With Patch 5.3 on the horizon, Crowfall is striving to add more than just race and class options. One feature that’s going to be worked into this newest alpha build is what the team is calling “action harvesting.”
Basically, this means that harvesting will become a lot more involved than running up to a node and jamming on the F key. Instead, players have a new survival tray — a dedicated hotbar — that stores all of a player’s harvest-related items and skills. When players switch into harvesting mode, this bar will pop up and they will “attack” nodes by left-clicking, a process that is augmented by the abilities and items they use.
Check out the hour-long development team Q&A on this revised system after the break!
Probably my greatest and most constant gripe about fantasy MMORPGs is that for all of the freedom and imagination that this genre supposedly boasts, game designers keep going to the same boring well of tropes and limit themselves instead of exploring possibilities.
Nowhere do you see this more than in races. Dwarves and Elves? We’ve got bushels and barrels of them, all on sale at discount prices. There are regular humans, of course, and Slightly Bigger Humans, and Half-Sized Humans, and Blue Humans. But what about getting outside of this been-there-played-that cookie cutter design to offer some interesting playable choices?
Like fairies, perhaps?
I could never understand why we don’t see fairies more in MMOs. They are widely recognized in the fantasy genre, they seem to have popularity, and they even share some cross-over with Elves. But the poor fae have been unrepresented, so much so that it took a lot of digging to come up with a mere 10 MMOs that allow you to play as one, whether it be as a race or class. Let’s take a look!
Now that Crowfall has split with the whole fixed-archetype thing, it’s a world of possibilities over at this PvP title. And while there will be plenty of possible class and race combinations available to choose at launch, it won’t be anything goes.
The team said that it had to make decisions on which combos to include: “Our initial list was derived based on a number of factors. It took into account the cost to support this combination, the balance of races for each class and classes for each race, and of course the cool factor of each particular combination.”
One brand-new combination that Artcraft announced this week was the Elken Cleric, or “Holydeer” as we are now calling it. When you roll one, you don’t become celibate… you go stag.
We’ve got the full chart for you after the break. The team said that black cells are currently implemented combinations, white are ones that are planned but not finished, half-and-half are ones that only have a single gender so far, and blank won’t be there at launch but perhaps afterward.
September looks to be busy for the Crowfall team, as it continues to expand the campaign world and its related testing process. This week, it triggered a small patch that should assist players in getting right to the fun: “Along with bug fixes, we added armor racks to streamline the process of getting geared up so you can jump right in.”
But that’s not all! Coming soonish to the game are several improvements and additions to the environment, including a new beachhead, ground vegetation, rocks, trees, and the like. Also moss! And better snow!
There are plenty of other changes coming, such as some spring cleaning for forts and eventual damage to enemies who spend too long hanging about their foe’s beachhead. The game’s environmental artist previewed these changes and took some questions from fans, all of which you can see below.
As an MMO enthusiast, I have this tendency to cheer games on and be interested in all sorts of titles — even the ones that I know deep down to my bones are not for me. For example, I am not a great fan of PvP-centric MMOs. I don’t resent their existence, but that gameplay is too stressful and fraught with drama for my taste.
Yet I can’t help but be attracted to some of these games because I like the art, the passion, or some of the non-PvP mechanics involved. Crowfall looks gorgeous and I’m all about its eternal kingdoms housing system. Camelot Unchained has such a great team and talent behind it that I feel wistful they aren’t making a PvE game. And I’ve even gone on record as saying that Albion Online’s art style and cross-platform accessibility is pretty cool. What is wrong with me?
Are you ever attracted to MMOs that you know you’ll hate? What do you do with that?
With $2.7 million raised from fans and $12.5 million total in its pockets from multiple sources, ArtCraft has a wealth of money on which to build Crowfall. The studio also has a wealth of experience with crowdfunding, and in a new interview, Gordon Walton shares what he and the other leaders at ArtCraft have learned from running one of the more successful MMORPG Kickstarter campaigns to date.
The five key lessons that Walton shared were: Crowdfunding is a test of a product’s market viability, that it’s important to sell a product and not a dream, that different crowdfunding platforms require different approaches, that studios need to bring their loyal fans out for these campaigns, and that it’s vital to communicate clearly and often.
“The real trick is always about finding the right customers, who want to be part of your business, they want to support you,” said Walton. “A lot of entrepreneurs are more focused on their product than their customers. If I have any advice for people, it’s ‘always think about the customer first.'”
