We’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head into 2018!
Blizzard took the month of November with huge announcements for World of Warcraft, specifically the Battle for Azeroth expansion and vanilla-flavored WoW Classic servers.
Meanwhile, we saw the sunset of Motiga, the sunset announcement for Master X Master, and the abysmally handled and abrupt end of Gazillion and Marvel Heroes.
In happier news, Kakao took the wraps off its next mega-MMORPG, Ascent: Infinite Realm, specifically targeting western players.
And lockboxes continued to drive conversations around the law, the cost of games development, the press, and gambling, and not just because of EA: Guild Wars 2’s mount lockboxes and Star Citizen’s land claims sales reminded MMO players that monetization problems aren’t just for mainstream gamers. Still, we doubt anyone will be forgetting the ol’ claim that lockboxes create a “sense of pride and accomplishment” any time soon.
Read on for the whole list!
It has become a long-standing tradition as Massively OP and our former site that we like to end the year by creating a list of titles that we anticipate for the coming one. It has always been a devilish list to create, full of loose dates and fast guesswork about which titles will and won’t be releasing during a 12-month window (just read last year’s list to see how spot-on I was).
This year we’re changing things up a bit by tossing out the qualifying factor of “will see a hard launch in 2018.” Instead, I drafted up a list of 20 MMOs that have the potential to do or be really interesting next year, whether that be a launch, a long-anticipated beta test, or some other significant development. Plus, hey, you get 20 for the price of 10, so no complaining now!
As an aside, this list isn’t going to cover some other exciting-looking multiplayer games that are arriving in 2018, like Anthem, Sea of Thieves, The Crew 2, Monster Hunter World, DayZ, Red Dead Redemption 2, Stardew Valley, Conan Exiles, and State of Decay 2. And you old school fans won’t want to forget that Ultima Online has a new free-to-play option coming this spring.
It’s kind of hard to be thankful this year. Sure, some good things have happened this year, but we also have some things that, to put it politely, are unqualified messes. There’s everything around Star Wars: Battlefront II. There’s the shuttering of Master x Master and Marvel Heroes (the latter I actually flagged a year ago as being robust and healthy). There are titles like Lord of the Rings Online and ARK: Survival Evolved that have doubled down on methods to enrage players. And last but certainly not least, there’s still no sign of a sequel to the Warcraft film.
That one might be a grey area, actually.
But the year hasn’t been devoid of light, and there’s still stuff to be thankful for. So rather than being bitter and cranky about it, I want to focus on what we do have to be thankful for even while I hope for better in the future. Let’s talk about some stuff that’s good to be thankful for, even if it doesn’t tickle your particular fancy, and be a little more hopeful.
On this week’s show, Justin and Bree wrassle a mess of eastern mobile MMOs that are leaping onto the scene, imagine a world full of Harry Potter gamers wandering about, discuss SWTOR’s server merges, and take Guild Wars 2 to task for lockbox missteps.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
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Good morning! Who wants some genuinely good news for the MMORPG genre? Great. Black Desert publisher Kakao is bringing Ascent: Infinite Realm westward. That’d be the Bluehole MMO codenamed Project M as revealed at G-Star this year. The studios are touting the game’s open world, steampunk-cum-fantasy setting, and RvR aerial combat.
“Ascent: Infinite Realm takes place in a high fantasy steampunk world where machines and magic rule and everyone is dependent on flight to explore, travel, and conquer. In search of a new home, adventurers take to the skies using a wide selection of airships, vehicles, and flying mounts to traverse A:IR’s open, highly vertical world.”
Beta testing is expected in the first half of 2018, localized for English, German, and French.
PAX West 2017 has come and gone, and though MJ is still feverishly working on her last few articles, we wanted to pause a moment to reflect on everything we’ve seen and read and recapped so far. So for today’s Massively Overthinking, I asked our writers to tackle three topics from an MMO player’s perspective: the biggest surprise of the show, the most disappointing bit, and the games that grabbed them and won’t let go.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Planet of Heroes, The Black Death, Mu Legend, Roblox, Cabal II, Portal Knights, Master X Master, Hellion, Elsword, Soulworker Online, Ar:piel Online, Caravan Stories, Sword of Legends Online, Vainglory, and Aion, all waiting for you after the break!
Elite Dangerous’ David Braben has a big spread in Rolling Stone’s Glixel blog this week, and it’s a fun read as he zips around discussing Trappist-1, Roman slavery, Star Wars, ant society, Shakespeare, Ursula Le Guin, computer science jobs, and the future of humanity. It’s a whirlwind, but he does eventually get around to talking about Elite itself, admitting that while the game will never achieve “perfection,” it’s “definitely approaching” his ideal space game, as “accurate as we can possibly make it.”
