Blizzard is doing nothing to stem your rampant altoholic nature these days, but instead the studio is downright encouraging it. With all of the new allied races currently in World of Warcraft and coming with Battle for Azeroth this summer, the pressure is on to roll up a few new alts. But what if you’ve already maxed out your server’s 16 character slots?
The good news is that the studio is increasing the capacity with the expansion to give you two additional slots: “In Battle For Azeroth, the per-realm character limit will be going up from 16 to 18 to make room for the two new Allied Races (Dark Iron Dwarves and Mag’har Orcs).”
And those new characters are going to need a fun way to get from Point A to Point B, naturally! They’ll certainly have a wide selection from which to choose, as Battle for Azeroth is adding around 60 new mounts to chase. Get a preview of all of these in the video after the break!
Forget hulking wooly mammoths, swooping dragons, and motorcycle sidecars: The most desirable World of Warcraft mount yet is coming in Battle for Azeroth — and it has a mighty hefty price tag attached.
The Reins of the Mighty Caravan Brutosaur may only be a ground mount, but it’s still going to be the chase item for many players. First of all, it’s a huge dinosaur, and that’s makes the inner five-year-old in all of us happy. But second, the brutosaur mount contains both an auctioneer and a merchant. That’s right: You’ll be able to summon your own auctioneer anywhere in the world.
Such functionality won’t come cheap, however. The mount will cost both Alliance and Horde players 5,000,000 gold to obtain. That cost can be defrayed a bit by maxing out your reputation with certain factions, taking it from 5M to 4M if you play the patience game.
Enjoy your friendly skies now, flyboys and flygirls, because World of Warcraft is prepared to ground you once again in its next expansion. And while everyone knew that we’d have to hoof it for a while like savages, at least now we know some of what we’ll have to do to regain flight privileges.
The list to gain flight access in Battle for Azeroth looks daunting, but it’s also very similar to the path that players had to undergo in Legion. Basically, you’ll need to go through all of the main storylines, fully explore all of the zones, and max out your reputation with several new factions. It’s important to note that this list is just part one of the requirements and not the whole deal. Again, much like with Legion.
Ladies, gentlemen, and those who fit neither category, Rhonin the mage is dead in World of Warcraft. And there was much rejoicing. But just because he’s dead doesn’t mean he doesn’t get a new model; heck, Uther’s been dead even longer, and he gets a new model in the most recent build of Battle for Azeroth. Dead people change their clothes repeatedly for years after they die, everyone knows that. Considering they always show up semi-translucent, you’d think they’d take the opportunity to put on some clashing colors, but apparently you coordinate your tones beyond the grave.
The latest build also involves more ability tweaks, including several reshuffles for Death Knight talents and adjustments to Demon Hunters. Players can also test out the second part of the war campaign, the storyline involving camps and footholds in the Horde-specific zones of the game by the Alliance. Horde players will just have to watch this part, apparently. (It is still in testing, after all.)
Source: Wowhead (1
We’ve long known that Teldrassil will burn in World of Warcraft: Battle for Azeroth. We’ve also known for at least a decently long while that the Mag’har will join the Horde. But the latest beta build contains mined-out text hinting at what takes place during both. The former is largely what you would expect for various interactions, but the latter includes some surprising developments such as a pretty significant time skip and other… unexpected twists. (We’ll leave the details out in case you’d rather not be spoiled.)
If you’re uninterested in the lore side of things, perhaps you’ll be interested in the various class and ability changes dug out from the latest build. Or maybe you’re just looking forward to War Mode, which gives you access to all of your PvP talents and a 15% experience boost in exchange for putting a metaphorical target over your head. You decide which of the above matters most to you, of course; perhaps the answer is “all of it.”
Source: Wowhead (1
Blizzard is not messing around with DDOS attacks. The BBC has a piece out on a World of Warcraft player from Romania, Calin Mateias, who was apparently extradited to California, charged with conducting a denial of service attack on WoW’s servers back in 2010. He pleaded guilty to “causing damage to a protected computer,” will sit for a year in prison, and was fined around $30,000 to boot. The saddest part is that he was DDOSing servers to get back at guildies over raid loot and participation.
In other WoW news, production director John Hight spoke to PCGamesN about the march toward Battle for Azeroth; he not only teases the story arc but philosophizes about the on-again, off-again war between the factions.
“We thought it would be appropriate and very interesting to say that the biggest threat now in Azeroth is each other. Can we, without that uniting threat of the Burning Legion, come together – or are we going to battle each other? And as you can see in Battle for Azeroth, we’re going to fight it out.”
Reporting on Activision-Blizzard’s endless piles of money is about as much fun as reporting on how fifty-bajillion-zillion people are playing fork knife. No, I said that wrong; it’s about as much fun as taking a fork and a knife to my own eyeballs. But hey, it’s tradition, so here goes: Bobby Kotick and the gang have announced new records, measured in said piles of money; the company acknowledges it was a quarter “without large content releases” that nevertheless produced enough piles of money to surpass its own guidance, leading it to raise its outlook for more piles of money for the year.
