."
"I saw it as a way to incorporate a character from a beloved title into our universe. Myself and the producer for MXM were both big fans of City of Heroes (I was more on the CoV side, myself) and we worked together to make sure we got his skills, look, and even his VO right since he’d only ever been voiced for a single sentence of a single trailer in the past. The bottom line for me was that nearly all of NCSOFT’s properties were being represented in the game; Aion, Blade & Soul, Lineage II, WildStar, Guild Wars 2, even Death Knight from the original Lineage MMO are in the game. I wanted the West to have proper representation, so we started brainstorming ideas for Western characters to add to Rytlock and Mondo Zax who were already in development. I made the argument for Statesman because the MXM universe offered a way he could be prominent again, and the rest is history."
On Tuesday, NCsoft announced that it plans to introduce Statesman, from the long-sunsetted City of Heroes, as a playable character in its MOBA, Master x Master.
Complications ensued, as anyone familiar with the history of MMORPGs can probably imagine.
For this week's Overthinking, I asked our team of writers -- both those who loved CoH and those who never much played it -- what they think about the whole ordeal. Are gamers right to be angry? What exactly is NCsoft thinking? Have we seen the end of any hope of the game being resurrected or sold, or should we infer just the opposite?
Last week we were off to a great start as we listened to the first batch of player-voted favorite MMO themes. As I said then, the results of the voting, in which I asked players to nominate up to 10 of their favorite main themes from online games, were both predictable and surprising. Nostalgia and familiarity obviously play a strong role in many of these votes, but no one was asking for objectivity here!
Today we're going to continue our countdown to the top spot by looking at numbers 18 through 13 of your favorite MMO themes. I think there's a good mix here, perhaps with tunes that I would have placed a little higher, but overall it's gratifying to see each one of these make the list.
Enough jibber-jabber, let's get to it!
Ever been playing Guild Wars 2 and thought to yourself, wouldn't I rather be playing a card game? UK-based designer and developer Luke Dowding has just the game for you. He's put together Guild Wars 2: Heroes of the Mists, a 200-card collectible card game.
"The objective of the card game is to defeat the opponent’s Hero. Each Hero will start with 80 Health and the first person to receive 80 Damage to their Hero loses," Dowding explains. "Players will build a deck of 40 cards each, 10 of those cards will be predetermined by the Profession you chose called Skill cards. The remaining 30 cards will be Minion cards and it will be up to the players to select and build a deck they think will bring them victory. Every turn players will use Endurance to summon Minion or Skill cards to damage the enemy Minions or the Hero."
Roll for initiative! Bree and Justin are getting all kinds of nerdy with this week's show, in which they talk about Dragon-people, the return of a long-abandoned sci-fi game, a momentous anniversary, and the viability of sandbox MMOs.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
One of the major concerns aired by the Guild Wars 2
playerbase regarding raid content is the risk of juicy raid-only story details being gated away from the bulk of players. In comments found on part one of my breakdown of Bastion of the Penitent
, the most recent raid wing, many of you again discussed this problem and brought up other issues with how ArenaNet presents raiding to players in the game. Although I had planned to run my second installment in the Bastion of the Penitent series to cover the lore found in the raid, after seeing the content of your comments, I thought that I should give space to some of these complaints to see if we can perhaps come up with some suggestions for improvement in future.
In this edition of Flameseeker Chronicles, I'll take a look at the most pressing gripes players have about how raiding has been implemented in GW2 while examining how this could be built upon to create larger appeal for the content that's being created without alienating diverse sects of the game's community.
I'm closing in on "done" -- my own peculiar version of done, anyway -- on my ninth character in Guild Wars 2. I've rolled one of each class and put off actually leveling and learning my least favorite classes to the very end. As I've been playing my unloved Thief and Revenant upward, I can't help but think about characters and classes I prefer and wonder whether my time wouldn't be better spent on them... or maybe even on another version of the same class with a different race.
I seldom do this in MMORPGs, but in Guild Wars 2, leveling is easy and options are many, so why not? I'm apparently not alone in considering this; here's one thread from a few years ago where people are admitting to rolling dozens of characters -- some for different regions, some for cultural armor, some for different builds and armor setups, some for roleplaying, and some just because they love the leveling process. Plus: Buying a new character slot is the most efficient way to expand an account's storage.
Do you roll multiple MMO characters of the same class in the same game?
I've read all the impressions from the PAX East show that I could find, and they were all overwhelmingly mild -- including ours. As you hopefully know by now, Elder Scrolls Online showed off its instanced PvP battlegrounds, and the media consensus is that they are... coming. And that's it. This really surprised me. It's superficially hard to tell whether people have come to expect one thing from battlegrounds (because so many other games already have them) and ESO really isn't changing the formula -- or the battlegrounds really aren't anything to write home about.
If you were to take Lead PvP Designer Brian Wheeler's word for it, battlegrounds will change PvP in ESO forever because they're a type of PvP that ESO has never had before, which is true. Personally, I do believe not only that battlegrounds will bring something special to Elder Scrolls Online but that other games should pay attention to ESO because it's actually doing something innovative without drawing too much attention to it.
Battlegrounds aren't perfect; there will be some drawbacks, but let's take an honest look at what this new PvP type means for Elder Scrolls Online and maybe other MMOs in the future.
How many quaggan can you fit on a t-shirt?
That's a question I hope we soon find the answer to, as ArenaNet announced this week it's partnered with WeLoveFine to roll out Guild Wars 2 merch to the game's playerbase.
It's more than t-shirts, of course; you could put some Taimi snark on a wallet or possibly go for an ironic Trahearne messenger bag. I say all this because you're not stuck with the Anet marketing team's art selection; you can play with the "Fan Forge" to submit your own Guild Wars 2 designs, pry votes from the community, and possibly get your own stuff licensed.
I've got it: Cantha propaganda posters for everyone!
Not every MMO includes deities, religions, and faith in their universes, but some do to varying degrees. I've seen games that weave such institutions into the lore, while other MMOs go even further by allowing your character to pledge allegiance to a certain god or goddess and enjoy special bonuses and quests from them.
If you had to pick -- and you do, oh you do -- which MMORPG has the best religious system and why? The Guild Wars series always impressed me with its detailed and diverse pantheon of deities, although I would probably have to tip my hat to EverQuest II for allowing your character to discover and convert to a certain religion over the course of his or her journey.
Pray tell, have you got the old time MMO religion?