“When we first greenlit Elite: Dangerous, there were no other major space games since Freelancer,” he says. “Now, there are dozens. So, I think we’ve succeeded. We’ve brought the genre back to life. And we’ve proven there’s quite a lot of demand for this sort of game. Yes, it’s niche, but it’s quite a big niche. And we’ve got [Star Citizen’s] Chris Roberts coming along now, and so many other games that look interesting. No Man’s Sky, even.”
He also argues that free-to-play is a “challenge” to online communities and instancing in MMOs.
An unexpected environment and a shocking revelation about a key character lays in wait for adventurers who continue to scale Wakfu’s Mount Zinit.
The team posted a dev blog about the next stage of ascent up the monumental mountain. “In Mount Zinit part two, we decided to finish one aspect of the narrative before you even had time to explore the whole mountain,” the devs said. “Acting as if this is all totally normal, we arrive at the end of the main quest!”
To finish their ascent, players will need to explore other zones and gear up even further. In other news, a small patch yesterday added rewards for Wakfu’s leaderboard. So what are you waiting for? Go earn, son!
Holy crap sci-fi MMOers are grumpy. All we want is an absolutely perfect simulation of a space-going future for nearly nothing. How hard can it possibly be?
Apparently pretty hard, hence why Elite Dangerous players are grouchy over several new revelations from the weekend. For starters, Frontier admitted during the game’s weekend livestream that “Space Legs” — that is, the Elite equivalent of Walking in Stations, a fully realized avatar movement outside of ships — is way off on the distant horizon. Players had their hopes up following the tease of the “Holo-Me” character creator, but since “Space Legs is effectively dovetailing a whole new game into Elite,” it’s “a long away off.”
“Crushed my dreams,” one Redditor wrote.
Meanwhile, monetization is another sore spot in the space game. Apparently, some players believe Frontier is going back on its original monetization Kickstarter FAQ promise (“Everything in the game will be purchasable with in-game Credits, earned from trading, bounty-hunting, etc.”) regarding ship name decals, which will be in fact be buyable only with real cash with no free or in-game-money option. There’s even an email campaign to try to get Frontier to change its mind.
Sometimes even the most die-hard MMORPG player finds him or herself a little tired of constantly looking at the back of a head and a running butt. We yearn to slip the surly bonds of the world to explore the cosmos in our very own rocket ship to see what is out there. E.T., are you taking house calls? Can we hang for a little while? I brought Reese’s Pieces!
Getting this experience isn’t quite as easy as, say, finding an MMO that caters to the dragon-slaying crowd. It’s well-known that sci-fi MMORPGs are in the minority, and only a fraction of those center around or contain some element of space flight and combat. However, over the years we’ve seen online games here and there allow us to live out our fantasies of being a space jockey, whether in the form of a trader, a fighter pilot, or an explorer.
Today, let’s look at 10 MMOs, past and present, that helped us get our spaceship on!
You have to be crazy, inspired, skilled, ambitious, or all of the above to attempt to create an MMO all by yourself. Here at Massively OP, we confess to an admiration of micro-team projects, from Ascent: The Space Game to Project Gorgon. Now we have another to add to the list: Blades of Orterra.
Mostly developed by a single person, Blades of Orterra is a melee-focused MMO inspired by the Sword Art Online anime series. The official site succinctly outlines the scope of the title: “Set in a world floating in the sky, Blades of Orterra is a multiplayer RPG that seeks to craft an unparalleled immersive experience where players can adventure across 100 different worlds to master the art of the blade.”
The project is aiming to get its free combat module up and running in 2017 for the public to test. Past that comes alpha and feature goals, including PvP, a skill tree that expands by finding certain books, player vendors, and openworld exploration. You can get a glimpse of some of this game’s potential in the trailer below.
With Pathfinder Online, The Repopulation, and TUG all back in the news this week either hunting for money, being acquired, or undergoing a total do-over, Kickstarted MMOs are getting more side-eye than usual from the MMO playerbase.
It isn’t as though MMOs never crowdfund and launch successfully; Elite Dangerous, Ascent, and Guns of Icarus are just a few of the ones that have done just that. But I’m willing to bet that any of you who’ve ever Kickstarted a game have a regret or two. I sure do.
Which MMO do you most regret Kickstarting, and why?