“For the quarter ended March 31, 2018, Activision Blizzard’s net revenues presented in accordance with GAAP were a Q1 record $1.97 billion, as compared with $1.73 billion for the first quarter of 2017. GAAP net revenues from digital channels were an all-time quarterly record $1.46 billion. GAAP operating margin was 30%. GAAP earnings per share were an all-time quarterly record $0.65, as compared with $0.56 for the first quarter of 2017. […] Activision Blizzard’s operating margin was 39% and earnings per diluted share were an all-time quarterly record $0.78, as compared with $0.72 for the first quarter of 2017. […] Operating cash flow was a Q1 record $529 million, up 29% year-over-year.”
The changes coming to world PvP in World of Warcraft: Battle for Azeroth means that it’s no longer a gap between servers, but a difference of experience. War Mode is meant to make that experience worthwhile, and one of the main ways it will do so is by having all PvP-based talents be enabled at all times. That means extra skills that can be useful even in PvE fights, but mixed with the added risk of someone showing up to smash your head. Of course, that’s combined with a new bounty hunting system to take out particularly notorious targets and overall gear scaling to ensure that no one has an advantage in anonymity or gear…
Meanwhile, the test versions continue to roll onward, with the latest updates bringing a whole slew of class changes. Protection Warriors and Unholy Death Knights received the biggest changes, but Druids also got a minor advantage by having their travel forms split up, since you can now apply more cosmetic form glyphs. A minor change, yes, but an advantageous one.
On this week’s show, Bree and Justin go western for Wild West Online’s release date, sci-fi for EVE Online’s employment woes, fantasy for World of Warcraft’s expansion testing, and goofy for pretty much everything else.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
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The Zandalari trolls are allied with the Horde in World of Warcraft: Battle for Azeroth, but their society has long endured without outside interference. The capital city of Zuldazar stands as the oldest city on the face of Azeroth, and all of the many tragedies and challenges that have faced these trolls haven’t yet brought down the city. But if you can’t check the place out in person just yet in the beta, you can take the guided tour on the official site.
While the city still stands, there are rumors of rebellion and dark forces moving through the streets, and visitors from the Horde will need to earn the trust of the trolls therein. But there are also the wise Tortollan to be found outside of the city, along with no shortage of wild beasts and, of course, enormous dinosaurs. Players can also find the new dungeons of Atal’dazar not far from the main city, the place where deceased kings rest eternally within the ever-expanding tomb. So it’s a nice vacation spot while you try to acquire a naval ally for the Horde, in other words.
Feeling a little primal and savage? You’ll be able to tap into that nature by rolling up one of the new Mag’har Orcs or Dark Iron Dwarves when World of Warcraft: Battle for Azeroth arrives.
While these allied races have been discussed and covered extensively among the WoW community, Blizzard recently gave them their own official preview page. It’s here that you can learn about their background, eyeball their available classes and racials, and even dive into some of the extended media that Blizzard has put out over the years.
And while these races are arriving into the expansion, one of the game’s most hated PvP battlegrounds is departing. Blizzard confirmed that it will be removing Strand of the Ancients as part of a new PvP queuing system. Will that make you rejoice or grieve?
We spent most of this week watching the slow-motion (and not-so-slow-motion) implosion of a well-known company, so it’s easy for big beta news to have been put on the sidelines. For example, did you notice that World of Warcraft: Battle for Azeroth is in beta testing now? Any other week that would be up for headlines! It kind of got tossed to the back burner this week.
There was other news, too, including lots of launch dates. Don’t believe me? Well, just check this out:
- We can start with Durango: Wild Lands as it approaches launch on mobile. If you felt like there were not enough dinosaurs on your mobile device, that comes out next month.
- Open beta is arriving for Legends of Aria in June, or at least that’s the plan. No precise date just yet, but it does mean that May will be pretty busy.
- Going for broke, Wild West Online is just straight-up launching on May 10th. No backsies, no ascending stages of testing, just launch. That is… gutsy. That’s some guts.
- Bless Online is not launching next month in full, but it will be on Steam, and it has given potential players a good idea of the big changes coming for that arrival.
- Last and most definitely least, H1Z1 is actually coming to the PlayStation 4. With no crafting system at all. Super. Darn it, Daybreak worked its way in here after all.
Ah, well, let’s not dwell on all of that. Let’s move on to the list of games in testing! Some of them in testing forever, some of them never to move on! Some of them to never move on officially, but with working cash shops that make a mockery of the term “open beta!” Let us know if you see any of those down there, we appreciate it.
If the mere mention of the words “Artifact Power” now send you into apoplectic rage in relation to World of Warcraft, we have bad news for you: Azerite Power has been redubbed Artifact Power, and yes, it’s what is going into your Heart of Azeroth necklace. That doesn’t change the mechanics of it, but the latest Q&A confirmed the name change. It also confirmed that a given power shouldn’t feel like a full-on Legendary from Legion, but the total cumulative power should be somewhere in that ballpark.
The Q&A also covered the removal of tier sets and the replacement of the powers in general with Azerite armor (each tier of power should apparently feel like a two-piece bonus), along with the more unified looks for armor in various locations. The team also confirmed that High Elves aren’t planned for a future Allied Race; as far as the development and lore teams are confirmed, High Elves are basically already playable, those are Blood Elves. Check out the full Q&A writeup on Wowhead.