b2p

‘Buy-to-play’ is a term that refers to games that have box or download fees associated with them but do not incur a mandatory subscription. Some have optional subscriptions and are more properly referred to as hybrid B2P. Most have cash shops and microtransactions.

Enter to win a copy of Wild Terra from Juvty and MOP!

B2P MMORPG sandbox Wild Terra isn’t resting on its laurels: Developer Juvty Worlds patched up for the faux-holiday at the beginning of April, adding “crystal” equipment and letting players vote on gear. Want to give it a go? Juvty has issued Massively OP a bundle of keys for the B2P game, worth $14.99 apiece on Steam, to distribute to our readers. There are no regional restrictions, other than the caveat that the game must be available to you on Steam for you to use the key. Read on to enter to win!

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The MOP Up: EverQuest II’s Fallen Gate moves forward (April 22, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Uncharted Waters OnlineThe DivisionPaladinsTERAReign of GuildsWar ThunderEscape from TarkovMagic the Gathering ArenaHearthstoneHeroes of the StormWakfuARK ParkEverQuest IIPokemon GoElder Scrolls OnlineCrossoutEverQuestNeverwinter, Citadel, and Kritika Online, all waiting for you after the break!

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One Shots: Tour guides

It turns out that MMORPG players really don’t need much prompting to go out and take a bazillion screenshots of their favorite in-game zones, as evidenced by the avalanche of photos generated by last week’s challenge.

SmugglerSteel kicks us off this this neon nightmare: “I knew exactly where I needed to tour in SWTOR for this one. I will always remember my first trip to Nar Shaddaa. I was blown away away by the color and aesthetic. I always thought it had a very Bladerunner inspired feel, yet still did it’s own thing.”

Like any good casino, Nar Shaddaa is designed so that players can never figure out how to leave. SmugglerSteel forwards his mail there now.

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Elder Scrolls Online gives away free crown crates and subscription time

Ooh, you really like that word “free,” don’t you? Caught your attention, and now you’re down here in the body of the article, wondering how you can Get Yours? Well, far be it from us to get in your way; we are facilitators in such situations.

It is true, Elder Scrolls Online is preparing to run a bonus event from April 24th through the 30th. During this period, players will earn one free crown crate every day just by logging in to the game. If you’re faithful to do this for the full run, that nets you six free crates (which may hold cosmetics, boosters, mounts, and skins).

In addition, ZeniMax is offering a free week trial of ESO Plus to see if you like the benefits that a subscription brings to the table (although it should be noted that trial users will not get a monthly stipend of free crowns). The trial can be found under the “featured” section of the crown store.

Source: Elder Scrolls Online. Thanks to everyone who sent this in!

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Massively Overthinking: What we really mean when we talk about ‘difficulty’ in MMORPGs

Massively OP reader Steve wants us to revisit the Daily Grind on making death more meaningful without making it more annoying. His letter was long, so let me paraphrase a bit:

“It feels to me like underlying point was, ‘MMOs are too easy, so how do we make them harder?’ The question of video game difficulty is something that is seldom ever tackled head-on, as it tends to draw out a somewhat vocal minority. There are so many worthy topics about how people define difficulty, twitch skills vs. depth, easy vs. hard, difficulty vs. accessibility, easy vs. engaging, shallowness vs. depth, and so on. These are things I’d love to really see discussed more online, and very few sites will actually touch it. But I think that MOP’s community is overall mature enough to actually have some discussions about this without it devolving into a fist fight.”

I’m sure you’ll prove him right! Right, guys? Guys? So let’s talk about MMO difficulty in this week’s Massively Overthinking. What do we really mean when we talk about “difficulty” in MMORPGs? Are games easier than they used to be, and if so, is there something studios should do to change that?
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Elder Scrolls Online’s update 18 adds PvP dailies and buffs, tackles PvP latency

Even if you’re not buying Summerset at launch like some kind of crazed loon, you’re still going to want to keep an eye on the free stuff going into The Elder Scrolls Online when the chapter launches. That goes double for PvP players, who will see a load of improvements come Update 18 next month.

For starters, you’re getting new PvP daily quests to cap a set number of keeps, towns, resources, and players, with pretty decent loot that’s normally available only through alliance wars. Catapults, NPCs, and underdog algorithms are also due for an update. How you’re rewarded in Cyrodiil is changing too.

“Now, when you perform an action (fighting, capturing, healing etc.) around an objective, be it a keep, resource, or outpost, you’ll be added to its reward credit list. When the objective ‘ticks’ and distributes Alliance Points and Experience, you’ll receive them regardless of where you are at the time. You’ll no longer need to wait for the tick, and you can freely move around, fight enemy players, or even capture other nearby resources!”

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H1Z1 patch optimizes client and tamps down on overenthusiastic celebrants

For those playing the now-free H1Z1 battle royale, a small Thursday patch might hold a few changes to improve your game experience.

It seems as though the primary purpose of this patch is to optimize the game’s performance, an effort which is vital to any PvP-focused title. Players using older computers will see the most improvement, although Daybreak is helping everyone out by putting an end to exuberant players who keep spamming the celebration emote.