Do you like dragging yourself out of bed at three in the morning because something has finished in a game and you need to immediately address it? Probably not. That would be insane. But Crowfall recognizes that it’s a possibility with its skill training system, which is why the game has time banks. If a skill finishes training and you’re offline, time starts to fill up in the bank, and you can immediately spend it on whatever you want to train next, with VIP players able to bank up to 30 days of accumulated time. Players will also be able to use skill tomes to transfer banked time, thus ensuring that newer players can catch up with veterans.
VIP players will have the edge in terms of how many things can be trained at once, but they won’t be able to progress faster than other players while training; a VIP player can train two separate skills at once, but not the same skill twice as fast. You can catch the full overview on the official site so you know exactly how the game will help you train up your skills over time and how you can be sure to balance the demands of your time.
Crowfall, don’t y’all know that Friday is the unofficial industry day to slack off and stream MMOs instead of working, not Thursday? I’m kidding (or am I), at least about the slacking. In fact, Crowfall’s devs are planning to run quite a gauntlet of questions on today’s stream. Instead of just doing their traditional monthly Q&A video, the ArtCraft leads will stream it live instead, bloopers and all. They’re promising, specifically, to:
“Present the new Skills interface and walk through the revised user experience; outline the ‘ripple effect’ of the Race/Class split as it relates to Skill training; address concerns raised about non-VIP vs. VIP accounts; [and] introduce [their] plans for ‘catch-up’ and ‘re-spec’ mechanics.”
Watch along below; it all goes live at noon EDT.
Two of Crowfall’s big tests are finally converging as one, bringing the limited siege test into the larger and more persistent campaign maps. So what does this mean for testers?
Now players can engage in limited-window sieges around keeps in campaigns, attempting to wrest one for their own faction and protect it as long as possible. To claim a keep, a faction will have to plant a Tree of Life (good tree), which will protect that fortification until it comes under siege by a force that plants a Banewood Tree (bad tree) outside its walls. By utilizing this structure for siege mechanics, the team hopes to keep the process orderly and understandable.
With the pieces falling into place, Crowfall’s testing schedule looks like it’s becoming more traditional going forward. “Remember that our ultimate goal is to start our first official campaign,” the team said. “While we realize that campaign will likely be unpolished (it’s inevitable at this phase of development), we are putting every effort into making it as an enjoyable as possible.”
Go big or go home! If that’s your philosophy, you could do worse than to recruit Crowfall’s Half-Giant onto your team.
The product of archetype decoupling from the Champion, the Half-Giant is a fearsome fighter who might be the largest race in the game. “As the name implies, they are massive size-wise,” the team said. “Really, really big. In fact, some would say they are MASSIVE, when they unleash their inner Giant and grow in both power and physical size.”
The Half-Giant has expected strength and constitution bonuses, but it also sports a couple of interesting feats as well. Every time the character takes a relatively minor hit, it stacks a buff that eventually results in a size and damage bonus. And for foes that are truly annoying, the Half-Giant can backhand them into oblivion.
This race comes in both male and female varieties and can be paired with the Champion, Myrmidon, and Cleric classes.
On this week’s show, Justin and Bree shovel through the mountain of Gamescom reveals, including a trip to World of Warcraft’s Argus and Star Citizen’s elaborate Alpha 3.0 tease. The duo also mourn the premature demise of SkySaga, a promising-looking MMO that got a raw deal from its publisher.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
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Noble heroes? More like scavengers in truth. That’s the bottom line for player characters in Crowfall, as spelled out in the MMO’s Gamescom trailer.
In the short video, a woman illustrates her multifaceted existence as she dies and is reborn countless times to be both a savior and a villain. Sharp eyes might spot siege equipment in action, a trio of Guinecean Duelists, the flying spirit crows bringing players back to life, and of course, plenty of archery action.
You can watch the game’s first cinematic trailer after the break, and as a bonus, also hang out with the devs to hear the latest developments of the game straight from the show.
Don’t call them “tiny,” not unless you want your Achilles heel slashed and your hair set on fire while screaming laughter fills your ears. Crowfall’s Fae might be the second-smallest race to come to the game, but the species packs quite a lot into its small package.
Today, ArtCraft revealed details about this race that’s coming soon to the test servers. The Fae are the first race in the game that will boast wings, and their bloodline passive grants them increased stealth movement speed, the ability to double-jump, and the ability to glide. Additionally, Fae can dodge past foes and perform higher crits with a special debuff.
The Fae were originally female-only, but thanks to a Kickstarter stretch goal, they will offer a male counterpart as well. The team said that the race can be paired with the Assassin, Druid, or Frostweaver class: “The Fae will add an interesting new element to Crowfall combat thanks to their natural affinity for stealth and the added mobility of their wings.”