Other tweaks include reducing the match countdown timer, showing kill receipts in team spectate mode, forbidding players from getting around ping restrictions by grouping up, and allowing players access to the map right away when going into Fort Destiny.

Source: Patch notes

 

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Russia’s Telegram crackdown blocks access to WoW, EVE, and Guild Wars 2

If you play Guild Wars 2, World of Tanks, EVE Online, or World of Warcraft in Russia, you may find that access to these titles has become spotty or non-existent as of late. This is due to the Russian government cracking down on the Telegram messenger app, which came under fire for essentially allowing people to communicate without being spied upon by intrusive government agencies (and then refusing to grant said agencies backdoors into the system). Over 20 million IP addresses have been blocked in the country as of April 17th, a move that has affected many services and sites not related to Telegram.

The crackdown has basically shut down access to the login servers of Guild Wars 2 and EVE Online for some, prompting outrage and frustration among players who suddenly were not able to access their games.

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The Daily Grind: What could MMO taverns do to get you to stick around?

I have vague memories of ArenaNet talking about Guild Wars 2 taverns prior to its launch and how these spaces would be more than window dressing. Maybe that was a dream or something, but I’ve always respected the effort to make one of the most iconic of RPG locations — the tavern meeting place — more useful and engaging. Warhammer Online, too, was touting tavern brawls that would take place as public events.

We’re so conditioned to run in and out of such places that unless we are roleplaying for some reason, chances are we never stay for more than a few seconds. And that’s kind of a shame, because I like the idea of players spending some time in bars unwinding. I heard a myth of a dead MMO that used to put such an emphasis on this, but it was probably all bunk.

What could MMO taverns do to get you to stick around? Would you hang out for minigames, gambling, special events, or special buffs?

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Humble Bundle and GOG.com cut deals for online games

Looking for a few good deals on MMOs and multiplayer games? Both Humble Bundle and GOG.com are running some sales right now that might cut you a deal on a title you’ve been eyeing.

Humble Bundle’s Sci-Fi Week includes price breaks on No Man’s Sky ($23.99), Osiris: New Dawn ($12.49), the standard version of Elite: Dangerous ($13.49), the commander deluxe version ($31.79), and the season pass for Elite: Dangerous Horizons ($17.99).

GOG.com’s Most Wanted Games Sale isn’t quite as relevant for the online gamer, although you can pick up Grim Dawn for a respectable $7.49, Torchlight for $3.79, and Torchlight II for $4.99.

Source: Humble Bundle, GOG.com. Thanks Dave!

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NTales: Child of Destiny follows up its global launch with a ‘grand launch’

As a wise man once said, if at first you don’t succeed, launch, launch again! Pocket MMO NTales: Child of Destiny has already enjoyed its global launch, but apparently developer RuleMakr thinks that it gets another try at misguided publicity, because now the title is about to roll out its grand launch. Wait, what?

Actually, we’re really talking about is a weirdly labeled content update. The mobile RPG is introducing many new guild features (levels, store, changeable logos), costume upgrades, the PvE coliseum, and in-game events.

“From daily login rewards to free costumes and hot time rewards, players will surely have enough supplies for their mission to save the kingdom,” the team said. Mmm. Hot time rewards.

NTales is a colorful-looking mobile 2-D MMO with a heavy emphasis on pet summons but also keeps players busy with raids and PvP. Android players can go ahead and download it right now or stay tuned for the trailer.

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Elder Scrolls Online’s new video summarizes the snobby elves of Summerset

Just as Morrowind was much more than elves, so is Summerset, but it’s hard for the elves in this elven kingdom not to take center stage. ZeniMax is demonstrating just that with its latest Elder Scrolls Online video and dev blog, which describes the Altmer as stereotypically pretentious, vain perfectionists who are traditionally isolationist. In other words, they aren’t all going to welcome your outlander self just because their Queen has opened the borders.

“When building Summerset, the primary thing that we were trying to show was the history of the people who live there,” ZeniMax explains. “Players can explore the ruins of ancient Elven architecture throughout the zone, and see in the cities how the more recent High Elf civilization has continued to build on top of those ancient foundations.”

You can check out that video down below, then hit up today’s earlier piece, which includes some of the new bits that just hit the test server!

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Flameseeker Chronicles: Deep-diving Guild Wars 2’s A Bug in the System (Part 1)

Season 4 of Guild Wars 2 Living World was off to a roaring start with Daybreak so I was expecting a solid follow-up in A Bug in the System, and I can now say I wasn’t left disappointed. ArenaNet‘s focus on interesting story delivery hasn’t waned with time and the narrative is greatly improving as a result: Moreover, the teaser trailer for this episode was stronger than any of the Daybreak or even Path of Fire marketing content in my humble but honest opinion. I’ve rambled on about this before, but the trailer had a smooth delivery and polish that simultaneously captivated current players and contained enough information to entice newbies. The episode is gritty, dangerous, and humorous, and I’m delighted to share its twists and turns with you.

In this edition of Flameseeker Chronicles, I’ll discuss the main plot points for this episode and will share my highlights with you. This article is best read after completion of the episode if you’re worried about spoilers, though tags will be used where needed to avoid the biggest spoilers.

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